A small game about turn-based battles with rogue-light elements and unique combat mechanics is now available on Steam! Try on the clothes of an Order recruit and fight the hordes of the undead!
- Fixed a bug where it was possible to use Malum while casting spells. - On some devices, interface errors have been fixed when the game is launched for the first time.
Update 1.18
- Skeleton mastery skill was overwhelmed with difficulty compared to other spells. Now the attributes and weapons of skeletons will depend not on the quality of the reagent, but on the skill level. - The [Old book], which the player picks up at the beginning of the game, now teaches not only the spell "Rat master", but also the "Demonic Gate". The old terms of use of the gate often confused new players. - Fixed a bug where miners and fishermen overflowed their inventory with resources without handing them over to the warehouse. - Another one object has appeared in the swamps, allowing you to get an additional skill point. But are you ready to pay with your own blood for new knowledge?
Update 1.17
- Now, when activating some mechanics (desecrating altars, collecting tricea, summoning minions, etc.), the player will see the progress or limit of this activity. - In the form of a raven, the landing marker is now visible. - Miners now mine ore faster, but will carry less. This change will not affect the settlement's economy, but will make it easier for the player to hunt for ore. - Some members of the Order can now buy additional equipment. - Bandits and Moroks now come to the location not along the Royal Route, but through a secret passage in the mountains. This change better shows the character of the units, and also minimizes the unwanted increase in the kill counter by bandits. - A skill point is now awarded for killing Patriarch Chaplain Cain. - At the request of the players, the character's story is no longer forced to end after completing the main plot. The player is free to stay at the location and continue performing any activities: collecting resources, hunting people and animals, completing the ongoing achievements and research. The kill counter will still trigger various events, resetting to zero each time it is triggered. Thus, the game will go into endless mode, allowing the player to try out all the skills and mechanics within one game. - Added a new type of fighters - recruits. They will be the main fighting force of the Order in endless mode.
Thanks to the community for contributing to the development of the game!
Update 1.16
- Fixed situations where it was possible to specify allied minions as targets for an attack. The target designation function is also disabled at the stage of the quest prologue. - Each summoning of a bronze imp now spends 5 health points of the warlock. - The maximum attack range with an enchanted dagger is now fixed and does not depend on the skill level. - The final scene of the game is graphically optimized. - At the request of the players, the "potatoe" mode has been added to the game options. The mode greatly reduces the quality of graphics and drawing range, allowing in some cases to play even on computers below the minimum system requirements. The mode is not saved and requires manual activation every time you start the game. - Special properties can now be assigned to Lihedera at any time, and not only during creation. To do this, you need to put the missing reagents next to the predatory plant and cast a summoning spell. - The use of dark magic now leaves its mark on the character. Sleep and food will regenerate less health after a certain kill counter. In this case, the player will receive a corresponding message, and the character's eyes will glow like those of an undead. - The Phylacteria spell has been reworked and strengthened. * the amount of health restored is increased. * upon resurrection, the necromancer gains 25 armor for a few seconds. * changed animation of absorbed souls. * at the maximum level of the skill, the necromancer will expel negative energy in case of death, causing damage to everyone around.
Thanks to the community for contributing to the development of the game!