Today we have a new update, but this time it's not the game who gets new features or content, it's our website.
Players online
I'm sure you want to shoot real people and not these bots, but it's uncomfortable to put your headset only to know if there are more gunners out there. We know we are not so many people right now. That's why we added on the header of the site a "Population" counter to let you know how many people is online right now.
Most wanted
Unforgiven VR is a game about becoming a legend. You will have to beat the best to prove your might. And who are those legends?
From now in the sidebar of the website you will be able to see the 3 best players of the game, be warned if you encounter them online, show them you're a better gunslinger and make them beat the dust.
Many thanks for reading and see you at high noon
Sir, your nudity offends me, I dare you to a duel
Two weeks from release, really? It was like hours for us. Last week we fixed some broken parts and tried to ease the drawing of the gun. This week you deserve content, and content we deliver.
I want to introduce you two new inhabitants of the Unforgiven VR world that just arrived to the city, Mr. Harry “Sir” Cook and Tatanka Witko.
These new pals will be available when you create your avatar at the start of the game. But we also added an “Reset character” option in your poster to let you change your name, avatar and it will reproduce the intro sequence again. It’s a temporary solution meanwhile we develop a better way. In any case, your stats will not reset.
We know how frustrating can be to play with other players, creating a game and waiting for someone to join is boring, and waiting on the door of the saloon until you see someone online is not better. We are working on it, but meanwhile we added a little feature that will ease that process. Do you want to play with someone? Wait for it in the training grounds, train your aim and look to the poster with the ranking and the number of players online. As soon as someone joins, create the game and wait for the duel.
As we mentioned on the forums, we received the Oculus Rift headset and the Touch controllers last week. We added an initial experimental support for Oculus Rift and Touch. It’s working fine, but we have not tested it enough to be sure. Please, give us feedback in the forums if you are using the Rift and Touch controllers.
Last, but not least, we fixed some more things, next you can find the full changelog:
Bug: Some times the player scale was not correct
Experimental: Support for Oculus Touch
Feature: Two new characters, Harry “Sir” Cook and Tatanka Witko
Fix: Time between rounds shortened
Feature: Poster in training grounds with ranking and online players
Bugfixing week #1
As expected, our first week after the release of the game on Early Access reported some bugs and nasty behaviors. We want to thank you all that reported those, we can’t test the game in all the configurations possible, but your indications helped us to find some of them.
Another topic that you commented is about having problems drawing your guns. We are aware of this feature and it’s not a bug, it’s part of the difficulty curve to give to that moment that kind of importance. The more you play the easier will be for you to draw. But we are also aware that the position and size of the waist makes harder to get the exact position. That’s why we made the area where the game will let you draw the pistol bigger.
We want to add content to the game whenever is possible. This week the efforts of the team were centered into bug fixing, but also we added a little new detail, now you can make your opponents hat fly if your aim is good enough.
Full changelog:
Fix: Enhanced moving through the limbo to reduce dizziness
Fix: Drawing zone enlarged
Bug: Pistol position on the bots fixed
Feature: Now you can shoot the opponents hat to make it fly