Unification cover
Unification screenshot
Genre: Adventure, Indie

Unification

Steam SHMUP Fest 2023 Demo


  • released demo with tutorial and first 3 biomes
  • added message to credits for demo
  • added Rebuild option in Modify menu to toggle permadeath
  • added Energy Whip upgrade which replaces laser with whip
  • added rotating blast tip and shockwave rings to laser
  • added dissipation timer to laser
  • added energy wheel fade from green to yellow when energized and depleting
  • adjusted floater model and colors, added boost effect, now spawn in gravity grotto
  • adjusted robot model, now flashes continuously when enraged
  • replaced gravity grotto key with +1 max HP up
  • fixed jackhammer hitboxes
  • fixed biome not resetting upon game completion when Rebuilding is active

2023.08.20.1 - Subtitle Accessibility


  • added sound when subtitle plays
  • subtitles now display in screen-space instead of world space if not using XR
  • added vsync toggle to options -> visuals, enabled by default
  • increased color variation and brightness in first two biomes

2023.08.14.1

Improved transition to 0G by preserving head and right hand direction, compensating with smoothed body and neck rotation

2023.08.10.1


  • fixed map rotation desync upon opening the map, rotating, then using a teleporter
  • moved vault tooltip next to grasp tooltip
  • added walljump tooltip
  • increased wall height in tutorial to require walljump

2023.06.26.1 - Seed of Revenge

No longer will dying return you to all the way to the beginning, forcing you to retread early biomes, unable to retry the challenge that bested you because the seed is lost.

Get revenge with immediate respawns at the beginning of the level, or retry the entire run by learning the seed upon ejection.


  • seed is now shown above stats on menu, with an initial ? if unseeded or ! if seeded
  • unseeded runs now choose from a valid seed which is hidden during play and revealed upon ejection
  • seed now only regenerates after ejection
  • reduced penalty of death to automatically respawning at the beginning of the current level with full health
  • added death reason subtitle while stunned and awaiting respawn
  • added credits to Options menu
  • enemies are now automatically dropped if they die while grabbed
  • extended range of jackhammer and allowed double block destruction
  • re-enabled collision impact damage, as gravity claws are sufficient to maintain control while falling
  • simplified tutorial
  • added keymap tip to beginning of tutorial

2023.06.23.1


  • adjusted event horizon tower to include platforms in the climbing shaft
  • prevented lock-on behind player
  • fixed gem growth disappearing before properly exploding if the block it grows from is destroyed
  • added gravity dashing: while grasping tool hand claw and locked-on to enemy, pull tool trigger to dash towards enemies and pull them off the ground
  • added enemy grabbing: enemies touched by grasping claws will be grabbed in the tool hand and highlighted orange, can be thrown by pulling tool trigger
  • improved teleporter visuals
  • removed whip attack, replaced with laser blaster
  • added delay to energized black hole shot
  • fixed unintended micro rotations in XR by preventing accrual of interpolation offset unless using mouse
  • increased size of snail
  • snail now receives launching knockback upon hit
  • increased enemy health and gems to improve balance with new laser blaster and enemy grabbing options

2023.06.12.3


  • fixed grab whip not moving the full distance to the item
  • added auto aiming whip and blaster for closest enemy in sights
  • tuned scorched canyon micro levels for variety and brevity
  • disabled gliding while grounded
  • fixed gravity shifting sometimes not being available while still being able to jump from the ground
  • fixed enemy detection lines staying visible after killing

2023.06.11.9


  • decreased EVA braking
  • increased EVA rotation
  • increased EVA base propulsion
  • increased stun time of non-energized fall impact from 0.5 to 2 unless using shock absorbers
  • increased default XR framerate to 120Hz
  • improved XR rotation smoothness when frame timing is inconsistent

2023.06.11.1

- properly disposed of inventory items pushed to storage
- upgrade menu is skipped on mid-biome levels and after event horizon
- biome subtitle now only shown on first level of biome
- upgrade menu list now shows only 3 unchosen upgrades instead of full list
- removed skip upgrade button
- fixed simulated hmd rotation locking in menu when pressing inventory swap or gravity toggle buttons
- prevented inventory swap or gravity toggle while paused

2023.06.10.1

- added intro and enemy micro levels to scorched canyon before full level
- removed claw force pull effect on player