Unilogue cover
Unilogue screenshot
Genre: Strategy, Indie

Unilogue

UNILOGUE Ver. 3.7 - Add History / Toxic, Ghost Rework

Hello, I would like to introduce an update of UNILOGUE Ver 3.7!

Addition of history function



You can check the records of the adventures you have sent so far.
Please leave your glorious records of when you completed the game here!




Synergy adjustments



We have made some bold adjustments to some hard-to-use synergies and characters.

Toxic Synergy
Old: When attacking normally, inflicts "Poison" with a probability of
New: When damage is inflicted by a skill, "Poison" is inflicted.

Ghost Synergy
Old: Additional damage to enemies with 3 or more types of negative status abnormalities
New: Additional damage depending on the number of negative conditions on the enemy.

Frost Synergy
Stun time caused by Frost Synergy now adds up

Wanda
Old: Weakening and mana recovery upon death status abnormalities are added to enemies
New: Increases attack power and decreases defense power. Can be stacked.

Aria
Old: Damages and poisons enemies.
New: Inflicts 3 stacks of poison on enemies within range in front of you.

Nina
Old: Restores enemy health and gradually absorbs HP from enemies.
New: Gradually absorbs HP from enemies in the area of effect.

Some other adjustments are being made.

Notice



Questions about future updates can also be directed here!

Discord
Twitter(Mainly tweets in Japanese)


Keep up the good work UNILOGUE!

UNILOGUE Ver3.6 - Small Fix

Additions and Adjustments

  • Critical rate and normal attack damage type added to character details
  • Improved visibility of Frozen Land
  • Vair : Changed the maximum damage of the skill from 500 to 1000.
  • Lien: Changed skill's duration from 10 seconds to 15 seconds.
  • Won: Changed skill's damage reflecting magic attack rate from 0.5x to 0.7x.
  • Nilnea: Skill's status increase increased from 10 to 25.
  • Sigma : Changed the interval between self-inflicted damage of skills from 2 seconds to 5 seconds.

UNILOGUE Ver3.5 - small patch

Additions and Adjustments

  • Adjusted Mist's skill: "Distribute 75 MP" => "Give 50 MP to all allies in the vicinity"
  • Added some dialogue to Santa.


Bug fixes.

  • Fixed a bug that prevented sorting of the character directory.
  • Fixed display of programmatic characters in text, such as line breaks and special characters
  • Fixed a bug where Nigana could be placed on high ground.

UNILOGUE Ver3.4 - Bug Fixes

Bug Fixes

  • Fixed a bug where Steam achievements would not register when clearing a stage.

UNILOGUE Ver. 3.3 - Addition of Hard Mode

Hello everyone, I'm here to announce UNILOGUE Ver 3.3!

Addition of hard mode



The most important update is the addition of Hard Mode.
Now you can fight stronger enemies!




Character and item catalogs can now be viewed during adventures.



We have made it possible to view the character and item catalogs at any time during the adventure.
You can check them from the Store.



Notice



Questions about future updates can also be directed here!

Discord
Twitter(Mainly tweets in Japanese)


Keep up the good work UNILOGUE!

UNILOGUE Ver. 3.3 Preview

Hello, from a developer whose game development has been slowed by the summer heat, here's a preview of the next version up!




Addition of hard mode



The biggest addition is the implementation of a hard mode. What changes in Hard Mode is simple. Enemies will be stronger!
We know from Steam results that players are really enjoying the game and that some have already cleared all the stages (thanks for playing!).
We have therefore decided to implement the hard mode earlier than planned. We have already implemented about 80% of the game and we hope to be able to release it soon (maybe next week or the week after?).


Hard mode will be available for Steam Achievements!




Character and item catalogs can now be viewed during adventures.



For those of you just starting out in this game, we are implementing a feature that will allow you to view your character list at any time.
We are still working on the specifics of how this will be done.


This screen will be available at all times.

Notice



Questions about future updates can also be directed here!

Discord
Twitter(Mainly tweets in Japanese)


Keep up the good work UNILOGUE!

UNILOGUE Ver3.2 - Fixing Major Bugs

UNILOGUE Ver3.2 - Fixing Major Bugs

What's new

  • English translation progressed (approx. 65% => 80%).


Balance changes

  • Sakura bookmark / Branch of a dream tree: weakened so that only the wearer is healed.


Bug fixes

  • Fixed a bug that caused the inability to progress in some maps starting from Ver. 3.1.
  • Fixed bug where bullets from Won's skill would not disappear.
  • Fixed the calculation of the maximum value of Skeet's passive.
  • Removed old elements left over from development.

UNILOGUE Ver3.1 - small patch

What's New

  • Confirmation at the end of the game
  • Save language settings in memory.
  • Progress in English translation (approx. 50% => 65%)


Balance changes

  • Skeet: Set maximum value passive HP increase
  • Shela: increased the hit detection of skills.


Bug fixes

  • Removed old elements left over from development.

UNILOGUE Ver3.1 - small patch

What's New

  • Confirmation at the end of the game
  • Save language settings in memory.
  • Progress in English translation (approx. 50% => 65%)


Balance changes

  • Skeet: Set maximum value passive HP increase
  • Shela: increased the hit detection of skills.


Bug fixes

  • Removed old elements left over from development.