I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks.
- Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it.
- Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots.
- Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly.
- Warnings about missing staff will dismiss themselves once the room is active again.
- Added a 'focus effect' whilst building/editing rooms. This will cause the areas outside to turn gray. This ends up being helpful for buildings as their bound isn't easy to see when you have multiple joined.
- Re-themed the building user interface to separate it from the normal interface.
- Made the hidden stat job_satisfaction drain much slower. This stat controls when a staff member asks for a raise/quits.
- Added labels for staff, inspectors and VIPs. Also changed the highlight color for most types to separate them from each other.
- Fixed some objects not highlighting in edit mode in some cases.
- Fixed giving staff a bonus giving you money instead of taking it.
- Fixed a crash caused by tiles being set to the wrong room owner
- Fixed a crash caused by students trying to have a lesson in rooms like gardens when room ids got reused.
- Fixed being unable to give staff raises/bonuses during edit mode
- Fixed gardens being allowed to own staff and never releasing them.
- Fixed a issue where students could be added to an incomplete room if you saved/quit whilst students were leaving a room you were editing.
- Edit Another small update pushed to fix the tooltip positioning when using ui scaling
Small update pushed to fix some crashes
- Fix some UI elements appearing in the center instead of the edge
- Don't let the action button UI windows stack
- Fix a crash caused by tiles under rooms
- Fix two crashes caused by doors jumping walls during load