UniverCity cover
UniverCity screenshot
Genre: Simulator, Indie

UniverCity

Update 0.2.2

Another update with a few fixes and improvement building on the previous update.

I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks.


  • Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it.

  • Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots.
  • Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly.

  • Warnings about missing staff will dismiss themselves once the room is active again.
  • Added a 'focus effect' whilst building/editing rooms. This will cause the areas outside to turn gray. This ends up being helpful for buildings as their bound isn't easy to see when you have multiple joined.

  • Re-themed the building user interface to separate it from the normal interface.

  • Made the hidden stat job_satisfaction drain much slower. This stat controls when a staff member asks for a raise/quits.
  • Added labels for staff, inspectors and VIPs. Also changed the highlight color for most types to separate them from each other.

  • Fixed some objects not highlighting in edit mode in some cases.
  • Fixed giving staff a bonus giving you money instead of taking it.
  • Fixed a crash caused by tiles being set to the wrong room owner
  • Fixed a crash caused by students trying to have a lesson in rooms like gardens when room ids got reused.
  • Fixed being unable to give staff raises/bonuses during edit mode
  • Fixed gardens being allowed to own staff and never releasing them.
  • Fixed a issue where students could be added to an incomplete room if you saved/quit whilst students were leaving a room you were editing.
  • Edit Another small update pushed to fix the tooltip positioning when using ui scaling


Small update pushed to fix some crashes

  • Fix some UI elements appearing in the center instead of the edge
  • Don't let the action button UI windows stack
  • Fix a crash caused by tiles under rooms
  • Fix two crashes caused by doors jumping walls during load

Update 0.2.1

A quick update to try and improve on some of the issues that have been reported or I've noticed when seeing others play.

I've been keeping the Trello up to date with what I've worked on this week so if you want to follow and comment on things as they happen that is a good place to do it.


  • Fixed staff not asking for raises if they had already asked and received during a session. Should fix the issue of staff quitting suddenly.
  • Implemented an in-game clock. This will display the date, time (between 8am and 4pm) and what the current period is.

  • Rooms now list the staff required to run them.

  • The console now logs the SteamID of the player connecting/disconnecting in multiplayer, was added by request.
  • The icons of notifications now appear in the center of the screen and fly to the edge, should help make them more noticeable as notifications are normally far away from where you are normally looking.

  • Rooms now warn when are missing the required staff to function. This currently doesn't warn if the room wants extra staff because they can function without them.

  • Adjusted the price calculation for professors, now increases by 2% every 3 days instead of 4%. The calculation was also modified to widen the gap between staff pay.
  • Fixed giving a bonus also inspecting the entity.
  • The cheat /moneypls has been changed to match the cheat /studentspls and now accepts the amount to give as a parameter instead of always giving 500k.
  • Moved the edit room action from "Right Click" to a button on the action bar. You now have to click this button and then click the room to edit.

  • Prevent doors from being placed on rooms from buildings. This was allowed by mistake and made it possible to place them in invalid locations causing crashes. These doors will be removed as part of the update.

Early Access Release

The game is now available to buy in early access!

UniverCity is a university management game being programmed in the Rust programming language.

As stated above, the game is in early access and is not complete. There will be changes and additions down the line and finishing it may take some time. You may wish to wait until its further along before buying it.

Trello


To help track planned/wanted additions I’ve opened up a Trello. It can be found here. Most of the things discussed below should already be on the board.


Plans


I’ve already had to fix some pretty bad bugs already just before launch and I assume there will be more still. I plan to squash them as they pop up.

I’ve been watching the early videos that have been popping up and taking notes of what needs fixing. There are a few things I’ve seen that I aim to fix first before working on new features.





If you have played the game on youtube/twitch/etc please post it on the steam forums and/or tag me on twitter so I can watch through it. So far its been the best way for me to get feedback!

Discord


If you use discord I have a general server which I’m planning to use for UniverCity related things as well here.

Subreddit


I’ve opened a subreddit for the game as per someones suggestion. It’s mostly empty currently but hopefully that’ll change once I get some time to put some work into it. Here