Universal Combat CE cover
Universal Combat CE screenshot
Genre: Simulator, Strategy, Indie

Universal Combat CE

BUILD 3.00.19 RELEASED


  • Minor tweaks and improvements
  • Intruders will no longer be able to board the CC if the Tacyon Anagram Shield (artifact) is installed and is set to 50% or higher level.

    Also, when they do board, they will now drop the CC shields (any kind) automatically. When you hear the shields go down, this should be another warning that you have intruders on board.

    Below is a reminder of all the circumstances under which intruders will never board the CC

    - Tacyon Anagram Shield (TAS) installed and operational at 50% or higher level
    - EMD jammers are on
    - is in hyperjump
    - is cloaked
    - is docked
  • Updated (minor change to Playmod docs) GBS file distribution.
  • Updated game manual pages 1, 16, 83. Go to Control Panel and uninstall the previous version. Then locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files.



See the full changelog for more details.

UPDATE

I created a topic in the modding forum showing how to get the Tacyon Anagram Shield artifact.

BUILD 3.00.17 RELEASED


  • Minor tweaks and improvements
  • A wormhole linking the two (linked by a wormhole in the Neutral Zone) uncharted galaxies (ELURIA, GARIDIAN) to the known galaxy, has been detected in Supernova-10 (SN-10). Navitron computer won't help you get there; so it's old school cartography time. Start with WRM-27 located in SN-10 region. Vast riches (or maybe death) await the adventurous explorer.
  • Adjusted gun/turret laser power requirements, resulting in faster gun recharge rates. NOTE: The higher the laser level, the more damage to the target - at a sacrifice of longer recharge (between firing) rate. The gun laser has limited power. When firing, if the requested energy exceeds the current charge, the guns won't fire until fully recharged. The default laser level is 10 (0=off, 100=full), allowing faster recharge rate, more shots, less damage per shot. In addition, all craft have varying recharge rates, and per shot damage. Remember this before tinkering with these settings.
  • Added active (J key) EMD jammer to closeair gunships and shuttles
  • Added target range to F10 target camera
  • Minor 3D spatial audio improvements. NOTE: The new system uses a lot of SPL for audio processing; so don't expect the audio to sound the same as before
  • In order to reduce the clutter in the game world, more target types will now self-destruct between 5-10 mins of being disabled (Grey)
  • MOTHER will no longer warn about a missile target being friendly|hostile as if it were a ship
  • Updated GBS file distribution
  • FIXED: Using cheats to spawn ships would sometimes cause a crash


See the full changelog for more details.

BUILD 3.00.16 RELEASED


  • Minor tweaks and improvements
  • Headshots for infantry are now always lethal
  • FIXED: 3D audio settings weren't working correctly


See the full changelog for more details.

BUILD 3.00.15 RELEASED


  • Minor tweaks and improvements.
  • Additional significant improvements to 3D spatial audio. This on-going.
  • Revisions to K, L, O radar targeting commands (and the controller variants).

    They now prioritize threats which are actually firing at you or the selected target.

    This means that when using these commands, you will find units (e.g. enemy air defenses, fighters etc) which are actively trying to kill you, instead of units (e.g. starbase, launch pad) which have radar, but which don’t have weapons.

    NOTE: If you get NO TARGET after using one of these commands, that means no target was found in the current radar mode (SPC/GND/AIR) so you need to switch modes and check again. e.g. on the planet, if a GND target isn’t found, then the threat was an AIR target.
  • The high level combat tactics for NPC fighters (removed from Config in previous version) is now disabled by default due to combat being difficult for some people. If you do want to use it, search the UCCONFIG.INI file for HLEnemyCombatTactics and set to TRUE; then save the file and restart. Good luck!
  • Improvements to the IA0100 marine training scenario. Also updated p63 of the tutorial.
  • Improved NPC infantry AI orders in various areas such as waypoint navigation, target acquisition etc
  • Updated GBS file distribution
  • Updated in-game docs and UI. Go to Control Panel and uninstall the previous version. Then Locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files. See KB64
  • FIXED: A terrain rendering issue


See the full changelog for more details.

GAME DOCS UPDATED

The stand-alone docs installer has been updated, due to how WIN10 handles the start menu item entries.


  • Go to Control Panel/Add Remove Programs, and uninstall the pre-existing game docs if you have it installed.
  • Locate the UCCE20_STEAM_SHORTCUTS.EXE and/or UCCE30_STEAM_SHORTCUTS.EXE file located in the game's install folder and run it. See KB64 for more info.


NOTE: If you have the DLC, you will have to execute both of the above.

BUILD 3.00.14.01 RELEASED

The next .15 build is pretty major (audio and internal updates), but I wanted to push this minor update to solve these immediate issues.


  • FIXED: an issue which invalidated previous saved games. NOTE: All saved games from the previous .14 version will be invalidated
  • FIXED: an issue which prevented the game from running in WIN7


See the full changelog for more details.

BUILD 3.00.14 RELEASED


  • Minor tweaks and improvements
  • In early prep for migrating content over, made some tweaks to existing assets. e.g. some gunships had contrails which they’re not supposed to have.
  • Unless controlled by player, mobile EAD (Enemy Air Defenses) and MFB (Mobile Forward Base) units should no longer move around the planetary scenes
  • Audio revisions. See changelog for more
  • Revised behavior of solar energy collection


See the full changelog for more details.

BUILD 3.00.13 RELEASED


  • Minor tweaks and improvements

  • Added support for new resolutions: 2560×1440 (QHD, WQHD, Quad HD, 1440p) and 3840×2160 (UHD, Ultra HD, 4K, 2160p) More info

  • CC power now checked before accessing TACTICAL, PERSCAN, & TACOPS computers from bridge command menu.

  • Added docking transitions

  • Audio revisions

  • Added updated MOTHER voicefx

  • In TACOPS using ENTER key to toggle 3D object rendering is now only enabled in cheat mode

  • Revised cheat commands, and added some new ones. See docs

  • Updated in-game docs. Locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files. More info

  • FIXED: Some UI anomalies in assets (e.g. Engstrom carrier) with more than 8 support craft. See explanation in known issues

  • FIXED: CC was able to dock with a planetside MFB


See the full changelog for more details.

UCCE - The Lyrius Conflict Live Stream

The 6hr Twitch live stream in which I play through UCCE - The Lyrius Conflict, while discussing the game's features, as well as plans for the DLC, is now up on YT.

Though I didn't cover all of the game's features, it gives a very idea of the game play mechanics, tech etc.

I plan on doing another one which covers other aspects of the game, as well as plans for the on-going visual upgrade and tweaks.

https://www.youtube.com/watch?v=E0EFo4gYh9Y

MINOR DOCS UPDATE

In yesterday's 3.00.12 release, I forgot to include the updated docs. These have now been added, and will automatically update via Steam.

Refer to the changelog for more info.


Updated in-game docs.

Also, locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files.

Quite a few pages have been updated to reflect the current build state.

Also a new 12.5 section was added. It explains the shuttle planetside ops revision from a previous build. The images on p14 and p69 were also added/updated.