The entire interface has been reworked. Now it is suitable for non-widescreen monitors.
Add TAB
Added button TAB with which you can see what you need to do on a mission
Gates
Changed the gate, to a more intuitive.
Dev Diary: Blueprints
Hello!
I want to show you how not to use blueprints.
Here you see, shooting, movement, mechanics with which you get information about the world and many much REALLY MUCH of any checks.
Of course, I redo this all :)
Leaderboard
Leaderboard is entered for the competition of users in the number of killed enemies, the data is stored on the server and will not be deleted in case of reinstalling the Wins or deleting the save files.
Development Diary 4 First Level
The beginning of the development of the first level.
Very light and much less.
Development Diary 3 Two Level
The first level two development.
The camera moved and you watched the whole side. From TPS, the game turned into Side Scroller.
It was decided to give up, it changed the whole spirit of the game, so now you need to kill at the second level more than 10k enemies to finish it.
And it could have been otherwise.
Development Diary 2 Third Level
Third level.
One of the variations of the third level.
The purpose of this mission was to stay on a constantly moving platform and jump over obstacles, but tests showed that it's VERY boring.
The level was endless, but due to lack of experience, it turned out that it had to be altered and now you can evaluate how the machine FLOWs to heaven due to uneven surfaces on a new THIRD LEVEL.
Development Diary
Hello everybody!
I want to show how the development went and what the game looked like at an early stage.
The screenshot shows an option with VERY bright tracers from the shots, but a few tests later it turned out that you could be sick. I had to give it up.
Just had to abandon the detached parts of the body in favor of the animation of death. Very heavily loaded CPU.