Hello, friends! The update that took two years is finally here! \(^o^ )/
I’ve been thinking a lot. Mainly about whether I should make the game more friendly, more casual, more arcade. Currently, Unlanded controls are floaty, and its inertia and thrusts are counterintuitive for most players. Only ~5% are quick enough in adaptation or brutal enough to accept the challenge no matter how hard it is.
So I thought and thought and finally made a decision - the game will stay niche. That may be not the best commercial decision, but whatever + I really like the feel of motion the game provides right now.
Overall, the goal is to make Unlanded better. Fill it with some content, music, maybe make gameplay a bit more variative, and improve what can be improved.
Thank you for staying tuned!
Changelog: - New Teleportation mechanic - The ship is now brighter - The ship has new thrusting effects - Tutorial restructured - Tutorial now have exquisite backgrounds - Tutorial now have exclusive level change animation - Level selection menu reworked - The second Liquids level is now temporarily broken. Not on purpose. It’s a game engine issue. - All your progress was erased. ◎ܫ◎
P.S. I’ve started a short sale in order to gather some play data, so if you have a friend who may want to take a skill test, that’s a good time to punch him with Unlanded. Aiming for something like 100 new players.
Update #1
Hey friends!
Apparently 100+ attempts for a level is not what everyone is "hooray" about. So based on the feedback and stats I've partially redesigned those levels into a shorter/simpler versions of themselves. Also, I've added a few more levels in order to give new players some extra time for getting used to the inertia and ship controls.
Overall, the game is just the same but a bit smoother and longer.
Thank you!
Changelog: - 2 new levels featuring liquid mechanic; - A new level featuring chasers; - A new "Dark Comets Flow" level; - "Yellow Planet" level redesigned; - "Pulsars Field" level redesigned; - "Asteroids Labyrinth" level simplified (more paths, guidance leads only through wide ways, fewer deadends); - "Dark Comets Field" level shortened; - White dots in the tutorial are replaced with more familiar blue rings;