Unlanded cover
Unlanded screenshot
PC Steam
Genre: Racing, Adventure, Indie

Unlanded

Update #2

Hello, friends! The update that took two years is finally here! \(^o^ )/

I’ve been thinking a lot. Mainly about whether I should make the game more friendly, more casual, more arcade. Currently, Unlanded controls are floaty, and its inertia and thrusts are counterintuitive for most players. Only ~5% are quick enough in adaptation or brutal enough to accept the challenge no matter how hard it is.

So I thought and thought and finally made a decision - the game will stay niche. That may be not the best commercial decision, but whatever + I really like the feel of motion the game provides right now.

Overall, the goal is to make Unlanded better. Fill it with some content, music, maybe make gameplay a bit more variative, and improve what can be improved.

Thank you for staying tuned!

Changelog:
- New Teleportation mechanic
- The ship is now brighter
- The ship has new thrusting effects
- Tutorial restructured
- Tutorial now have exquisite backgrounds
- Tutorial now have exclusive level change animation
- Level selection menu reworked
- The second Liquids level is now temporarily broken. Not on purpose. It’s a game engine issue.
- All your progress was erased. ◎ܫ◎

P.S. I’ve started a short sale in order to gather some play data, so if you have a friend who may want to take a skill test, that’s a good time to punch him with Unlanded. Aiming for something like 100 new players.

Update #1

Hey friends!

Apparently 100+ attempts for a level is not what everyone is "hooray" about. So based on the feedback and stats I've partially redesigned those levels into a shorter/simpler versions of themselves. Also, I've added a few more levels in order to give new players some extra time for getting used to the inertia and ship controls.

Overall, the game is just the same but a bit smoother and longer.

Thank you!

Changelog:
- 2 new levels featuring liquid mechanic;
- A new level featuring chasers;
- A new "Dark Comets Flow" level;
- "Yellow Planet" level redesigned;
- "Pulsars Field" level redesigned;
- "Asteroids Labyrinth" level simplified (more paths, guidance leads only through wide ways, fewer deadends);
- "Dark Comets Field" level shortened;
- White dots in the tutorial are replaced with more familiar blue rings;