Unnatural Disaster cover
Unnatural Disaster screenshot
Genre: Simulator, Strategy, Indie

Unnatural Disaster

VERSION 0.960 RELEASE: CULTURE SHOCK

Global Catastrophe



We're thrilled to announce that Unnatural Disaster now supports 15 languages! Whether you're causing chaos in English, Deutsch, Français, Italiano, Español, Português, Polski, Bahasa Indonesia, Türkçe, Русский, 简体中文, 日本語, 한국어, हिन्दी, or ภาษาไทย, control over natural disasters is at the tips of your fingers instead of the tip of your tongue.

A tremendous amount of work went into making this possible, but there's always a chance we missed something. If you have any feedback about the translations or notice something's not quite right, please bring it to our attention via the in-game feedback buttons or on our Steam discussion board.

Category 5



Hurricane and Kaiju have received much-needed buffs, raising their threat level to be more on par with the other setpiece disasters.

Bug Fixes and Other Improvements



No update is complete without the requisite bugfixes and miscellaneous improvements.

What's Next



Looking ahead, we’re planning a Linux release to provide full native Steam Deck support, as well as the addition of Steam Achievements. These are some of our last steps before finalizing the 1.0 release!

Happy smashing! ːsteamthumbsupː

VERSION 0.950 RELEASE: THE BIG APPLE

We’re excited to bring you a fresh, juicy update for Unnatural Disaster! This version is packed with new features, enhancements, and some long-awaited love for our fans on Apple devices.

Mac Release




That’s right, Unnatural Disaster is now available on macOS! You can finally take a bite out of the Big Apple... on an Apple.

Controller Support




Cause chaos and create calamities from the comfort of your couch. We’re particularly eager to hear your feedback on this new feature. How do hurricanes handle and Sandbox tools seem with a controller? Share your thoughts!

Rebalanced Objectives




We’ve made significant changes to the objectives on several levels to improve game balance and enhance your gameplay experience. Dive in and see if you can conquer the new challenges!

New Landmark




Vegas just got a whole lot more personality! The new Sphere landmark mugs for the camera and reacts to your disasters. And of course, it's unlockable in Sandbox Mode!

Bug Fixes and Performance Improvements



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Everyone says they fix bugs and improve performance, but we really mean it! We put a lot of effort into optimizing the worst best case scenarios - like an entire map of explosives going off at once - so try to ensure the only limit in Sandbox Mode is your imagination.

What’s Next




With this update, we’re taking a big step towards the ultimate 1.0 release. Your feedback is more important than ever. Share your thoughts with the in-game feedback buttons, or on our discussion board.

Happy smashing! ːsteamthumbsupː

MAJOR UPDATE - 17 JANUARY

Completely refreshed Story Mode, with brand new hand-made levels across five distinct regions. Defeat each regional capital to unlock iconic landmarks in Sandbox Mode!



PLEASE NOTE: This is a major, breaking change from the original story mode. When you upgrade to 0.940, you'll receive a notice that your story progress is reset. Don't worry, any upgrades you've already unlocked will carry over to this new version, from extra strikes to setpiece disasters. But you'll need to play through the story to unlock new landmarks in Sandbox Mode!

Story Mode



Use every disaster in your repertoire to conquer each city's unique challenges. There are new objectives to overcome. New megastructures to mangle. And existing megastructures have unexpected new twists. Experiment to take down the indestructible TV tower, or see what effect sharks have on a cruise ship!

Sandbox Mode



Every time you defeat a regional capital, its landmarks will become available in Sandbox Mode. Iconic buildings and recognizable monuments are just the beginning. Look out for offshore oil rigs, floating cargo ships, and even a Ferris wheel!

New Setpiece Disaster



Joining the volcano, hurricane, kaiju and skybeam is an incredible new setpiece disaster: the A-bomb. Earn at least 25 stars in Story Mode and head to the Upgrade Shopping Network to unleash the awesome power of the atom in Arcade and Sandbox!

Feedback


Share your thoughts on this update, what you think of the new levels, and anything else you'd like to see in the game with our feedback buttons (email and social media), or right here with your Steam review or on the discussion board.

We're finalizing our plans for leaving Early Access now, including adding support for alternative control schemes (especially controllers and keyboard shortcuts), so make sure your voice is heard as we head into the home stretch!

Happy smashing...

Major Update ~ 3 June

This latest flood of improvements to Unnatural Disaster upends the rules of the game, and provides a bridge to the next phase of development.

New Fluid Simulation





The core of this release is the completely new, fully-simulated volumetric water system. Liquid doesn't just react to disasters, it occupies space and can pool, gather, and flow realistically on the terrain!

This doesn't just look cool, it has a big impact on the way the game plays. Take tsunamis. Underwater earthquakes cause waters to recede at first, before roaring back bigger than before and sweeping away anything in their path. But they also require more finesse and strategy to use. The deeper and larger the body of water, the greater the effect. Puddles won't cut it!

Since this is a new and massive change, your feedback (and bug reports) are critical!

A Bigger Sandbox



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Sandbox Mode has grown! New tools have been added to take advantage of the updated fluid simulation. Add or remove water to craft your own mountain lakes, reservoirs, canyons, or oceans!

These tools are accessible in Edit Mode under the faucet tab. Terrain tools (raise, lower, level) are now consolidated under the shovel tab.

And there's one more tab you won't recognize: landmarks. This includes a few new toys for creating your own awesome sandbox scenarios:

  • Plasma Ball: Smash this to release a pulse of energy, disabling nearby obstacles
  • Transformer: Erupts in flames on destruction
  • Fuel Silo: Volatile and prone to exploding (try lining them up in a row for extra mayhem!)

What's Next





The fluid simulation rewrite has been an opportunity to clean up some things under the hood and take a big step toward the ultimate 1.0 release. On the way there...

Story Mode is getting an overhaul. The new suite of tools added in this update will open the door to previously-impossible scenarios. Expect to see big changes here soon!

Sandbox Mode has some surprises in store. Without giving too much away, look forward to more goodies in the landmarks tab.

And of course, your feedback will continue to shape the final product. Be sure to share your thoughts with the in-game feedback buttons (email and social media), or right here on the discussion board.



Happy smashing!

Update ~ 6 December

Another week, another wave of Unnatural Disasters! This update features a new setpiece disaster, multiple new challenge cities, and a host of quality-of-life improvements.

New Challenge Cities





Welcome to the Windy City! With an iconic skyline littered with recognizable landmarks, Chicago is the birthplace of the modern skyscraper and the perfect playground for Unnatural Disaster.



No city is more of a lightning rod for fictional disasters than America's capital, Washington DC. This map is centered on the National Mall for maximum disaster-movie-homage potential.

New Setpiece Disaster





But what's the fun of a new toybox without a new toy to play with? The star of this update is a new setpiece disaster, the SKYBEAM. Is it a solar flare? Gamma ray burst? A tragically misguided attempt by alien life to establish communication? Whatever it is, it's an incredibly satisfying way to obliterate a city!



Quality-of-life improvements



Finally, there are some nice QoL improvements to share.


  • News broadcasts are easier to rewatch with the new DVR channel.
  • You can now skip the Breaking News / end-of-game summary animations by clicking anywhere on the screen or pressing the "Q" button.
  • A Retry button has been added to the Pause menu, for those occasions when failure seems inevitable.
  • Kaiju has gotten a buff - powering it up not only makes it rampage for longer, but grow much larger as well.
  • And lots more!

Download 0.922, start spawning those skybeams, and share your thoughts on the discussion board.



Happy smashing!

Update ~ 23 November

Welcome to the most significant one one-thousandth of a version bump in Unnatural Disaster history! This update completely overhauls Sandbox Mode AND greatly expands disaster interactions. It's two giant leaps crammed into one tiny step!

Sandbox Mode overhaul



First and foremost, Sandbox Mode has received a well-deserved refresh. The UI has been rewritten with clearer iconography and a more visual distinction between Play and Edit mode.

Setpiece disasters like the volcano, previously only available in Arcade Mode, can now be used in Sandbox Mode too. Even better, this includes the new setpiece disasters added in the last update (0.92) - hurricane and kaiju! (Provided you've unlocked them, that is.)


There are also a number of usability and quality-of-life improvements to share. From better debris cleanup to smarter undo functionality to a brand-new tutorial, Sandbox Mode is the place for more crazy and creative fun than ever.

New disaster combos



Continuing with the theme of empowering players to do more, this update also makes big changes to the way disasters work together. Combining disasters and interacting with the environment to amplify their effect has always been a key part of Unnatural Disaster. But now, number and utility of interactions has increased dramatically:


On the left is the old set of positive, neutral, and negative interactions between the core disasters and environmental fire or water. On the right, the newly reimagined set. This update attempts to maximize those positive interactions, so combined disasters are nearly always more than the sum of their parts.


For example, an incoming meteor during a rainstorm will now transform into an ice meteor, causing both meteor and water damage on impact and making a splash even on dry land. Also, lightning strikes that fizzle out on water or under rain can stun and temporarily disable nearby defenses, turning a previously 'wasted' interaction into a powerful new tool for tacking well-defended cities!

Thanks for playing and supporting Unnatural Disaster through Early Access and beyond! Remember, please share your thoughts on the discussion board. Your feedback is essential for perfecting fast-moving and earth-shattering updates like this one.

Happy smashing!