Hotfix patch for Windows has been released to address the following issues:
Version 3.72 (patch #1) ------------------------------------------------------------------------------------ - fixed: audio issues
On some systems audio got played wrong, and the audio loading failures also made the game crash prone. The issues were linked to SDL_mixer version in use we've now reverted back to using SDL_mixer 2.0.4.
- fixed: character portrait being shown in message log screen - fixed: character portrait not showing up after using encyclopedia in skills menu - fixed: arrows picked from villages not tagged as unpaid
If you had trouble running with 3.72 due to audio problems we dearly hope this patch fixes them for you and for all - and for good.
Should the problems persist for you we'll continue the bug hunting, and in the meantime there's previous stable version available which you can opt-into. To play the previous version 3.71 check the betas using code urwversion371 and opt-into the 3.71 "beta branch" that appears.
And hey, if this patch brings you from the unfortunate muffled and crash prone audio league back into proper stable UnReal World again let us know!
Cheers!
The Winter Sale and Release
Greetings! Let us mention a few important things in the midst of the midwinter....
The Winter Sale
Yes, it's on. And we warmly welcome the new adventurers into the Far North with discounted price.
Recent release
A new UnReal World version 3.72 just released just a few days ago: https://store.steampowered.com/news/app/351700/view/6361928485951374872 There's been few reports about sound and world gen problems with the new version, but there's also previous stable version available if things seems to fail with your system. So fear not to enter. To play the previous version 3.71 check the betas using code urwversion371 and opt-into the 3.71 "beta branch" that appears.
Season's Greetings
Season's greetings to everyone, and happy holidays - if you are fortunate to have one! Let's see you in 2023, or maybe even slightly before if our midwinter bughunting proves especially succesful.
Version 3.72 released
Version 3.72 is now released and live.
As always, unless mentioned otherwise, your old characters are compatible with this version. Aaaand here's the changelog:
Before shooting an arrow NPCs can now consider the risk and possibilities of hitting an unintended friendly target, ie. members of their own party. Depending on their risk assesment the shooting NPCs may then choose to take or not to take a shot. The higher the risk, the less often you'll see the NPCs using their bows. These improvements will change NPCs archery behaviour to quite an extent, especially if there are several NPCs being engaged in a fight or hunt, and moving within the risky zone. In general you will see NPCs being more careful with archery than before. Now you can also feel more relieved about your own archer companion's behaviour. They won't be taking seriously foolhardy shots which might put you, your dogs or anyone else in your party at risk of being wounded by an unintended arrow hit. This will also sometimes make hunting with companions to proceed differently than before. See, if there's is a pack of dogs, or melee armed companions, running in front of capable archers it might be that they have difficulties to find a spot to make a safe shots to the target. Many new scenarios may arise, and occasionally you may need to build new tactics based on the new NPC behaviour. Lastly, in the heat of the archery combat accidents can still happen. That possibility hasn't been excluded, but now these things should happen way, way more rarely than before.
- improved: aggressive NPCs waypointing to their enemy
Agressive NPCs may now choose to use slightly winding routes to their enemy, instead going for the shorthest and straightest route. These new tactics aim to give NPC archers some free space for shooting, and to increase chances for group of NPCs to nicely encircle their enemy.
- added: vastas can be found in village saunas during the appropriate season
Villager made vastas will now appear in the village saunas during the season when it is possible to make them. This is mostly an atmospheric addition, but also works as an indication for the player character that the birch trees are now in good leaf for making a vasta.
- added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- added: water temperature affecting to spoilage rate of the fish caught in nets
The colder the water the longer the fish will now keep good in the nets. The effect isn't all too drastic, but still functional. In the coldest waters during the wintertime you can expect a few days longer preservation times compared to the average.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfornate cases of accidentally setting your house or valuable belongings on fire.
- adjusted: party members fire making safety checks
From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.
- enhanced: rendering of the portraits
Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.
- added: two new character portraits, one western and one sage
- SDL update: updated to newest SDL 2.24.0
Updated SDL release includes a good deal of bugfixes which may have hampered some systems.
- reworded: "The sauna" game course task description
The task description of taking a sauna bath was outdated. Now it's reworded to feature the current mechanics.
- fixed: minimum number of fibre plants required to extract one bundle of fibre
Previously 15 plants were always required, which was a result of failing math. Now the amount depends on the plant and its' fibre yield, and the minimums are 5 flaxes, 8 hemps or 15 nettles.
- fixed: flowering plants providing also seeds when treshed
The seed production code apparently has gotten broken somewhere in the earlier versions, and you got them upon treshing even if the plant was still flowering. Now it's fixed back as it was and you get seeds only after the flowering period.
- fixed: sacrificing food in a container mistakenly removed the container too
- fixed: auto-cut yarn weights calculated wrong
This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.
- fixed: extracting fibre from retted but not dried nettles was possible
- fixed: extracting fibre from bundles of nettle fibre was possible
- fixed: carried weight statistics not updating immediately after cancelled crafting
- fixed: character's height in metric units displayed wrong
This was a conversion issue within character profile screen.
- fixed/adjusted: squirrels won't climb to safety in saplings
Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
- fixed: heavy missile weapons getting stuck to small animals
This is a legacy issue which is hopefully fixed for good now. The bug manifested itself eg. in a situation where you threw a javelin at a bird, the weapon got stuck and the bird flies away carrying it.
---
That's all folks. Cheers and enjoy the release! ːurw_sageː
Winters to winters, version to version ...
In January this year Sami (UnReal World creator) announced taking a year-off from the development chambers to celebrate the 30th Jubileum of UnReal World. It was winter then.
Now it is winter again, and among the snow and pleasantly freezing weather we are happy to stop by to announce that stable version 3.72 will be released next week. The upcoming version has been available as beta branch for a good while already, but with a few last additional tweaks and features it then becomes default and live for all of you, dear adventurers.
And as the year turns to its' end the fourth decade of UnReal World development is about to start.
Sami (UnReal World creator) slowly heading back to development chambers.
Version 3.72 (beta) available for Windows, Linux & OSX
Version 3.72 beta is now available for all the supported platforms - Windows, Linux and OS X. OS X build was the last in line and considering the stability of Windows and Linux betas released earlier there's really no need to hesitate to opt-into this release - regardless of your operating system.
There is dozen of new features, fistful of fixes, and still more features pending to be added on our way towards the stable release which should be out still this year.
You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.
Random character names
Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.
Harvest and pick agriculture option
The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
Changelog
Version 3.72 (beta) for Windows changelog
- added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire.
- adjusted: party members fire making safety checks
From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.
- enhanced: rendering of the portraits
Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.
- SDL update: updated to newest SDL 2.24.0
Updated SDL release includes a good deal of bugfixes which may have hampered some systems.
- fixed: sacrificing food in a container mistakenly removed the container too
- fixed: auto-cut yarn weights calculated wrong
This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.
- fixed: extracting fibre from retted but not dried nettles was possible
- fixed: carried weight statistics not updating immediately after cancelled crafting
- fixed: character's height in metric units displayed wrong
This was a conversion issue within character profile screen.
- fixed/adjusted: squirrels won't climb to safety in saplings
Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
How to opt-into 3.72 beta
First, quit the game if you were playing it.
Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
Click BETAS and you'll see a dialog where to enter beta access code.
The access code for this release is version372beta Type in the access code and press Check Code button.
Selection to Opt into 3.72 beta appears. Click it, the update starts, and you've got it!
Should you encounter showstopping problems with this beta just go back to BETAS selection and choose None from Select the beta you would like to opt-into drop-down menu. This returns your game back to the current stable version.
That's all, dear adventurers. Cheers and enjoy! ːurw_sageː
And stay tuned for more ...
Version 3.72 (beta) for Linux released
We're happy to announce that 3.72 beta has been now finished and built also for Linux. This beta has been available for Windows for a good while already, and has proven pretty stable already. Let's hope the Linux beta continues on the same good path. More features are pending to be added, and OS X beta is still pending to be finished.
You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.
Random character names
Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.
Harvest and pick agriculture option
The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
Changelog
Version 3.72 (beta) for Windows changelog
- added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire.
- adjusted: party members fire making safety checks
From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.
- enhanced: rendering of the portraits
Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.
- SDL update: updated to newest SDL 2.24.0
Updated SDL release includes a good deal of bugfixes which may have hampered some systems.
- fixed: sacrificing food in a container mistakenly removed the container too
- fixed: auto-cut yarn weights calculated wrong
This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.
- fixed: extracting fibre from retted but not dried nettles was possible
- fixed: carried weight statistics not updating immediately after cancelled crafting
- fixed: character's height in metric units displayed wrong
This was a conversion issue within character profile screen.
- fixed/adjusted: squirrels won't climb to safety in saplings
Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
How to opt-into 3.72 Linux (or Windows) beta
First, quit the game if you were playing it.
Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
Click BETAS and you'll see a dialog where to enter beta access code.
The access code for this release is version372beta Type in the access code and press Check Code button.
Selection to Opt into 3.72 beta appears. Click it, the update starts, and you've got it!
Should you encounter showstopping problems with this beta just go back to BETAS selection and choose None from Select the beta you would like to opt-into drop-down menu. This returns your game back to the current stable version.
That's all, dear adventurers. Cheers and enjoy the surprise! ːurw_sageː
The spooky time celebration with discount and themed visuals
The spooky times are at hand, and once again we are taking part in the ongoing festivities with a sale and haunting imagery. So let the new adventurers be respected with the discount, and the ancestral spirits with our special Kekri costumes and customs...
It's Kekri, not halloween, in the Far North.
Kekri is an ancient Finnish harvest festival celebrated in the fall when the annual agricultural activities were all accomplished and the harvest collected. Kekri meant the end of the crop year, which was a big turning point. It was the time when the souls and spirits of the dead wandered around and visited the living. The ancestors were respected and welcomed. Sauna was heated up for them, and meal prepared too. The living celebrated accordingly, and so do we.
Kekri Goat
Kekri time included tradition of Kekripukki (Kekri goat) figure. People would dress up as horned creatures, wearing furs or coats upside down, and went around in their disguises and were offered food and drink. So, what does a decent developer of tradition rich game do to follow the tradition? Yes. He dresses up as Kekripukki.
Well, hello there, any foods or drinks to offer? Some purchases will do as well.
Themed in-game visuals for the spooky period
Again this year the we have launched a special Kekri-themed game title screen for duration of the festivity period. Themed title screen becomes live shortly after this annoucement, so allow the game to update and enter your UnReal World for more haunting imagery.
Celebrate & Participate
We wish you happy Kekri time - or happy Halloween if that suits you better. All in all, now just celebrate and participate in the festivities at this special time of the year.
ːurw_sageːːurw_fireːːurw_treeː
Version 3.72 (beta) for Windows released
Surprise, surprise!
The autumn has come, there's hint of winter in the air. The nights have gotten darker and longer, and there's been rainy days too. Perfect weather for coding, one might say. And you know what, that's what's been happening in the silence of the coding chambers lately.
So here we are, flexing our coding and release muscles with a new, seemingly unexpected release packed with a dozen of new features and a fistful of fixes.
This version 3.72 comes out as a beta release you need to Opt into, and for starters it's only for Windows. More features are pending to be added, and OS X and Linux versions will follow in time. Not to worry, the story continues.
You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.
Random character names
Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.
Harvest and pick agriculture option
The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
Changelog
Version 3.72 (beta) for Windows changelog
- added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire.
- adjusted: party members fire making safety checks
From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire.
- enhanced: rendering of the portraits
Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc.
- SDL update: updated to newest SDL 2.24.0
Updated SDL release includes a good deal of bugfixes which may have hampered some systems.
- fixed: sacrificing food in a container mistakenly removed the container too
- fixed: auto-cut yarn weights calculated wrong
This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected.
- fixed: extracting fibre from retted but not dried nettles was possible
- fixed: carried weight statistics not updating immediately after cancelled crafting
- fixed: character's height in metric units displayed wrong
This was a conversion issue within character profile screen.
- fixed/adjusted: squirrels won't climb to safety in saplings
Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
How to opt-into 3.72 Windows beta
First, quit the game if you were playing it.
Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
Click BETAS and you'll see a dialog where to enter beta access code.
The access code for this release is version372beta Type in the access code and press Check Code button.
Selection to Opt into 3.72 beta appears. Click it, the update starts, and you've got it!
Should you encounter showstopping problems with this beta just go back to BETAS selection and choose None from Select the beta you would like to opt-into drop-down menu. This returns your game back to the current stable version.
That's all, dear adventurers. Cheers and enjoy the surprise! ːurw_sageː
The real world paddling adventures
You see a canoe here. The paddle wielded as a primary weapon. You push the canoe into water and jump aboard.
And there, in the real world, 120 kilometer long Kokemäenjoki ("Kokemäki River") awaits...
So, a little while ago Sami (UnReal World creator) went for a 130 kilometer river canoeing trip, and here comes a little photo greetings from that magical journey.
We travelled with an indian canoe through the whole Kokemäki River in southwestern Finland, all the way to the Gulf of Bothnia, and on top of that some 10 kilometers out to the Reposaari island at Bothnian Sea.
It took six amazing days of adventuring, and there are a lot more sceneries to show and stories to tell. For those who are keen to see more I will go through the whole journey in day-by-day series of posts at my buymeacoffee page. Take a peek, all the content is available for everyone. https://www.buymeacoffee.com/SamiMaaranen/posts
But should you then feel like buying a coffee for a weary paddler one of the upsides is that every supporter gets e-mail notifications when future posts are up. Let's keep adventuring. ːurw_foxː
Sale of the Fittest
Steam Survival Fest is on and we welcome you to join to this sale of the fittest. Just follow your survival instinct into the far north where UnReal World awaits. We're all about survival.
GWR Gamer's Edition has labeled UnReal World "The first open-world survival videogame", and the devs are famous studying and trying traditional skills and techniques in real life to come up with credible game mechanics and atmosphere.
The game itself has survived for 30 years, and continues to thrive as a unique low-fantasy roguelike set in the far north during the late Iron-Age. The world of the game is highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
Sami (UnReal World creator) roaming the real world, developing the unreal.