Unruly Heroes cover
Unruly Heroes screenshot
PC Android iOS PS4 XONE Switch Steam Gog
Genre: Fighting, Platform, Puzzle, Adventure, Indie

Unruly Heroes

Limited Edition Standard and Collector for consoles

Hello there,
We know that we're writting this on our Steam community hub but we can't hide you that our team Magic Design Studios and Pix'N Love publishing are pleased to present Unruly Heroes for Nintendo Switch™ and Playstation™4 in an exclusive numbered Limited Edition Standard and Collector including:


  • The Unruly Heroes game for Nintendo Switch™ and Playstation 4™
  • A 96-page artbook with numerous illustrations and exclusive interviews with the creators of the game.
  • The original soundtrack of the game in CD format.
  • A numbered certificate of authenticity.
  • 4 Lithographs.
  • An exclusive cardboard box with Pantone colors.


If you've already played the game: THANK YOU!

If not or if you're looking for a christmas present (hey, in one month already!), you can pre-order the limited edition on the Pix'N Love website.

In any case, thank you again for your support!

[previewyoutube="OwbDJXJPZF0;full"]





Happy Halloween and info about our new project

🎃HAPPY HALLOWEEN🎃



We have some spooktacular news.

First, Unruly Heroes is 50% OFF on Steam!




Also, we're working on new projet. 💀

For now, we can't say more about it. It's still in pre-production and we still need to do some researches, iterations, prototypes and other game dev things until we feel comfortable to dive into the full production.



But, we'd like you to give your personal opinion to stuff we regularly share on our social media. So, don't hesitate to follow us and support us by sharing what you like. You can find more info here:

Twitter

Facebook

Instagram

r/MagicDesignStudios

Imgur

Artstation

And of course on our blog.✨
Stay tuned!


☀️ New Patch and Summer Sale ☀️

******NEW PATCH*****


Hello there!

We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!

If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.

Thanks!

Changelist:
- Miscellaneous bug fix in co-op mode with two players
- Correct the display UI in the option menu
- Improve the mapping selection in the option menu


******STEAM SUMMER SALE*****


SUMMER IS HERE! Hot promo for cool summer fun! (yes, easy one...)
GET 50% OFF on Unruly Heroes!


Can you feel it? It’s getting warmer.

40% OFF on Unruly Heroes to celebrate the release of the SOUNDTRACK 🎵



The free Official Soundtrack for Unruly Heroes is AVAILABLE NOW!
To celebrate this, get Unruly Heroes with 40% Off!

Let your ears listening how it captures the fantasy and asian universe of the game.

To depict the great moments of Unruly Heroes -from excited exploration to intense acrobatic boss fights- composers Caisheng Bo and Julien Koechlin and draw their inspiration from the Peking Opera (a Chinese folk music form) and western epic scores.

The soundtrack is over an hour of original music (32 tracks - MP3 320kbps).







Annie Awards Winner 🏆

What an honor!
Unruly Heroes won the 47th #AnnieAwards for Best Character Animation in Video Game presented by ASIFA Hollywood for recognizing work of our animators Nicolas and Sebastien. 😃✨🎉
Well done guys! / Bien joué les gars!

The Annie Awards recognize excellence in animation in film and television since 1972. But lucky us, there is also a category for video games!

⬇️ Have you seen the Character Animation Research video? ⬇️
[previewyoutube="gHKYfx4mAgc;full"]

🎊 Celebrate 1st Anniversary and Lunar New Year 🎊

🐀 春节快乐 ! 鼠年大吉


Pronounce: chūn jiē yú kuài ! shǔ nián dà jí.

Happy New Year under the sign of the Metal Rat! 🤘

In the chinese astrology, it is said that people born under the sign of the rat are curious, intelligent but also very nervous (does it sound like you?).
For everyone, this year under the sign of the Rat will be filled with adventure and passion. We wish you a year to embark on new projects, and make great decisions (ok, we also wish that for our team as well).

🎂Happy Birthday!



Also, it’s been a whole year since Unruly Heroes come into the world to kung fu them all!



🧨Update, Store and Sale


To celebrate, you can now select Chinese Voices in game (option menu). Original versions are always the best
Also, get the game for you or your buddies with 40% off !

If you'd like to refresh your wardrobe or interior design for 2020, take a look at our new Magic Design Studios store ! Tshirt, hoodies, stickers, mugs and co. Don't hesitate to share us some ideas for new stuff. Psst: You can also try to win some Unruly Heroes goodies through our social media.



💌 Love you


We’re incredibly touched by the response the game has received from press and public and we can’t thank our community enough for supporting us!
We can't now say more about what we're scheduling for this year, but we keep you update as soon as possible.



Merry Christmas & Happy New Year



2019 was an important year for our studio. Unruly Heroes has been released first in January on consoles and PC and then in May on PS4. The game was critically acclaimed by press and public. We were still working on the game with the Challenge Update, we've participated to game events and we're still working on a mobile version of the game.

What's up for 2020? Well, we can't say much for now but we hope that we will surprise you.

But everything won't be the same without our community. So thank you very much for all your support during all this year and the next one.

☺️We sincerely wish you an happy season holiday. Merry Christmas and Happy New Year!☺️

By the way, you can enjoy the end of the year with 35% Off on Unruly Heroes.

Say cheese! A photo mode tutorial 📷

Ok, so Christmas and 2020 are coming. This is the time of the year when you'll capture memories. But this is your real life. What about your in-game life? Are you a game tourist? a virtual photographer? Since several years, video game studios include in their games a photo mode so players can capture their best moments. But this mainly concerns AAA and 3D games. But what about 2D games, huh?

In Unruly Heroes, our team wanted to pay tribute to our talented artists by developping a photo mode so players can capture their kung-fu exploits, pay attention to details at any moments and express their creativity. Zoom in, Zoom out, add filter, frame or logo, turn the camera and discover a new way to see Unruy Heroes.
Don't hesitate to share your captures on the community hub or on social network #UnrulyHeroes

Check the photo mode tutorial ⬇️
[previewyoutube="ewRaWFMabuI;full"]

Check some photo mode captures:⬇️











Annie Awards nominee


That is a great news for our team. Unruly Heroes has been nominated for "Best Character Animation in Video Game" for the 47th Annie Awards.
The Annie Awards recognize excellence in animation in film and television since 1972. But lucky us, there is also a category for video games!
Our team is honored that ASIFA Hollywood recognized our animators'work (congrats Nicolas and Sebastien). 🙌😊

➡️ Annie Awars nominees
➡️ By the way, have you seen the Character Animation Research video?
[previewyoutube="gHKYfx4mAgc;leftthumb"]

🤜 Let's kung fu them all! 🤛

Do you want to learn more about the combat system and master unruly martial art? Well, our designers Damien and Simon will explain you everything.
Take notes and warm up your fingers.

[previewyoutube="sIheiU0A-Bw;full"]

DEVBLOG


The Journey to the West tale is a mythological story about the Monkey King fighting against a different big demon at each new story. This is why the first influence we had was God of War, since it's a blend of exploration, fights and some light puzzles.


When we designed the battle system at the beginning, it was a bit confusing. There were two combos: the light and the heavy. But people didn't seem to catch the difference between the two of them. Also, the heavy combos tended to have really amazing animations but since it was so slow, it was hard to see it in the game.


Which is why we balanced the way we did: Each combo had a different "finisher" (taken from the old heavy combos). So instead, we used the Y button to put "special attacks", a bit like in Smash Bros. The idea was that the players could build their own combos if they wanted: launching the enemy in the air, making a float attack, dashing on the ground to immediately doing an anti-air attack etc. That kind of cool stuff.


It was a delicate balance... We wanted the game to be not only for core gamers so we couldn't make those moves too mandatory to progress in the game but some of them are quite useful:

- the Heavy Attack ( Down + Special ) which generally sends all enemies flying and makes a significant alternative finisher that extend combos,

- the Anti Air attack in order to clean some bullets from enemies,

- the Distance Attack (Special) for some special cases like if you want to hit those tiny crocodiles when you are on your boat in TaoistTemple .

The "Super Attack" was always there but we also had some kind of "Charged Attack" which was.... Really hard to balance. The idea was to have a special button which the player could use to charge a very powerful attack: The more you charge, the more damage it could do. The thing is: We never forgot that we are a 4-players multiplayer game which means it can be messy really quick and it was quite easy to spam it during a fight and it wasn't all that fun in the end... Most players tended to forget it for more fun moves anyway so yeah, we cut it.


Once we decided what our battle system was, we put a lot of effort into each character's combos: they had to be impressive with a great sense of rhythm. Since we had 4 players, we designed 4 different rhythms in order to differentiate each heroes.

We saw that players play Wukong most of the time (hey, it's the Monkey King, right?). But, Sanzang is actually one of the best against big bosses since he is the only one who can use his power up in the air. He does also a more damage to overcome the fact that he is a bit slower than other heroes.



The problem now is to balance the enemies. There are different kinds of environments in the game. We couldn't use the same enemies over and over like other beat-em-all games. This balance was made by having more enemy types or having the enemies withstanding more hit before being stun (it makes a huge difference between the normal and hard difficulty). A big inspiration for that was Devil May Cry but since Unruly Heroes is a multiplayer game, we couldn't take the same 1v1 approach. So instead, we took some things like the launcher and adapted it to our gameplay: In the air, a normal enemy is basically dead but on the ground, they can still surprise the player by escaping, counter-attacking you or other stuff. That was the basic idea.





Finally, each hero has about 20 attacks/combos and players will encounter almost 50 enemies (regular ones, mini bosses, 5 controllable enemies) and 4 big bosses.

We decided to add a PvP mode so players can test their kung fu style against their friends and see who's the master (ok, also because we, devs, like to fight each other).