Until I Have You cover
Until I Have You screenshot
Linux PC Mac Steam
Genre: Platform, Role-playing (RPG), Indie

Until I Have You

General Fixes Update

I've had a big discussion with a user today, and from the overall experience, you guys and gals, have shared I've updated the game again, with the following fixes.

-Double B

Added a functionality, which means that when playing with the joystick,
if you press double B (which is the back button), the first time it takes u to the respective back button, and the second time, it activates said back button and takes you out of the UI.

-POV Works for MENUS

POV seemed to work only with the game controls before, now it works also with all the menus/UIs.

-CONFIRM BUTTON MOUSE-OVER GRAPHICS

Adjusted the visibility of the mouse-over graphic for the Confirm and Cancel buttons that would appear once you started a new game.

-UI BUTTONS MOUSEOVER GRAPHICS

Adjusted the visibility of the mouse-over graphic for several buttons that would make it hard to discern before, now should be good and very visible where the selection is at.

-Twitching

Fixed a minor twitching glitch that would appear when u first go on the world map screen, from the MAIN MENU.

-Apartment on the MAIN MENU

Fixed an issue, where you could take ur selection on the Apartment, on the World Map Screen, thus making the selection disappear entirely, now, that is no longer possible.

Another minor update.

So taking as much feedback as humanly possible, I've done another update, it's way more unimportant than the previous one, but towards the correct direction I believe.


*Bugfixes*

1) Fixed an issue that would rarely but still occur on Stage 1 Chapter 1 (both modes)


*Reduced difficulty factors regarding Normal Difficulty (Hard mode is unaffected)*


1) Bosses Ichi and Ori are now easier to beat.
-Ichi's platforms move slower now
-Ori takes less hits to kill
-Ori bubble radius decreased a bit as well

The reasoning behind this is that most of the people give up on either of these bosses

3) Now, difficulty scaling, scales lesser for Normal Mode by 50%
4) Moving Bombs on Stage 2 Chapter 2, are now moving slower and thus make the level quite less annoying. And themselves as well.
5) Chapter Eight's Swarm is now disabled for twice the time as it was before, thus making it easier to handle, you're not supposed to allow it to spawn, but at least u can easily outrun it and finish the stage, and get that achievement.


Epilogue.

Honestly, if you think there are bullshit factors, please do report them, I want to make this game as potentially best as humanly possibly, I think the content is there, was always there, I just hope it's accessible.

As always progress will not be affected or deleted ever by any of the updates, so you're in good hands.

Minor yet so important

I've decided that a lot of the issues lying with the game's frustrating nature, lie on the lack of checkpoints, and thus I've implemented two difficulty modes, one with (default), one without. The change should be available on the main menu options, in case you want to change difficulty.

Let me know what you guys think!

Certain stages won't feature this, (4 total) and none of the boss fights will.
Plus we got trading cards and the rest up and running