Celebrating the Lunar New Year, featuring FouN’s “Yukon Remastered” mod, highlighting custom server filters, and more. The Community Blog returns for 2025!
Video: "THE KING OF UNTURNED IS BACK"
Take a trip through some funny moments in this new video by DizzyD.
Curation, Commissions, and More
We're excited to announce several upcoming changes to the curated map program. Any change here is obviously going to be substantial – and is subject to change – so we wanted to lay out some of our plans early on.
This announcement is too long to include here. To learn about our current plan, tentative ideas, and other information:
The Yukon Remastered mod by FouN is an impressive map redesign and rebalance of the vanilla Yukon map, with a plan to eventually add NPC and quest content as well. They shared some insight into why they created the map, below:
Hey everyone!
Not so long ago, I released my map Yukon Remastered, which as the name implies it is a remaster of Yukon. I decided to remaster the map since a lot of the other official ones have already been remastered [by other players]. I feel like Yukon was always the overlooked map, so I wanted to give players a reason to come back to this map. I remade all of the locations with much more detail, added some NPCs and quests, as well as added a few more locations to be on par with the much more recent maps.
For me, Yukon holds a special place in my heart since it was always a survival map, and I love survival games. Nowadays, Unturned is mostly about PvP and RP, but when it first released it was all about survival, which I miss to an extent. I would recommend the map to anyone who wants to experience something different from the typical Unturned.
—FouN
Whether you're a fan of the vanilla experience, or want to try something new in this harsh arctic landscape, consider downloading the mod!
烟雨, 周润发, and Catz, in collaboration with the Unturned Chinese Community, created a mod to celebrate the Lunar New Year!
Light up the sky with fireworks; or decorate your home with lanterns, couplets, and a maneki-neko.
Community-made Server Filters
Did you miss this new feature? Players can create and share their own server list filters with other players. Label servers that you recommend, or only show servers belonging to your server network!
Some players have already created lists that label servers based on their content, follow certain guidelines, or are hosted in a specific region like China.
Find more Server Lists on the Steam Workshop, or learn to create your own with our official documentation.
Q. How can I reuse vanilla audio that isn't in the ExampleAssets for my mod? Some assets have properties for assigning an AudioClip to certain interactions, such as when placing a structure. These use the Master Bundle Pointer data type. By including core.masterbundle as part of the property's value, you can reference vanilla AudioClips. For example: PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3.
Q. When are the Artisan's Box and Bundle being removed from the crafting list? We're not planning to remove either of these from the crafting list as this time. (Answered on our Forum.)
Q. Can I make zombies take less damage? When changing the difficulty settings of your world, you can toggle weapons to use their Player Damage values against zombies instead of their normal Zombie Damage values. This makes most weapons less effective against zombies.
Q. Do masks (like the Balaclava) provide armor? Masks don't provide any armor to players, despite supporting the armor property. However, zombies can benefit from any masks with an otherwise unused-armor value.
Send Us Your Questions!
Thanks for reading!
We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
3.24.7.0 Update Notes
Crawler Tracks
Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain!
Trees
New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models:
Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. She's a lovely, kind person and was patient with me as we experimented with collaborating this way. I'm feeling optimistic to work further with community members to upgrade the game in 2025! Huge thanks as well to Flodo for providing tons of helpful feedback to Toothy - I'll go more in depth about the story here in a "behind the scenes" blog post later.
Gameplay Changes
This update restores the grip to the Maplestrike! The previous change was intended to help other weapons keep up, as the Maplestrike has dominated PvP since its addition. However, many players felt this change detracted from its identity, and it felt worse for non-PvP players than simply tweaking the base recoil. We only slightly increased the recoil in consideration of the other recoil-related changes in this update.
Other notable changes to balance and gameplay include:
LMGs are now more effective at suppression, shooting 3-4x as many bullets at a time. We'd previously been considering specializing LMGs into suppression with near-miss effects, but are curious to see whether this is a more fun alternative.
Vanilla sentry guns are now "ammo efficient", with only a 25% chance (was 100%) to actually consume ammo/quality when firing. Hostile sentries gained an additional use, now being able to directly target enemy vehicles. We're hoping these changes will further encourage their use.
Explosions were rewritten to be more reliable and consistent. Small explosions like precision charges and explosive bullets in particular should see noticeable improvement.
As above, we've started dedicated feedback threads to hear what you think of the gameplay changes:
Players, server hosts, and modders now have much more control over the server list! Anyone can create a curation list for everything from sharing recommendations, to regional filtering, to protecting your network against spoofing. We'll be curious to see the novel uses published to the workshop!
The items chosen from the Combo Crate 2024 Workshop Event are now available. There were quite a few new creators with lots of great submissions - thank you to everyone who entered! All of the items are available in a box or complete set bundle: the Business Briefcase through the Stockpile, and the Artisan's Makeshift Mystery Box through crafting.
Winter Sale
By popular request, the new items are releasing with the classic pricing, and the bundles are launching at a 25% discount. Additionally, items that we don't typically put on sale (like boxes) are discounted to the classic pricing, and if it's well-received we will revert the newer pricing!
Changelog
Added
Improved physics for the Explorer and Tank vehicles. They can pivot in place, and their treads conform to the terrain while moving.
Brand new tree models, aiming to strike a balance between the old models and (recently-removed) SpeedTree models.
"Server Browser Curation" feature allows anyone to create lists of filters/labels for the server browser. For example, to label servers based on region, or to hide impersonators. These lists can be shared through the Steam Workshop.
Added the craftable Artisan's Makeshift Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
Added the Business Briefcase Mystery Box and Bundle. Contains 16 items from ComboCrate 2024.
Left-click while zoomed in with Binoculars to set your waypoint to the targeted location.
Min_Natural_Vehicles gameplay config option allows for guaranteeing a minimum amount of naturally-spawned vehicles should always exist, regardless of the number of player-built vehicles on the map. (Even when it'd normally exceed the max instances of vehicles allowed.) Defaults to 16.
Objects can use the Rubble_Can_Zombies_Damage and Rubble_Zombie_Damage_Multiplier properties to make themselves attackable by zombies. Defaults to false.
Can_Target_Objects gameplay option for Zombies to attack certain objects in their path. Defaults to true.
Interactability_Animation_Component_Path property for objects to override animation component path.
Objects can use Load_Nav_On_Server and Load_Nav_In_Editor [bool] properties to choose when the the Nav gameobject is instantiated. Useful for objects that should (or shouldn't) affect navmesh baking while (or without) affecting collision with zombies. Defaults to true for Medium/Large objects.
Barricades and structures can use the Can_Zombies_Target [bool] options to make themselves attackable by zombies. Defaults to true.
New LeaningForce properties for vehicles, to scale steering leaning force with speed.
DriverTurretViewmodelMode property for guns to control how first-person arms are moved for turrets in the driver's seat.
Command-line "-UnredactedLogs" flag to turn off IP redaction in log files.
New script component to spawn explosions with all parameters available. ("Explosion Spawner" replaces the unintended Grenade/Rocket script usage.)
Red maple trees for use in the level editor. (Toothy found these in the old files. We're not sure what they were originally for!)
Asset data can now be exported into a MediaWiki template-readable format from the [F1] Workshop menu. This is intended for use on the official Unturned Wiki in conjunction with Cargo to help automate pages/templates, but could be useful for third-party projects.
Changed
Reworked how explosion hits are found and sorted. Hit detection and damage falloff should now be significantly more consistent with player's expectations.
Bushes (including berry bushes) have snow variants for the winter holiday.
Hostile-mode sentries can target vehicles directly.
Sentries are now ammo efficient, with only a 25% chance (was 100%) to actually consume ammo/quality when firing.
Increased Hell's Fury pellets per shot from 1 to 4. Damage has been split between these pellets, but is roughly the same if all pellets hit.
Increased Nykorev and Dragonfang pellets per shot from 1 to 3. Damage has been split between these pellets, but is roughly the same if all pellets hit.
Reduced HMG direct damage and increased explosion damage.
HMG Box requires High-Cal Military or Ranger ammunition. HMGs have become more prevalent in raiding following the aircraft requisition change on Russia, so we wanted to bring it more in line with the Dragonfang but with splash damage.
Increased Attack Heli and Fighter Jet price on Liberator from 13,000 to 16,000 experience. We don't want them to be too easy to get.
Skycranes / towing vehicles cannot hook vehicles with barricades on them unless all barricades specify CanParentVehicleBePickedUp. This was primarily to address physics issues, but RP servers can override with the property mentioned or OnHookVehicleRequested event.
Updated Tank model slightly, to better fit the new treads.
Redact IPs in BattlEye debug logging by default.
Interactable objects can toggle Nav object active.
Caliber_# attachment hook and bullet gravity multiplier supported for all attachment types.
Increased Industrial Generator's fuel capacity by 50%. When completely filled, it can provide power for ~42 hours.
Increased Grenade salvaging to Explosives from 2:1 to 4:1.
Holding CTRL when clicking an item action linked blueprint crafts it if possible.
Maplestrikes can accept grip attachments again. To compensate, its recoil has been slightly increased instead.
Reduced Sharpshooter skill benefits from +50% to +40% at max level. This skill is a big contributor to weapon imbalance, and shortening the gap between max and unleveled should keep gunplay more consistent.
Reduced Horizontal Grip horizontal recoil control from +60% to +40%.
Reduced Vertical Grip vertical recoil control from +60% to +40%.
Fixed
Don't show item sale in news feed with IMGUI mode enabled. [Thanks RBMKBlaze!]
Useable full type name wasn't supported. [Thanks iBowie and DerpyHoowes!]
Foliage baking exception if surface collider was destroyed. [Thanks asineth0!]
No icon for stockpile button. [Thanks LocoCZ!]
"/copycameratransform" when looking up. [Thanks Toothy!]
Sandbox folder name instead of path in origin name. [Thanks Molt!]
Not playing ignition sound when switching from passenger to driver seat. [Thanks Tiway!]
Color tags in exported vendor asset file names. [Thanks Molt!]
Trailing space on a few item names. [Thanks Molt!]
Exploit using an old GUI component to subscribe to other workshop files. [Thanks Jdance!]
Keep third-person bullet casings visible in first-person for turrets. [Thanks Renaxon!]
Sight attachments not using scope sway multiplier. [Thanks GazziFX!]
Zombies not turning while chasing a vehicle passenger. [Thanks Diddlyono!]
Snow glitter not shown on Washington and Germany. [Thanks Flodo!]
Memory leak generating skin icons in cosmetic inventory. [Thanks Desmond!]
Exception handling type request with null version. [Thanks DanielWillett!]
Explosion closest point test was including colliders on navmesh layer. [Thanks Renaxon!]
Don't use client Fake IP in ReadyToConnect per-address rate limiting.
Replaced vanilla uses of deprecated dat file properties with their newer equivalents. (E.g., Spread_Hip → Spread_Angle_Degrees.)
Special thanks to Diddlyono, DiFFoZ, Flodo, iBowie, Kopfstroh, Molt, and TSB for their help resolving a variety of issues while this update was on the preview branch!
3.24.7.1 Patch
Fixed
Unable to open server lobby screen in IMGUI mode. [Thanks Blaze!]
Auto-coverted old wheel configurations steering broken. [Thanks vduin1233 and Aiden9034!]
Community Blog #033
Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, and more!
ComboCrate 2024 – Last Chance!
Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!
View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions!
MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for?
Mod: Tales of Terror – Difficulty Update!
The Tales of Terror mod, by Spyjack. Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack.
This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m.
Tree Models
In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes.
As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update.
Once the trees have been sorted out, we look forward to running another Screenshot Contest!
Q. Why are there red numbers everywhere in the level editor? There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.)
Q. How can I add custom spawn tables to preexisting maps? This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table.
Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated? You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content!
Q. Can I increase the vehicle spawn limit? This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page.
Q. How do Redirector Assets work? When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.)
We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.
Video: "I made Unturned 10X harder!"
Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.
Mod: Animated Sushi
The Animated Sushi Mod, by Axodouble. Often, the simplest things are the most charming. The Animated Sushi Mod by Axodouble just adds one piece of sushi, with a satisfying eating animation. Exactly as advertised on the box.
Video: "Thank You For A Year Of Unturned"
Check out this short montage by Jemsie, in celebration of this past year for Unturned.
The Steam Scream Fest sale is currently live! Most bundles in the item store, as well as the Permanent Gold Upgrade DLC, are discounted (up to 50%!) until November 4th.
As a reminder, on November 5th—after the Steam Scream Fest ends—we're adjusting the Stockpile prices to be more consistent. This change was originally planned for November 1st, but has been pushed back due to the ongoing sale. For more information about those changes, you can find the original announcement in the 3.24.6.0 Update Notes.
Following last month's announcement, there's been over 150 submissions to the ComboCrate 2024 event! Submissions will close on December 1st, so be sure to get your items in before then.
We have seen a few submissions that haven't met our guidelines. (E.g., "ComboCrate" wasn't included in the title, but in some other location.) We've reached out to participants when we've seen this happen, but please make sure you are following the guidelines!
Even if you aren't participating, you can still view other people's submissions on the Steam Workshop!
Q. How does item spawning work? Each individual spawn point has a chance to spawn an item when the node is eligible to do so, as determined by the Spawn_Chance and Respawn_Time options. There are four notable difficulty settings that affect item spawn/despawn behavior. More information can be found on the "Gameplay Config" wiki page.
Q. Sometimes, I can't hear the sound of doors or campfires. Only 64 sounds can be heard at the same time. If there's a lot of sounds nearby, you won't be able to hear sounds with a lower priority. (Answered on our GitHub.)
Q. How do make my character right-handed and not the left? Characters can be made right-handed (or left-handed) from the character customization menu. (Answered on our Steam Discussions.)
Q. What's salvageable after the last update? Tons of new items can be broken down after the 3.24.6.0 Update! Key resources – such as Chemicals and Explosives – should be easier to acquire, and you can salvage less useful items like those pesky Iron Sights too. A player, JOSIAH5555, posted a helpful list of newly-salvageable items.
Q. Bring back the OG clouds please! One of the main reasons for replacing the clouds was a technical one. By moving effects like the sun, moon, and cloud into the sky shader, players could benefit from configuring the draw distance as much as they want. You can find Nelson's full explanation, and his thoughts on changing clouds again in the future, on the subreddit. (Answered on r/Unturned.)
We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).
Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone.
Is there more variety in combat encounters, and is that more fun?
Can you Maplestrike Enjoyers out there maintain dominance?
A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests.
Halloween 2024
Alongside our traditional Halloween content, we'll have a new craftable mystery box - the Halloween Candy Bag - courtesy of Toothy Deerryte and friends! The event will run from October 20th through November 1st, during which time you can craft them from Menu > Survivors > Inventory > Crafting.
Trees and Skybox Ambience Removals
Two more controversial changes, sorry!
Although the speedtree models looked nicer than the old ones, they were overly detailed compared with the rest of the vanilla art style. We've decided to stop putting it off and remove them along with the tree models graphics option. Other reasons included:
Their trunk shape wasn't quite 1:1 with the old models, so whether a player was seen as in or out of cover was inconsistent depending on graphics settings.
They're much more performance intensive.
Curated maps released after 2018 haven't included speedtree models.
Some players changed up the lighting in a dramatic and cinematic way with the relatively niche "Use_Skybox_Ambience" option in a config file. Unfortunately, the differences were a double-edged sword because they limited level designers' ability to control the lighting, for example to experiment with pure-black nights. We've decided to remove the option, but similar lighting can still be configured in the level editor by matching ambient lighting to the sky color, so it's up to the creative vision of the level creator. Here's a post showcasing the difference with and without the option:
On November 1st we're going to be adjusting the Stockpile prices to all be consistent. For the past two years or so all new regular items have been a consistent $1.50 USD per item. This primarily affects older items, where pricing and bundle sizes were less consistent. For some items, this is an increase. While for others, it's a decrease. Please keep this in mind if you were considering any item purchases in the near future! Beyond this, we don't intend to mess with the base item price again.
Changelog
Added
Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
Button in Workshop > F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
Inspect and preview on character for items in Stockpile.
Copy/paste freecam position and rotation from clipboard with Ctrl+C/V or "/copycameratransform" client-side command.
Melee weapon quest reward support for strong and weak attacks.
Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
Support for vendors to add attachments to guns for sale.
Option to apply delayed quest rewards when interrupted.
Military spraypaints for each vanilla map. [IDs 1873-1877]
Halloween Candy Bag for upcoming Halloween 2024 event.
Main menu support for Steam BBcode previewyoutube tag.
Dialogue object interactability mode to replace invisible NPC workaround.
Option to delete attachments from blueprint with item state transfer enabled.
News item for Stockpile sale special events.
Removed
Tree models graphics option and reverted to older models.
Use_Skybox_Ambience option from Preferences.json file.
Game Balance
Removed grip attachment slot from Maplestrike.
Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
Increased Sentry and Hostile Sentry health from 75 to 150.
Increased Friendly Sentry health from 75 to 300.
More findable items can be salvaged for supplies.
Changed
Captain Sydney can authorize further aircraft requisitions on Russia.
P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
Player-instigated locked vehicle spawns now also unlock for group members.
Server moves the most recent file to a backup when writing saves.
Explosive charge assets can set Bypass_Claim to false.
Include sentry gun in example assets. (Finally!)
Sawed Off shares Masterkey skins. (Finally!)
Holidays are scheduled in local time zones rather than synchronized globally.
Skipping terrain color rule error missing asset context. [Thanks Spebby!]
Layered attachment skins got broken at some point. [Thanks Molt!]
East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
Support door slot snapping with Y forward. [Thanks MrGoBi!]
Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
Rate limiting and additional security for connection queue. [Thanks Jdance!]
Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
Voice chat volume not applied properly. [Thanks AngelAbov3!]
Zombies chasing destroyed barricades during horde beacons. [Thanks liebesleid!]
Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
More comprehensive death barriers for Mansion #1, House #4, and House #6.
Barricade load not closing file stream.
Some bugs with GUIDs for vendor buying/selling entries.
Special thanks to Diddlyono, ItsRodrigoAl, MoltonMontro, and thraxsh255 for their help resolving a variety of issues while this update was on the preview branch!
In September I got the opportunity to meet with Jemsie and cucuycharles while they were visiting. Special thanks for their in-person feedback and suggestions!
Curated Map Updates
Escalation: Midnight Update
The Midnight Program created a robot—which survivors have dubbed D.A.V.E. (Defensive Autonomous Vehicular Emplacement)—an experimental AI-piloted tank. Its AI has gone haywire, and it will attack any survivors or zombies that enter its line of sight. However: if defeated, it will drop plenty of good loot.
You can access this area with a Midnight Keycard, which can be acquired from Artemis Platform zombies or Airdrop calls! You can then use this keycard inside the Locke Dynamics tunnel.
Revamped Map area, extending the map a significant amount to the east. Some older locations (like the Northern Deadzone and Redgrove Airfield) have also been revamped.
Dozens of balance adjustments and other changes to the LTLM and Strike Calls, weapons, and clothing/armor.
Added Dual Pistols.
Added the Tempest rifle. (51322)
Added the Intragat machine pistol. (52286, 52287)
Added the Sundoor submachine gun. (51321, 51347)
Added the Trident Rocket Launcher. (52313)
Added the Frostbite sniper rifle. (52300, 52304)
Added the Hera Grenade Launcher. (51324, 52078)
Added the Falcon .50-SP and Golden Falcon-SP. (52294, 52295)
Added the AH-46 King’s Hand Attack Helicopter. (51032)
Added the Falker Fighter. (51033)
Added the Strike Call - Smoke Concealment (51333)
Added Precision Ammo boxes. (52085, 52086, 52087)
Added Armor Piercing Marksman Magazines and Armor Piercing Rifle Clips.
Added Dual Pistol Magazine (51338)
Added Fragmentation Rockets, Explosive Rockets, and Tandem Rockets. (52314, 52315, 52316)
Added HMG Explosive Box. (51050)
Added 12 Gauge Dragon's Breath. (52264)
Added 12 Gauge Explosive Slugs (52263)
Added Armored Structures.
Added the Ballistic Shield. (51349)
Added the Midnight Blade. (51348)
Added the Consolidator. (52095)
Added the Inferno Axe. (52260)
Added the Halligan Bar. (52261)
Added The Irons. (52262)
Added the Lumberjack Maul. (52255)
Added the Throwing Axe. (52246)
Added the Treasure Magnet. (52091)
Added the Double Hook. (52090)
Added the Lucky Clover. (52092)
Added many more new weapons, variants, and ammo types!
Added many new paintings.
Added various stylish suits. (52318-52327)
Added Flight Helmet, Top, and Bottom. (52330-52332)
Added Headlamp. (52336)
Added some more NPCs.
Many adjustments to NPC vendors, and added new quest rewards stores for Arthur, Cecilia, and Edward.
Completely revamped fishing, adding better tables that can be caught from as well as unique items that affect drops.
Reworked the chart to have better visual fidelity.
Added more helpful tips to the loading screen.
Fixed a few spots where players could clip inside map geometry.
Buak had a small patch in September, which fixes a few bugs that had been reported recently, and lowers the stamina costs for many melee weapon heavy attacks.
Corrected the item rarity for various spears.
Changed the item rarity for the Kitchen Knife.
Readjusted all melee weapon stamina costs.
Knife and scrap spears now always cause player bleeding.
Calling all modders! – ComboCrate 2024 Workshop Event
We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.
Craftable & Purchasable Boxes
We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.
For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.
Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!
Guidelines
We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.
Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.
We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.
Refer to the FAQ below for more information.
FAQ
Q. When’s the deadline for submissions? Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.
Q. Will you accept older submissions? We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!
Q. Are you accepting multiple items from the same author? We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.
Q. Do my items have to be related/similar? Your submissions do not need to be similar! For example, your items could be a fancy hat and an Eaglefire skin. We will decide which box each item is placed in.
Q. Can I submit more than two items? Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!
Q. Will boxes require a key? No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.
Q. How do I create a skin or cosmetic? You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.
Q. What happens if my items are not accepted? Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!
New default server list sort using mix of ping, fullness, and player count.
Death barriers in PEI harbor foundation and Seattle bridge ramps.
Changed
Clarify wording of online safety toggles current value.
Online safety menu can be shown again using new toggle at bottom of Options menu.
Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults.
Fixed
Show original link URL in tooltips when rewritten for Steam link filter.
Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!]
Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!]
Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!]
Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!]
Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!]
Default Server List Sort
Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.
3.24.5.0 Update Notes
Hello!
Vehicle Improvements
Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction.
Quality of Life
Volume sliders for each type of audio replacing the on / off toggles!
Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once!
Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor.
Online Safety
A reminder about online safety and quick access to several important settings is now shown before opening any of the multiplayer menus. Links to third-party sites are redirected through the Steam community link filter, and links to join Discord servers other than our official Discord server for Unturned are hidden in-game, but can still be linked from external pages.
These changes are intended both to increase safety for younger players, and to improve the first-time player experience. If you've had an unsafe experience as a minor we'd strongly encourage you to speak with a trusted adult like a parent, guardian, or teacher.
We'd like to take this opportunity to reinforce the importance of practicing online safety. You should never give out personal information like your password, address, phone number, age, or full name to people online. Considering that many gaming communities are hosted on Discord, you should be aware that they have their own rules for promoting safe and healthy environments, and inappropriate behavior can be reported to Discord's Trust & Safety team. Discord is in the best position to help with those reports. Here are some relevant resources:
Although we cannot directly help with inappropriate behavior outside of our official communities, if you feel there's something we should know or be aware of please contact us through our help center:
NPC vehicle reward property to override vehicle's paint color.
-PreviewLevelBatchingUniqueMaterials command-line flag to assist in debugging static batching.
Vehicle option to fully randomize default color (as opposed to a list of colors) and applied to vanilla cars.
Per-level Death_Music property to override default death music.
Per-object option to remove owned culling volume.
Vehicle AdditionalTransparentSections property.
Quest asset AbandonmentRewards property for cleaning up unfinished quests.
Seppuku Waffles Tee achievement reward for Buak's "Do You Like Waffles?" achievement.
Server list filtering for multiple maps at once and a map selection screen.
Toggles for which quick filters are visible in server browser.
UseableEventHook component for Inspect animation notification.
Fishing rod Quest_Rewards and Reward_Experience_Min/Max properties.
Option for toggle voice rather than push-to-talk.
Effect NPC reward type as an alternative to Effect Spawner component.
Config for players to lose one level in a number of skills after death, rather than a percentage.
Online safety screen when first opening multiplayer menus.
Changed
Improved handling of vanilla bicycle, dirtbikes, and snowmobile.
Lose a level from a random skill in normal mode and two skills in hard mode. (none in easy mode)
Snap player movement to the ground when stepping down.
Physics material net ID table can resize if needed.
Paint affects more parts of Bicycle.
Adjust freecam FOV with mouse scroll wheel while holding CTRL.
Separated aircraft third-person camera mode from non-aircraft vehicles.
Redirect non-Steam/non-SDG links through Steam's link filter.
Fixed
Remove error for non-vanilla vehicles with legacy ID less than 200 (including zero). [Thanks WW-TC and iBowie!]
Pink material visible when inspecting APC skin. [Thanks Diddlyono!]
Russia quest lasers visible in satellite capture. [Thanks Da_Exploding_Oli!]
Spine_Hook item parent missing extra offset shoulders receive. [Thanks DerEnte!]
Delete and scrap item buttons slightly too wide. [Thanks ai-kana!]
A change to how vehicles were moved on clients broke some modded physics. [Thanks Mew!]
Mark vehicle for replication update when steering input changes. [Thanks Mew!]
Mythical effects not synchronizing on equipped gun when toggled. [Thanks LNQX!]
Beds and sentry guns in multiplayer using wrong yaw after quaternion upgrade. [Thanks sowbad180!]
Update Türkiye country name in Turkish jersey text. [Thanks Beratcan!]
Heartbeat counter on Medic Vest on left-handed characters. [Thanks Thirteen!]
Missing description details for Earpiece and FilterDegradationRateMultiplier stats. [Thanks Spebby!]
Shoulder flag direction on US jersey, Desert top, and Arctic top. [Thanks TrueNinjafrog!]
Fighter Jet glass canopy water sort [Thanks Alexondeer and skeleton-(withgun)!]
Vehicle stamina boost not applied when using newer gear configuration. [Thanks Spebby!]
Running out of tire motion particles at high speed. [Thanks Mew!]
Wait for vehicle to stop before changing to reverse gear. [Thanks Mew!]
Boombox UI performance bad with thousands of songs installed. [Thanks DANNYL!]
Pooled barricade ignored by previously attached vehicle. [Thanks Snowb34r!]
Incorrect item spawns in St. Petersburg prison and hardware store. [Thanks Naamell8!]
German prison vehicle spawn table using wrong police cars spawn table. [Thanks Naamell8!]
German firetruck wrong wheels connected to engine. [Thanks Naamell8!]
Battery-powered boats getting cleared on save. [Thanks sensucha and Gamingtoday093!]
Ragdoll effect on meshes with more than one material and on DL volatiles. [Thanks Diddlyono!]
Main menu off roader wheels not updated to new models. [Thanks Diddlyono!]
Again Diner #1 interior door missing slot. [Thanks HathHub and AdamDN!]
Curated level link buttons too short for translated text. [Thanks Susu!]
Acid and Nuclear zombie spit emissive too dark. [Thanks elsultaan!]
Mistakenly copy-pasted exception message in GuidBuffer.Read. [Thanks Jdance!]
Potential cause of a door/gate/window/etc snapping issue. [Thanks prank!]
Cosmetic icon visible while waiting for skin icon. [Thanks Buggobot!]
Airdrop temporarily audible for some players. [Thanks ItsRodrigoAl and Jdance!]
Special thanks to CPL, DanielWillett, GatoAgus, ItsRodrigoAl, Jdance, and RBMKBlaze for their help resolving a variety of issues while this update was on the preview branch!
Behind the Scenes
For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:
Hey, everyone! There's only one week left to pick up the SDGNelson Plushie from Makeship. We've almost reached the order funding threshold - thank you to everyone who has supported the campaign so far! The plush is only available for a limited time, so make sure to get yours before the campaign ends:
With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.
*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.
**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!
Today, we celebrate ten years of Unturned on Steam!
If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy: Reflecting on 10 Years of Unturned
Event Content
The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat?
Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms.
For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting:
Credit and special thanks to Toothy Deerryte! We hired her to port the assets from her 2.0 data mining, and I think she brought a special nostalgic perspective as a player from that time.
New SDGNelson Plush
We're also excited to unveil a new collaboration with Makeship to make the SDGNelson/SDG-logo-character into a limited-edition collectible plush toy!
With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.
*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.
**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!
In case you missed it, earlier this week we released a major gameplay update, too! Various vehicle improvements, an audio menu, kicking for grass-colored skin, and more: