Hi, Two months since release... Patch to celebrate this occasion.
- You now have a life system (x4) at the start of each screen. - Pressing pause lets you see a list of your character's moves. - Fixed some bugs - Megagems Store - Bubble Shield - Bubble Shoot - chick to hen
Thank you very much for being there and supporting.
\(^-^)/ for Playing
First Major Update
Hi, thanks to everyone who passed me the bugs we had in the launch. I hope we can fix all of them and implement improvements (You can suggest if you want). This is the first big update that changes some aspects of the game.
-You now have a life system (x4) at the start of each screen. -Pressing pause lets you see a list of your character's moves. -Improved some items. -More checkpoints -Fixed some graphical effects -Fixed some problems at the end of the game. -Fixed some bugs
Thank you very much for being there and supporting the game development guys, I hope you can be part of it and destroy frontiers to keep improving the systems.
Polish some edges
Hey everyone, this is not the "Big patch" But some minor bug fix:
Some weird respawns
Bike Levels have a better camera and fixing a issue with going back in the menu
Ride are better, not perfect... but better
Invincibility removed when selecting weapon
Real Ending Fixed
One way platforms improved
The player don't get stock... Now he just die, like puff, eliminated
No more invisibility ninja skills... at the moment
The Big upgrade with would add new game plus, more instructions and manual save point it's still in development... This is "the big one", round 2 may I said, but I think this was urgent. Thanks all for supporting this game. Means a loot for me... and for the team.
Hot Fix Patch
Hey everyone, first of all, thank you all for playing on release and for all your support!
This is a day one patch to correct some critical errors that have been reported.
- Some collision a mask issues in some levels have been fixed - Controller vibration should work properly now. - Fixed some checkpoints position - Fixed some animation issues - Fix for throwing objects - When you leave the Safe Zone is not longer acting like a check point for the game and it shouldn't resume inside of it. - F12 is not accidently deleting your game progress, just taking regular screenshots.
We're also working hard to have even more fixes and improvements in the near future, things that you can expect on future updates:
- A manual saving system - Improved tutorial - An in-game screen that will explain better all the character move set - More bug fixes!
Unwell Known is OUT NOW 😳
First of all: THANKS!
Thanks for your support and feedback during the whole development.
It's been a long way, a big journey developing this game. I've put my story, experiences and heart into it. Hope you enjoy the ride as much as I did ❤
First time you hear about Unwell Known? Ok, here is all you need to know:
Unwell Known is an 8 bit platforms adventure. Get yourself immersed in the retro aesthetics and challenge your precision. Help Darío to advance in his crusade for hope, uncover his present and write his future.
This surreal game lets you move around and control your player in a versatile way in scenarios that will test your courage and show you how difficult it is to leave the shadow. Run! Jump! Slide! Climb! Attack and protect yourself on the journey to the other side…
Travel the borders between nations and turn on the streetlights to help Darío to find the way to hope. Combine your Hook, your climbing skills and your lateral thinking for a wide variety of movements and solutions. Andrie will be your guide in this world, he will help you in any way he can... but hey, he is just a mobile phone.
Unwell Known has been developed by Alejandro Tobías, veteran solo developer, graphic designer and animator from Guatemala. It is the desire of a storyteller to share old experiences through an indie game. Remember: enjoy the road. That's what's important.
Unwell Known Development commentary before Friday... Before the lands between
We will talk a bit more about the mechanics of it, as well as different design decisions. If you have any questions you can ask me in the community or write me directly. It will be a much less technical stream than usual (Maybe even in Spanish). I would like you to see me in my natural habitat. To know a little bit more about why this game was born and why this project needs to exist. Who are making this possible and why other titles that are being presented on the platform have to exist.
I will also show some mechanics that are little known and how the platformers still have a lot to contribute to the world of video games (It can be very interesting experiences XD).
Unwell Known Dev Comment and Pizza
Hi, I'm the developer of Unwell Known and I'd like to show you the game. Some curiosities and if you would like to ask questions of any kind I will be happy to give you my opinion or some solutions. The demo is already working, you can download it and discover more of this game.
Unwell Known is a precision platformer adventure with an 8bit retro aesthetic. Cross the border wall and venture into a unknown land using a varied skill set. Find the light that dispels the shadows from the path to hope and fill the world with the colors that only the mind of a child can imagine. Forge your own path.
Test Streaming
Unwell Known is a precision platformer adventure with an 8bit retro aesthetic. Cross the border wall and venture into a unknown land using a varied skill set. Find the light that dispels the shadows from the path to hope and fill the world with the colors that only the mind of a child can imagine. Forge your own path.
Check this Demo and watch the developer trying to beat it.