Fixed an issue on day 3 where pressing the Enter key without any text input would trigger an interaction.
Added a message on day 3 that informs the player if they are about to leave the area without having interacted with anything on the street level.
Fixed collision issues outside the music store on the street on day 3
Updated the texture of the food eaten by Tom at home on day 3
Fixed an issue where Tom would get stuck looking at the baby after interacting with it on day 3
Thanks for playing, and let me know if there are any other issues you've come across!
-Armaan
Thank you for playing Unwording!
Hi all!
Now that it's been a week since the launch, I just wanted to leave a quick message of thanks, for playing the game, for the lovely response and the reviews, and for making the launch week such a success!
This was a small and personal project, so the positive reception the game has received has been beyond my expectations. It makes me super happy to hear that the themes have resonated with you all - that is mainly why I make games!
If you'd like to stay up to date on updates and future project, you can sign up to the once-in-a-few-months newsletter here - https://frostwoodinteractive.com/
- Armaan
Unwording will be a part of LudoNarraCon 2023!
Hi all!
Just a quick announcement to share that Unwording's 10% launch discount will continue on as the game participates in the LudoNarraCon 2023, from May 4-11!
The fest will have a whole host of other great narrative games to check out as well! More info here (Link active once the event starts) - https://store.steampowered.com/sale/ludonarracon
Thanks for playing!
- Armaan
Unwording is OUT NOW!!
Hi everyone!
I'm happy to announce that after over a year of work, Unwording is finally out! :)
The game launches at $4.99, with a 10% discount - so if you've been interested in the game, the best time to get it would be now! It also really helps in getting the game picked up by Steam's algorithm if it's bought (and reviewed!) in the first 24 hours. This would be SUPER helpful and appreciated!
Thank you for all the support - this has been quite a personal game with a lot of learnings from my own life and experiences, and I sincerely hope you like the game and that it resonates with you!
Lastly, below is the launch trailer. And if you need help with anything, or just want to get in touch, drop me a mail at armaan@frostwoodinteractive.com
- Armaan
Unwording launches TOMORROW!
Hi!
The day is almost here! :) Unwording will be out tomorrow for Windows, Mac and Linux, for $4.99!
Day 1 sales (and reviews!) are suuuper important when it comes to helping the game get noticed by Steam's algorithm, so if you're interested in the game, there's no better time than tomorrow :)
Thanks for the support, and I hope you all like the game!
- Armaan
Unwording launches on April 27th!
Hi!
I'm excited to announce that Unwording will launch on Steam on April 27th!
Here is a new release date trailer -
Thank you for playing the demo and supporting the game, I can't wait for you all to finally try it out! :)
- Armaan
Play the new Unwording demo at The Storyteller's Fest!
Hi everyone!
As we approach the launch date announcement (coming very soon!), I'm excited to share that Unwording is a part of The Storyteller's Fest. Even better, the demo has now been updated to the latest, release-ready version, with tons of improvements, added polish, and final touches! And don't forget to check out all the other great games and demos in The Storyteller's Fest as well!
Give the new demo a shot if you haven't yet, and as always, thanks for your support!
- Armaan
Dreamhack Beyond - Unwording Stream
As part of Dreamhack Beyond's Indie Showcase, Chloe Spencer will be playing through the Unwording demo.
Watch it here - https://steamcommunity.com/broadcast/watch/76561198963445312
Catch more of her videos on her Youtube channel - https://www.youtube.com/c/ChloeSpencer/featured
See ya! Armaan
Unwording demo update v0.1.4
Hi!
Unwording demo's v0.1.4 is live now, and it incorporates all of your feedback on the previous version of the demo. There are a huge number of improvements and changes including:
Improved framerate during puzzles Increased rotation speed and polished rotation for cubes Added a tutorial for the puzzle sections Added more context for each puzzle Fixed cubes acting finicky, changing size, or not getting registered correctly when positioned in the right spot Removed sound when rotating cubes Added a feature that lets players swap out a cube if they place a cube on an already occupied slot Overhauled and improved the visuals for the puzzles Small camera and navigation bug fixes Here's a comparison showing the old vs new style of the puzzles -
Unwording devlog #2 - back to work, and working on improvements
Hi everyone!
Thank you for playing the Unwording demo and for all the helpful feedback. A few days after releasing the demo, I had to leave for a conference and an extended trip to the UK - talks with publishers, networking, and a little bit of vacation afterward!
Refreshed, motivated, and filled with new ideas, I'm back home and ready to get back to development. The first thing I shall be getting to is working on all the feedback I've received so far. The two major points are -
Slow performance during puzzles, esp when rotating cubes, and Confusion/ lack of clarity regarding the game's objectives. Look out for an update in the coming few days, and give the demo a shot if you haven't yet!