Uragun cover
Uragun screenshot
Genre: Shooter, Hack and slash/Beat 'em up, Indie, Arcade

Uragun

March 17 Weekly Update #6

Weekly batch of new fixes and features is here for you, hope you'll stay with us till the release!


Bug fixes:

  • Fixed bugs causing enemies to stuck in random places
  • Fixed bugs freezing mission view when one of weapons was still active while entering said menu
  • Fixed bugs allowing to load level with menu open and stuck
  • Difficulty selection is now working properly
  • Other fixes and improvements

New features and improvements:

  • Steam achievements! Finally something to be achieved
  • Tutorial intro animation added. Feel how it is like to wake up from a slumber
  • Corrupted Mech's with upgraded angry visuals
  • Weapon tiers have better visual coding
  • Settings menu reskin
  • New weapons should be easier and more apparent to unlock
  • You can now adjust menu sliders with controllers
  • Boss 3 and Boss 4 audio design
  • Skin unlock condition counters now show correct values
  • HUD damage fx displays correctly in non standard aspect ratios
  • Other visual and gameplay improvements and balance

Known issues

  • HUD damage fx is not properly triggered when below 200HP

Mar 10th Patch Notes

Hey there! This weekly patch introduces some new cool features like improved HUD and damage feedbacks along with multiple fixes and polishes. Have a nice weekend with Uragun! 🤖💣

Bug fixes:

  • Fixed bugs freezing menu when swaping weapons and mods
  • Fixed bug showing innacurate weapon tier level
  • Fixed visual bugs leaving shadow artifacts from extraction point
  • Fixed bug allowing to reroll after buy in Shop
  • Patched exploit allowing to stack rewards while exiting the game
  • Fixed bug that prevent some skins from unlocking
  • Fixes error when loading map with boomerang effect existing on the scene
  • Fixed colliders on 3rd biome arenas
  • Fixed visual artifacts from new extraction point


New features and improvements:

  • New reskinned and reworked HUD better UX and readability
  • New HUD damage fx for better combat and HP awareness
  • Reskinned inventory menu with better UX and readability
  • New music in 4th biome
  • New audio mix and balance
  • New menu sounds
  • Some Corrupted Mechs have new upgraded visuals (still WIP)
  • Minigun is now spinning when shooting
  • Other visual and gameplay improvements

Mar 3rd Patch Notes

Hello everyone! This week we come with some more fixes and improvements bringing us closer to the final release. Have a nice weekend with Uragun 💥

Bug fixes:

  • c++ runtime bump that should help with some rare game crash issues (additional install may be reguired by Steam manager)
  • Biome 2 fixes that should prevent bouncer enemies stuck on walls or in non-destroyable platforms
  • fixed some arenas (all biomes) objective triggers that could cause player stuck within mission
  • Fixed bug preventing tutorial from being finalized
  • Final boss fixes that prevented game from being completed in some cases
  • Map generation bug fixes
  • Fixed bug that generated two identical Plugin rewards


New features and improvements:

  • We enhanced our input system so game should be more accessible with controllers. It's WIP do some bugs may occur!
  • Shop UX improvements
  • Shop re-roll feature. Now you can spend some Bits to refresh stock
  • New extraction zone visuals
  • New dialogues
  • New loading screen
  • Enemy Charger behavior pass so now he behaves like a good boy not sucker punching you from outside camera view
  • Visual improvements on arenas
  • Inventory lighting improvements
  • Animations improvements
  • Special "thank you" skin for our Early Access supporters!

Feb 22nd Patch Notes

Hey there! This week's patch fixes most of issues reported by our community and adds some cool new stuff, so have a blast! 💥🔫


    Bug fixes
  • fixed bug that was freezing input controls (soft lock) during certan Orbital Station dialogues
  • fixed bug preventing some final biome arenas to load
  • fixed colliders on final boss arena
  • fixed fire trail color for enemies
  • fixed so second boss drops Heat cells too

    New features and improvements:
  • Map Legend! Now you can learn what each reward icon means
  • Now Mech Skins are displayed on weapons too!
  • polished visuals for second biome.
  • new story dialogues
  • research tree names and descriptions adjusted for better consistency
  • Overdrive tutorial prompt will wait for some nasty enemies to be destroyed in style
  • support for 16:10 screen ratio in inventory
  • game and progression balancing
  • game optimizations
  • many other small improvements and fixes


Feb 16 2023 Patch notes

Hot fixes for rare and legendary game breaking scenarios:

  • fix for game crash when pressing undesired input during tutorial prompts
  • fix for save breaking scenarios involving ALT+F4 exit during some specific game events
  • some missing dialogues added
  • many small visual improvements

Feb 12 2023 Patch notes


  • Hot fix for ninjas who breake save game by quitting tutorial with Alt+F4 ;) Also should be more bullet proff for other game breaking experiments
  • new equipment notification is more... noticeable now
  • same for dash visual notification (Mech eye)
  • first skins and decals are easier to unlock now
  • nice collectible animations
  • some copy adjustments
  • lighting improvements
  • other stability improvements

Feb 15 2023 Patch notes


  • Hot fix for ninjas who breake save game by quitting tutorial with Alt+F4 ;) Also should be more bullet proff for other game breaking experiments
  • new equipment notification is more... noticeable now
  • same for dash visual notification (Mech eye)
  • first skins and decals are easier to unlock now
  • nice collectible animations
  • some copy adjustments
  • lighting improvements
  • other stability improvements

Uragun going roguelite!

Okay, that was a long and bumpy ride, but we are finally ready to show you our revamped version of Uragun! It's still Early Access so we work on final polishes and fixes, but the final 1.0 game should be ready for the release really soon!



For those of you who have stayed with us since the Early Access launch - thank you so much for all your support! You can still play the original Uragun game, just go to Steam app preferences and switch to "Uragun OG" branch. For all of you who missed our previous communications: after careful consideration of Early Access launch and precious feedback from you - our players - we worked really hard to pivot Uragun into a roguelite. We are super happy to share it now with you as it proves to be a better fit for our game. You can find some more information on the whole redesign process and its reasoning in our historical Steam posts, but what's most important is that we think our game really shines now! Everything that you loved about Uragun (super tight controls, fun and exciting combat, clever level design etc) are now supported with a bunch of mechanics that support replayability and it's just more fun than ever!

We really hope that you'll like what you find here and together, with your feedback, we can wrap it up soon into the best shooty shooty roguelite out there! Have fun and let's stay in touch :) Uragun Dev Team.


As a reminder:
WHAT HAS CHANGED SINCE EARLY ACCESS?

Roguelite
In every run, you’ll have to navigate through every region map. The rewards (often 2) that can be found will be relevant in order to choose the path forward. These maps (and the associated rewards) are different after every death and restart.

We have combined the handcrafted approach to our level design with a randomization system. The type of enemies, the amount, the sequence and the timing will be different every time you play the same level. This way, instead of memorising, the player is asked to master the combat systems and react to every new situation.


Perks and weapon mods
During a run, the mech unit can be improved in different ways. Plugins will add new skills, improve some of the stats or enhance your spacial Heat Attacks. They can be levelled up for an even stronger effect. Additionally, weapon mods are special effects that can be equipped on weapons with available slots. Experiment with their effects on every weapon type and combine them to create your favorite build. More than one weapon mod of the same type can be stacked to increase the intensity of the effects.


Perma upgrades
Once the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. Modifications for weapons and other perks will be gone. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. These upgrades will increase your survivability, attack or add some nice extras for the run. However, not all of them can be equipped at once since your Memory capacity is limited. You’ll have to choose wisely based on your preferred playstyle and strategy. Luckily, Memory capacity can also be increased, giving you a chance of stacking more of these upgrades in the future.

Other stuff also persists from run to run. Every new weapon type and heat attack obtained will become part of the permanent inventory and can be chosen at the start of the run.
Once you are ready, a new run can begin. The map generated will be new, with different rewards to obtain and missions to complete. The lessons learned, together with the new upgrades installed, should give you a better chance to get further this time.

Uragun Going Roguelite - Major Update & Release Date!

Okay, that was a long and bumpy ride, but we are finally ready to show you our revamped version of Uragun! It's still Early Access so we work on final polishes and fixes, but the final 1.0 game should be ready for the release really soon!



For those of you who have stayed with us since the Early Access launch - thank you so much for all your support! You can still play the original Uragun game, just go to Steam app preferences and switch to "Uragun OG" branch. For all of you who missed our previous communications: after careful consideration of Early Access launch and precious feedback from you - our players - we worked really hard to pivot Uragun into a roguelite. We are super happy to share it now with you as it proves to be a better fit for our game. You can find some more information on the whole redesign process and its reasoning in our historical Steam posts, but what's most important is that we think our game really shines now! Everything that you loved about Uragun (super tight controls, fun and exciting combat, clever level design etc) are now supported with a bunch of mechanics that support replayability and it's just more fun than ever!

We really hope that you'll like what you find here and together, with your feedback, we can wrap it up soon into the best shooty shooty roguelite out there! Have fun and let's stay in touch :) Uragun Dev Team.

UPDATE: For those of you who tried our experimental beta, thanks a lot again and make sure that you're not on experimental branch anymore!



As a reminder:
WHAT HAS CHANGED SINCE EARLY ACCESS?

Roguelite
In every run, you’ll have to navigate through every region map. The rewards (often 2) that can be found will be relevant in order to choose the path forward. These maps (and the associated rewards) are different after every death and restart.

We have combined the handcrafted approach to our level design with a randomization system. The type of enemies, the amount, the sequence and the timing will be different every time you play the same level. This way, instead of memorising, the player is asked to master the combat systems and react to every new situation.


Perks and weapon mods
During a run, the mech unit can be improved in different ways. Plugins will add new skills, improve some of the stats or enhance your spacial Heat Attacks. They can be levelled up for an even stronger effect. Additionally, weapon mods are special effects that can be equipped on weapons with available slots. Experiment with their effects on every weapon type and combine them to create your favorite build. More than one weapon mod of the same type can be stacked to increase the intensity of the effects.


Perma upgrades
Once the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. Modifications for weapons and other perks will be gone. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. These upgrades will increase your survivability, attack or add some nice extras for the run. However, not all of them can be equipped at once since your Memory capacity is limited. You’ll have to choose wisely based on your preferred playstyle and strategy. Luckily, Memory capacity can also be increased, giving you a chance of stacking more of these upgrades in the future.

Other stuff also persists from run to run. Every new weapon type and heat attack obtained will become part of the permanent inventory and can be chosen at the start of the run.
Once you are ready, a new run can begin. The map generated will be new, with different rewards to obtain and missions to complete. The lessons learned, together with the new upgrades installed, should give you a better chance to get further this time.

February 3rd roguelite beta patch

Hi there! This is our weekly patch for roguelite beta. It's still experimental, so we worked on stability mostly, but we have also some new features! Here's the list:

- Difficulty settings are here! From the map view, before each first run you can now choose how hardcore you are and there's something for everyone!
- new audio system for triggering music events (still work in progress).
- 2 new Nairobi arenas.
- lots of smaller fixes and QoL improvements.

Have fun and don't forget to share your feedback!
Cheers,
Uragun Team