Genre: Shooter, Hack and slash/Beat 'em up, Indie, Arcade
Uragun
March 17 Weekly Update #6
Weekly batch of new fixes and features is here for you, hope you'll stay with us till the release!
Bug fixes:
Fixed bugs causing enemies to stuck in random places
Fixed bugs freezing mission view when one of weapons was still active while entering said menu
Fixed bugs allowing to load level with menu open and stuck
Difficulty selection is now working properly
Other fixes and improvements
New features and improvements:
Steam achievements! Finally something to be achieved
Tutorial intro animation added. Feel how it is like to wake up from a slumber
Corrupted Mech's with upgraded angry visuals
Weapon tiers have better visual coding
Settings menu reskin
New weapons should be easier and more apparent to unlock
You can now adjust menu sliders with controllers
Boss 3 and Boss 4 audio design
Skin unlock condition counters now show correct values
HUD damage fx displays correctly in non standard aspect ratios
Other visual and gameplay improvements and balance
Known issues
HUD damage fx is not properly triggered when below 200HP
Mar 10th Patch Notes
Hey there! This weekly patch introduces some new cool features like improved HUD and damage feedbacks along with multiple fixes and polishes. Have a nice weekend with Uragun! 🤖💣
Bug fixes:
Fixed bugs freezing menu when swaping weapons and mods
Fixed bug showing innacurate weapon tier level
Fixed visual bugs leaving shadow artifacts from extraction point
Fixed bug allowing to reroll after buy in Shop
Patched exploit allowing to stack rewards while exiting the game
Fixed bug that prevent some skins from unlocking
Fixes error when loading map with boomerang effect existing on the scene
Fixed colliders on 3rd biome arenas
Fixed visual artifacts from new extraction point
New features and improvements:
New reskinned and reworked HUD better UX and readability
New HUD damage fx for better combat and HP awareness
Reskinned inventory menu with better UX and readability
New music in 4th biome
New audio mix and balance
New menu sounds
Some Corrupted Mechs have new upgraded visuals (still WIP)
Minigun is now spinning when shooting
Other visual and gameplay improvements
Mar 3rd Patch Notes
Hello everyone! This week we come with some more fixes and improvements bringing us closer to the final release. Have a nice weekend with Uragun 💥
Bug fixes:
c++ runtime bump that should help with some rare game crash issues (additional install may be reguired by Steam manager)
Biome 2 fixes that should prevent bouncer enemies stuck on walls or in non-destroyable platforms
fixed some arenas (all biomes) objective triggers that could cause player stuck within mission
Fixed bug preventing tutorial from being finalized
Final boss fixes that prevented game from being completed in some cases
Map generation bug fixes
Fixed bug that generated two identical Plugin rewards
New features and improvements:
We enhanced our input system so game should be more accessible with controllers. It's WIP do some bugs may occur!
Shop UX improvements
Shop re-roll feature. Now you can spend some Bits to refresh stock
New extraction zone visuals
New dialogues
New loading screen
Enemy Charger behavior pass so now he behaves like a good boy not sucker punching you from outside camera view
Visual improvements on arenas
Inventory lighting improvements
Animations improvements
Special "thank you" skin for our Early Access supporters!
Feb 22nd Patch Notes
Hey there! This week's patch fixes most of issues reported by our community and adds some cool new stuff, so have a blast! 💥🔫
Bug fixes
fixed bug that was freezing input controls (soft lock) during certan Orbital Station dialogues
fixed bug preventing some final biome arenas to load
fixed colliders on final boss arena
fixed fire trail color for enemies
fixed so second boss drops Heat cells too
New features and improvements:
Map Legend! Now you can learn what each reward icon means
Now Mech Skins are displayed on weapons too!
polished visuals for second biome.
new story dialogues
research tree names and descriptions adjusted for better consistency
Overdrive tutorial prompt will wait for some nasty enemies to be destroyed in style
support for 16:10 screen ratio in inventory
game and progression balancing
game optimizations
many other small improvements and fixes
Feb 16 2023 Patch notes
Hot fixes for rare and legendary game breaking scenarios:
fix for game crash when pressing undesired input during tutorial prompts
fix for save breaking scenarios involving ALT+F4 exit during some specific game events
some missing dialogues added
many small visual improvements
Feb 12 2023 Patch notes
Hot fix for ninjas who breake save game by quitting tutorial with Alt+F4 ;) Also should be more bullet proff for other game breaking experiments
new equipment notification is more... noticeable now
same for dash visual notification (Mech eye)
first skins and decals are easier to unlock now
nice collectible animations
some copy adjustments
lighting improvements
other stability improvements
Feb 15 2023 Patch notes
Hot fix for ninjas who breake save game by quitting tutorial with Alt+F4 ;) Also should be more bullet proff for other game breaking experiments
new equipment notification is more... noticeable now
same for dash visual notification (Mech eye)
first skins and decals are easier to unlock now
nice collectible animations
some copy adjustments
lighting improvements
other stability improvements
Uragun going roguelite!
Okay, that was a long and bumpy ride, but we are finally ready to show you our revamped version of Uragun! It's still Early Access so we work on final polishes and fixes, but the final 1.0 game should be ready for the release really soon!
For those of you who have stayed with us since the Early Access launch - thank you so much for all your support! You can still play the original Uragun game, just go to Steam app preferences and switch to "Uragun OG" branch. For all of you who missed our previous communications: after careful consideration of Early Access launch and precious feedback from you - our players - we worked really hard to pivot Uragun into a roguelite. We are super happy to share it now with you as it proves to be a better fit for our game. You can find some more information on the whole redesign process and its reasoning in our historical Steam posts, but what's most important is that we think our game really shines now! Everything that you loved about Uragun (super tight controls, fun and exciting combat, clever level design etc) are now supported with a bunch of mechanics that support replayability and it's just more fun than ever!
We really hope that you'll like what you find here and together, with your feedback, we can wrap it up soon into the best shooty shooty roguelite out there! Have fun and let's stay in touch :) Uragun Dev Team.
As a reminder: WHAT HAS CHANGED SINCE EARLY ACCESS?
Roguelite In every run, you’ll have to navigate through every region map. The rewards (often 2) that can be found will be relevant in order to choose the path forward. These maps (and the associated rewards) are different after every death and restart.
We have combined the handcrafted approach to our level design with a randomization system. The type of enemies, the amount, the sequence and the timing will be different every time you play the same level. This way, instead of memorising, the player is asked to master the combat systems and react to every new situation.
Perks and weapon mods During a run, the mech unit can be improved in different ways. Plugins will add new skills, improve some of the stats or enhance your spacial Heat Attacks. They can be levelled up for an even stronger effect. Additionally, weapon mods are special effects that can be equipped on weapons with available slots. Experiment with their effects on every weapon type and combine them to create your favorite build. More than one weapon mod of the same type can be stacked to increase the intensity of the effects.
Perma upgrades Once the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. Modifications for weapons and other perks will be gone. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. These upgrades will increase your survivability, attack or add some nice extras for the run. However, not all of them can be equipped at once since your Memory capacity is limited. You’ll have to choose wisely based on your preferred playstyle and strategy. Luckily, Memory capacity can also be increased, giving you a chance of stacking more of these upgrades in the future.
Other stuff also persists from run to run. Every new weapon type and heat attack obtained will become part of the permanent inventory and can be chosen at the start of the run. Once you are ready, a new run can begin. The map generated will be new, with different rewards to obtain and missions to complete. The lessons learned, together with the new upgrades installed, should give you a better chance to get further this time.
Uragun Going Roguelite - Major Update & Release Date!
Okay, that was a long and bumpy ride, but we are finally ready to show you our revamped version of Uragun! It's still Early Access so we work on final polishes and fixes, but the final 1.0 game should be ready for the release really soon!
For those of you who have stayed with us since the Early Access launch - thank you so much for all your support! You can still play the original Uragun game, just go to Steam app preferences and switch to "Uragun OG" branch. For all of you who missed our previous communications: after careful consideration of Early Access launch and precious feedback from you - our players - we worked really hard to pivot Uragun into a roguelite. We are super happy to share it now with you as it proves to be a better fit for our game. You can find some more information on the whole redesign process and its reasoning in our historical Steam posts, but what's most important is that we think our game really shines now! Everything that you loved about Uragun (super tight controls, fun and exciting combat, clever level design etc) are now supported with a bunch of mechanics that support replayability and it's just more fun than ever!
We really hope that you'll like what you find here and together, with your feedback, we can wrap it up soon into the best shooty shooty roguelite out there! Have fun and let's stay in touch :) Uragun Dev Team.
UPDATE: For those of you who tried our experimental beta, thanks a lot again and make sure that you're not on experimental branch anymore!
As a reminder: WHAT HAS CHANGED SINCE EARLY ACCESS?
Roguelite In every run, you’ll have to navigate through every region map. The rewards (often 2) that can be found will be relevant in order to choose the path forward. These maps (and the associated rewards) are different after every death and restart.
We have combined the handcrafted approach to our level design with a randomization system. The type of enemies, the amount, the sequence and the timing will be different every time you play the same level. This way, instead of memorising, the player is asked to master the combat systems and react to every new situation.
Perks and weapon mods During a run, the mech unit can be improved in different ways. Plugins will add new skills, improve some of the stats or enhance your spacial Heat Attacks. They can be levelled up for an even stronger effect. Additionally, weapon mods are special effects that can be equipped on weapons with available slots. Experiment with their effects on every weapon type and combine them to create your favorite build. More than one weapon mod of the same type can be stacked to increase the intensity of the effects.
Perma upgrades Once the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. Modifications for weapons and other perks will be gone. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. These upgrades will increase your survivability, attack or add some nice extras for the run. However, not all of them can be equipped at once since your Memory capacity is limited. You’ll have to choose wisely based on your preferred playstyle and strategy. Luckily, Memory capacity can also be increased, giving you a chance of stacking more of these upgrades in the future.
Other stuff also persists from run to run. Every new weapon type and heat attack obtained will become part of the permanent inventory and can be chosen at the start of the run. Once you are ready, a new run can begin. The map generated will be new, with different rewards to obtain and missions to complete. The lessons learned, together with the new upgrades installed, should give you a better chance to get further this time.
February 3rd roguelite beta patch
Hi there! This is our weekly patch for roguelite beta. It's still experimental, so we worked on stability mostly, but we have also some new features! Here's the list:
- Difficulty settings are here! From the map view, before each first run you can now choose how hardcore you are and there's something for everyone! - new audio system for triggering music events (still work in progress). - 2 new Nairobi arenas. - lots of smaller fixes and QoL improvements.
Have fun and don't forget to share your feedback! Cheers, Uragun Team