The community has been very active, you will find :
Trains,
londong buildings,
electric trains,
cherry trees,
promenades,
vintage car,
monorail,
addditional 12 stories buildings,
windmills,
long range ferry,
city walls,
medieval city
.. and there are many others that the community is currently creating.
Here's the list of changes in this new version:
MODS
Steamworks 🎉
Two new variables for custom buildings: 'mapAble' and 'mapUnable'. They work as a whitelist/blacklist similar to 'biomeAble' and 'biomeUnable', but they control whether the custom building will load on a given array of map themes or not. Temperate: 0, Desert 1, Archipelago 2, etc.
LOCALIZATION
Some minor localization fixes
Green 5-storey building now are named Green 5-storey residencial building, to differentiate it from the 5-storey mixed-use green building.
BUGS
Iron logistics module didn't cost anything
Activate/deactivate strategic view and minimap hotkey now are saved correctly
Happiness-related achievements bug solved
Now saltwater pump unlocks the water tower too
Promenades now do connect
Markets in parks policy now works properly
The Arts and letters faculty level 2 now needs a philosophy faculty nearby, thus avoiding the problem when the arts and letters faculty was automatically upgraded and then the city hall could not be unlocked.
BALANCE
Water tower doesn't need water tower to be unlocked, so it can be built when there is no river
Make University Restaraunt give food services
Jungle map policies that increase the lumbercamp production are not working with lumbercamp plus
los eastereggs ya no se pueden desbloquear con mods que suben población
Two-story fishing houses now require docks
Hope you like it!
I also plan to expand the possibilities for mod makers, so there will be a lot more variety.
Stay tuned, I'll have more news about the development soon ;)
If you want to share your scores, give ideas or participate in any other way, join the discord community:
Urbek with 20% discount, steamworkshop integrated and new bundle!
Hello Urbekites,
I have 3 pieces of news for you
Steam Workshop is now integrated.
There is a new version with bugs and balance fixed.
Two new variables for custom buildings: 'mapAble' and 'mapUnable'. They work as a whitelist/blacklist similar to 'biomeAble' and 'biomeUnable', but they control whether the custom building will load on a given array of map themes or not. Temperate: 0, Desert 1, Archipelago 2, etc.
LOCALIZATION
Some minor localization fixes
Green 5-storey building now are named Green 5-storey residencial building, to differentiate it from the 5-storey mixed-use green building.
BUGS
Iron logistics module didn't cost anything
Activate/deactivate strategic view and minimap hotkey now are saved correctly
Happiness-related achievements bug solved
Now saltwater pump unlocks the water tower too
Promenades now do connect
Markets in parks policy now works properly
The Arts and letters faculty level 2 now needs a philosophy faculty nearby, thus avoiding the problem when the arts and letters faculty was automatically upgraded and then the city hall could not be unlocked.
BALANCE
Water tower doesn't need water tower to be unlocked, so it can be built when there is no river
Make University Restaraunt give food services
Jungle map policies that increase the lumbercamp production are not working with lumbercamp plus
los eastereggs ya no se pueden desbloquear con mods que suben población
Two-story fishing houses now require docks
Hope you like it!
I also plan to expand the possibilities for mod makers, so there will be a lot more variety.
Stay tuned, I'll have more news about the development soon ;)
If you want to share your scores, give ideas or participate in any other way, join the discord community:
Urbek is verified on steam deck
Hello Urbekites,
Urbek is verified on steam deck!
If you want to share your scores, give ideas or participate in any other way, join the discord community:
Urbek City Builder billboards appear in Technicity!
Hello Urbekites,
Our friends from Technicity are shortly after launch.
We have created a bundle with -10% discount for all owners of Urbek City Builder.
Billboards promoting our game are already appearing on the streets :)
Try Technicity and remember to also put up some Urbek City Builder billboards! : D
Some words about Technicity :
A first-person city-building game with powerful tools that allow you to build faster and bigger. Design your own construction blocks and furniture in factories, terraform the open world, build roads and use vehicles to travel to different cities that you or your friends create in solo or coop mode.
Italian, new buildings and more!
Hello Urbekites:
I just uploaded an update for Urbek, there are a lot of new things, like new buildings, new options and more! The exhaustive list is below.
I would like to tell you that the steam cards are now available! Ready to collect them?
NEW BUILDINGS
Quarry with explosives (desert biome only)
Fish market
Desert market (desert biome only)
Heavy sawmill (valdivian rain biome forest onyl)
Mud Brick Factory (desert biome only)
Salt Water Pump (desert biome only)
Deep Iron Mine
NEW
New option: Adjust font size
New option: Hide/show time and day/night cycle information
Cloud saves
Planning mode: Can build without the need for roads
Total number of achievements is shown (2/8, for example)
G key also highlights the radius of influence
Floodplains now have palm trees (decoritave only, no wood)
Steam Deck Compatibility
MODS
Now you can change the icon of the mods' constructions
Multiple versions of a road now work in mods
LOCALIZATION
Italian 🇮🇹
Many fixes
FIXED BUGS
Promenades no longer interfere with the position of roads and bridges (although they are still considered roads)
More buildings have colours in strategy mode
Desert no longer have lumberjack related policies (lumberjack house technicians)
BALANCE
Metro stations now need a metro hub on the city.
Iron scavengers store 100 iron and Steelworks cost 100, so it is possible to play with only one iron scavenger.
The archipelago productivity path ask for fishing instead of grain silos.
University Restaraunt give food services now
Stops and subways are built without the need for ALT on any roads
In archipelago: The productivity path no longer requires fruit processors.
Valdivian rainforest richness path ask for wooden houses instead of village houses
Jungle map policies that increase the lumbercamp production are now working with lumbercamp plus
Wealth path ask for 3 mansions, not 2.5
If you want to share your scores, give ideas or participate in any other way, join the discord community: