Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

Cassette player, arrow types, bloody piss, new builds - v0.06

Hey Everyone,

Another update is here! Introducing a new story-telling device, different arrow types, some new builds, progressively bloody piss, some changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.

See you in two weeks!

ADDED
- TV cassette player in some houses
- new collectible story cassettes
- new craftable item "Explosive arrows" (arrows + battery)
- new craftable item "Fire arrows" (arrows + alcohol)
- new craftable item "Poisoned arrows" (arrows + belladonaBerry or noiroom)
- bloody piss/puddles/toiletGrunge when your health is low
- Urlid lamp build
- Urdust meter build
- 5 days clock build
- you can now sleep in the beds and on the mattresses (recharge energy, skip night)
- hive sound
- new item "Battery"
- hint to turn on/off flashlight
- few new small hints
- heating sound to all heatable items

CHANGED
- the flashlight now has to be recharged with batteries
- you can turn on/off flashlight manually
- small map changes/improvements
- size of enemies now also affects their hit damage
- enemies shake when being hit (the thud sound is louder too)
- some vehicles are harder to get due to enemy spawns
- visibility radius is now darker at night
- larger angle of flashlight
- push vehicle key bind is now also used as a flashlight key bind
- itemSpawner longer respawn delay
- small balancing changes
- you can place builds on steeper slopes now
- carrierBoats now also have itemSpawners

FIXED
- optimizations Urdust physics
- optimizations enemies
- tree bark shader (odd lighting at night)
- blood spray and urination has smoother edges
- cabinets sometime spawned item above the counter

Day/Night, difficulty setting, geyser eruption event, new perks - v0.05

Hey Everyone,

Another update is here! Introducing day and night cycle, difficulty setting, Urlid geyser eruption event, new perks, important changes and some fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.

See you in two weeks!

ADDED
- day/night cycle, day lasting 1 hour (daylight = 66%, darkness = 33%)
- once every five days one of the Urlid geysers will explode and release random amount of Urdust, the geyser will be making a specific sound heard all around the map (so you may approach and block it with the house tenting)
- new gameplay setting "Difficulty" (affecting Urge, loot, enemies, Urge Rush, starting supplies, etc.)
- new perk "Vehicles" (faster carBoost, slower fuel reduction, dirt speedUp, steerAngle, lowers sound of the vehicle)
- new perk "Perception" (chance to find loot, randomSpawns (saltpeter, etc.), chance of itemSpawningBreakables, meele range, ammo amount)
- Urlid storage build, that you can get by breaking the random spawn U. storage (because you can't stack plastic bottles anymore)
- new lootable/openable cabinets
- gun kickback (affected by power of the weapon)
- if you start a new game and you have a save file on a disk, than you may wake up in a different house, after the car crash
- new props/objects placed around the map
- new Urlid-high (junkie) enemy sounds/screams
- you can now also make campfire from plywood
- sound effect after placing build
- "Difficulty" setting hint after death

CHANGED
- the motorway bridge is now partly collapsed, so it's impossible to traverse it with a car as is
- flying/water enemies are now more aggressive
- items now have different stack limits (items like weapons, bottles, etc. are now one per slot)
- items/breakables that spawn item (saltpeter, etc.) now spawn after a delay, so you can't loot cycle by saving and loading
- toilets now have random amount of Urlid in them after new game start (can be cleaned with acid)
- ammoBoxes now have random amount in them
- breathing in Urdust particles now also adds stamina (same way as Urlid springs/geysers already do)
- high yellow fog (Urge Rush) slows down stamina reduction when sprinting
- enemies now can't see in the dark, but they are faster (they still react to Urdust release or sounds though)
- starting supplies (pipe, herbal liquid, cooked meat) won't spawn if the difficulty is set to "Hard" or "Horror"
- Urdust puffing ballsack enemy now has much bigger range of Urge bar rise speed up
- randomized enemy spawn time
- lowered first level requirement of every perk
- "Guns" perk now also lowers the sound and reduces kickback
- p. bottle isn't thrown out after filling it, because they don't stack anymore

FIXED
- Urge dust particle release huge optimizations
- enemy optimizations
- leaves were falling off of bushes instead of trees
- toilets now load without the acid fizz and have correct amount of Urlid (visually)
- on screen filters optimizations
- when enemies were fleeing they kept hitting the air
- rough fog/darkness transition
- when collecting berries from a bush the button hint would sometimes freeze with no berries to collect

Yellow fog house/base tenting, crossbow, fat charging enemy - v0.04

Hey Everyone,

Another update is here! Introducing advanced Urge dust system, new weapon crossbow, fat charging enemy, important changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.

See you in two weeks!

ADDED
- house tenting build to enclose Urdust (currently the only substance that Urdust can't go through)
- new fat charging enemy
- new craftable item/weapon "Crossbow" (wood + cloth)
- custom triangle build (as an angled roof filling or as a floor)
- bleeding effect on limb/head rip-off
- bloodPuddle appears after bleeding
- new ambient animal butterflies
- new collectable story log
- new random spawn Birdsnest (for featherPile), spawning in woods and dry lakes
- new item "Tarp"
- new craftable item "Arrow" (featherPile + wood)
- new item "Feather pile"
- post-explosion smoke effect (car, grenade, etc.)

CHANGED
- Urge Rush now doesn't increase right when Urge dust particle is ejected, but when it reaches certain altitude
- breathing in Urge dust particle now also increases Urge bar
- Urge dust particle is now flammable
- Urge dust particle regenerates health of junkies (same way that Urlid hot springs already do)
- value items now show count & value (bottles, ammo, guns, etc.)
- campfire/fireBarrel is now (un)lit by a close by point (so you don't turn it off every time you take your meat)
- bigger wood item size after tree fall
- added one more wood item to every tree
- randomized speed for some sounds
- tripled the health of green big bush that drops the wood item
- forced peeing on ground when Urge bar is 0 now also makes puddle
- save slots are now shown after the car crash scene
- "Solopatron" (single-shot pistol) is no longer craftable

FIXED
- couldn't repair wire mesh build
- small pool count for limbGore (almost never appearing)
- new item spawner list is now shuffled (no more rows of same items)
- pause menu clip appear delay
- UROFF reduced random amounts
- localHazardSpawner (undergroundSpawner) odd spawning