Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

New bird variants, old railroad tunnel, improved airboat - v0.51

Hey Everyone,

Another update is here! Introducing some new bird variants, old railroad tunnel, improved airboat, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- new bird variants
- old railroad tunnel between Hazerville & Gulrood
- loot spawners for scrap piles
- idling sound for vehicles
- splash effects when driving through water
- stun animation for alligators
- chainsaw will now get bloody

CHANGED
- improved airboat
- buffed sledgehammer
- reworked sledgehammer power attack animation
- removed physics setting
- removed unbreakable wire mesh from some house windows
- improved some weapon blood maps
- reworked some models
- reworked some sounds

FIXED
- lights would get extremely bright overtime
- central lake water bounds were offset
- guns were missing muzzle flashes & some smoke effects
- invisible wall in some windows

New area, alligators, dry vegetation - v0.50

Hey Everyone,

Another update is here! Introducing a new area, alligators, dry vegetation, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- new area (opened up the center of map)
- alligators (only appearing in swamps)
- multiple new dry cuttable bushes
- enemies now look burned when damaged by fire
- dry grass (for Hazerville, etc.)
- new collectable document
- more closet variants

CHANGED
- tarp/tenting is now immune to acid (for easier acid spraying of Urid)
- hitting stuff with weapons will now clean blood from them
- save files now have a normal name (after resaving)
- enemy walking sound is now louder
- adjusted human enemies height to match with player height
- stretched Hazerville fog area so it's no longer exitable on north side
- big bushes now drop 2 woods
- reworked some textures
- reworked few sounds
- adjusted far lands

FIXED
- low health effect sometimes appeared when you were on high health
- underwater fog was sometimes invisible
- main menu framerate wasn't capped
- ground texture had a visible seam in some places

Tented house event, enemy dodging & blocking, remodeled hazmats - v0.49

Hey Everyone,

Another update is here! Introducing a tented house event, enemy dodging & blocking, remodeled hazmat enemies, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- tented house event
- some enemies can now dodge/block player attacks
- remodeled hazmat enemies
- unique lootable container for diggable dirt patches
- separate sections for settings
- button hint when aiming at a fluid container (removed auto-piss)
- few optimizations

CHANGED
- improved sky lighting on sunset/sunrise
- reworked clock build to show time of the day
- adjusted clock build recipe, description and icon
- difficulty now affects new game cooldown of fog-spreading events
- rain collectors now fill up faster
- diggable dirt patches are now save persistent
- diggable dirt patches no longer drop items on hit
- fluid detector now shows unique message when tested container is empty
- optimized few models

FIXED
- items in chests/inventory could disappear if their pool limit was reached
- jump height was affected by frame rate
- growables were reused between gardens
- rain collectors were filling up even when below something
- HUD scale setting was scaling the opposite way

Dreadland lore, reworked fog-spreading events, new human enemy - v0.48

Hey Everyone,

Another update is here! Introducing some lore for Dreadland, reworked fog-spreading events, new human enemy, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- Dreadland lore
- new human enemy (only appearing in Urlando)
- new cassette
- loot spawns for fog-spreading events
- more diggable ground spots (in newer areas)
- placed a cassette player to Urlando

CHANGED
- reworked fog-spreading events (triggered when player gets nearby, happen randomly)
- removed fog-spreading event warning messages
- vehicles now accelerate faster and drive better uphill
- simplified vehicle boost (now works just by holding the sprint button)
- renamed Metal sheet axe to "Rusty axe"
- slightly adjusted flatbed truck spawn position
- fuel gauge is now easy to read in all vehicles
- reworked punching animations
- improved some sounds
- reworked some textures

FIXED
- stat increase/decrease message would show up rarely
- in hand item would sometimes get stuck in odd angles after switching
- jumping wasn't affected by strength stat

Fog-spreading events, improved AI pathing, more interiors - v0.47

Hey Everyone,

Another update is here! Introducing some new fog-spreading events, improved AI pathing, more interiors, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- fog-spreading events (similar to geyser eruption)
- few more Urlando interiors
- tugboat wreck interior
- bulletproof & tarp armor are now also visible on your chest
- hit stun animation for hazmat enemies
- placed underwater enemy spawners to newer areas
- engine turn off sound when exiting a vehicle

CHANGED
- improved AI pathing
- you can now move while in air
- Urid-crusted boxes now drop only high-grade items
- enemies will now go against the attacker after death of target
- chainsaw guy now has a better looking chainsaw
- green big bush now drops both wood & organic waste
- reworked some textures
- reworked some sounds
- reworked few models

FIXED
- melee weapons & guns wouldn't hit objects/enemies if you were right next to them
- low height falls would sometimes cause damage
- underwater enemy spawners didn't work (causing very low amount of fish & sharks)

Dry lake area additions, ghillie armor, death animation - v0.46

Hey Everyone,

Another update is here! Introducing some additions to the dry lake area, craftable ghillie armor, death animation, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- dry lake area additions
- ghillie armor (craftable)
- death animation
- new underwater random spawn
- HUD scale setting
- ambient occlusion quality setting
- some armor type is now also visible on your chest
- dark fog warning message

CHANGED
- corpses no longer drop fresh meat
- deer, etc. are now less friendly (if not befriended)
- slightly reduced fire intensity on high fog (to prevent lag)
- dark fog enemy syringe hit is now very severe
- sickness stat may now increase when a limb explodes nearby
- reduced deer max health
- practice target is now easier to break
- improved stealth
- improved enemy spawning
- reworked some textures

FIXED
- enemies were still following you after death in some rare cases
- practice targets didn't work
- toilet worms got stuck mid air when emerging

Main story progress, new fog spreader, custom metal wall build - v0.45

Hey Everyone,

Another update is here! Introducing some progress in the main story, new fog spreader, custom metal wall build, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- progress in the main story (currently unreachable)
- new hazardous fog spreader
- custom metal sheet wall build
- interior for Pericolvann hardware store
- random spawns in some enclosed spaces (shipping containers, etc.)
- walking in water now makes splashing sound
- few optimizations

CHANGED
- improved collision of most vehicles (for easier building)
- enemies can no longer open doors built by player
- fire arrows now consistently lit enemies on fire
- in-hand item now slightly rotates on view angle change
- reworked some textures
- improved the look of caves
- improved animations of throwables
- adjusted some logs
- relocated the chainsaw slightly

FIXED
- enemies would still follow you after their death sometimes
- enemies could occasionally spawn in the air
- the airboat was not turning on the ground
- sticky grenades didn't stick to trees

Dangerous whirlwind, stable building on vehicles, sticky explosives - v0.44

Hey Everyone,

Another update is here! Introducing a dangerous whirlwind, stable building on vehicles, sticky explosives, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- dangerous whirlwind/dust devil (may appear when hazardous fog goes over 40%)
- stable building on vehicles (builds no longer affect the mobility of vehicles, etc.)
- craftable sticky grenades & pipe bombs
- armor is now visible on your body
- visual indication of being hit
- more flesh chunks for limb explosion effect
- placed Urblob spawners to some more houses
- added reverb to some bigger buildings

CHANGED
- builds placed on a vehicle no longer break when the vehicle gets destroyed
- charging enemies no longer destroy vehicles, but instead push them away
- damage to enemies from explosions is now affected by distance
- obstacles (walls, etc.) now protect you from explosions
- charging enemies now push player away on impact and cause less damage
- it's harder to kill enemies with vehicles now
- ramming enemies now causes less damage to vehicles
- bulletproof armor now slows you down (by count equipped)
- reworked some textures
- adjusted position of some item spawners
- nightstands now spawn items
- improved collision of the flatbed truck

FIXED
- builds placed on a vehicle would sometimes break if driving recklessly
- chainsaw could use any fluid as fuel
- explosions weren't triggering enemy ragdoll

Fluid sprayer, reworked armor system, more Urlando interiors - v0.43

Hey Everyone,

Another update is here! Introducing a fluid sprayer/flamethrower, reworked armor system, few more Urlando interiors, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- fluid sprayer/flamethrower (can use poison, acid, etc.)
- reworked armor system
- few more interiors for Urlando
- craftable bulletproof armor
- humanoid enemies can now open doors
- enemies can now shoot each other
- placed an active geyser to Urlando

CHANGED
- headshot with any gun now has a chance to kill instantly (higher damage higher chance)
- relocated the silenced pump shotgun
- molotovs now break on impact with enemies/walls & cause more damage
- your hunger (energy) is no longer recharged after sleeping
- renamed the flamethrower, changed its description & icon
- small insects no longer deal damage to player, but now instead cause more sickness
- being bit by toilet worms now also increases sickness stat
- increased sickness stat increase when drinking unpurified fluids
- reworked some sounds
- reworked some textures
- unaffected junkie can now jump over obstacles
- bathtubs & sofas now spawn items

FIXED
- urid fall was sometimes causing slow frame rate
- enemies could shoot through a wall if they were standing right next to it
- underground coal mine had hard ground footstep sounds

Urlando additions, new stats, sun - v0.42

Hey Everyone,

Another update is here! Introducing some additions to Urlando, two new stats, sun, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- Urlando additions (interiors, etc.)
- new stat Sickness
- new stat Contamination (replacing Urge stat, starts at 100, can go both ways)
- sun
- bloom effect
- toggle for bloom effect in settings
- bad stat increase sound (for fat & sickness)

CHANGED
- spawn chance of local enemy spawners is now affected by difficulty
- candles now need resin instead of glue
- reworked gunshot sounds on most weapons
- reworked some textures
- adjusted/improved some models
- edible items can now affect multiple stats
- smoothed out collision of stairs in Urlando
- increased explosion radius
- adjusted stat increase message
- UROFF now has a bigger effect on contamination stat

FIXED
- vehicles would sometimes sink into the ground when reloading a save
- tree walls in Urlando didn't have collision
- bullet holes weren't visible through scopes