Urlando rework, loot container randomization, more lore - v0.54
Hey Everyone,
Another update is here! Introducing reworked Urlando, loot container randomization, more lore, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - Urlando rework - loot container randomization (inside buildings) - more lore - some optimizations - ceiling lights for buildings
CHANGED - airboat turning is now more responsive - airboat now reverse turns like a car - adjusted Curved pipe spawn location - limb explosion flesh now sticks to walls if near any - enemy footstep sounds are now affected by speed & ground material - randomized rotation of randomly spawned objects - adjusted underwater enemy spawn positions - adjusted bird spawn positions - improved some textures
FIXED - enemy spawners ignored loaded enemies (causing duplicate enemies) - airboat kept turning when left on water - limb explosion flesh inconsistent movement (teleporting, floating)
New area, ocean random spawns, enemy save persistency - v0.53
Hey Everyone,
Another update is here! Introducing a new area, ocean random spawns, enemy/animal save persistency, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - new area (north of dry lake area) - ocean random spawns - enemy/animal save persistency - range description stat for guns - bullet trails - placed more scrap piles around map - placed fog meters to Urlando - some optimizations for high fog
CHANGED - limb/animal destroyed by fire will now drop cooked meat - smoothed out bullet drop curve - flying scrotum now spreads more Urdust after dying - adjusted range of some guns - using extractor on molotov will now give back alcohol - reduced amount of supply crates on map - adjusted pump shotgun animation to avoid hand clipping
FIXED - player busy error lock after picking up item while in animation - ocean bed didn't have collision - dead flying scrotum would damage player on collision
New object variants, far ocean danger, improved water shader - v0.52
Hey Everyone,
Another update is here! Introducing some new object variants, far ocean danger, improved water shader, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - new loot container variants - new vehicle wreck variants - new rock variants - new door variants - far ocean danger - placed more rocks around map - few optimizations
CHANGED - improved water shader - ocean no longer looks like a swamp - increased spawn of birds - saltpeter & fluid storage no longer randomly spawn in caves - removed flat birds - removed invisible walls around world (noticeable only in ocean) - improved the look of Urblob - optimized some models
FIXED - you couldn't die from hunger/thirst (health would stay on 10%) - acid would sometimes not dissolve Urblob - vehicle no fuel start sound didn't play on button press - vehicle engine off sound played even with empty tank
New bird variants, old railroad tunnel, improved airboat - v0.51
Hey Everyone,
Another update is here! Introducing some new bird variants, old railroad tunnel, improved airboat, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - new bird variants - old railroad tunnel between Hazerville & Gulrood - loot spawners for scrap piles - idling sound for vehicles - splash effects when driving through water - stun animation for alligators - chainsaw will now get bloody
CHANGED - improved airboat - buffed sledgehammer - reworked sledgehammer power attack animation - removed physics setting - removed unbreakable wire mesh from some house windows - improved some weapon blood maps - reworked some models - reworked some sounds
FIXED - lights would get extremely bright overtime - central lake water bounds were offset - guns were missing muzzle flashes & some smoke effects - invisible wall in some windows
New area, alligators, dry vegetation - v0.50
Hey Everyone,
Another update is here! Introducing a new area, alligators, dry vegetation, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - new area (opened up the center of map) - alligators (only appearing in swamps) - multiple new dry cuttable bushes - enemies now look burned when damaged by fire - dry grass (for Hazerville, etc.) - new collectable document - more closet variants
CHANGED - tarp/tenting is now immune to acid (for easier acid spraying of Urid) - hitting stuff with weapons will now clean blood from them - save files now have a normal name (after resaving) - enemy walking sound is now louder - adjusted human enemies height to match with player height - stretched Hazerville fog area so it's no longer exitable on north side - big bushes now drop 2 woods - reworked some textures - reworked few sounds - adjusted far lands
FIXED - low health effect sometimes appeared when you were on high health - underwater fog was sometimes invisible - main menu framerate wasn't capped - ground texture had a visible seam in some places
Another update is here! Introducing a tented house event, enemy dodging & blocking, remodeled hazmat enemies, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - tented house event - some enemies can now dodge/block player attacks - remodeled hazmat enemies - unique lootable container for diggable dirt patches - separate sections for settings - button hint when aiming at a fluid container (removed auto-piss) - few optimizations
CHANGED - improved sky lighting on sunset/sunrise - reworked clock build to show time of the day - adjusted clock build recipe, description and icon - difficulty now affects new game cooldown of fog-spreading events - rain collectors now fill up faster - diggable dirt patches are now save persistent - diggable dirt patches no longer drop items on hit - fluid detector now shows unique message when tested container is empty - optimized few models
FIXED - items in chests/inventory could disappear if their pool limit was reached - jump height was affected by frame rate - growables were reused between gardens - rain collectors were filling up even when below something - HUD scale setting was scaling the opposite way
Dreadland lore, reworked fog-spreading events, new human enemy - v0.48
Hey Everyone,
Another update is here! Introducing some lore for Dreadland, reworked fog-spreading events, new human enemy, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - Dreadland lore - new human enemy (only appearing in Urlando) - new cassette - loot spawns for fog-spreading events - more diggable ground spots (in newer areas) - placed a cassette player to Urlando
CHANGED - reworked fog-spreading events (triggered when player gets nearby, happen randomly) - removed fog-spreading event warning messages - vehicles now accelerate faster and drive better uphill - simplified vehicle boost (now works just by holding the sprint button) - renamed Metal sheet axe to "Rusty axe" - slightly adjusted flatbed truck spawn position - fuel gauge is now easy to read in all vehicles - reworked punching animations - improved some sounds - reworked some textures
FIXED - stat increase/decrease message would show up rarely - in hand item would sometimes get stuck in odd angles after switching - jumping wasn't affected by strength stat
Fog-spreading events, improved AI pathing, more interiors - v0.47
Hey Everyone,
Another update is here! Introducing some new fog-spreading events, improved AI pathing, more interiors, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - fog-spreading events (similar to geyser eruption) - few more Urlando interiors - tugboat wreck interior - bulletproof & tarp armor are now also visible on your chest - hit stun animation for hazmat enemies - placed underwater enemy spawners to newer areas - engine turn off sound when exiting a vehicle
CHANGED - improved AI pathing - you can now move while in air - Urid-crusted boxes now drop only high-grade items - enemies will now go against the attacker after death of target - chainsaw guy now has a better looking chainsaw - green big bush now drops both wood & organic waste - reworked some textures - reworked some sounds - reworked few models
FIXED - melee weapons & guns wouldn't hit objects/enemies if you were right next to them - low height falls would sometimes cause damage - underwater enemy spawners didn't work (causing very low amount of fish & sharks)
Dry lake area additions, ghillie armor, death animation - v0.46
Hey Everyone,
Another update is here! Introducing some additions to the dry lake area, craftable ghillie armor, death animation, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - dry lake area additions - ghillie armor (craftable) - death animation - new underwater random spawn - HUD scale setting - ambient occlusion quality setting - some armor type is now also visible on your chest - dark fog warning message
CHANGED - corpses no longer drop fresh meat - deer, etc. are now less friendly (if not befriended) - slightly reduced fire intensity on high fog (to prevent lag) - dark fog enemy syringe hit is now very severe - sickness stat may now increase when a limb explodes nearby - reduced deer max health - practice target is now easier to break - improved stealth - improved enemy spawning - reworked some textures
FIXED - enemies were still following you after death in some rare cases - practice targets didn't work - toilet worms got stuck mid air when emerging
Main story progress, new fog spreader, custom metal wall build - v0.45
Hey Everyone,
Another update is here! Introducing some progress in the main story, new fog spreader, custom metal wall build, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - progress in the main story (currently unreachable) - new hazardous fog spreader - custom metal sheet wall build - interior for Pericolvann hardware store - random spawns in some enclosed spaces (shipping containers, etc.) - walking in water now makes splashing sound - few optimizations
CHANGED - improved collision of most vehicles (for easier building) - enemies can no longer open doors built by player - fire arrows now consistently lit enemies on fire - in-hand item now slightly rotates on view angle change - reworked some textures - improved the look of caves - improved animations of throwables - adjusted some logs - relocated the chainsaw slightly
FIXED - enemies would still follow you after their death sometimes - enemies could occasionally spawn in the air - the airboat was not turning on the ground - sticky grenades didn't stick to trees