Our friends at Goblinz are releasing today (19th june 2024) a new tactics, turn-based game, similar to Urtuk (if you like). They've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best they could. If you liked Urtuk, you may also like Sandwalkers:
Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
It also comes with as a bundle with Urtuk (on Sandwalkers page), so if you haven't got Urtuk yet, now you have the chance to get it with a 76% discount!
thanks!
David
Urtuk 75% off & New game announcement!
Hello all,
after some time of silence, we are glad to announce our new game - MARAKA.
This game is a bit different from Urtuk - it is an action-packed top-down survival game featuring physics-based combat.
Features - environment as your weapon - magnetic gun to pull, push, propel and activate special physical effects - fully destructible environment - procedural generation of huge cave complex - undertake missions to collect resources and craft new items
Today we have also made playtesting available for you to check Maraka out! You can now get the latest builds immediately - any feedback would be stellar :) I'll be pushing playtest builds to steam for any testing and bug reporting.
Also, as a celebration of this event, you can now get Urtuk at a 75% discount (starting 10am Pacific)!
this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
changelog [v.1.0.0+87 -> v.1.0.0+91]
v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixed tooltip overlapping in Campaign start screen
v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
v.1.0.0+90 russian loc.updates
v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates
David
Path 1.0.0+86
Hello all!
During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it:
changelog [v.1.0.0+81 -> v.1.0.0+86]
v.1.0.0+82 Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster Valdor outpost and Weaponmaster quest have now better items rewards Desolation diff.: recovery times reduced by apx.20% weaponmaster quests now have double chance to occur Birdy, Revitalizer and Weaking Criticals - small buffs absorp. slots increased 1->2 for classes with just one. text fixes (diff. explanations) Protector - hp cost lowered 10% -> 1% french loc.fix text fixes Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore
v.1.0.0+83 save fix
v.1.0.0+84 Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version). small fix (absorp.slots kept at 1 for some classes) Swamp shaman: replaced Improvizer with Cleansing
v.1.0.0+85 Crystal skin now works only with normal damage hits. Revitalizer: adjusted heal values and now upon full focus, gain some stamina back. Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder. some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)
v.1.0.0+86 boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.
Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. [previewyoutube="ROY7ieCcWWc;full"]
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Feature list
A DARK REALM A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
POWERFUL FACTIONS Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
Centurion Edition
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.
Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!
Vagrus also has a FREE Prologue available here on Steam
If you are interested in getting a glimpse of Vagrus, check it out here.
Free DLC available now!
Hello all!
After some time, and no updates in several months, I am really pleased that Urtuk is now getting a new content in the free DLC! We have worked on it for some time now, so sorry for not posting any updates during that time.
So what's in the new content update? In a nutshell:
new faction - The Shattered new biome the Obsidian 30 minutes of new music new events, items, objectives, boss maps, game mechanics, and steam achievements lots of improvements, balances and fixes .. you can read all the changes and additions in the changelog located in the steam forum.
The new Shattered event is present already in first zone, and you will encounter them quite quickly! I don't want to spoil the story behind them, so it's up to you to discover more. However, after fulfilling a special event, you can even unlock them as playable faction!
Please note that the DLC content has been integrated directly into base game, so you don't have to do anything to get this update! Just make sure steam is automatically updating Urtuk. Unfortunately, with this major update, your saves won't be backwards compatible (sorry!). The version of Urtuk with the DLC integrated is 1.0.0+81.
With this special day we will be also running a 20% discount for several days!
I hope you'll enjoy the content, and please make sure you'll give us feedback on the new stuff, so we can improve it further! (Best place is steam forum or our discord)
David
Path 1.0.0+69 is LIVE
Hi all!
This is a regular update, addressing some issues in Urtuk, let's summarize it:
v.1.0.0+63 Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation. The healing penalties stay same (-40% for epic and -56% for deso).
v.1.0.0+64 Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore
v.1.0.0+68 resource icons updates Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties some icons updates
v.1.0.0+69 Small fix Werebeast axeman icon fix, beasts faction: now you get also human mercs in battles Throwing/flipping a unit onto 'Spiked pillar' will kill it instantly (like barricade) russian loc.updates
We're hard working on the upcoming free DLC, featuring new faction and a new biome, so stay tunned!
David
Path 1.0.0+62 is LIVE
Hi guys!
It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more!
I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit! Let's see the new faction concepts here:
The new faction will be built around minerals & crystals. We have to yet figure out the proper name of the faction - I am open to suggestions so please post your ideas into the forum!
And also, we are still maintaining the core build of Urtuk, so here few updates:
v.1.0.0+59 Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets Necro blood: now after entering the infected tile, the blood disapears bugfix: Bashing into barricades from 2 hex dist. falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.
v.1.0.0+60 Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus Cleansing: now also removes necro blood Attempt to fix tooltips in overworld map not fitting the screen viewport
v.1.0.0+61 bugfix: necro unlocks muts
v.1.0.0+62 status icons gx improvements Engagement: small bugfix small bugfix Amos: raised his alcohol addiction by 50% Vampire unlocks: replaced Masochist with 'Vampire's Speed' minor updates & improvements
We think we'll finish the DLC by the end of july this year, so stick with us!
enjoy!
David
Path 1.0.0+58 is LIVE
Hello all,
based on your feedback and suggestions, I've rebalanced some core aspects of the gameplay - mainly, the zone maps were reduced by 30%. Along that, other elements of the game were adjusted to make the game less repetitive, like the absorption of mutators, etc..
Let's summarize it in the changelog:
v.1.0.0+49 Added 'black & white' ability icons option (can be set in Game Settings)
v.1.0.0+50 Necroreavers: added new trait "Necro blood", reduced their HP. french loc.updates gx updates status effect icons UI update
v.1.0.0+51 bugfix (traps hidden)
v.1.0.0+52 Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn. Also added 'Black & white' status icons draw option (via the Game Setting).
v.1.0.0+54 Added Necroreavers to starter party (unlocks when you reach zone 4) small updates Necro Blood: reduced duration 3 -> 1
v.1.0.0+56 Zones size reduced by 30% Forsaken fortress removed from 1st zone
v.1.0.0+57 Every vampire should have 'Super healing' Stunned icon moved to other location to not overlap status icons
v.1.0.0+58 russian loc.updates Deathcatcher: reduced his base AGI for lower difficulties (expl., adv., veteran) to make his crazy charge-jumps a bit less frustrating for newer players reduced absorption times by 25% (11,22,33) beast turtle gx fixes (helmet) Necro blood stacking fix
That's it for this update! Enjoy,
David
Path 1.0.0+47 is LIVE
Hey all,
for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes.
Here the changelog:
v.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: reduced HP cost 25% -> 16% bugfix
v.1.0.0+34 Boulder AI improv. Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill bash-barricade fixes bash anim. updates
v.1.0.0+36 UI ability icons (17 out of 33): updated visuals Added a bunch of traits for classes for Desolation diff: - Valdor crossbow elites: irresistible force - Valdor assassin elites: assassin's retreat - Werebeast hound: default hastening crits or karwla speed (very stat hungry) - Vampire ghoul: heavy attack default - Cultist archers: brilliant mind - Cultist spear guard (caged head) elites: devil's pact, unextractable. (suicide bomber unit, has to be killed with bleed/poison/spikes/death pits etc.) - Beast Turtle: default flagrant or cleansing - Elite beast porcupines: acid
v.1.0.0+35 fort maps updates (12, 14)
v.1.0.0+37 UI ability icons update (completed) Slaughterer: damage increase up to 65% (was 75%) Lyncher: now per focus-reach damage is incerased by 7%(was 10%) up to max. 70%. chinesse loc.updates, 'Scout' mission is now parto of 'Scavenge' mission. fort map (14) update small updates (added mmissing deso traits)
v.1.0.0+38 Lyncher: reverted back last change: now dmg per focus reach=10% and capped at 100% Russian loc.updates Villages cornered quest: small update Mission (scout) fix on taming target also remove Taunted effect Flipping onto barricade (min. 2 elev. levels lower from the thrower) will kill target Aegis effect blocking now disables UNDO
v.1.0.0+39 replaced 'Aegis' consumption sound Added 'stucked dead unit' fixer Executioner: now applies 50% bonus damage (was 100%). Assassin's mark: when triggered, ranged units won't trigger strongVS. Repose won't trigger if you're stunned Earthquake: small fix Stun recovery fix
v.1.0.0+40 small fix (early disappearing of dead unit)
v.1.0.0+41 another attempt: small fix (early disappearing of dead unit) text improvements
v.1.0.0+42 minor fix (ram)
v.1.0.0+43 Champion trait: increased hp gain 10% -> 20% and damage 10% -> 15% text fixes Cultist spear(caged): removed Devil's pact
v.1.0.0+44 polish loc. french loc. Devil's pact rework: When receiving a lethal blow, deal 99% of attacker's current HP to the attacker as pure damage, leaving him at a minimum of 1% HP. Cultist spear(caged) elites: they get Devil's Pact
v.1.0.0+45 russian loc.updates Flagrant: now the effect is added on any damage (was normal only) Increased max. absorption slots for: Monk, Assassin (human + scavenger), Swamp shaman, Forsaken Axeman,Necro javelinier, Necro abomination, Porcupine Bash ability fix bugfix
v.1.0.0+47 Revenants: added +1 absorption slot
As always, it should not break your saves. Next update will come in another 2 weeks. Enjoy this one!