Urtuk: The Desolation cover
Urtuk: The Desolation screenshot
Linux PC Mac Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

Urtuk: The Desolation

Update 0.85.17

0.85.17

- added elite visuals for valdor and necroreavers
- added new trait - "Shatterproof" grants stun immunity. Added this trait to most of beasts, valdor and bosses.
- Long weapon reach is now 'special' damage.
- Delirium now negates also special damages (bash, billhook, spearwall, grab).
- Battle Help screen - added more explanations about types of attacks, and damage types.
- you can now cure Werebeastism & Vampirism without the priest-healer, any time.
- balance: poison now reduces Healing rate down to 0%, effectively reducing all incoming healing by 66%!
- New feature: mergable mutators - can be merged and some mutators will be upgraded in the process. The 'merging' is done in party screen via dragging same mutator over other mutator in inventory space.
- balance, spearwall hit stamina reduced 30->20
- spear & billhook dmg increased by 10%
- balance (boosting a bit poor spearman)
- when armour's protection reduces to <=0, it's 'broken' and won't regenerate anymore in battle
- AI improv. (ai won't grab/bash an stalwart ent.)
- Moles calamity intensity nerfed (33% slower now)
- added new trait - "Bleeding Immunity". Added it to all necroreavers & revenants
- Move & Jump icons won't allow to move/jump into lethal tiles (like death-hex)
- added new Ability - "Throw barrel"; added new class - "Barrel thrower"
- added into Fortress attacking battles the 'Barrel thrower'
- balancing - most Valdor classes are now Stalwart (bash immune).
- balance (speeder -> gain 3x AGI speed instead of 2x)
- balance: Soldier perk: when progressed, increase armour protecion 2% -> 3%
- necroreaver javelinier has stalwart now
- balance: valdor are 100% resistant to panic
- stunned unit does not generate Focus on taking damage
-"Fast Thinker" - now gives 2x foc.ability at the start of battle, and +10% CONC.
- reduced Mansplitter bonus damage 200% -> 150%
- balance: slightly increased 'treatment period'
- stronghold & fortress mercs now demand weekly wage from you
- increased the cost of Medicine for buying at Black Market and for producing (party screen or by the priest-healer); for Hard diff. the increase is doubled.
- added Global game progress tracker (class, disk logic) - for tracking your total game's progress to unlock things
- added new start options (unlockable factions) - you can now play as Vampires, Werebeasts or after you made specific progress in game
- flagrant - bonus dmg reduced 75% to 60% on being hit. The dmg is now netto (after all reductions).
- increased levelup XP by %20 (after lvl11)
- balance (Siphon Life II): now gives +75% max-hp, at +3%/kill and life-regen
- Moles Calamity - now changes terrain also on hexes with char.standing on it.
- ability "snipe" - reduced a little bit of his high accuracy
- Major difficutly parameters overhaul - now the world-level scales faster, enemy count is reduced, and ai Lvl is based on world-level (so enemy will be stronger)
- Worshippers party to send per zone is now limited to max 3.
- Prisoner Guards party to send per zone is now limited to max 3.
- mutators - added missing gx assets (icons) - about 95% done!
- Removed Stronghold node-type, keeping just fortress & village (which has now stronghold battle builder)
- reduced default cost of mutators by 25% because of new upgradable/mergable mutators
- AI improvements
- lots of bugfixes, UI improv., text/descriptions, tweaks and small udpates

New update - 0.85.16

0.85.16:

- Stunned characters will get their next turn about twice as fast as in previous version.
- Last stand - 200% Lifesteal kept, but it now doesn't refresh Healing rate like it did before. So if your Healing rate from previous 'last stand' is now 0% the lifesteal heals only for a fraction!
- Bleeding damage per hit per stack reduced 15%->10%
- added new calamity - "Volcano"
- balance (start traps 5->3)
- added 'recovering' avatar UI icon (party screen)
- added 'fixed UI icons' for some traits, but not all of them (mostly omitted non-extractable & internal)
- retreat cost increased to 12 trilium + 10% of player's current trilium.
- Moles doesn't set death-hexes anymore
- added new QoL buttons to party screen
- reworked the 'Siphon' traits - now they persist increased attack damage and increase in MAX HP instead of STR/VIT. Also the persistance is tied to trait and not to char.
- Focus gain rebalanced, now the reduction value is based on char.level down to 0% (y = 1/(1.03^(lvl-1))), and is not that 'punishing'
- Infestation Calamity - increased count of inf.creatures 3x
- Berserker now has foc.ability "Rend Armour"
- Euphoria (bonus dmg) calamity balancing (bonus dmg is now not stacking)
- balance: increased Foc.gain for casting spells (Aegis,..)
- added new sounds
- added into Fortress map building "boiling oil" to make attacking much more difficult for the player (or easier when defending against AI!)
- Revenants - added new trait 'Revenant': upon falling in battle, they die (ie. no injury!)
- added new UI feature - while holding ALT, show full path to mouse cursor hex from current entity - Now works also during deploy phase, minor fixes
- lots of bugfixes, small updates, additions and improvements

Beta update 0.85.15

0.85.15

- fortress now generates 2x merc of original race. Once you hired them, there won't be any new mercs coming
- party UI additions/updates
- new calamities: "Moles", "Drafting prisoners", "Infestation"
- stunning blow now procs only on unblocked hit
- traits - for some I've added better descriptions and current state (like for Masochist)
- campaign has now 4 zones (5 was a bit too much)
- huge amount of text fixes (spellchecking, sentense structure, syntax, ..) thanks to a copy-editor
- non-english locales (fonts) issues fixed
- bashing into barricade damages unit
- bugfix in the 'Beasts anywhere' calamity (they were spawning even on player spawns/invalid tiles)
- brothers in arms now only applies to melee units
- calamity updates
- hastening now stacks in charges
- music now plays in deploy phase
- UI improvements on how the player encounters multiple parties on same node (via the bottom buttons)
- armourer & weaponsmith now upgrade also inventory items
- werebeast transformation updates (now the traits gained during human form are kept when transforming back to human)
- stamina updates - reduced start value (80->72) and per-level gains 3->2. Have the feeling that on higher levels some fast chars. do too many attacks/stuff in single turn.
- added Auto saving (occurs after every battle)
- text/description improvements and additions to make the game mechanics better understandable
- text corrections/rewrites of about 25% of text by a copy-editor (WiP)
- lots of small updates, balances and tweaks
- saves won't be compatible with older versions
- steam beta-branches updated (but you don't need to refresh the password, I've just renamed the names of the branches)
-> branches hold the current version(0.85.14), previous version(0.85.13) and older version(0.85.12) - for those who want to continue their current run
- on world map, when you visit a node with some quest, the popup initiates automatically
- focus max is now increased by 3% per level (lets test this and evaluate if ok)
- music fixes
- bear trap small update (nerved a little bit)
- savenames have now suffix appended to filename to track game's version when saved
- lots of UI improvements
- some bugfixes, small class balances
- new start game screen (lots of updates)
- UI sounds updates
- added 'elite' visuals for swamper classes
- added toggable display of hex elevation levels (hold SHIFT or toggle via new icon on right), works also in deploy phase
- added some missing text, or improved existing ones
- some balance (lead), and small fixes in UI
- lots of UI updates, additions & improvements based on your feedback (too lazy to list all of them here)
- added 'skip intro' to Intro battle
- added basic 'click', 'disabled' and 'invalid' UI mouse sounds
- battle advisor ajustments on how it triggers (first time in Intro, then in next battle about the Deployment mechanics)
- some small fixes and balances
I've implemented the most UI updates/improvements you suggested.
Added new 'explicit' buttons for issuing commands like move, attack, cast spells,... You can see a "toolbox" at the bottom screen with the new icons? This is it.
The old, "implicit" UI system still co-exists, so you can use both, based on your own likings
2. added better UI hints why you can't attack a target
3. deployment tutorial added
4. better timeline (turn-order) highlightning on who is on turn (top)
5. now the 'extended UI details' are shown always. You can disable it via the 'heart' icon in battle
screen, and to show the details, just hold CTRL
6. game start screen - added buttons to show details about the characters in a party
7. party screen - added better explanations on the STATS

Urtuk launches on 14 February 2020 in Early Access!

After 4 years of development we are going to release Urtuk on Steam into Early Access on 14 February 2020!

A lot of work and love has been put into Urtuka and we will work very hard. We really want to hear and improve the game from you players as best we can, so we will launch it first into EA. After about a year we will leave EA.

Oh, and we pushed another update, v0.85.10:

changelog:
- on world map, when you visit a node with some quest, the popup initiates automatically
- focus max is now increased by 3% per level (lets test this and evaluate if ok)
- music fixes
- bear trap small update (nerved a little bit)
- savenames have now suffix appended to filename to track game's version when saved
- lots of UI improvements
- bugfixes, class balances
- new start game screen (lots of updates)
- UI sounds updates
- added 'elite' visuals for swamper classes
- added toggable display of hex elevation levels (hold SHIFT or toggle via new icon on right), works also in deploy phase
- added some missing text, or improved existing ones
- added 'skip intro' to Intro battle
- added basic 'click', 'disabled' and 'invalid' UI mouse sounds
- battle advisor ajustments on how it triggers (first time in Intro, then in next battle about the Deployment mechanics)
- aded new 'explicit' (optional to use) buttons for issuing commands like move, attack, cast spells,... You can see a "toolbox" at the bottom screen.
the old, "implicit" UI system still co-exists, so you can use both, based on your own likings
- added better UI hints why you can't attack a target
- deployment tutorial added
- better timeline (turn-order) highlightning on who is on turn (top)
- now the 'extended UI details' are shown always. You can disable it via the 'heart' icon in battle
screen, and to show the details, just hold CTRL
- party screen - added better explanations on the STATS

Beta update 0.85.04

Lots of big and small improvements, new content, balancing, bug fixes and more!

Details:

0.85.04
- campaign/world map major updates - now player can capture nodes (villages, strongholds, fortresses)
- new global threat - player is periodically challenged by a specific enemy sent from south-west region of current zone (thus you should prepare good defenses!)
- you and other parties in the world map have banners - to better distinguish between various factions. Also 'civilized sites' have banners as well (to show the owner of the site).
- zone map is bigger, the 'zone exit' node (village, stronghold or fortress) needs to be found! We want encourage exploration.
- lots of visual improvements and updates for world map and battlefield
- added 3 new enemy classes
- 'elite look' visuals additions to some classes
- better injury tracking (in party screen) when injury is not treated for long time
- new 'Random' party selection option added when you start new game
- copy-editing and spelling corrections (thanks to -eXplorminate Rob-)
- new perks & traits
- vampire and werebeast are exclusively applicable now
- legendary loot drop updates
- showing 'hints' in loading screens
- you can now create Medicine (in party screen)
- tons of bug fixes, minor updates, balances and tweaks
- saves of older builds won't be compatible (sorry!)


you can get the beta here:
https://madsheepstudios.itch.io/urtuk-the-desolation

Beta update 0.85.03

Lots of big and small improvements, new content, balancing, bug fixes and more!

Details:
version 0.85.03

- Instant feedback improvements
- new Camera auto-follow option in Settings (you can limit the camera follow now)
- lots of new traits (First strike, Berserker duelyst, etc..)
- UI & readability improvements in battles
- new "Cultist" classes added (for some quest for now)
- deploy options improved & UI enhancements
- update: when strongVS progresses to MAX(20/20), the first hit is a critical
- Spearman and Berserker tweaks and updates (added the new traits)
- new party selection when starting campaign (Berserker, Spearman and Assassin)
- visual improvements for battlefield elevated hexes where player can move up/down or attack
- tons of bug fixes, minor updates, balances and tweaks
- saves of older builds won't be compatible (sorry!)

you can get the beta here:
https://madsheepstudios.itch.io/urtuk-the-desolation

New beta update (0.85.01)

- Discord integration (Instant feedback)
- updates in visuals when in deploy phase
- improvements in battle UI (hold CTRL to reveal extended information)
- added 'elite' visuals for some characters
- added two new beast classses - 'puller', 'turtle'
- added new Focus ability - 'Confuse'
- added new Intro battle scene when starting the campaign
- balancing to status effects application when hit was blocked by armour
- loot roll updates
- Warmonk & Priest: they now get XP faster
- new music additions
- new quests/battle objectives added
- AI (taunted) improvements
- spear damage increased +15%
- 'Scavenge' mission additions (now you can get infected by Vampire or Werebeast), some balancing
- added new Perk for Urtuk - to track his Mutation progress and its effects
- battle log enhancements (more details about healing)
- added new 4 classes (for the Intro battle scene, but you might see them also later on)
- tons of balancing and tweaking

Beta access available now!

For those who like to playtest and help improve Urtuk, we released a beta build on itch.io. It's feature complete, fully playable from start to end.
We want to gather your feedback as much as possible, so if you like the game, please help us boost the game experience even further!

Or you can discuss your feelings or suggestions on our Discord.

Get the beta here:
https://madsheepstudios.itch.io/urtuk-the-desolation