Hi all! We are about to change the name of the game! :) The reveal will be this Saturday. Also we will reveal our future plans for the game during this month following the name change! For further updates and stuff please checkout our Discord and Twitter!
Hi everyone! I am happy to announce that you can get access to the pre-alpha again just hop on the discord and type "!key" in the keychannel! - There will be a Playtest today at 14:30 GMT, if you want to join! :)
Discord Link:
Weekly Dev Update - Feb 08/20
Hi
this week we worked on the following things:
- The arena system has survived the first iteration - Game performance has been improved - The new character HUD is now fully implemented
Currently we are working on the visuals, for how we want to show damage taken, here is a sneak peak of that progress
Also We added new customization color sets too
Fixed bugs: - clothing simulation - Network functionalities are deactivated if the master server cannot be reached. - Player names are now displayed correctly.
That is it for this week please follow us on Twitter or come to our Discord server, if you are interested, so you don't miss any updates.
Pre-Alpha Access
Clans of Regin Pre-Alpha Access will be closed on Sunday the 13.10.2019. The keys remain active and the game can still be played. New Pre-Alpha keys are only released sporadically.
Get a key in our Discord server now. https://discordapp.com/invite/hzZS8zb
New Patch is live!
Hi all! A new version is live.
Patchnotes:
- Added Steam Friendslist (Work in Progress)
- Added InGame Chat (Default Keybinding "y"
- Visual Update: The Edge level is now better looking
- Tech Update: Added Gameplay Notification queue
- Added: TDM Team has lead / lost lead messages.
- Bug Fix: Empty Keybindings now automatically uses the default.
- BugFix: Players who connect to a game that is already in END state no longer get a Spectator UI.
- BugFix: ESC Menu must always be available.
- BugFix: If the player has opened UI elements and then switches to Spectator mode, they should not be available anymore.
- Fixed: Revive in survival mode does not work (we will hotfix this soon). in keybindings you can now assign the action key.
Known Issues:
Some torch shadows may flicker.
Character cutouts in The Edge are still not fixed.
New Patch Live
Hi all!
We have uploaded a new version to steam
This time we added a new map called the edge and 6 new perks you can choose from. Plus some bugfixes.
Please test the new map and perks and let us know what you think with the new bug reporting tool in the game.
added new map the edge
added 6 new perks
added Bug Reporting Tool
BugFix: fixed is Wounded State for games with lag
Bug: Fixed Team Selection Button Label (TAM / TEAM)
Fixed: Settings Menu will not open ingame Reported by Confuoco
known issues:
Revive in survival mode does not work (we will hotfix this soon).
Map the edge has issues with certain climbing spots and camera cutouts, those will be addressed in a patch next week!
New Patch live!
Another new patch has been uploaded!
This time we focused on performance improvements and various other tweaks.
Patchnotes
Quad damage reduced to double damage
Fixed spectator camera cpawn positions
Added a return to battfield button
Improved Spike damage behaviour
Improved bot ai performance
Improved overall graphics performance
Improved graphics options settings
Improved statistics ui
Fixed singleplayer map selection
Fixed leaderboard display
Fixed lutorial messages
New Patch with Progression system and Steam leaderboards!
Hi!
There is a new version ready for download :)
New Things:
Added Progression/Perk system
Added Steam Statistics
Added Steam Leaderboards
Added Steam Achievments
Improved ingame tutorial (Arena Map)
Added Survival mode Skirmish (Exam Map)
Added Survival mode Server (play some coop with a friend)
Fixed Things:
Fixed Sprint anim speed
Team Deathmatch bots no longer attack own team
Improved Taunt animation
Pre Alpha Patchnotes
Hey all! :) we uploaded a new version to steam!
Here are the patch notes:
Added last man standing game mode to skirmish
kick now uses collision shape instead of raytraced
kick now interrupts combat roll
Kick now has a cooldown
Parry timings have been improved for all combat animations
Parry counter time window has been moved forward
Reworked Attack animation Damage Timings for all classes
Reduced Invulnerable frames of combat roll
Nerfed Two Hand Sword class damage
Tweaked weapon colliders (no more hilt damage)
Fixed Barrel Sound
Added New Player Spawn System
Increased underground visibility
Increased underground brightness
reactivated gore system
Combat Tutorial Video
Hi everyone,
we just added some new screenshots and a combat tutorial video to the storepage and our youtube! :)
We are hard at work on our Server hosting infrastructure and our third map, which we want to ship for Early Access!
There has also gone some work into the singleplayer components. The desert arena map now has cutscenes and serves a tutorial for the game.
There are now Achievments for the singleplayer maps and the second map is on its way to be done aswell!