New attraction! Now you and your friend can explore the tunnels of Utopia 9!
Local Coop
Players may now join forces in shared screen local coop
Stand together with a friend against the mutant onslaught and share the loot.
Plug your controller into your friend's PC for easy and quick coop access.
Bring your friend back from the dead in exchange for some of your current health.
Come up with fun and effective synergy tactics.
New Cave Zone
Players can now explore the newly added cave zone
Watch out for the new environmental features or use them to your advantage.
The new cave zone is one step closer to a complete narrative.
More improvements for this zone are in the works!
Gameplay And Improvements
We have made some changes to weapons and mutations and improved the overall gameplay
Stunning enemies now pauses their actions instead of resetting them.
Railgun sound tweaked and ranged reduced.
Smartgun marker visual changed and the marker itself no longer deals damage.
Vortex grenade changed to be more powerful but spawn later in the game.
Ammo from ammo boxes is no longer consumed to repair a damaged shield.
Nemeses no longer spawn on their own and are now allowed to spawn in Dome City upon player death.
Hunting Rifle rate of fire increased and damage reduced.
The minimap now fades when the player is behind it.
Shell Weapons combined with the Sharp Shell mutation now only penetrates enemies once.
Raygun rate of fire reduced and accuracy increased.
Plasma Pistol accuracy increased.
All Force Fields now deflect projectiles while blocking damage.
Phrenic Force Field trigger chance decreased.
Soylent Pink - The Nourishing Drink!
Lunar New Year is at it’s end but fret not, Utopia 9 - A volatile Vacation has a new update ready!
Item Adjustments
Weapons have gone through balance and functionality changes
The Fast Fingers mutation now works properly.
The Swap Hands key now swaps the Primary and Secondary attacks on two-handed weapons.
All Ranged weapons now have a fallback melee attack.
All attacks with Melee weapons now have a sweet attack effect.
The Flak Pistol has a new model.
The Pumpgun’s attack rate is doubled, but damage is halved.
The Railgun no longer penetrates Shields.
Leftover damage, from attacks that destroys Shields, damages the bearer.
Improved Controller Support
Game Controller support is improved towards an even smoother experience
Added dynamic switching between mouse/joystick aiming.
XBOX controllers now display correct axis and button names.
Other controllers brings up a prompt for controls setup.
Mutant Behavior
Mutants now behave differently based on their weapon type
Bullet (Overreacts): Lays down suppressive fire when you take cover
Energy (Evasive): Fires weapon then moves to a friendly mutant.
Explosive (Cowardly): Fires weapon then runs for cover.
Melee (Aggressive): Charges around corners into the unknown.
Shells (Guerilla): Fires weapon then takes a quick sidestep.
We plan to expand these behavioural differences even further!
Story Update
We have begun elaborating on the ingame narrative <*>Pollen has been replaced with Soylent Pink.
<*>Added new models and visuals throughout the game.
<*>Vending Machines can now be destroyed.
Lunar New Year Sale Active!
Lunar New Year Steam Sale Has Arrived!
Make Sure To Grab Utopia 9 - A Volatile Vacation While Its Hot! 20% Off On Steam!
http://store.steampowered.com/app/405000/
Fashion Week on Utopia 9! (Update 17 - 29th Jan 2016)
While were working intensively getting the new Cave Zone ready(!), we have been working on improving the Arrival Area experience along side. Also:
New Stuff!
[List]
<*>New fashionable hats for small mutants that match their weapon type!
<*>34 new achievements for weapon unlocks!
Arrival Area
[List]
<*>Limited number of enemies spawning on landing pad.
<*>Pods from previous games can be destroyed.
<*>Crashing into pods from previous plays destroys them.
<*>All pods are cleared once as a result of this update.
<*>Mutants can now move across jump obstacle.
<*>Player can now walk out of pod without jumping.
Changes
[List]
<*>Sharp Shells have been split into two mutations.
<*>Boss now instantly switches to Melee weapon when you get close enough.
<*>Escape key/action closes dialogs.
<*>Death cinematic can be skipped.
<*>Master volume control introduced.
<*>Modified default controls for joysticks.
<*>Improved the look of sand.
<*>Boss's health remains visible after you die.
<*>Improved Road Block placement.
Fixes
[List]
<*>Improved joystick aiming.
<*>Joystick keeps orientation after being released.
<*>Fixed plasma shot could hit the same enemy twice.
<*>Improved mutation tooltip descriptions.
<*>Enemies no longer instantly aim at you after reappearing.
<*>Enemies continue to fire at you after you die.
Scores & Item Unlocks (Update 16 - 12th Jan 2016)
It's a new year and we have a new update for you!
This time we've added a number of new items and focused on adding more statistics for players to keep track of their progression as they become better over time.
Gamplay:
New two-handed melee weapon named Slingblade.
Wrench is now a two-handed melee weapon.
New single-handed melee weapon named Cooking Glove.
New two-handed shell weapon named Pump Gun.
Ray Gun is now a two-handed energy weapon.
Flattened sand in all levels to improve aiming.
Extra Jointed now works even in combat.
No enemies spawns in first two tiles of cities.
Controls:
Trigger buttons on XBox 360 controllers should now register as seperate axis.
Added support for Character Oriented Movement via Controls Dialog.
Progression:
Victory screen merged into death screen. Thus we call it the summary screen.
Summary screen shows more stats: Areas Visited, Experience and Points.
New stats dialog has Achievements-, Leaderboard- and Item Codex-Panel.
Achievements-Panel shows all achievements and their unlock status.
Leaderboard-Panel shows Steam leaderboards: Most Experience, Fastest Run and Most Points and can be filtedred to show only Steam Friends.
Items-Codex Panel shows all items found in the game and item information.
Merry New Year! (Update 15 - 18th Dec 2015)
It's December and it's the season to be volatile. To celebrate the holidays we've packed Utopia with explosive barrels, new weapons and improved enemies. So whether you've been naughty or nice, this update should have a little something for everyone!
AI
Enemies can now become scared and run for cover when another enemy dies.
Enemies take a little time to adjust their aim, making it easier to dodge the laser pistol and railgun.
Projectiles reflected by the Boss and Nemesis' Damage Oveload ability no longer damages you.
Enemies will no longer forget you.
Enemies no longer have instant reaction when alerted by their nearby friends.
Enemies are better at moving around moving obstacles.
Weapons
Area of effect damage is more consistent.
All melee weapons have new improved graphics in green colour.
New limited ammo item Vortex Grenade can be found in mixed crates.
Mixed crates no longer contain ammo. Instead enemies drop more ammo.
Stun duration is halved when shield is hit.
Shields no longer negates impact force.
Smartgun improved to make it easier to understand and use.
Impact force by weapons have been adjusted.
Other
Explosive Barrles are in! They are spawned in each of the three vacation areas.
Moved weapon crate in arrival area to a new special Vantage Point platform.
Improved performance of blood splatter on plants.
Crosshair is now offset from cursor towards the camera rather than upwards.
Camera now correctly follows the player when suiciding or killed by a dead enemy.
Player portrait is now no longer blurred when on highest graphics setting.
Damage feedback overlay now works again.
More Control, Armors & Achievements (Update 9th Dec 2015)
Partial game controller support was implemented in the last update and since it was so well received we have focused an entire week on expanding the support even further. This means we have upgraded the game status to full game controller support!!!
We've also found time for a few bug fixes and added a few more achievements to measure your worth as a space tourist on Utopia 9.
We would love to see more of you guys chip in with feedback! So, please use the Steam forums if you run into any problems, have suggestions or just general feedback on the game :-)
Gameplay
Medium mutants now carry a level specific weapon and a shield.
Armors of medium mutants are now themed according to level resource.
Added new two-handed level 1 Explosive weapon: Sticky Launcher
Added weapons crate at end of Arrival Area.
Increased amount of health spawned in buildings.
Fixed bug where a Nemesis might not spawn if no medium mutants were present.
Automatically generated nemeses are no longer shown on map.
Medium mutants should now spawn in more reliably numbers.
Stunning a fleeing mutant no longer causes irrational behaviour.
Fleeing mutants will turn around to where the player was last seen when safe.
Exhaust gun now has charge up sound/effect.
Achievements
Added: Tourist, Traveller and Globetrotter (Reach city 1, 2 or 3).
Added: Law Enforcer, Contract Killer, Mercenary (Kill 50, 100 or 150 mutants)
Game Controllers
Camera lookahead is now much smoother.
Cursor now moves selection to hovered buttons.
Controls dialog warns on duplicate button/axis input.
Controls dialog now features joystick range slider.
Joystick now remains orientation while not used.
Crosshair fades away when aiming close to player with joystick aiming.
Controls dialog now features Summary button for exporting controls setup.
Travel Map has been upgraded and is easier to navigate with controller.
Travel Map now supports tooltips for both mouse/joystick/keyboard navigation.
Mutation screen now supports tooltips for both mouse/joystick/keyboard navigation.
Character aims straight ahead when crosshair moves close.
Tutorial Panels are hidden if custom controls have been set.
Overall improved UI for controller support and in general.
Fixed projectile deflection with Shield and Projectile Parry when not aiming.
Everything is under control! (Update 27th November 2015)
You asked for it, and here it is! Controller Support! We have busted our behinds all week to make this work because so many of you requested it.
Also, tons of UI fixes have been made to accommodate controller support and key bindings in general.
Also, new gun! Woohoo!
Controller Support
You can now assign scrollwheel, joystick buttons and joystick axis input for actions.
Added movement and lots of other missing actions to key-bindings.
Fixed a number of actions not working.
Support Joystick aiming that returns to center of screen when released.
Secondary controls setup match XBox 360 controller.
Automatic controller detection, to switch Joystick aiming on.
Gameplay
New Hunting Rifle Bullet weapon at level 1.
Tazer has increased damage.
Excess energy now works again!
Compressed enemy area outside boss building.
Small mutants now have twice as many melee weapons.
Shields no longer deal any damage when you bash with them.
Damage and force adjusted for all explosive weapons.
Visual
Improved Tazer visuals.
Railgun now has 3 different impact effects based on charge.
Updated minimap to match Dome City buildings.
Update UI to support controller/keyboard interaction.
New Barrel drop visuals: Health are small green crosses and Ammo are two orange bullets.
You can now encounter the beach mutant. This mutant is ready for the beach and comes with a suncap, towel and fresh blue shorts.
Performance
All interior meshes have been cut up into smaller pieces. This means that all the gory feedback will render faster since it isn't affecting the entire area.
The interior ground-mesh has been seperated making allowing intersecting objects to not cause a see-through effect.
Audio
New Tazer charge-up sound.
More Enemies & Key Bindings (Update 23rd Nov 2015)
A week has passed since our release to early access and we think it is time to do a status update. So far we have received minor bug reports, suggestions to fix game-balance, and a few mandatory crash reports. But overall the response have been overwhelmingly positive!
So, while we keep hunting bugs, we believe that Utopia 9 - A Volatile Vacation is ready for new features!
We have gathered all the best parts of your feedback and tried to accommodate it to our first real upgrade. Here is a list of the most important features (and fixes of course) you can expect in this new update:
Dynamic Enemy Gear
Gear of enemies are dynamically generated.
This allows a much wider range of enemies to fight against. It also means much harder enemies later on and means a lot more weapons are available to the enemy mutants.
Gameplay
Smartgun spends less ammo from ammo pickups.
Health and ammo pickups flattened awarding more health and ammo early on.
Reduced projectile speed of many Rusty weapons.
Reduced aim prediction of Boss and increased his health.
Ability to set up custom key bindings. This is still work in progress but is a prerequisite for Controller support. Hopefully we will have controllers up and running very soon!