Vacancy Unlimited cover
Vacancy Unlimited screenshot
Genre: Shooter, Role-playing (RPG), Adventure

Vacancy Unlimited

Vacancy Unlimited Devlog #25

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What I've been working on :


+Improved all enemy projectiles to be more accurate
+Drones have a longer bullet life time
+Drones have a unique firing SFX now
+Added gas cans that can burst into fire
+Added fire that has AOE damage, can burn other objects, and has a chance to spread
+Thank you to FoundationSFX for the SFX for fire pools
+Reworked loot drops into tiers of possible drops
+Added missing colliders on Pinehurst
+Exp sets in the save script when gain exp now rather than waiting till save game is called
+Zombies have different destroy particles than ravagers
+Added loading screen to map menu
+Type 89 rifle

Note from dev : My other early access project just ended! This means Vacancy Unlimited is my only task each week. With that our update day for the week will officially move to Fridays! We're one month away from when I want to launch VU. We have 4 more levels and cutscenes to go till the game is completable! Thank you everyone for your help during this early access! If there are any weapons, features, fixes, ext you'd like to see introduced in the game please feel free to use the dedicated bug report / suggestion threads to do so.

What's coming next :


Incendiary gun damage
New Map w/ Cutscene
New trailer
Priority Target Changes
Drone Changes

Vacancy Unlimited Devlog #24

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What I've been working on :


+Reworked map Bluffs

I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar.


+Skill Tree

+4 Vitality Skill Tiers
+4 Magic Skill Tiers
+4 Strength Skill Tiers
+Skill points are determined by your level
+Skill point menu on map level select screen
+Reset skill point button from map level select screen
+Set default max fps to 144
+Can now modify max fps from pause menu.

Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access.
https://store.steampowered.com/app/1862420/Spryward/

What's coming next :


New trailer
Loot rng changes
Projectile Physics Improvements
Balance Changes
Priority Target Changes
Drone Changes

Vacancy Unlimited Devlog #23

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The finale for VU rolls on. North Credell get's caught in a blizzard. Geoff, Spryward, and Phoebe join the search for Geoff's father. Revelations from a parallel universe may be the key to stopping the apocalypse once and for all.

+New Map Port Gardner

+New Cutscene
+Frozen Zombies
+New Music for Port Gardner
+New Music for the Cutscene
+New building textures
+New snow variants of the default textures
+Falling snow particles

I had hoped on being ready to leave early access in February, but I've been dealt with some delays on my other Early Access project Entodrive. With that said I'm not interested in rushing Vacancy out of early access just to release by the end of February. So it seems March is a more reasonable launch window for the final version of the game. Thank you everyone for your understanding. Enjoy the update!

Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access.
https://store.steampowered.com/app/1862420/Spryward/

What's coming next :


Loot rng changes
Reload Canceling
Projectile Physics Improvements
Balance Changes
Priority Target Changes
Drone Changes

Vacancy Unlimited Devlog #22

What I've been working on :


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+ Added Linux Support
+ SR-2 SMG

+ DP2-7 LMG

+ Made some changes to how Madison looks. The level reflects more how it looks in the Spryward game.

Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access in February.
https://store.steampowered.com/app/1862420/Spryward/

What's coming next :


Loot rng changes
Reload Canceling
Projectile Physics Improvements
Balance Changes
Priority Target Changes
Drone Changes

Vacancy Unlimited Devlog #21

What I've been working on :


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+New Map Pinehurst
+New Music for Pinehurst

+New Cutscene

+Grapple shots increase move speed
+Added intro dialogue message from Spryward
+Added sprites for Anna Mojek, Aarron Driscoll, and Ross Chamberlain.
+Added dedicated spawn for RPK on Pinehurst
+New Achievement for Pinehurst

What's coming next :


Loot rng changes
Reload Canceling
Projectile Physics Improvements
Balance Changes
Priority Target Changes
Drone Changes