This is a minor update with some important changes. The biggest is that GrandPrizeBigFuzz has remastered the Vactics soundtrack and it somehow sounds even more awesome than before. Turn it up while you are fighting your way through the city.
I also wanted to acknowledge the players who submitted bug reports regarding the settings menu not working. It was a weird bug for the me that took a long time to diagnose and a short time to fix. I got the fix in yesterday and worked overtime to get this update out so that all players can experience the game without this issue. I apologise that it made it into the game and thank you for your patience.
To those who are new, with each update I make the following requests:
If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that number go up.
Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely and let me know when you do too.
Thank you as always for playing Vactics.
Cheers, Gerard / The Lemur Conspiracy
Client Versions
Release: #1.200.5505
Changes
Music - a new remastered version of the Vactics soundtrack by GrandPrizeBigFuzz.
Bugfixes
Fixed bug where settings menu would not open. Thank you to those players who reported the issue.
Vactics #1.200.5483 Update
This update contains all the bug fixes and improvements I've been making with the parallel mobile development and brings all versions of Vactics up to feature parity.
The biggest change you will notice in this release is my re-work of the mech selection options at the start of a run. Players can now select any unlocked mech to start a run with. The previous approach where I restricted the choice to your previous mech I felt was preventing players from experimenting with certain skills that might not up in the randomness of the game.
I've also made a change to unlock the daily district mode sooner for players. I think the daily district is a great way to teach players about all the different builds that are possible in the game so locking it behind a certain level of progress was preventing people from engaging with the coolest parts of the game.
The end of the year for Vactics has been the final push to get the mobile release launched. I'm very happy with iOS launch of the game as I've been able to make sure all the features of the full game here on Steam is available in a portable release and introduce the game to a whole new audience as well. Check it out if you are interested in playing Vactics on the go.
To those who are new, with each update I always make the following requests:
If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that number go up.
Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely and let me know when you do too.
Thank you as always for playing Vactics.
Cheers, Gerard / The Lemur Conspiracy
Client Versions
Release: #1.200.5483
Changes
Achievements - rebalanced some conditions for achievements so that they are easier to trigger.
Daily District - the mode will now unlock after the tutorial is completed so that players are able to access it sooner.
Game balance - reduce skill cooldown of Battery Drone mech by 1 turn.
Game balance - reduce skill cooldown of Defender mech by 1 turn.
Game balance - reduce skill cooldown of Flame Thrower mech by 1 turn.
Game balance - reduce skill cooldown of Grenade mech by 1 turn.
Game balance - reduce skill cooldown of Laser Wall mech by 1 turn.
Game balance - reduce skill cooldown of Rapid Move mech by 1 turn.
Game balance - reduce skill cooldown of Sweeper mech by 1 turn.
Game balance - removed default minimum range of Grenade mech and added support for the Close Combat mod.
Gameplay - changed logic that decides what Arcane Core is dropped in a given level so that it is deterministic.
UI - all information tabs are now active for every district when they are being selected in the campaign map.
UI - reworked the Loadout screen at the start of the campaign run to allow players to select from any of their unlocked mech types to begin a run instead of only allowing the three most recent choices.
Bugfixes
Gameplay - fixed bug in final level where additional enemy waves would spawn at the start of the level.
Gameplay - fixed bug prevent certain enemies from attacking a decoy when they should.
Gameplay - fixed buy where defender drones placed further than one tile from the player would prevent movement based attacked from triggering for enemis in that direction.
Gameplay - fixed case where flame thrower placed special tiles would break the attack path logic of Dash Vactics.
Soft Lock - fixed case that would soft lock the game if player was killed when a decoy was active in the level.
Soft Lock - fixed case where pausing right after starting the first run would break the tutorial popups.
Vactics 1.1
"I'm pleased to announce on behalf of the resistance research lab that two new mech designs - the Flamethrower and the Defence Drone - are ready for deployment. We hope these reinforcements will be vital in breaking through the Vactics frontlines in the future." - Dr Pandora Kim
Welcome to the Reinforcement Update!
This latest update that adds new gameplay content to Vactics in the form of 2 new mechs. These mech will show up in the daily challenge pool and can be unlocked in the campaign through the normal process. This update also includes some new modifiers, achievements and a whole swathe of bug fixes and polish passes.
The Vactics Reinforcement update includes:
The Defence mech - launch drones that can be used in defence and offence.
The Flamethrower Mech - set the city alight and burn the Vactics away.
5 new tech modifiers to further expand the Defence and Flamethrower mechs
A new Recoil modifier has been created for the new and existing mechs, adding a new way to move and attack when you use your tech.
6 new achievements created to help explore the new mech types.
Updated audio to better communicate some UI interactions.
Further sprite and animation polish added to mechs and Vactics.
Game balance changes and bug fixes to continue improving the core gameplay.
I'll close again with a request to please leave a review and tell a friend. Every small action helps.
I think that this game is really special and would be fun for anyone who takes a chance on it.
Cheers,
Gerard The Lemur Conspiracy
Vactics Hotfix Update
Feedback from players alerted me to a balance issue with one of the achievements in the game. This update rebalances the “Deep into the Great Beyond” achievement.
Thanks,
Gerard / The Lemur Conspiracy
Vactics Update
I've been getting some good feedback and bug reports from players.
This update pushed to the game is aimed at improving some parts of the game that are unclear and also fix up a few bugs too. Please continue to let me know in the forum if the issue is not resolved when you download the update. I've also added some small improvements and balance changes here too.
I did want to let everyone know that I will be taking a long delayed but also much needed holiday. While on holiday I won't be able to do any active development on the game until near the end of August. But I will still be making note of all reported issues and I will be planning the next update for the game which I am hoping will include some new content or game modes as soon as possible.
Cheers, Gerard / The Lemur Conspiracy
Client Versions
Release: #1.001.5264
Changes
Bugfix: fixed issue with loadout UI when changing between pilots. Tech installed by an upgraded lost pilot was not being cleared after selecting a different pilot. Thanks to Artesia Wrynne for reporting this
Bugfix: fixed advanced achievement that was being awarded incorrectly when completing the game for the first time. It will now be awarded only when completing the campaign when phase two is active. Thanks to Artesia Wrynne for reporting this.
Pilot Unlock and Upgrade Descriptions: I went through all the unlocking and upgrade hints for all the pilots and updated them so that they more clearly explain what needs to be done to unlock them.
Game Balance: tweaked some timings for enemy turns and movements to speed up the game slightly
Game Balance: reduced the required enemies and turn counts needed to unlock Professor Flip Choudary.
Tutorials: added an extra step when first playing the game to better explain the concept of Strafe Attacks to the player.
Vactics #1.001 Update
Thank you to everyone who has found the game since release last week. I appreciate hearing what you are enjoying about Vactics and what you think needs more attention moving forward.
I've made some changes since release with an aim to improve performance and to clean up a few bugs reported with 1.0. Thank you to those who reported audio issues, I've put some work into removing them from the game so please let me know if you are still experiencing them.
To all new players I usually make these requests with each update:
If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that number go up.
Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely and let me know when you do too.
Thank you as always for playing Vactics.
Cheers, Gerard / The Lemur Conspiracy
Client Versions
Release: #1.001.5249
Changes
Feature - Added new Reset Progress button to the Settings menu that can be used to clear your progress through the game.
Performance - improved audio memory use across the project.
Performance - improved audio settings in project to remove reported crackling issues in the game.
UI - Added better indicators in the daily leaderboard on your own score.
UI - Added new border to final cutscene to improve presentation.
UI - During cutscenes the cursor is now disabled when no interaction is possible.
UI - Improved timing on tutorial panels to improve their presentation.
Bugfixes
Gameplay - fixed a specific case where the skip turn option would be shown when the player still had a valid move available.
Performance - removed Retro effect option and associated shaders which were causing performance problems with the game.
UI - fixed layout issue with buttons in the upgrade panel on some resolutions.
UI - fixed layout issue on the loadout screen that was preventing tooltips from being viewed properly.
Vactics Update
Thank you to everyone who has found the game since release last week. I appreciate hearing what you are enjoying about Vactics and what you think needs more attention moving forward.
I've made some changes since release with an aim to improve performance and to clean up a few bugs reported with 1.0. Thank you to those who reported audio issues, I've put some work into removing them from the game so please let me know if you are still experiencing them.
To all new players I usually make these requests with each update:
If you are enjoy the game please leave a Steam review. They really help me and help Steam inform people that Vactics is a game others could enjoy as well. I would love to see that number go up.
Tell a friend and tell some strangers. Word of mouth is the main way people can find Vactics. Please share widely and let me know when you do too.
Thank you as always for playing Vactics.
Cheers, Gerard / The Lemur Conspiracy
Client Versions
Early Access: #1.001.5249
Changes
Feature - Added new Reset Progress button to the Settings menu that can be used to clear your progress through the game.
Performance - improved audio memory use across the project.
Performance - improved audio settings in project to remove reported crackling issues in the game.
UI - Added better indicators in the daily leaderboard on your own score.
UI - Added new border to final cutscene to improve presentation.
UI - During cutscenes the cursor is now disabled when no interaction is possible.
UI - Improved timing on tutorial panels to improve their presentation.
Bugfixes
Gameplay - fixed a specific case where the skip turn option would be shown when the player still had a valid move available.
Performance - removed Retro effect option and associated shaders which were causing performance problems with the game.
UI - fixed layout issue with buttons in the upgrade panel on some resolutions.
UI - fixed layout issue on the loadout screen that was preventing tooltips from being viewed properly.
Vactics 1.0 Release Notes
Hi all,
I've put together a list of all the changes that were put into the game to bring it to 1.0. Some items are small and detail a specific change made to the game to improve it while others are major new features that contain lots of additions and changes made along the way.
Either way it contains a mountain of work I put in and as well as some of the major contributions made by my collaborators to really help made the art shine and to bring in a fully custom soundtrack for the game (available now on Steam)
Thank you as well to all those new players who are trying the game with the 1.0 release. Please feel free to leave feedback and if you are enjoying the game it would really help if you left Vactics a review as well. Please tell a friend or a stranger about Vactics, it really helps to get the word out about my game.
Cheers, Gerard / The Lemur Conspiracy
Update #1.000.5228
Changes
Accessibility - added feature to present important options to players the first time they play Vactics.
Achievements - added new achievements to the game that relate the new endings, pilots and arcane cores. Total achievement count is now 75.
Achievements - polish pass on text for all achievements in the game.
Animations - polished the attack animation of the Elite Melee to better communicate that it can reach you from further away.
Arcane Cores - Armored Core now also increases tech cooldowns when equipped.
Arcane Cores - Fusion Reactor core now also causes enemies to deal more damage to the player when equipped.
Art - added new variations to the district scenery art in between levels.
Art - re-worked how the Great Beyond tiles are presented on the campaign map.
Audio - added new sounds throughout the game to better.
Audio - new custom sound effects for each Lost Pilot
Audio - new sound effects created for each Control Tower
Audio - updated audio balance when tutorials and popups are showing to allow their content to be more clearly presented.
Campaign Map - updated generation logic so that the border of the great beyond region is different from run to run.
Colors - added 6 new color palettes to unlock in the game, bringing the total to 24
Credits - updated credits to ensure all contributors to the game are mentioned.
Daily District - changed the gameplay flow of the mode so that players must select their escalations up front and then commit to the run from that point.
Extra Move Tech - this tech now supports all the range related modifiers being equipped.
Feedback - added better information and messaging during the final battle about what the player needs to do.
Game Balance - balance pass on the chances of Elites spawning in both Campaign and Daily District levels.
Game Balance - Decoy tech can now always target tiles with enemies on them, previously this tech required the enemy targeting mod to be installed to do so.
Game Balance - Elite Ranged enemies will now teleport away from Decoys as if they were the mech.
Game Balance - In campaign active citywide escalations will be removed from the pool of possible escalations active in levelled up districts.
Game Balance - modified the logic that is used to determine if a Control Tower will appear at the end of a district. Control Towers will now appear sooner in the campaign and more often.
Game Balance - nerfed the Laser Wall tech by increasing the cooldown and reducing the range it can be placed at.
Game Balance - reduced the amount of Vactics added by the "More Vactics" escalation.
Game Balance - reinforcements will now spawn 1 turn sooner than before when the Reinforcements Escalation is active.
Game Balance - tweaked the turn order priority for Elite Vactics for balance.
Game Over screen - added more fanfare when the player unlocks new tech in the game.
Gameplay - Elite Dash enemies re-designed to spawn copies of themselves when attacking instead of having a link to another enemy in the level.
Input - ensure all parts of the game can be played using a gamepad alone
Music - replaced existing placeholder music with all songs from the Vactics Original Soundtrack by GrandPrizeBigFuzz.
New Arcane Core - when you equip this new Arcane core, you will have all your tech cooldowns reduced but will die to a single hit from the enemies.
New Feature - added the true ending to the game and changed how the final battle is played to better integrate into how that ending is reached.
New Feature - fully implemented the Lost Pilots into the game, these pilots can be unlocked by completing various tasks in the campaign and upgraded. Each pilot will contribute different starting perks to your mech and when unlocked will appear and help with the final battle.
Story - full pass on all game text to improve the story, tutorials and feedback for the player.
UI - added feedback to the gameplay panel to show player if tech has been upgraded since it was last used.
UI - added new sprites for highlighting buttons in the UI
UI - added some tech frames to UI screens across the project
UI - Codex rebuilt with new high quality enemy sprites, layout and changes to how it is navigated
UI - updated the input shortcuts to incorporate the currently selected color palette.
VFX - added custom effects and feedback for all the Arcane Cores in the game to better indicate when they are triggering and affecting gameplay.
VFX - polished the effects that play on enemies during the final battle sequence.
Bugfixes
Gameplay - fixed bug where mech landing on enemies when using the Drop and Go modifier was not killing the enemy targeted.
Gameplay - fixed bug that was allowing buildings to persist when they were pushed onto Vactic Mainframe tiles.
Gameplay - fixed bug where a battery drone would still affect level tiles after it had been collected.
Gameplay - fixed bug where trail tiles were incorrectly being left on the Vactic Mainframe tiles in the final level.
Gameplay - fixed bug where whirlpool tile would move a building onto an already occupied tile.
Gameplay - fixed bug where you could quit at the end of the final level and continue playing another district when you resume that savegame.
Text - fixed some text in the game that didn't have correct punctuation.
UI - fixed bug where current active core description text would continually fade away in the gameplay screen.
UI - fixed bug where feedback button would not show up in the pause menu.
UI - fixed bug where inventory overlay scrolling position would not be reset when selecting a different piece of tech.
UI - fixed bug where the current district name and level progress would disappear or show the wrong information right after you complete a level.
UI - fixed layout bug in the inventory screen where tech descriptions would not align properly.
Visual - fixed bug were explosions would show their visuals correctly if they were created as the player is killed.
Visual - fixed shields being offset incorrectly on Elite Melee enemies.
Vactics 1.0 Launch
After a few months of quiet I’m pleased to be back above ground announcing that Vactics will be leaving Early Access and moving to version 1.0.
The 1.0 launch includes many awesome new features and polish that are my thank you to all those who have played Vactics in Early Access over the last 12 months. Your feedback has been invaluable to my journey with Vactics to this release.
Vactics 1.0 includes:
An official soundtrack with over 50 minutes of tracks composed by GrandPrizeBigFuzz.
The Lost Pilots can now be saved and provide new perks to help build out the mech and new stories to follow.
A spectacular final ending to the campaign.
Re-worked UI screens with new details, polish and feedback.
A redesigned Elite Dash enemy.
Balance changes across the whole game that improve gameplay and challenge.
Many new gameplay effects and audio providing more feedback during combat.
New Color palettes to unlock.
New Arcane Cores to use.
Achievements, achievements and more achievements.
and much much more.
And finally, if you have enjoyed playing Vactics at any point over this Early Access journey, please leave a review and tell a friend. Every little bit helps me and I think that this game is really special and would be fun for anyone who takes a chance on it.
Warmest regards,
Gerard / The Lemur Conspiracy
Vactics Hotfix Update
Feedback from a player alerted me to a couple of bugs that have occurred as a result of some changes and additions to the game.
This update pushed to the game client is aimed at addressing this issues for affected players. Please let me know in the forum if the issue is not resolved when you download the update. I've also added some small improvements and balance changes here too.
Thanks to the user who alerted me to the problem via the feedback form in-game. Sorry for any frustration it may have caused. I'm planning on adding a reset defaults button to the video options in the next full update.
Gerard / The Lemur Conspiracy
Client Versions
Early Access: #0.800.4793
Changes
- Bugfix: fixed code that was causing enemy spawning to lock to fewer enemy types after reinforcements were activated in a level - Bugfix: fixed cases where some elite enemies were spawning from tiles when they shouldn't - Bugfix: fixed issue that was preventing the codex achievement from being completed - Bugfix: fixed issue where player could not get the Vactics Destroyed achievement. - Game Balance: Active Citywide Escalations won't be included in the pool of potential district escalations. - Game Balance: Changed how the chance of elites spawning during the daily district is calculated. - Game Balance: Increased the cooldown on the grenade enemies again. They were being too aggressive.