We've read your suggestions about save corruption. Your progress is now synchronized with Steam Cloud, so you can change your PC or reset it without losing your backup.
Update 1.1.7: Session region unlocked
Update 1.1.7 is here!
- We have now updated the session system and the whole online subsystem of Vade Retro. Sessions are now region unloked, which means that you can join any world session if it's public.
- Sessions also display their ping and session results sorts automatically them by latency.
- Fixed an issue where players would join a game as a spectator when they had chosen exorcist.
V1.1.6.2
- Lobby issues fixed. - Minor bug fixes.
Patch 1.1.6.1
Minor bugs fixes
v1.1.6: New Lobby System
Update V.1.1.6
NEW LOBBY SYSTEM
We have implented a lobby system for public session: You can now choose to be an exorcist or the demon in public session!
- You can sort the sessions and ask to display only those in which players are still in the lobby, in order to avoid joining a game in progress.
- Minor bug fixes.
V 1.1.5.4
- Minor bug fixes
Patch V.1.1.5.3
Patch V.1.1.5.3
- We have added an option to filter public or private sessions when you are looking for one. - Fixed a bug related to the crawl when interacting with the ladders. - Added some translations (Main menu) - Simplify the collisions around the asylum to make the crawl more smooth. - Opening of several windows in the asylum to allow the demon to escape by crawling. - Other minor bug fixes
Patch 1.1.5.2
1.1.5.2:
- Fixed forbidden zone on the roof, you can access it but only for 1 minute, to avoid AFK demons unreachable by exorcists - Fixed right click of the dog - Mission item icons are no longer visible through walls - Other minor fixes
v1.1.5.1
Hi everyone!
We have worked on various improvements for this new version. Some will make the player experience easier.
- Added icons on objects and mission objectives that will help exorcists find their way around during their quests, especially in large maps.
- Added icons that tell the demon where the demonic altars are located.
- We've redesigned the way the demon stops crawling, which should help fix the stuck demon bug in several cases.
- Some simplifications of crawl movement (mansion basement or house for example)
- Added two exterior doors to the asylum map to avoid going back.
- Addition of insults banned in our database (be aware that it is possible at any time to mute someone during a game, which will block the written and voice chat with him). The filter applies to session names and ingame text chat.
- Fixed lag when a client completes a QTE (attack cracking bones for example)
- Fixed animation getting stuck when a player closes a door.
- The opacity of the demon adapts to the angle of the camera in crawl mode.
- Added a setting that allows you to control the smoothness of the camera in crawl mode.
- We have received various opinions regarding the forced selection of the demon when a player creates a game: We made this choice because it prevents a losing exorcist from directly leaving the game and risking ending it if he is the host. This is easier to manage if the demon decides to end the game, which automatically makes exorcists win. We would like to have your opinion on this subject because several players have felt embarrassed about it. Tips: Know that it is possible to choose any character in a private game. Feel free to join our discord community to find players if you are looking for people to play with privately.
- A forbidden zone is now present on the roof of the buildings, which dissuades the demon from staying too long out of reach of exorcists. The demon is warned when it enters the area, then takes small damage until it comes out.
- Fixed QTE bug when an exorcist is protected by a shield
- Lightened several textures
- Fixed a bug that would propel the demon when he bites a victim
- Other minor fixes
We are still actively working on the difficulties encountered by players and will upload new updates soon. A new map is also being prepared, but that will be for a future update.
Have fun and save the victims of evil!
v1.1.5 available
Hi everyone 🎃
We have worked on various improvements for this new version. Some will make the player experience easier.
- Added icons on objects and mission objectives that will help exorcists find their way around during their quests, especially in large maps.
- Added icons that tell the demon where the demonic altars are located.
- We've redesigned the way the demon stops crawling, which should help fix the stuck demon bug in several cases.
- Some simplifications of crawl movement (mansion basement or house for example)
- Added two exterior doors to the asylum map to avoid going back.
- Addition of insults banned in our database (be aware that it is possible at any time to mute someone during a game, which will block the written and voice chat with him). The filter applies to session names and ingame text chat.
- Fixed lag when a client completes a QTE (attack cracking bones for example)
- Fixed animation getting stuck when a player closes a door.
- The opacity of the demon adapts to the angle of the camera in crawl mode.
- Added a setting that allows you to control the smoothness of the camera in crawl mode.
- We have received various opinions regarding the forced selection of the demon when a player creates a game: We made this choice because it prevents a losing exorcist from directly leaving the game and risking ending it if he is the host. This is easier to manage if the demon decides to end the game, which automatically makes exorcists win. We would like to have your opinion on this subject because several players have felt embarrassed about it. Tips: Know that it is possible to choose any character in a private game. Feel free to join our discord community to find players if you are looking for people to play with privately.
- A forbidden zone is now present on the roof of the buildings, which dissuades the demon from staying too long out of reach of exorcists. The demon is warned when it enters the area, then takes small damage until it comes out.
- Fixed QTE bug when an exorcist is protected by a shield
- Lightened several textures
- Fixed a bug that would propel the demon when he bites a victim
- Other minor fixes
We are still actively working on the difficulties encountered by players and will upload new updates soon. A new map is also being prepared, but that will be for a future update.