* Fix an issue with save migration from 0.1.1. There is a very very little chance that it breaks your 0.2.0 save :( * Add a command "/debugGraphics" to help me fix the lighting issue on some setups
0.2.0 is released!
Hello everyone,
Here is the first big update after the Early Access release!
First, a huge thank you to all of you for playing the game and giving me so much feedback! It was awesome!
There is no major content addition in this update, it's mostly bugfixes and quality of life features.
Save Migration
Normally, you will still be able to enter your old worlds. When you will enter the worlds for the first time in the new version, you will see a special screen that will show the progress of the migration process.
If you face any issue, please send me the save files of your world and I will fix it as soon as possible.
There is no major content addition in this version so you won't gain much by creating a new world. This won't be the case with the next updates. To mitigate this, you will be able to play with your characters in new worlds.
Quest Board
In new worlds, in the the market places, there will be a quest board that will list all the quests given by the villagers. The UI is quite simple for now but it gets the job done. If you have any suggestion feel free!
Quest Journal
I started to rework the quest journal. Now when you ask a villager about a quest, all the info will be recorded in your quest journal. It won't be necessary to get back to the characters to ask them again.
I also plan to better display the goals to achieve to complete the quests. But there are some subtleties that prevent me from doing that easily so I will do that later on.
Beds
The beds are no longer useless! They can now be used to skip the night, to set your spawn point and to restore your health if you sleep during the night.
For now, it works with any bed. In the future, it will only work in beds that you own.
Character Window
The "Character" tab of the Character window has been reworked to show all your stats.
Other Changes
Bugfix: no longer possible to consume an item without purchasing it
Bugfix: remove the buy/sell loop to level up Speech
Bugfix: sound issue when digging an area by keeping the right mouse button pressed
Bugfix: the quests that require a certain skill level now complete correctly if you already have the necessary level
Bugfix: there is no longer weird non-diggable tiles in the desert biome in new worlds
Bugfix: lighting issues on certain ruin walls
Add support for floating point zoom factors
Add tooltip on tabs in the Inventory window
Add support for restoring the soil using the pickaxe
Remove the wishlist button
Add a command to take all the items in a container ('F' by default)
Add a command to quicksave ('F5' by default)
Add a button in the in-game menu to quicksave
Add support for borderless window fullscreen mode
Nails can be crafted with any ingot
Easier to level up Smithing, Tailoring, Enchanting, Staff Carving, Gathering, Speech and Sneak
Add a recipe to craft coal ores from wood logs (only available in new worlds)
Add an option to hide the helmet in the Inventory window
Add support for the right mouse button on the Map window to switch between local/global mode
Add support for resizing the Map window
Display the current location name in the Map window
Add the missing Staff Enchanter and Enchanting Table recipes (only available in new worlds)
Monsters and items linked to a quest are now spawned after the quest has been accepted
Move the abandon button in the Quest Journal window to avoid accidentally clicking it
Add an option to enable PvP in the "Server" tab
Remove the corpse marker on the map if the corpse has been found
Reduce the volume of some beast sounds (especially the chicken one)
What's Next?
I had too much feedback after the release and didn't have the time to work on everything. Here are some things I plan to work on soon:
Difficulty modes
New Ingredient and Quest items tab in the Inventory window
Display what "Interact Nearest" would do
A safe mode to avoid accidently attacking the villagers
Allow to harvest a field of crops by keeping the button pressed
Different sizes for the UI with bigger texts
Allowing to remove/move stumps and bushes
Custom map markers
Salvaging to get elemental motes from enchanted items
Few bugs that still need to be fixed
Moreover, the next update will bring new content. I will work on dungeons as according to the poll made on the Discord server, it is the update you are the more interested in. So expect new and better dungeons, new quests, new and improved monsters, and improved combats!
This will take some time to implement, probably about three months. So don't worry if you don't see any major update before end of September/beginning of October. I'm working hard on it! ;)
If you face any issue or have any feedback, feel free to come on the Steam forum, the Discord server or send me an email.
Have a good day!
Hotfix Update 5
* Add support for looping attacks while holding down the button * Add support for looping digging by holding button down and moving * Fix a couple crashes
Hotfix Update 4
* Fix the achievements "Sniper", "Archmage" and "Cartographer" * The game now automatically saves every 5 minutes
Hotfix Update 3
* Fix unlocking the "Hero" achievement * Add an option to be able to attack in the direction of the mouse * Improve knockback * Increase the speed of arrows * Set local map as default when opening the map window * Decrease the restocking time of quests in villages
Hotfix Update 2
* Fix an issue with an achievement * Coal veins give more coal * Remove the skill requirement to craft arrows * Reduce the skill requirement to learn new imbuements * Only one soul dust is now required in enchantment recipes * Reduce the reputation requirement to buy a house (only for new worlds)
Hotfix Update 1
* Fix earning a talent point when leveling up * Fix a crash when two players were trying to use the same crafting station
Early Access is out now!
Hello everyone,
I am very happy to announce that Vagabond is finally released in Early Access! A huge thank you to all of you for the support all this time!
Main Quest
The main addition of this release is the main quest. It will help you start your adventure and give a purpose. However, it is fully optional and you can ignore it if you wish.
It comes with new dungeons and monsters!
Mages Guild
I also added the Mages Guild with an initiation to magic and new quests associated.
Map Improvements
The map has been reworked, you can now see which areas have already been explored.
There are also question marks to indicate points of interest that have not been discovered yet. It may help you during exploration when you are looking for a particular place.
Finally, I added a corpse marker to help you get back your stuff after an unfortunate death.
Miscellaneous
The game now supports Steam Achievements and there are already 26 of them available.
The stealth bar has been reworked. If the stealth bar is full, you are now sure that someone can see or hear you and they will call the guards if you do any illegal action.
Musics were added in villages and dungeons.
Three new swords are available.
Skill requirements for recipes were added. And all the trainers no longer have all the recipes.
More beasts and monsters in the open world.
More chests in dungeons.
The leveling of skills has been balanced.
What's Next?
I will release soon a quality of life update to take into account all the feedback you will send me. So if you have any please send me an email or come chatting on the Discord server.
Then, I will start working on new major features and content addition. There will be a poll on the Discord server to determine which update you are most interested in and help me prioritize them.
Thank you!
Alpha 10 is released!
Hello everyone,
Alpha 10 is released! This is a small update that adds the leveling system, talents and many bugfixes.
Leveling
In Vagabond, the leveling system is based on skills, the more you use a skill, the more experience you get. You can check your current levels in the Skills tab in the character window.
Talents
Each time you gain a skill level, you earn experience points for your character. And when your character levels up you get a talent point you can use to learn a talent in the Talents tab of the character window.
There are three different talents for each skill which require a certain skill level to be able to unlock them.
Conclusion
The next update will add the main quest, the Mages Guild and new content. And the game will finally be released in early-access! So exicted to be there! :)
Thanks to everyone who played the game during the Steam Next Fest, shared their feedback and reported bugs! It was super useful! If you have any, please send me an email or come chatting on the Discord server. Your feedback is very precious to me and helps me improve Vagabond!