Vagante cover
Vagante screenshot
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Genre: Platform, Role-playing (RPG), Adventure, Indie

Vagante

Patch 57b

<*> Fixed a crash that occurred when throwing boomerangs.

Build 57

While this is a small build content-wise, this update will help us polish the game further while we continue to work on the end-game content.

New/Balance



  • Added better crash reporting support.

    • When players encounter a crash and choose to report it, we now include a snapshot of the program's memory (a minidump) in the crash report. Previously, we only retrieved the game log and a stacktrace of the error.

  • Added developer analytics

    • We now collect some basic information to help us with balancing. The data collected includes the cause of a player's death and the player's character build. This feature can be disabled in the options.

  • New Forest SFX
  • New Factory theme
  • Removed Portal spell from spawning on pedestals


Bugfixes



  • Fixed crashes related to new looping SFX
  • Fixed ghosts falling when frozen
  • Fixed bug that allows status effects to last forever sometimes
  • Fixed gold spent at shops not saving correctly
  • OMP: Fix issues with zombie sprite animations

Patch 56d

Balance



  • Reworked how shops stock inventory

    • Shop inventory stock size now depends on how much gold you've spent at shops on previous floors, increasing from 2 items up to 5 items

  • Rebalanced Wildling starting stats (Dex 3->4, Vit 3->5, Int 3->2)
  • Increased Mage starting Int (8->10)
  • Removed stun penalty from Wildling Bear Stomp ability
    • Bear Stomp now has an internal cooldown, represented by a new indicator below the player

  • Removed berserk penalty of being unable to open character menu
  • Wildling Berserker's Blood now has a change to trigger randomly, instead of always requiring consecutive hits
    • It's now possible to berserk sometimes with slower weapons

  • Slightly reduced hitbox width of Golem's smash attack to better match the animation

Bugfixes



  • Fixed an untraversable room in the forest.
  • Fixed a crash related to certain entities being in the wall
  • Fixed strange collision behavior, when walking on boulders
  • Fixed input being processed on the same frame that text is sent using Enter
  • Fixed certain case where Forest generated a row with exit sprites

Patch 56c

<*> Fix a crash related to the new Chicken SFX
<*> Fix a crash that could occur when leveling up affinities
<*> Further optimized minimap update code
<*> Optimized background graphic drawing in The Forest

Patch 56b

<*>Fixed a bug with Steam-hosted network games not properly handling reliable packets (fixes some players being unable to transition levels at all)
  • If you continue to have any issues with online level transitions, please let us know!

Build 56



New/Balance


Bugfixes

Patch 55c

Bugfixes



  • Fixed a crash that could occur when saving stats for NG+ games.
  • Fixed a crash that could occur sometimes when casting a spell while transitioning a level

Balance



  • BossWorm

    • Added a short delay before shooting attacks.
    • Increased the taken damage threshold before retreating.

  • Slowed down Tower water rise rate.
  • Increased hp of Shrines from 75 => 150.

Patch 55b


  • Fixed crash when BossZombieDragon did a certain attack
  • Fixed BossChimera not dropping a key
  • Fixed a crash related to BossWorm interactions with status effects
  • Fixed items irrecoverably falling into platforms in The Factory
  • Reduced BossGolem health from 250 => 200.
  • Increased BossGolem base defense from 0 => 1.
  • Increased BossWisp small wisp summon rate

Build 55

This update is mostly bugfixes. While we continue working on the end-game content, we'll likely release a couple more smaller patches like this one, with mostly bugfixes and polish. There's a lot to go through, so we appreciate everyone who's helping us out with continued bug reports and feedback.

New/Balance

Bugfixes

Patch 54c


  • OMP: Fixed crash that occured when sacrificing food sometimes
  • OMP: Fixed crash related to Boss Dragon
  • Fixed new branch entrance only spawning in online games
  • Fixed water overflowing in The Tower