<*> Fixed a crash that occurred when throwing boomerangs.
Build 57
While this is a small build content-wise, this update will help us polish the game further while we continue to work on the end-game content.
New/Balance
Added better crash reporting support.
When players encounter a crash and choose to report it, we now include a snapshot of the program's memory (a minidump) in the crash report. Previously, we only retrieved the game log and a stacktrace of the error.
Added developer analytics
We now collect some basic information to help us with balancing. The data collected includes the cause of a player's death and the player's character build. This feature can be disabled in the options.
New Forest SFX
New Factory theme
Removed Portal spell from spawning on pedestals
Bugfixes
Fixed crashes related to new looping SFX
Fixed ghosts falling when frozen
Fixed bug that allows status effects to last forever sometimes
Fixed gold spent at shops not saving correctly
OMP: Fix issues with zombie sprite animations
Patch 56d
Balance
Reworked how shops stock inventory
Shop inventory stock size now depends on how much gold you've spent at shops on previous floors, increasing from 2 items up to 5 items
Rebalanced Wildling starting stats (Dex 3->4, Vit 3->5, Int 3->2)
Increased Mage starting Int (8->10)
Removed stun penalty from Wildling Bear Stomp ability
Bear Stomp now has an internal cooldown, represented by a new indicator below the player
Removed berserk penalty of being unable to open character menu
Wildling Berserker's Blood now has a change to trigger randomly, instead of always requiring consecutive hits
It's now possible to berserk sometimes with slower weapons
Slightly reduced hitbox width of Golem's smash attack to better match the animation
Bugfixes
Fixed an untraversable room in the forest.
Fixed a crash related to certain entities being in the wall
Fixed strange collision behavior, when walking on boulders
Fixed input being processed on the same frame that text is sent using Enter
Fixed certain case where Forest generated a row with exit sprites
Patch 56c
<*> Fix a crash related to the new Chicken SFX
<*> Fix a crash that could occur when leveling up affinities
<*> Further optimized minimap update code
<*> Optimized background graphic drawing in The Forest
Patch 56b
<*>Fixed a bug with Steam-hosted network games not properly handling reliable packets (fixes some players being unable to transition levels at all)
If you continue to have any issues with online level transitions, please let us know!
Build 56
New/Balance
Bugfixes
Patch 55c
Bugfixes
Fixed a crash that could occur when saving stats for NG+ games.
Fixed a crash that could occur sometimes when casting a spell while transitioning a level
Balance
BossWorm
Added a short delay before shooting attacks.
Increased the taken damage threshold before retreating.
Slowed down Tower water rise rate.
Increased hp of Shrines from 75 => 150.
Patch 55b
Fixed crash when BossZombieDragon did a certain attack
Fixed BossChimera not dropping a key
Fixed a crash related to BossWorm interactions with status effects
Fixed items irrecoverably falling into platforms in The Factory
Reduced BossGolem health from 250 => 200.
Increased BossGolem base defense from 0 => 1.
Increased BossWisp small wisp summon rate
Build 55
This update is mostly bugfixes. While we continue working on the end-game content, we'll likely release a couple more smaller patches like this one, with mostly bugfixes and polish. There's a lot to go through, so we appreciate everyone who's helping us out with continued bug reports and feedback.
New/Balance
Bugfixes
Patch 54c
OMP: Fixed crash that occured when sacrificing food sometimes
OMP: Fixed crash related to Boss Dragon
Fixed new branch entrance only spawning in online games