Vagante cover
Vagante screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Platform, Role-playing (RPG), Adventure, Indie

Vagante

Build 50

New/Balance

Bugfixes

Patch 49e


  • Fixed a crash when casting certain spells
  • Fixed everyone being able to charge sword
  • Rod tweaks
    • Rod Leech no longer uses charges
    • Rod Conductor now casts spells at full strength
    • Rod levels 1/2 slightly buffed

Patch 49d

<*> Fixed bonfire crash.
<*> Added a new weapon type, Rods. Mages now start off with a rod instead of a wand.

The previous patch has been un-reverted.

Patch 49c

Patch 49b

OMP: Fixed items turning invisible on level transitions.

Build 49

New/Balance

Bugfixes


Smaller update, today. Just as a heads up, we may be behind schedule with the next update. Why? Well, we’re moving! It’s been a year since our team moved to Seattle. And while it’s been an incredible and productive experience living in a shared house and office, it’s time for a change. Not to worry though, once we’ve moved into our respective new homes you can expect us to be back on schedule.

Patch 48c

<*>Fixed bug that prevented Rogue from stealhting.

Patch 48b


  • Improved walking animation.
  • Added a new animation for flipping over the edge.
  • Completing an edge flip no longer requires holding down for entire animation
  • Rolling and Wolf Sprint bind changed to double tap direction
  • Wolf Sprint exhaustion duration now dependent on time spent sprinting (before, exhaustion was full duration no matter how little you sprinted)
  • Lion Roar rebound to Up + Interact
  • Level 1 Wand affinity reworked
  • Added menu tooltip for next tab (Interact)
  • Fixed holding down while walking into the wall causing very fast sprite changes
  • Tower Boss now takes greatly reduced damage when hitting body segments (before, body segments were invulnerable)

Build 48


New/Balance

Bugfixes

Patch 47b

<*> Fixed being unable to recover from being knocked down.