<*> Fixed bonfire crash.
<*> Added a new weapon type, Rods. Mages now start off with a rod instead of a wand.
The previous patch has been un-reverted.
Patch 49c
Patch 49b
OMP: Fixed items turning invisible on level transitions.
Build 49
New/Balance
Bugfixes
Smaller update, today. Just as a heads up, we may be behind schedule with the next update. Why? Well, we’re moving! It’s been a year since our team moved to Seattle. And while it’s been an incredible and productive experience living in a shared house and office, it’s time for a change. Not to worry though, once we’ve moved into our respective new homes you can expect us to be back on schedule.
Patch 48c
<*>Fixed bug that prevented Rogue from stealhting.
Patch 48b
Improved walking animation.
Added a new animation for flipping over the edge.
Completing an edge flip no longer requires holding down for entire animation
Rolling and Wolf Sprint bind changed to double tap direction
Wolf Sprint exhaustion duration now dependent on time spent sprinting (before, exhaustion was full duration no matter how little you sprinted)
Lion Roar rebound to Up + Interact
Level 1 Wand affinity reworked
Added menu tooltip for next tab (Interact)
Fixed holding down while walking into the wall causing very fast sprite changes
Tower Boss now takes greatly reduced damage when hitting body segments (before, body segments were invulnerable)
Build 48
New/Balance
Bugfixes
Patch 47b
<*> Fixed being unable to recover from being knocked down.