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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Vagrus: The Riven Realms

A New Build is OUT - Patch 1.012. - Codename: Settled

Hey everyone,



A new week, a new patch! We keep tweaking things and adding smaller stuff for now while fixing bugs. Some are tougher than others, of course, so bear with us. Most of the fixes and tweaks were made possible due to a passionate and active player base - we can't thank you enough!



Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------

Patch 1.012. - Codename: Settled



Improvements and Tweaks :gift:


  • Gor’Goro receives a tiny Loyalty boost if you visit Drius every 40 days or so
  • You can now buy booze for the crew in Larnak’s Bumbling Boatman
  • 3 new equipment added (Perimeter Alarms and Traveling Saddles can be bought in some markets, while Mount Blankets can be acquired via other means)
  • Removed the Evade malus from Gor’Goro’s Armor so that certain builds are not unfairly gimped retroactively (Dragonsteel IS very light and flexible!)
  • Several characters received the ability to invest Proficiency points into the Religion Perk (to variable degrees)
  • Skornar’s Guard Stance was tweaked so that he retaliates once in a round (maximum) on Level 1, twice on Level 2, and three times on Level 3
  • Lowered Skornar’s insanely high Cold Resistances across the board (he is still very good at resisting cold)
  • Specters received a new combat Skill called ‘Chill of the Grave’, which can lower the target’s Cold Resistance for 3 rounds
  • Mining stealthily at the Hills of Plenty was tweaked so that your actual mining skills and workforce decides your yield, not your skill in sneaking (yields from this can never reach the potential of legitimate mining, but you can still mostly avoid being caught with the right amount of stealthy Perks)
  • Skornar can now enter the Tomb of Kathovras with more of his buddies
  • Added a long, long codex entry to all characters called 'the Imperial Calendar' (you asked for it!)
  • Tectum Carvos’s Tarkian population is now willing to sell you some specialized equipment (some only after helping the town with the siege)
  • Reworked the faction quest rewards and for Houses Venari, Darius, and Oquo to make them more in line with each other (including Oquo’s presence rising in case of your success in Larnak)


User Interface Improvements :pencil:


  • We unlocked the Companion and Deputy buttons on Leader UI again
  • Inactive effects on Statuses now indicate why they are inactive similarly to Equipment inactive effects


Bug Fixes :bug:


  • Players whose Outpost questline was locked from progressing (because they progressed far before 1.01) can now fix their questline via an Event step at the Officium Factum in any of the major cities
  • Consumption and Workforce calculated erroneously while fully mounted are now fixed
  • The 'Cull Their Ranks' action in Crew Combat now always allows for the maximum number of Companions to be deployed
  • Prowess nodes on the level-up UI now indicate the gated levels correctly
  • Frenzy Perk granted by the Smoldering Heart is now working properly
  • Some Outpost-related background calculations were fixed
  • Now you can actually profits from your outpost's piggy bank
  • Garrik and Skornar personal questline Achievements are fixed (should be retroactively restored with the right journal entries completed)
  • Corrected the faulty turn-in step of the Golden Theory once you finish Kandake’s requests
  • Fixed an instance where the Event choice took you to the wrong step in Avernum’s Carpenters’ Guild
  • Skornar’s Prowess unlocks occurring at the wrong points in his questlines are now fixed
  • Skornar's Axe Swing not triggering from Guard Stance fixed (again, hopefully permanently this time)
  • Fixed another instance of softlocking paths in the Wayward Souls quest’s Artakin Tomb
  • The test dummy bandit was again removed, this time from the final battle of the Wyrm War questline (replaced with the correct battle)
  • Living Shadows as Mercenary Task opponents are now properly indicated as Impervious
  • Corrected Kral Hestaera’s NPC portraits across her appearances in Tectum Carvos
  • You can no longer deploy other characters alongside Gor’Goro in his one-on-one duel in his questline (and the fight now has the Arena Maximus background)
  • The Dread Reavers guide quest marker repositioned again (hopefully to its final place - note that it is not retroactive, so if you were on the quest step before the update, you see the old marker)
  • You can ask the Stinger Lord and the Quiet Man about Wyrm-related things when on the right quest step (but don’t expect much from them)
  • The Perk ‘Flyer’ was removed and the single instance it was in a Test was replaced with Finndurarth (she is the only character with limited flight abilities)
  • Fixed some quest items not being removed (not retroactive)


Known Issues:

  • A rare soft-lock when various UI actions follow each other mixing Event, camping, crew, and companion combats in a particular fashion we've not been able to reproduce
  • AI taking too long in Companion Combat is still being looked at by the team


Coming Up Next


Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon.

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.01 - Codename: Outpost



Hey everyone,



We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.

This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.

Along with this comes a list of bug fixes and adjustments. Thank you for highlighting these! Your help in identifying and squashing issues is priceless.

As for the future, we can see that many of you have been very vocal about which direction the game should go and we truly appreciate all the constructive input and the potential you see in Vagrus. That said, the last few months especially were unbelievably exhausting for our tiny team, and we are not ready to decide on where exactly to go just yet (we have plenty of exciting ideas and plans, of course). We'll take a little break to recharge and start working out our plans for post-release Vagrus with fresh minds. Again, thank you for all the support we received from you all! Bug fixing will continue in the meantime, of course.

Important Note: Considering the extent of these improvements and additions, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------

Patch 1.01 - Codename: Outpost



New Content :gift:


  • Your outpost can be completed and upgraded via related Events
  • Wealth victory is now achievable via the outpost questline (although vagri with other Ambitions can also buy and upgrade the outpost to its full potential)
  • The Venari Agent and Senior Agent hirelings have been added
  • Added more character portrait options to Dark Elven and Demonkin vagri


User Interface Improvements :pencil:


  • You can now use Shift+click to mount/dismount by 10 units
  • The Deputy UI drag-and-drop area has been enlarged (it's easier to drop Deputies into circles)
  • In settlements without slavery, the tooltip will now correctly indicate the reason for not being able to deal in slaves
  • Crew condition tooltip effects now roll-up from Perk levels into individual lines


Updated Mechanics :shiny:


  • Companion Prowess storyline gating was moved to 4, 6, and 8 (from 3, 5, and 7) to alleviate the unintended combat difficulty increase with the addition of companion loyalty events
  • Winning a battle against enemies lessens the impact on your material losses (fleeing survivors can still take stuff and the enemy can still cause harm to beasts and perishable cargo during a fight, so some losses will remain)
  • Choosing the 'enslave' option lowers Abolitionist faction reputation
  • Staying on the lowest or highest reputation point barrier with a faction disables their knock-on reputation effects for other factions
  • A number of market- and economy-related tweaks
  • Removed the estimation of days of travel from settlements in your Chart that are not reachable in the game (though this may be somewhat immersion-breaking, the Chart this way might cause less confusion when planning journeys)
  • Beast lures received a buff, making them more useful during Appease


Bug Fixes :bug:

    /Contains spoilers for some quests/
  • Mansio 'Rest' button fix (it will no longer kick you out of the settlement, nor will it cause any other UI issues)
  • You can no longer assign Deputies without them actually having the right Perk
  • Settlement Artwork collapses properly upon clicking and does not get stuck on your screen (see Known Issues for an exception that still remains for now)
  • Skornar's upgraded Axe Swing will properly trigger in his Guard Stance Found the core problem, will be fixed in the next patch
  • Multiple listings of the same equipment will not show up as equipped, only the one that really is equipped
  • Fixed a crash caused by riposte-type skills killing the attacker
  • Combat Skill Cleanse effect tooltip was fixed
  • Your companions after Bestiaris Arena fights will now properly be deselected (making subsequent fights like the challenge battle non-restricted companion-wise)
  • Statistics are now shown (and work) on several previously glitched pieces of Gear and Equipment
  • The first navigation Equipment slot is open by default while the second gets opened up by assigning a Scout Master deputy
  • Skornar’s slave trading in Pilgrims of the Wasteland is now not repeatable ad nauseum (used to allow you infinite money with enough clicking)
  • Cleaned up some Companion portrait mistakes in Events
  • The Golden Theory delivery steps now show the correct amount of goods you need to bring to Kandake
  • Corrected various errand quest errors in the initial Kernak Waystation event
  • The aptly named ‘BottomFront’ Dark Elf mercenary was replaced with a regular one, sadly
  • Wayward Souls quest blocked progress fixed (when delving into the tomb)
  • Dread Reavers guide chart marker repositioned to the correct place
  • Various Garrik personal storyline fixes, including: specialists are now recruitable only once, the final achievement for storyline fixed, brothel interaction that blocked progress is fixed, some wording at the smuggling den improved, and the bug that prevented you from picking up the gang in Lumen is fixed (you should get the passengers in your savegame if you progressed further without getting them)
  • Blessings of the Sadirar quest (with the 4 blessings to access the upper village) fixed
  • Criftaa will get to fight alongside all your companions at the last stage of her quest at the tower (not just the few she skulked around with)
  • Harvek’s personal villa fight will now have the correct enemies (although the 50 VIT Brigand test dummy is very sad about this)
  • You can no longer tell Caepasius that you failed after turning on him in the Trouble at Fort Larius questline (he holds grudges, that one)
  • The rumor about Ash’s slave market was reworded not to confuse anyone about the slave prices there
  • The issue preventing Eylani from joining the comitatus is fixed (she will magically appear in your comitatus if you recruited her but then never showed up)
  • Fort Viridium now allows you to rest there and to stock up on some (expensive) supplies and sell them some goods (via event choices, not the market tab)
  • Successfully investigating the lizard symbol for Finndurarth will not unlock the last part of that questline, too
  • Thadraz now actually returns your Smoldering Heart when he completes the armor for Gor’Goro (sneaky Dwarves!)
  • Morgarthan’s Gaol can now be equipped on other Companions beside Nedir, as originally intended (its bonuses were also tweaked)
  • Skornar’s Shield Bash upgrades now have and show the proper requirements
  • The Dread Reavers will be now less confusing when it comes to their destinations during a certain part of their questline
  • We added options to lower your criminality in Larnak and Avernum, too, you scoundrels, you!
  • Harvek’s payback in the Mines of Plenty now actually requires him to be there with you
  • Various objective markers were updated or fixed
  • Half-Elves receive minor maluses for Imperial factions at character creation to offset their great potential a bit
  • Added clarification to Attributes tooltips as well as some Leadership abilities
  • The Draconic Trading House factions now correctly indicate which settlements are included in the tax exemption on Tiers 3+ (the previous, unfortunate wording created some confusion)
  • Several Companion storyline fights were tweaked (especially Skornar’s and Nedir’s early battles)
  • Criftaa now actually dies when you have her murdered following the Krog’Vor showdown
  • Victory screen slides where the text was too large to fit the box are fixed
  • Your weird nightmares will not give you insight infinitely from now on (just several times, as it was intended)
  • Certain Crew Combat encounters that caused issues in Events when the foe retreated too early were tweaked - they might be tougher now but cases when they flee and can not be stopped, causing a “defeat” should be lessened)
  • The unintended, overly eager interest in metal (resulting in crazy prices) in Sadirar settlements have been toned down to what was originally intended


Known Issues:

  • A few Settlement and Camp buttons are disabled until we find the cause of lockups they cause
  • Edge cases can softlock UI - you can load the game to fix it for now
  • Loading the game while the settlement art is open causes the UI to crash
  • AI taking too long in Companion Combat is still being looked at by the team


Coming Up Next


Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon.

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Please share our pages and posts with your friends through your favorite social media channel(s). It helps a lot and it is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Patch 1.005 - Temporary Fix for UI Issues - Codename: Confined

Hey Folks,



This one is mostly just a quick temporary fix, for the time being, aimed at circumventing an underlying UI bug that causes several interfaces to soft-lock or to stop responding, breaking the game for some players. We are working on a permanent fix for the issue but until then, some buttons on the UI that cause the lock are disabled:

  • Companion and Deputies while on the Leader UI
  • Assign Deputies on the camp UI
  • Companion Stats button on the camp UI

You can use all of these functions while not resting or not in settlement.

We have also implemented a forced UI rebuild when Loading a save file, this will help by shortening the time of getting out of a soft-lock/UI glitch.

Bear with us.

In the meantime, we've fixed a few other things, included in this hotfix. Check out the list below.

Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------

Patch 1.005 - Temporary Fix for UI Issues - Codename: Confined



New/Updated Features :shiny:


  • Garrik's personal storyline's final NPC portraits were added


Bug Fixes :bug:


  • The issue causing drag and drop not to work properly (or at all) for Deputies is now fixed
  • For now, UI-related issues can be fixed by reloading a savegame (instead of restarting the whole game as before). NOTE that it is a temporary solution aimed at lessening the impact for you while we are investigating the underlying cause of the UI bug. Because of this, until we fix the major UI-related bugs, some buttons will be deactivated! These are: Companion and Deputies while on the Leader UI; Assign Deputies and Companion Stats buttons on the camp UI.
  • A lot of Event-related small fixes based on player feedback
  • The quest 'One Last Job' can now be turned in in Deven without having to unlock the Dark Elf Prince
  • Fighter and Outrider consumption is now properly affected by Equipment and other effects
  • Hunting extra loot (like Hides, Bones) is no longer accidentally overwritten by Supplies


Known Issues:

  • The above-mentioned UI glitches still persist
  • The later part of the Wealth victory path / Outpost building is not yet in
  • Some performance issues (including longer initial loading time)


Coming Up Next


  • The rest of the outpost building and Wealth victory path
  • Faction leaders for the two crime syndicates
  • Smaller user interface fixes/improvements


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

A New Build is OUT - Patch 1.001. - Codename: No Rest for the Wicked

Hey Everyone,



Let us begin by thanking you all again for all the constructive feedback as well as the positive reception of the release of Vagrus! Of course, as most releases go with complex games, we managed to slip some glithces past testing before hitting 1.0, so today we're releasing a hotfix for these as well as adding more variety to character creation for the open world campaign.

Important Note: There is a small chance that we broke something with the update. Please assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

--------------------------------------------------

Patch 1.001 - Codename: No Rest for the Wicked



New/Updated Features :shiny:


  • Three new leader races (Dark Elf, Demonkin, and Kalani human)
  • Leader races and backgrounds received a major overhaul
  • Additional leader portrait variations




Bug Fixes :bug:


  • The confusion-causing Prowess tooltip is fixed (the right one appears from now on)
  • Gear tutorial bug circumvented (equipping the talisman on Morwen is optional)
  • 'Delayed' achievement triggering prematurely is now fixed
  • Smaller Event script fixes based on player feedback, including reduced Insight rewards for some story stages (they used to be quite outlandish)


Known Issues:

  • The later part of the Wealth victory path / Outpost building is not yet in
  • Some NPC portraits are missing in Garrick's personal storyline
  • Some performance issues (including longer initial loading time)


Coming Up Next


  • The rest of the outpost building and Wealth victory path
  • Faction leaders for the two crime syndicates
  • Smaller user interface fixes/improvements


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus - The Riven Realms is OUT NOW!

The day is upon us! Vagrus - The Riven Realms is out now!

[previewyoutube="a9YepcSLYEI;full"]

And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open-world game but we let's not go there on this fine day! :D

What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. If you could keep this up by playing the game and sharing this post we would be eternally grateful.

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer

Size and Content
With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. We also have some unfinished business regarding the Wealth victory path and the adding of new playable races, which we'll get around to presently.

For a detailed description of what is to come, check out the previous devlog post here. Below you will find the full patch notes, which is basically the same in a bullet point list.

The Future
Because the Riven Realms have been part of our lives in one form or another for 30 years, rest assured that we have no intention of abandoning the game now that 1.0 is out, of course. On the contrary, our plans involve improving mechanics, adding content, and creating DLCs if there is a demand. We'll share more detailed plans when the tumult of the release abates somewhat.

And again, thank you for coming along for the journey with the Lost Pilgrims!




Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button) and our Discord server.

Now let's jump into the details:

--------------------------------------------------

Version 1.0



New Content :gift:


  • The westernmost region of the Searing Plains (with a number of settlements and lots to do)
  • Eylani, a new recruitable Companion added
  • Companion Personal Storylines (for all 9 available Companions)
  • Wyrm War Storyline (a long, late game storyline)


User Interface Improvements :pencil:


  • Most of the UI was completely overhauled (Crew, Settlements, Companion Perks)
  • New Conditions tab on the Crew UI
  • Now you can track the Loyalty status of your Companions (Companion pane)


New/Updated Features :shiny:


  • Equipment tooltip improvements (Lances, Guard Animals)


Bug Fixes :bug:


  • In Crew Combat, when checking actions that involve Companion Combat, the number of maximum deployable Companions is now visible
  • Hunting and Foraging now has quantity caps
  • Multiple types of wheels can not be equipped at the same time (sorry!)
  • Outrider-related background calculations are updated
  • Workforce calculations are updated
  • Disappearing settings in the Options fixed
  • Traverse button random deactivation fixed
  • No longer will loosing a Deputy slot unassign all Deputies
  • Fixed the bug that caused Tasks to disappear after using the Exploit Leadership Perk
  • Encourage button fixed
  • Banners will not carry over to new games (sorry!)
  • Fixed the bug that allowed Equipment to be equipped in a locked slot
  • The market of The Last Oasis now restocks its goods over time (finally!)
  • Prowess tooltip in Events fixed


Known Issues:

  • Slight performance issue in certain stages of the game
  • Loading times on certain hardware take a bit long
  • Some NPC portraits in late stages of certain storylines are missing


Coming Up Next


  • Wealth Victory and outpost building storylines' later stages (so that you can complete them and win the game)
  • The two crime syndicates will each receive a glorious leader and a quest
  • New playable races
  • More leader portraits


Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus Devlog #58 | Quest, Quests, and More Quests!

This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!



Revamped User Interface and Extended Campaign Map


The cartographers of the wastelands have been hard at work preparing a new version of the Chart. There will soon be eight new points of interest on the campaign map with the remaining part of the Searing Plains becoming accessible along with them. These locations are deep in the desert so don't forget to resupply your comitatus before you set out on an expedition.

Vagrus’ crew and settlement UI panes are also getting some much-needed upgrades to make navigating the menu a more user-friendly experience. We previously covered some of the changes in Devlog #56, and you can even find a short video showcasing many of the changes on our YouTube Channel.

[previewyoutube="hhSe5eM7QoA;full"]

Companion Quests


In Devlog #57, we detailed how each companion in the game will have a loyalty questline. These long, complex stories will allow characters to level up to Prowess 9 and give you some incredible rewards, though you might need to raise their loyalty through gifts and other means as well. Multiple endings are also available for some of the companion quests.



Introducing Eylani, the Newest Companion


An opportunity for recruiting a new companion is opening up! We are adding Eylani, a Half-Elven warrior, wanderer, beastmaster, and huntress. Not only is she a formidable frontline fighter able to tank a lot of hurt but can also use Striker, her falcon, to disrupt enemies, as well as overwatch positions to cause good damage. You will be able to meet with her in one of the new locations. Additionally, Eylani will also have her own companion storyline!



The Sand Wyrm Invasion Quest


Take caution while traversing the endless dunes! It has been reported that hordes of abominable Sand Wyrms have attacked comitati traveling across the Searing Plains. Try to slay the monstrous Wyrms with your allies before the creatures cause even more mayhem!



Embark on a Spiritual Journey with the Sadirar Tribes


Among the scorching dunes of the wastelands, you may stumble upon its native inhabitants, the spiritual Sadirar. As a part of a new questline, you'll be guided by the Shamans of the four tribes who will enlighten you about the four elemental Great Spirits.



A New Ambition


We're also planning to add a new Ambition: Wealth. It's still in development and has to undergo a thorough testing phase, which means that while it will be available at character creation at the time of the launch, it may not be implemented all the way through, but rest assured: even what's left out will be coming to the game in a matter of one or two weeks. The challenge it poses comes from its appeal: as part of their win condition, players will be able to build their own outpost. Wealth will be coming as the second available Ambition for new vagri, next to the already available Renown option. Changing from Freeplay to Renown or Wealth will be an option as well.

Centurion Edition


On October 5th, the Centurion Edition of Vagrus will be released. It includes the base game, Soundtracks, and the Patronage Pack at a special launch price. Those who already own the game base will be able to purchase the DLC individually as well.



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As we get closer to the launch, we’d like to take a moment to thank all of you for your continued support - this game would not have been possible without you, the players. We look forward to sharing exciting news with you all post-launch!

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Devlog #57 | Miniature Reveal and Loyalty



The time has come to reveal the miniature of Finndurarth that is packed in the game's Collector's and Emperor's Editions (available via fig)! It is a 40mm scale figure and here you can see the 3D model that is the base of the final product. [Shipped in three pieces so it needs assembly.] Soon, we'll reveal painted versions of it, too.

Although we are thinking about releasing these minis for sale separately, we can't make promises due to the difficulties involved with their production. But if you are dying to get your hands on one, you can still upgrade to the Collector's or Emperor's Editions - for now.



For a long while now, Geri has been working on what we call loyalty questlines for the eight companions in the game. These are long, complex stories, often with branching endings, personal to each companion. In this project update, we wanted to give you a heads-up about certain aspects of these without spoiling any content.

How Loyalty Questlines Work

Until now, players have not been able to start these questlines (although the beginnings of some of these were available in certain cases, like Criftaa or Harvek) but now companions will open up more easily about what they want or proceed with their personal story. This means that you'll always need the specific companion to continue their quest. By following these stories, you'll have the chance to earn the companions' trust, discover more about them, and gain Insight as well as a wide variety of other rewards.

Prowess Gating

The other important aspect of these personal storylines is companion progression. Prowess levels have been gated from the beginning because the design was that you have to progress with the loyalty questline to be able to level up a companion. Prowess levels 3, 5, and 7 can only be unlocked if you progressed past certain points in the companion's storyline (with 7+ levels only available after completing the whole story).



Loyalty

Another great addition of these questlines is that a lot of sections provide opportunities to gain Loyalty for the given companion. Until now, you could only use gifts to raise Loyalty, but that will not be necessary if you follow the quests. No longer will your most trusted lieutenants complain over and over again while you wait for gifting cooldowns.

Rewards and Endings

Unique Gear or Equipment, valuable Faction reputation, treasures worth a fortune - these and more can be yours if you follow through with companion quests. Of course, not all companions are made equal, nor are the rewards or endings of their stories are equal in any way.

Lastly, although some companions have only one ending to their personal questline, most have choices and consequences in their story that produces several outcomes, often with differing rewards.

Hope you are just as excited for the upcoming 1.0 release as we are.

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

New Trailer and Release Date Announcement

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

Vagrus 1.0 will be released on October 5, 2021.


Regional pricing is also coming on that date.



Here's the video posted on IGN's Youtube channel. Feel free to like, comment, and share to spread the official release date, and also to motivate IGN to continue releasing Vagrus related news in the future as well. It helps a great deal.

[previewyoutube="ROY7ieCcWWc;full"]

We hope that you folks are just as excited as we are! Now comes the final push before the release.

Thank you for the continued support,

- The Lost Pilgrims Team

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Gamescom - IGN - Official Release Date Announcement Discount between Aug 25-31

So Steam has this new Event type called 'Game Discount' and we thought we would give it a go now that Vagrus is discounted* by 10% to celebrate its upcoming new trailer with the official full release date.

Tune in to Gamescom Studio. between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live! [It's a live show hence the wide time frame.]



If you are new to Vagrus try the FREE Prologue to get a taste of what to expect.



Thanks, cheers,
The Lost Pilgrims Team

* The discount runs between Aug 25. 10 am PDT and Aug 31. 10 am PDT

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

New Vagrus Trailer and Official Release Date Reveal at Gamescom IGN on Aug 27



We have some amazing news to share with you all today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.



That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live! [It's a live show hence the wide time frame.]

You can find all the various ways to watch Gamescom shows here (details are being added by the IGN team).

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord