I'm really happy with how ValeGuard turned out. Over the summer I've decided this is the version of the game I want to call finished. It's not perfect, but ValeGuard surpasses all of my goals and I'm really quite proud of it. I hope everyone enjoys playing ValeGuard as much as I did making it, and maybe I'll see some of you on the next game.
Thanks for playing,
Ryan
ValeGuard Update #5.2
Hello everyone. I just wanted to announce the small patch that went out today. I took some time to fix a few Unity related issues as well as some in-game bugs.
This update also eases up the "ValeGuard" difficulty level. I'll be moving back onto new features after Thanksgiving, and I welcome any suggestions or ideas.
- Ryan
P.S: I've set up streaming on Steam so I'll be playing the game from time to time on the store page or here: ValeGuard Dev Stream
ValeGuard Update #5
Hey everyone, update 5 went live a few days ago, (late notes, sorry). This update was focused more on Events, Bugs, and Stability. So, it's a bit light on other content. As always, thanks for playing and thanks to everyone for posting on the Hub. It's a huge help.
--------------- New in Update #4 ----------------
Dismount Button - The horse dies from the overwhelming sadness of being abandoned.
New Events 20 Dragons
The Sunken Shipment
Wolfberries
The White Stag
Paladin School
New Items Wolfberries
"Special Thanks" added to credits
Bugs and tweaks Wall bugs
Slightly stronger walls
Small performance improvements
Nerfed barbarian raid
Golden lute bug
Merc dupe bug
Frost tower range
King's Crossing bugs
Escape confirmation
Large resolution UI tweaks/bugs
ValeGuard - Full Release!
ValeGuard's full release is today!
1. I want to say thank you so much to everyone that posted in discussions. Those comments, as well as reviews, were the major driving force in updates. I'd love to hear more from you all. Feel free to email me at LostTowerGames@gmail.com as well.
2. I'm happy with ValeGuard and excited for more folks to play it in full-release. That said, I still plan to keep updating it, so stay tuned.
For folks new to the party, below are a few things added in Early Access:
--------------- Early Access Work ----------------
New Heroes
Wizard
Druid
Alchemist
Hexblade
New Items
Magic Beans
Scroll Of Bunnies
Scroll Of Chain Heal
Scroll Of Ice
Firebomb
Storm Globe
Tanglefoot bag
Golden Lute
Shroom Pendant
Training in a Bottle
Usability Features
Unit "Stance" toggle
New mouse wheel zoom
Camera can pan when zoomed in with WASD (mouse pan in settings)
Multi-unit box-selection
Settings Menu: Audio, camera, and game reset options
New Hero Select Menu (for starting a new game)
Armor now shown in unit info on HUD
Increased map bounds and size
Increased zoom-out to better handle "map edge battles"
Help menu - available in-mission and on main menu
WASD Pan (went live shortly after update 1)
Item Tooltips
Troop Hotkeys and HUD icons
Improved energy UI and ability cost
Structure Info - some structures bring up a UI when clicked.
Paladin unlock added to tutorial
Help menu added to tutorial
Escape key now exits as well
Feat System
Ranged: Attacks from range with miss chance.
Deadly: Can land critical hits for high damage.
Hearty: Regenerates hit points faster.
Heavy Armor Master: Receives more armor points per perk & repairs more
Tinkerer: Helps maintain town structures.
Prepared: Starts with a unique item.
Quick: Faster move speed.
Magical Attack: Ranged attack that always hits.
Poison Attack: Attacks poison enemies over time. This effect stacks.
Splash Attack: Attacks can damage multiple enemies.
Hex Attack: Attacks apply a damage-amplifying debuff to targets.
New Events
Magic Beans
Beanstalks and Giants
Foxtail village
Goblin War Rig - Thumbridge Weels
Mushrooms in the pumpkins
Bridge Out
Horse Trading
Traveling Performer
Moon Fest
Trade with the Huntsmen
Research Project
Wolf among the sheep
New Enemies/Creatures
Storm Giant
Mushroom Folk
Thumbridge Weels
Dire wolf
Werewolf
Battering Ram
Goblin Spear-Chucker
The Mothershroom
New Buildings
The Lost Tower: Task workers to earn magic scrolls.
Frost Tower
Bell Tower
Training Camp
36 Achievements!
Far too many other tweaks, fixes, and smaller improvements to list here.
Valeguard Update #4
With update #4, ValeGuard now has Achievements! There is also a new hero, new tower, and more. As always, there are bug fixes, and usability improvements.
--------------- New in Update #4 ----------------
New Hero: Hexblade New Feat: Hex Attack - attacks apply a damage-amplifying debuff to targets.
Hexblade Ability: Soul Rip: Rips armor and HP from hexed enemies, dealing damage while regenerating.
Shot of new map bounds with additional zoom.
New Tower The Bell Tower: Grants nearby troops an attack speed buff
Mounted Spearmen Spearmen can now be given horses
Spearmen mounted ability: Lance - charges and damages groups of enemies
Achievements New achievement system with 20 achievements.
(I plan to add more if I get time)
Unit "Stance" button Click icon or hit "H" with unit selected.
Lock to hold position to not advance on enemies.
Unlock for standard aggressive stance.
New Events Wolf among the sheep
New Enemy Types Dire wolf
Werewolf (with life-steal attack)
Bugs and tweaks Road bugs
Gatehouse bugs
Level-Up UI bug
Ranged heroes going in for melee
Made training camp cheaper
Lowered cost and time of training troops in camp
Units stick together better
Adjusted troop speeds for better contrast
Boosted melee troop HP and Armor
Increased horse HP
... a bunch of other stuff.
Valeguard Update #3
Update #3 is now live! This update features the new Alchemist hero and the Training Camp building. Like previous updates there are also also bug fixes, and usability improvements.
--------------- New in Update #3 ----------------
Usability Features
Structure Info - some structures bring up a UI when clicked.
Paladin unlock added to totorial
Help menu added to tutorial
Escape key now exits as well
New Hero: Alchemist New Feat: Splash Attack - attacks can hit multiple enemies
New Ability: Charm
New Events Research Project
Balance
King's Crossing Bridge requires much more work to complete
Various tweaks
Using hero abilities now give more XP
New Items Training in a Bottle
Bugs fixed Graveyard bug
Buildings missing from the final level
Stuck enemies in King's Crossing
Negative iron from Thumbridge Wheels
Some UI issues on lower resolutions
Blacksmith produces after destroyed
Frost Tower FX optimized
Some text was blocking input
Level up sound now plays properly
Note: Units at the edge of the screen/map is a big issue and it will be my top priority in the next update. Other focuses will be: stability, optimizations, usability and achievements.
Valeguard Update #2
Hello,
Update #2 hits a few different areas of the game. There's new content, as well as tons of bug fixes and adjustments. It also has a few new usability features like the new help menu, (I'll be adding to that as we go.) This is hard work but I'm happy with how things are going. Please keep the feedback coming.
--------------- New in Update #2 ----------------
Usability Features
Help menu - available in-mission and on main menu
WASD Pan (went live shortly after update 1)
Item Tooltips
Troop Hotkeys and HUD icons
New Hero: Druid Ability: Animal Form
Ability Mounted: Mushroom Ally
New Events Foxtail village
Goblin War Rig - Thumbridge Weels
Mushrooms in the pumpkins
Bridge Out
Horse Trading
Traveling Performer
Moon Fest
Trade with the Huntsmen
New Enemy Mushroom Folk
Thumbridge Weels
New Items Tanglefoot bag
Golden Lute
Shroom Pendant
Bugs Immortal fireball (from imps on walls)
Battlebeets can no longer be selected
Changed farm warnings
Item Hotkey to "i"
Firebomb not used if not thrown
Reduced bloom
Merc duty bug
Reduced tower range overlay opacity
Trebuchet attacking town center bug
Crit text at town center bug
Better barbarian icon
Can no place traps on roads
Units show behind rain cloud pet
box select ability/item/level up bug
**Notice: I'll be on vacation for the next 2 weeks. I'm bringing my PC and plan to work on the game, but it will be a more relaxed pace. Therefore I'm not sure what will be in the next update. That said, I will prioritize bugs and suggestions from the Steam Hub as much as I can.
Valeguard Update #1
Hi,
For those of you who don’t know, I’m the only dev on Valeguard, which means I have to choose my updates wisely. I want to prioritize adding features/fixes that players are asking for when I can. I also want to thank everyone so much for posting bugs and feedback. I don't have a dedicated beta group so your feedback has been huge.
Below are some ideas, and a rough change list for the latest patch. Realistically some of these may shift down to get patches out more quickly. There will likely be at least one hotfix patch this week.
--------------- New in Update #1 ----------------
Usability Features
New mouse wheel zoom
Camera can pan when zoomed in with WASD (mouse pan in settings)
Multi-unit box-selection
Settings Menu: Audio, camera, and game reset options
New Hero Select Menu (for starting a new game)
Armor now shown in unit info on HUD
Hero Feats: Passive traits for each hero *Feats are shown on hero-select when starting a new game.
Ranged: Attacks from range with miss chance.
Deadly: Can land critical hits for high damage.
Hearty: Regenerates hit points faster.
Heavy Armor Master: Receives more armor points per perk & repairs are more effective.
Tinkerer: Helps maintain town structures.
Prepared: Starts with a unique item.
Quick: Faster move speed.
Magical Attack: Ranged attack that always hits.
New Hero: Wizard Ability: Tempest
New Events Magic Beans
Beanstalks and Giants
New Enemy Storm Giant
New Town Feature The Lost Tower: Task workers to earn magic scrolls.
New Items Magic Beans
Scroll Of Bunnies
Scroll Of Chain Heal
Scroll Of Ice
Bugs Roads under houses
Multiplying workers
Population 100 and up
Double Trade
Black Market Description
Reduce Windmill boost
Unbuilt Walls at full strength
Various siege projectile bugs
3 - house Tutorial Bug
Clearable poison wells
House off road tutorial bug
Starting armor bug
Negative population on Ironhold
Negative weapons
Orc ballista is back
Spelling and grammar (sorry, there will be more I'm sure.)
Future Updates
Ideas for Update #2
More events. I’m not sure how many this update will have but I want a LOT more.
New Tower
New Trap
New Hero
Structure Tooltips (click a building to get info)
Help Menu (a place to find in-depth info and tips on mechanics)
A few new items (non consumable)
A new level (added to random pool)
Balance (add difficulty in early-mid game)
Ideas for Update #3 (pretty fuzzy)
Hero Variants: Unlockable alternate versions of each hero. (some ideas below)
A paladin with a two-handed hammer, Smite ability, and DPS over Armor
A melee Summoner able to summon a baby dragon
Upgrade Help Menu
Improve final boss battles
Balance
Ability Upgrades (at level 6 heroes can upgrade to a stronger ability that costs more energy instead of improving a stat.)
A few new events
ValeGuard is live - Early Access
ValeGuard is live at long last!
I hope everyone enjoys the initial release, but there is more to come. Please post suggestions, ideas, and gameplay to the discussion board. Anyone is welcome to email me as well: LostTowerGames@gmail.com
I want to make the most of the next couple months and the things I see here and on Youtube, will guide my priorities.
Thanks so much for playing and welcome aboard.
- Ryan
A little discount for those who have been waiting. ːsteamhappyː
Valeguard is Launching Early Access - May 11th, 2018
Get ready for the party. Valeguard is going Early Access and we will have a lot more folks helping shape the game.
New Stuff
New Events
Food thief
Traveling Armorsmith
Traveling Alchemist
Additions/Upgrades to attack events
Additions/Upgrades to mercenary quests
New Events
Food thief
Traveling Armorsmith
Traveling Alchemist
Additions/Upgrades to attack events
Additions/Upgrades to mercenary quests
New Level
Greymead Swamp
General Features
Mouse wheel zoom
"F" to zoom/follow a unit
Difficulty modes (easy, standard, valeguard)
New Fonts
A few new UI upgrades
New, remasters songs (including special boss music)