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Genre: Role-playing (RPG), Adventure, Indie

Valheim

Patch 0.217.12 (Public Test)

This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



A few issues managed to sneak past our watchful gaze in the last patch, so here's a small hotfix to hopefully solve everything!

Detailed Patch Notes:



Fixes & Improvements:
* Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed glowing signs
* Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam
* Magecap & Jotunpuffs can only be farmed in Mistlands again
* Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier
* Players can now sprint while autorunning again
* Players can no longer zoom while in the build menu
* Mouse input is no longer blocked for a short period of time when selecting a build piece
* Fixed a bug causing the cauldron to be non-interactable
* Autocomplete in the console will no longer skip entries in the list
* Fixed flickering colours when placing beech sapling
* Player based raids should now activate correctly when a player has used a guardian power


Xbox:
* Fixed vegetation and reflection shader for Xbox

Patch 0.217.11 (Public Test)

This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



We have some more adjustments to make to Hildir’s Request, but we’re now crossing our fingers that this will be the final patch before we can finally release it beyond the PTB.

The patch log is quite chunky this time, with a variety of fixes and improvements for you! This also includes something a lot of people have asked for, which is a more practical use for all the new cosmetic everyday wear you can buy from Hildir. They'll now make your chores a bit easier by decreasing the stamina use for various household tasks.

Abbreviated patch notes:



* Hildir locations should now generate correctly on dedicated servers
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Added ability to copy build piece while in build mode
* Build piece precision fix
* Plant growing rotation fix
* Lots of bug fixes, balance changes and stability improvements.

Detailed patch notes:


Fixes & Improvements:
* Hildir locations should now generate correctly on dedicated servers
* Hildir clothing now decrease stamina use for base items hammer, hoe & cultivator
* Correct icon for tunic4
* Hildir items can now be repaired at workbench
* Added ability to copy build piece while in build mode
* Manual snap cycling now shows a name of each snap point
* You can no longer accidentally cycle snapping points while having the build menu or the map visible
* Snap points removed for barber station
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Fixed issue where precision placing build pieces would appear to be a few centimetres off
* Removed possibility to build on fire pit
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Prevent character from jumping when in piece selection
* Place stacks is now available only when a container has been opened (You can no longer press shift-e on a container to place stacks)
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting.
* Hard and Very hard combat difficulty now also increases star mob chance
* Pickables, honey and sap scales correctly with resource rate modifier
* Resource rate modifier should now scale more correctly for all drops
* Toggle run renamed to toggle sprint, and works again
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed a bug where being near a Queen dungeon would block portals when using the ‘No Boss Portals’ option. Bosses will now count as active and block teleporting after the first time they have been aggroed rather than when they are spawned
* Blocked portals and dungeons exits will now display the same message when being blocked by the ‘No Boss Portals’ modifier
* Fixed crossplay servers failing to register if too many modifiers were set
* Fixed modifiers not being set for in-game hosted servers when registering to Steam’s matchmaking
* Fixed modifiers not being reset when starting a world with no modifiers after starting a world with modifiers
* Fix random events only spawning for the host when using ‘Player based events’, or not at all if on dedicated server
* Fixed the saving of some stats
* Added ‘hildir’ to itemset command
* Tombstones can now be deleted with 'forcedelete' command
* "randomevent" and "stopevent" commands can now be called by all admins, not just the host
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed incorrect click sound on "B"
* Fixed sometimes missing tooltip for inventory items
* Fixed an issue where boats could fall through the ocean
* Localisation updated

UI:
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fix a bug that caused the server modifier summary to be empty in the server list for all servers
* Moved tooltip from server browser to not overlap with cloud warning text
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed “Custom modifiers” text showing up as the localization key in the server list, rather than the localised text
* Fixed world list not being updated when the last world is removed
* Added full localization support to modifiers text in world and server list
* Fixed tooltip position for store items when using gamepad
* Added X to quick close and save server modifiers

Stability
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)

Xbox:
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline
* Having used a guardian power from given boss will now also enable events related to that boss, and when killing certain enemies, when using player based events

Patch 0.217.6 (Public Test)

We hope you’re all having a fun time with Hildir’s Request so far! We’ve got a few miscellaneous fixes for you today which should hopefully make everything a bit smoother.

Patch notes:



Fixes & Improvements:
* Re-added missing Smelter hoover text
* All clothes sold from Hildir now only provide 1 armour
* Equipped items will no longer be moved when the “place stack” button is used
* Dead Raiser and Shield staff can now be upgraded to level 3
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Spawners for Hildir mini-bosses now only appear in actual “Hildir dungeons”
* Tweaked Black forge extension Vice recipe
* Fixed descriptions for World modifier resource rate to correct 2->1.5 and 3->2 values, and added a x3 option
* Fixed an issue where Riding skill was not improving
* Fixed descriptions and typos in world modifiers
* Fixed misaligned text in connection panel
* Added resource rate options
* Added merch store button to main menu (Steam version only)
* World modifier tooltips should always be displayed correctly when hovering now
* Localization updated and tweaked some strings
* Some more ZDO null checks
* Skip intro is working again when using gamepad
* Fixed double selection in ingame menu when using controller

Patch 0.217.4 – Hildir's Request (Public Test)

This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ‘Previews’, and then find ‘Valheim Public Test’. Select ‘Join’. Wait for the registration to be complete to be directed to the Store and then install ‘Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.



Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help!

This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own!


Abbreviated Patch Notes:



New Content:
* New NPC: Hildir the merchant
* New locations
* World modifiers added
* 2 new crafting extensions
* New hair and beard styles
* New items

Misc:
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added


Detailed Patch Notes:



New Content:
* New NPC: Hildir the merchant
* New location: Hildir’s camp
* New location: Smouldering tomb (classic dungeon)
* New location: Howling cavern (classic dungeon)
* New location: Sealed tower (open dungeon)
* 3 new mini bosses
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* New item: Sparkler
* New clothing: 10 hats & headscarves
* New clothing: 14 dresses and tunics
* Black forge extension: Vice Grip
* Magetable extension: Unfading Candle
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks

Fixes & Improvements:
* Hair and beards are now visible when equipping helmets
* Haldor animations updated
* All fire effects have been overhauled
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Added Hugin hints informing the player that traders can be found in the game
* Spawn command can now specify fields
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Widened the Manage Saves Menu and show the time of the timestamp
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* Chat doesn’t open on Ping anymore
* Resolved chat blocking input for other UI (such as map)
* Fixed issue where minimap pin input field for PC version was getting invisible
* Join code is now hidden when HUD’s visibility is toggled off
* Fixed a bug that had water in caves be affected by wind
* Fixed a bug that could cause the server list to stop working
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Opening console now blocks hotbar navigation
* Offline players can now send map pings on Xbox and MS store version
* Fixed missing special characters on signs
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Menu usage is now blocked when HUD is hidden

Quality of Life:
* Quick stack button and Shift-E to quickly place all items already in a container from your inventory
* You can now manually choose snapping point with Q & E for precision building
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Workbench and Forge now get slightly increased build range when upgraded
* Crafting benches’ build range is now cylindrical instead of spherical
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox

Misc:
* God mode will now allow damage down to 1 health rather than taking no damage
* New console command "tombstone" which create tombstones
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value)

Patch 0.216.9

This patch includes a lot of optimisations for many underlying systems of the game – this to improve in-game performance for both small and large worlds, network performance, load times and to drastically decrease save file sizes. We hope that these changes will be a significant improvement for some of you!

You’ll also find the midsummer items enabled again, so place down a maypole and go dancing!


Detailed patch notes:



* Midsummer items enabled (Maypole & Midsummer crown)
* Many performance, memory and networking improvements for both new/unexplored and old/explored worlds
* World save file size greatly reduced
* Fixed endless loading of save manager when switching tabs too fast
* World save files that are corrupt, have load errors or have missing meta files can now be restored from the most recent backup directly from within the Select World menu by pressing the "Start" button.
* Save file stability & issues fixed
* Decreased load times in the Manage Saves menu.
* Fixed a bug that would cause the GUI to not update when deleting the bottommost backup in the Manage Saves menu.
* An automatic backup is made when starting a world in a new version, and a permanent backup is created when loading into a new world version
* Fixed a world load issue between versions. (You can no longer load into a world from a game version that is newer than your current game version)
* Fixed hitbox issue for close combat and spear throwing issue
* Added "UI scaling" to settings on Xbox
* Minimap pin input fixed on steam deck & big picture mode
* Minimap text input fix for certain Asian languages

Patch 0.216.8 (Public Test)

Further problem solving in today's patch!

Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.

Patch notes:



* Fixed issue with some worlds not showing up correctly
* Fixed an issue with creating a character with the same name as a previous one
* A permanent backup is now created when loading into a new world version in case you want to revert back
* Bed issues fixed
* Issue with monsters moving before finished being staggered fixed
* Fixed issue where monsters could have the wrong weapon after exiting and re-entering an area
* Fixed issue with loading worlds on dedicated server
* Worlds with underscores in their names fixed

Regarding Mods

Hello vikings!

Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.

First of all, while we don’t have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. It’s definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we can’t guarantee that mods will be compatible with newer versions of the game.

The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall.

We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod.

Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod.

Thank you all for taking our wishes into consideration!

Best regards,
The Iron Gate team

0.216.7 (Public Test)

Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6)

* A backup is made when starting a world in a new version
* Fixed a world load issue between versions

Patch 0.216.6 (Public Test)

Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across.

Finally we’re able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5.

Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.

Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time.

* Animation & attack issues when at low framerate fixed
* Exp gain/loss correct again
* Duplicate world/character name fix and file handling fixes
* Memory leak fixed
* Minimap text input fix for certain Asian languages

Development blog: Tests ahoy!

Greetings vikings, and welcome to this month’s status report!

All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing the most recent patch on our Public Test Branch. Please test it if you haven’t already, but also please note that it’s extra important to make backups this time! If we discover any issues with this patch, we will roll it back for the time being, and return to it at a later date.

This potential rollback would be so that we can get the Hildir’s Quest update out to you as soon as possible. That particular update might also get a slight name change upon its release, as Hildir’s Quest was mainly intended as a working title, but rest assured that the name change doesn’t change what the patch actually contains. If everything works out the way we hope it will, this should be the last blog post before the update is released for testing, so we want to give you one last teaser image before then:



We’re of course continuing to work away on the Ashlands as well! We’re currently trying to nail down some story aspects with the help of our lore writer Lee. If you want to do a more deep dive into the Valheim lore, we can recommend that you check out the podcast episode he was a guest on the other week!

Last time we mentioned that we’ve been making some drops for the Ashlands enemies, and now we thought we’d show some of them off. Here we have a feather, a tooth, and a heart – looks almost like we’re setting up for some sort of ritual sacrifice! What they’ll actually be used for though, you’ll have to wait and see:



As hostile as the Ashlands biome might look, however, it’s not only going to be filled with fearsome enemies. Some creatures will still be more afraid of you than you are of them, like this little fellow for example! We’re currently calling it “cadaver-Bengt”, but that’s most likely going to change…



Build of the Month



For the chosen build this month, we want to highlight this island fortress by Karakasnik – nicely done! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.



Until next time!

/The Iron Gate team

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