Changed: Crash log now includes game's version number.
Fixed: Using "see bought" in post-death Rune screen mangled save file.
Fixed: Version update had potential to cause problem with save file.
Fixed: Shops showed attack aimer when using a controller.
Fixed: Controller completely didn't work in shops.
Fixed: Crypt rarely would have no stairs to store/boss.
Hotfix, version 1.18e
Changed: Account saving now creates backups to prevent save corruption.
Changed: Mace now knocks monsters backwards.
Fixed: Hearts were displaying for other characters, after playing Jie.
Fixed: There was a case where multi-threading could mangle saves.
Fixed: Game crashed when starting a new game while a game was in progress.
Fixed: After finishing a daily dungeon, the "back" button was not appearing.
Fixed: Mini Map option in main menu wasn't toggleable.
Removed: "Pay" keybinding, as it is no longer used.
1.18d Hotfix
<*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
<*> Added: Handful of new cast animations for monsters.
<*> Added: Handful of new missile animations.
<*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
<*> Changed: Putrid Mask requires you to be closer to bosses.
<*> Changed: Fade's illusions pretend to split with him.
<*> Changed: Glyph Swarm's missiles now more visible.
<*> Changed: All missiles flash to make them more visible.
<*> Changed: Acid bottles properly point towards target.
<*> Changed: Box no longer possibly shoots lasers.
<*> Changed: Hate Box now multiplies better.
<*> Changed: Souls Potion now gives fewer souls.
<*> Fixed: Missiles were too slow.
<*> Fixed: Hero names did not show up.
<*> Fixed: Death-rune-menu was inaccessible to gamepad players.
<*> Fixed: Direction-key got stuck when changing input scheme.
<*> Fixed: Arena menu got stuck on screen when starting a match.
<*> Fixed: Missiles-hitting-wall effect sometimes not show up.
<*> Fixed: Blocking invisible wall appeared in desert area.
<*> Fixed: Arena was awarding wins to wrong monster.
<*> Fixed: Arena bosses weren't ending until you killed all summons.
<*> Fixed: Killing arena bosses wasn't wiping all small units.
<*> Fixed: Arena was awarding multiple wins in a rare case.
<*> Fixed: Shadows were de-synching with monsters when pausing.
<*> Fixed: Position of dying monsters was incorrectly offset.
<*> Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
<*> Fixed: Animated Table was able to destroy stairs!
<*> Fixed: Brain wasn't killing itself in explosion.
<*> Fixed: Room was spawning with holes in the wall in Communications.
<*> Fixed: Putrid Mask was still affecting monsters when dead.
1.8d Hotfix
<*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
<*> Added: handful of new cast animations for monsters.
<*> Added: handful of new missile animations.
<*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
<*> Changed: Putrid Mask requires you to be closer to bosses.
<*> Changed: Fade's illusions pretend to split with him.
<*> Changed: Glyph Swarm's missiles now more visible.
<*> Changed: All missiles flash to make them more visible.
<*> Changed: Acid bottles properly point towards target.
<*> Changed: Box no longer possibly shoots lasers.
<*> Changed: Hate Box now multiplies better.
<*> Changed: Souls Potion now gives fewer souls.
<*> Fix: Missiles were too slow.
<*> Fix: Hero names did not show up.
<*> Fix: Death-rune-menu was inaccessible to gamepad players.
<*> Fix: Direction-key got stuck when changing input scheme.
<*> Fix: Arena menu got stuck on screen when starting a match.
<*> Fix: Missiles-hitting-wall effect sometimes not show up.
<*> Fix: Blocking invisible wall appeared in desert area.
<*> Fix: Arena was awarding wins to wrong monster.
<*> Fix: Arena bosses weren't ending until you killed all summons.
<*> Fix: Killing arena bosses wasn't wiping all small units.
<*> Fix: Arena was awarding multiple wins in a rare case.
<*> Fix: Shadows were de-synching with monsters when pausing.
<*> Fix: Position of dying monsters was incorrectly offset.
<*> Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
<*> Fix: Animated Table was able to destroy stairs!
<*> Fix: Brain wasn't killing itself in explosion.
<*> Fix: Room was spawning with holes in the wall in Communications.
<*> Fix: Putrid Mask was still affecting monsters when dead.
1.8d Hotfix
<*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
<*> Added: handful of new cast animations for monsters.
<*> Added: handful of new missile animations.
<*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
<*> Changed: Putrid Mask requires you to be closer to bosses.
<*> Changed: Fade's illusions pretend to split with him.
<*> Changed: Glyph Swarm's missiles now more visible.
<*> Changed: All missiles flash to make them more visible.
<*> Changed: Acid bottles properly point towards target.
<*> Changed: Box no longer possibly shoots lasers.
<*> Changed: Hate Box now multiplies better.
<*> Changed: Souls Potion now gives fewer souls.
<*> Fix: Missiles were too slow.
<*> Fix: Hero names did not show up.
<*> Fix: Death-rune-menu was inaccessible to gamepad players.
<*> Fix: Direction-key got stuck when changing input scheme.
<*> Fix: Arena menu got stuck on screen when starting a match.
<*> Fix: Missiles-hitting-wall effect sometimes not show up.
<*> Fix: Blocking invisible wall appeared in desert area.
<*> Fix: Arena was awarding wins to wrong monster.
<*> Fix: Arena bosses weren't ending until you killed all summons.
<*> Fix: Killing arena bosses wasn't wiping all small units.
<*> Fix: Arena was awarding multiple wins in a rare case.
<*> Fix: Shadows were de-synching with monsters when pausing.
<*> Fix: Position of dying monsters was incorrectly offset.
<*> Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
<*> Fix: Animated Table was able to destroy stairs!
<*> Fix: Brain wasn't killing itself in explosion.
<*> Fix: Room was spawning with holes in the wall in Communications.
<*> Fix: Putrid Mask was still affecting monsters when dead.
1.18 Hotfixes
1.18c ( July 23, 2016 )
Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
Fixed bug causing Brewery treasure rooms to not have doors.
Removed "No Binding" from Jie's profile, until it's actually implemented.
Removed ability to kill shopkeepers until it's actually implemented.
1.18b ( July 22, 2016 )
Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
Changed Achievements to work again.
Changed Badass / Mega Badass achievements, splitting them into one for each character.
Changed Lathe achievement back to needing 7 uses.
Changed Souls rune to give more souls.
Changed Spirit Armor to only recharge upon clearing a boss floor.
Fixed bug causing hero monsters to not spawn.
Fixed bug displaying total number of possible runes wrong.
Fixed bug causing game to not be paused when starting with tutorial open.
1.18a ( July 19, 2016 )
Changed teleportation to not take you into hidden rooms.
Fixed bug with deciding which tiles are in treasure rooms.
Fixed bug causing wavy things at edge of sight to be repetitive.
July Update
Added animations for all monsters.
Added system to give Rune Coins upon the player dying.
Added 3 new playable characters, each with own tradeoffs.
Added graphical effect for unseen areas.
Added messages when toggling UI elements.
Added new scheme for generating every level in the game.
Added more variants to every boss room.
Added mouse support to game menus.
Added treasure rooms.
Added flash to interactable objects.
Added new item: Recharge Scroll.
Added new item: Magic Potion.
Added new item: Anti Berserk Potion.
Added new item: Anti Dexterity Potion.
Added new item: Anti ESP Potion.
Added new item: Anti Full Health Potion.
Added new item: Healing Potion.
Added new item: Invisibility Potion.
Added new item: Purge Potion.
Added new item: Resist Potion.
Added new item: Souls Potion.
Added new item: Speed Potion.
Added new item: Stamina Potion.
Added new item: Attack Charm.
Added new item: Gold Charm.
Added new item: Key Charm.
Added new item: Life Saving Charm.
Added new item: Resist Charm.
Added new item: Soul Charm.
Added new item: Stamina Charm.
Added new item: Stasis Charm.
Added new item: Speed Charm.
Added new item: Tumble Charm.
Added new item: Boomerang.
Changed Rune editing page to be accessible from game over.
Changed duration of veil cloak to be much shorter.
Changed veil cloak to be VERY fragile.
Changed Drider to have a knife for melee.
Changed acid blob to infrequently shoot.
Changed melee acid to break items.
Changed shot acid to immediately break items.
Changed shot acid to be more quick.
Changed Rune Coins to no longer drop from monsters.
Changed UI elements to work with new characters' traits.
Changed mechanism for displaying most bosses you beat while winning.
Changed bubble armor appearance.
Changed invisibility appearance.
Changed alert messages to have a larger font.
Changed item descriptions to have a larger font.
Changed placement of item name in inventory.
Changed message clearing to no longer consume input.
Changed attacks to use stamina.
Changed tumble to use more stamina.
Changed stamina system to restore faster.
Changed stamina system to lock out if you run out of stamina.
Changed visual representation of stamina.
Changed breaking chests to break items far more often.
Changed items broken inside chests to always turn to scrap.
Changed soul granularity by 10x.
Changed Repair Scroll to no longer charge wands.
Changed Repair Scroll to randomly choose, if no weapon is wielded.
Changed non-teleportation/blink scrolls to appear in smaller amounts.
Changed souls to no longer heal.
Changed minimap so player location is more obvious.
Changed heart bar to flash when you gain/lose health.
Changed durable skill to increase item durability more.
Changed harden scroll to only increase durability by 40.
Changed lathe system back to needing increasing scraps.
Changed wants to no longer affect bosses.
Changed whips to be harmless if you're stone-proof.
Changed laserbrand weapons to get heavily damaged upon shooting.
Changed laserbrand laser to be much faster.
Changed tutorial to reflect new characters.
Changed death angle to be random if no source is found.
Changed missiles to face exact angle, rather than lock to 8 directions.
Changed arena to no longer give you rune buffs.
Changed genocide prompt to be easier / more visual.
Changed monsters to not be able to push you while attacking.
Changed main menu to allow you to start a new game instead of loading.
Fixed bug allowing player to break their own missiles by attacking.
Fixed bug causing monsters to walk diagonally through walls.
Fixed bug causing unseen monsters' shadows to get drawn.
Fixed bug causing items' autopickup status to not get saved.
Fixed conflicts if update and account-error message were both open.
Fixed bug preventing swapping Rune placements in some cases.
Fixed hearts drawing under effigies in inventory menu.
Fixed bug in reporting how many items in a chest broke.
Fixed bug causing Blink Scroll to sometimes take a long time.
Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
Fixed bug where pausing just before dying would stick into new game.
Fixed bug causing Cactuses (the monster) to spawn on top of each other.
Fixed fullscreen map to be properly centered.
Fixed fullscreen map to cover screen fully.
Fixed bug in tutorial, displaying keyboard controls wrong.
Fixed bug causing cursor to draw over map.
Fixed bug allowing you to open inventory at same time as the map.
Fixed bug with Mace's hitbox.
Fixed bug causing Book Worm's books to not aim for you.
Fixed crash while genociding species of a monster on current level.
Fixed crash from (somehow!) genociding every single species.
Fixed bug causing genocides to carry over between games.
Removed Haste Scroll.
Removed Invisibility Scroll
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February Update
Monthly update for February, version 1.17:
Added price notification on Runes page.
Changed control tips to say [NOT BOUND] when unbound.
Changed price of empty Rune Tiles to 1 Rune Coin.
Changed Rune Tiles to unlock in more useful pattern.
Changed Vision wands to look less awkward.
Fixed Unseen wands effects coverage in fullscreen.
Fixed Normal mode to change Story page after winning.
Fixed Normal mode to increase boss pips on main screen.
Fixed bug causing Runes to stop dropping.
Fixed bug causing game to crash at Runes page.
Fixed fullscreen main menu arrangement.
Fixed Wipe- skills to render properly in fullscreen.
Fixed bug where using Magic Torch rune crashed game.
Fixed bug grabbing multiple coins from chests.
Fixed bug grabbing multiple keys from chests.
Fixed bug allowing unlocking of Rune Tiles for free.