Vampire of the Sands cover
Vampire of the Sands screenshot
Linux PC Steam
Genre: Role-playing (RPG)

Vampire of the Sands

Hotfix, version 1.18h


  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).

Hotfix, version 1.18g


  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.


Hotfix, version 1.18e


  • Changed: Account saving now creates backups to prevent save corruption.
  • Changed: Mace now knocks monsters backwards.
  • Fixed: Hearts were displaying for other characters, after playing Jie.
  • Fixed: There was a case where multi-threading could mangle saves.
  • Fixed: Game crashed when starting a new game while a game was in progress.
  • Fixed: After finishing a daily dungeon, the "back" button was not appearing.
  • Fixed: Mini Map option in main menu wasn't toggleable.
  • Removed: "Pay" keybinding, as it is no longer used.

1.18d Hotfix


    <*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
    <*> Added: Handful of new cast animations for monsters.
    <*> Added: Handful of new missile animations.
    <*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
    <*> Changed: Putrid Mask requires you to be closer to bosses.
    <*> Changed: Fade's illusions pretend to split with him.
    <*> Changed: Glyph Swarm's missiles now more visible.
    <*> Changed: All missiles flash to make them more visible.
    <*> Changed: Acid bottles properly point towards target.
    <*> Changed: Box no longer possibly shoots lasers.
    <*> Changed: Hate Box now multiplies better.
    <*> Changed: Souls Potion now gives fewer souls.
    <*> Fixed: Missiles were too slow.
    <*> Fixed: Hero names did not show up.
    <*> Fixed: Death-rune-menu was inaccessible to gamepad players.
    <*> Fixed: Direction-key got stuck when changing input scheme.
    <*> Fixed: Arena menu got stuck on screen when starting a match.
    <*> Fixed: Missiles-hitting-wall effect sometimes not show up.
    <*> Fixed: Blocking invisible wall appeared in desert area.
    <*> Fixed: Arena was awarding wins to wrong monster.
    <*> Fixed: Arena bosses weren't ending until you killed all summons.
    <*> Fixed: Killing arena bosses wasn't wiping all small units.
    <*> Fixed: Arena was awarding multiple wins in a rare case.
    <*> Fixed: Shadows were de-synching with monsters when pausing.
    <*> Fixed: Position of dying monsters was incorrectly offset.
    <*> Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
    <*> Fixed: Animated Table was able to destroy stairs!
    <*> Fixed: Brain wasn't killing itself in explosion.
    <*> Fixed: Room was spawning with holes in the wall in Communications.
    <*> Fixed: Putrid Mask was still affecting monsters when dead.

    1.8d Hotfix


      <*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
      <*> Added: handful of new cast animations for monsters.
      <*> Added: handful of new missile animations.
      <*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
      <*> Changed: Putrid Mask requires you to be closer to bosses.
      <*> Changed: Fade's illusions pretend to split with him.
      <*> Changed: Glyph Swarm's missiles now more visible.
      <*> Changed: All missiles flash to make them more visible.
      <*> Changed: Acid bottles properly point towards target.
      <*> Changed: Box no longer possibly shoots lasers.
      <*> Changed: Hate Box now multiplies better.
      <*> Changed: Souls Potion now gives fewer souls.
      <*> Fix: Missiles were too slow.
      <*> Fix: Hero names did not show up.
      <*> Fix: Death-rune-menu was inaccessible to gamepad players.
      <*> Fix: Direction-key got stuck when changing input scheme.
      <*> Fix: Arena menu got stuck on screen when starting a match.
      <*> Fix: Missiles-hitting-wall effect sometimes not show up.
      <*> Fix: Blocking invisible wall appeared in desert area.
      <*> Fix: Arena was awarding wins to wrong monster.
      <*> Fix: Arena bosses weren't ending until you killed all summons.
      <*> Fix: Killing arena bosses wasn't wiping all small units.
      <*> Fix: Arena was awarding multiple wins in a rare case.
      <*> Fix: Shadows were de-synching with monsters when pausing.
      <*> Fix: Position of dying monsters was incorrectly offset.
      <*> Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
      <*> Fix: Animated Table was able to destroy stairs!
      <*> Fix: Brain wasn't killing itself in explosion.
      <*> Fix: Room was spawning with holes in the wall in Communications.
      <*> Fix: Putrid Mask was still affecting monsters when dead.

      1.8d Hotfix


        <*> Added: Fullscreen vs Windowed-Fullscreen option in main menu.
        <*> Added: handful of new cast animations for monsters.
        <*> Added: handful of new missile animations.
        <*> Changed: Putrid Mask's effect dissipates on losing/removing mask.
        <*> Changed: Putrid Mask requires you to be closer to bosses.
        <*> Changed: Fade's illusions pretend to split with him.
        <*> Changed: Glyph Swarm's missiles now more visible.
        <*> Changed: All missiles flash to make them more visible.
        <*> Changed: Acid bottles properly point towards target.
        <*> Changed: Box no longer possibly shoots lasers.
        <*> Changed: Hate Box now multiplies better.
        <*> Changed: Souls Potion now gives fewer souls.
        <*> Fix: Missiles were too slow.
        <*> Fix: Hero names did not show up.
        <*> Fix: Death-rune-menu was inaccessible to gamepad players.
        <*> Fix: Direction-key got stuck when changing input scheme.
        <*> Fix: Arena menu got stuck on screen when starting a match.
        <*> Fix: Missiles-hitting-wall effect sometimes not show up.
        <*> Fix: Blocking invisible wall appeared in desert area.
        <*> Fix: Arena was awarding wins to wrong monster.
        <*> Fix: Arena bosses weren't ending until you killed all summons.
        <*> Fix: Killing arena bosses wasn't wiping all small units.
        <*> Fix: Arena was awarding multiple wins in a rare case.
        <*> Fix: Shadows were de-synching with monsters when pausing.
        <*> Fix: Position of dying monsters was incorrectly offset.
        <*> Fix: Killing Mini Flaming Skull was acting as if you killed the boss.
        <*> Fix: Animated Table was able to destroy stairs!
        <*> Fix: Brain wasn't killing itself in explosion.
        <*> Fix: Room was spawning with holes in the wall in Communications.
        <*> Fix: Putrid Mask was still affecting monsters when dead.

        1.18 Hotfixes

        1.18c ( July 23, 2016 )

        • Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode.
        • Fixed bug causing Brewery treasure rooms to not have doors.
        • Removed "No Binding" from Jie's profile, until it's actually implemented.
        • Removed ability to kill shopkeepers until it's actually implemented.


        1.18b ( July 22, 2016 )

        • Added "Mouse Speed" option in Main Menu to change mouse sensitivity.
        • Changed Achievements to work again.
        • Changed Badass / Mega Badass achievements, splitting them into one for each character.
        • Changed Lathe achievement back to needing 7 uses.
        • Changed Souls rune to give more souls.
        • Changed Spirit Armor to only recharge upon clearing a boss floor.
        • Fixed bug causing hero monsters to not spawn.
        • Fixed bug displaying total number of possible runes wrong.
        • Fixed bug causing game to not be paused when starting with tutorial open.


        1.18a ( July 19, 2016 )

        • Changed teleportation to not take you into hidden rooms.
        • Fixed bug with deciding which tiles are in treasure rooms.
        • Fixed bug causing wavy things at edge of sight to be repetitive.

        July Update


        • Added animations for all monsters.
        • Added system to give Rune Coins upon the player dying.
        • Added 3 new playable characters, each with own tradeoffs.
        • Added graphical effect for unseen areas.
        • Added messages when toggling UI elements.
        • Added new scheme for generating every level in the game.
        • Added more variants to every boss room.
        • Added mouse support to game menus.
        • Added treasure rooms.
        • Added flash to interactable objects.
        • Added new item: Recharge Scroll.
        • Added new item: Magic Potion.
        • Added new item: Anti Berserk Potion.
        • Added new item: Anti Dexterity Potion.
        • Added new item: Anti ESP Potion.
        • Added new item: Anti Full Health Potion.
        • Added new item: Healing Potion.
        • Added new item: Invisibility Potion.
        • Added new item: Purge Potion.
        • Added new item: Resist Potion.
        • Added new item: Souls Potion.
        • Added new item: Speed Potion.
        • Added new item: Stamina Potion.
        • Added new item: Attack Charm.
        • Added new item: Gold Charm.
        • Added new item: Key Charm.
        • Added new item: Life Saving Charm.
        • Added new item: Resist Charm.
        • Added new item: Soul Charm.
        • Added new item: Stamina Charm.
        • Added new item: Stasis Charm.
        • Added new item: Speed Charm.
        • Added new item: Tumble Charm.
        • Added new item: Boomerang.
        • Changed Rune editing page to be accessible from game over.
        • Changed duration of veil cloak to be much shorter.
        • Changed veil cloak to be VERY fragile.
        • Changed Drider to have a knife for melee.
        • Changed acid blob to infrequently shoot.
        • Changed melee acid to break items.
        • Changed shot acid to immediately break items.
        • Changed shot acid to be more quick.
        • Changed Rune Coins to no longer drop from monsters.
        • Changed UI elements to work with new characters' traits.
        • Changed mechanism for displaying most bosses you beat while winning.
        • Changed bubble armor appearance.
        • Changed invisibility appearance.
        • Changed alert messages to have a larger font.
        • Changed item descriptions to have a larger font.
        • Changed placement of item name in inventory.
        • Changed message clearing to no longer consume input.
        • Changed attacks to use stamina.
        • Changed tumble to use more stamina.
        • Changed stamina system to restore faster.
        • Changed stamina system to lock out if you run out of stamina.
        • Changed visual representation of stamina.
        • Changed breaking chests to break items far more often.
        • Changed items broken inside chests to always turn to scrap.
        • Changed soul granularity by 10x.
        • Changed Repair Scroll to no longer charge wands.
        • Changed Repair Scroll to randomly choose, if no weapon is wielded.
        • Changed non-teleportation/blink scrolls to appear in smaller amounts.
        • Changed souls to no longer heal.
        • Changed minimap so player location is more obvious.
        • Changed heart bar to flash when you gain/lose health.
        • Changed durable skill to increase item durability more.
        • Changed harden scroll to only increase durability by 40.
        • Changed lathe system back to needing increasing scraps.
        • Changed wants to no longer affect bosses.
        • Changed whips to be harmless if you're stone-proof.
        • Changed laserbrand weapons to get heavily damaged upon shooting.
        • Changed laserbrand laser to be much faster.
        • Changed tutorial to reflect new characters.
        • Changed death angle to be random if no source is found.
        • Changed missiles to face exact angle, rather than lock to 8 directions.
        • Changed arena to no longer give you rune buffs.
        • Changed genocide prompt to be easier / more visual.
        • Changed monsters to not be able to push you while attacking.
        • Changed main menu to allow you to start a new game instead of loading.
        • Fixed bug allowing player to break their own missiles by attacking.
        • Fixed bug causing monsters to walk diagonally through walls.
        • Fixed bug causing unseen monsters' shadows to get drawn.
        • Fixed bug causing items' autopickup status to not get saved.
        • Fixed conflicts if update and account-error message were both open.
        • Fixed bug preventing swapping Rune placements in some cases.
        • Fixed hearts drawing under effigies in inventory menu.
        • Fixed bug in reporting how many items in a chest broke.
        • Fixed bug causing Blink Scroll to sometimes take a long time.
        • Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
        • Fixed bug where pausing just before dying would stick into new game.
        • Fixed bug causing Cactuses (the monster) to spawn on top of each other.
        • Fixed fullscreen map to be properly centered.
        • Fixed fullscreen map to cover screen fully.
        • Fixed bug in tutorial, displaying keyboard controls wrong.
        • Fixed bug causing cursor to draw over map.
        • Fixed bug allowing you to open inventory at same time as the map.
        • Fixed bug with Mace's hitbox.
        • Fixed bug causing Book Worm's books to not aim for you.
        • Fixed crash while genociding species of a monster on current level.
        • Fixed crash from (somehow!) genociding every single species.
        • Fixed bug causing genocides to carry over between games.
        • Removed Haste Scroll.
        • Removed Invisibility Scroll

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        http://store.steampowered.com/app/386160/

        February Update

        Monthly update for February, version 1.17:

        • Added price notification on Runes page.
        • Changed control tips to say [NOT BOUND] when unbound.
        • Changed price of empty Rune Tiles to 1 Rune Coin.
        • Changed Rune Tiles to unlock in more useful pattern.
        • Changed Vision wands to look less awkward.
        • Fixed Unseen wands effects coverage in fullscreen.
        • Fixed Normal mode to change Story page after winning.
        • Fixed Normal mode to increase boss pips on main screen.
        • Fixed bug causing Runes to stop dropping.
        • Fixed bug causing game to crash at Runes page.
        • Fixed fullscreen main menu arrangement.
        • Fixed Wipe- skills to render properly in fullscreen.
        • Fixed bug where using Magic Torch rune crashed game.
        • Fixed bug grabbing multiple coins from chests.
        • Fixed bug grabbing multiple keys from chests.
        • Fixed bug allowing unlocking of Rune Tiles for free.