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Genre: Role-playing (RPG), Indie, Arcade

Vampire Survivors

Road to v1.0: Day 12



We have a small update today with a new skin for Poppea Pecorina! Simple and clean!



In v1.0 the early game of the Dairy Plant will be more forgiving, as the difficulty got ramped up mostly to follow up on the community's requests back then, but ultimately it ended up being too much for most players. With all the options to add optional difficulty in v1.0, there is no need to have an overly stern Dairy Plant anymore.

Also here's the Side B theme for the Dairy Plant:


Tomorrow we'll have another small announcement, I'll keep the changelog for v1.0 to be entirely revelaed for the 20th!



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing
Day 11: new weapon Greatest Jubilee

Road to v1.0: Day 11



You know those pretty fireworks that pop when you open a coffin? Well, as per industry standard, we have entered a contract with the military and have now weaponised said fireworks, please enjoy!
(we have not entered a contract with the military)

New weapon Greatest Jubilee: has a chance to create light sources (brazier, candelabras etc.) when firing. Scales with all usual stats, but works best with Luck.



To unlock it all you have to do is go for one of the new achievements of v1.0, "See the final fireworks."




Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana
Day 10: new sound option Blast Processing

0.11.400 - Save Data changes

Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0

Road to v1.0: Day 10



"What if we do Side B, but for sound effects?"
And so the accurately named Blast Processing option was implemented.

There's no need to unlock it, from the get go you'll be able to toggle the option to get access to a few different sounds and jingles when playing the game! I won't spoil all of them, here's a few examples:



*doot not included

Tomorrow we'll have a look at a new weapon 👀



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack
Day 8: new relic Gracia's Mirror
Day 9: new skin Giovanna Grana

Road to v1.0: Day 9

[SPOILERS]


We have a small update for Day 9, a new skin for Giovanna Grana!
Figured out how cats work yet? It's one of the big misteries of life.



We're also publishing on YT the Side B theme for The Bone Zone for a perfect little Halloween package:







Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack]
Day 8: new relic Gracia's Mirror

Road to v1.0: Day 8

[SPOILERS]


You've heard of the "Side B" music tracks, you've seen weird upside-down images and lines of text in the YT videos, and VS is lacking a proper reference to one of the pᴉმმԍƨϝ ƨԍcʁԍϝƨ ever to appear in a videogame, so you must have seen this one coming, right?
The new relic Gracia's Mirror will allow you to play Inverse Mode, where the stages are upside down!

It's not only a visual novelty though, as it also boosts Gold gains and Enemy Health by 200%
On top of that, enemies also grow stronger over time, making this a proper hard mode. This makes a place like the Inverted Bone Zone an absolute nightmare 💀

To make up for the huge spike in difficulty, the merchant will have an expanded inventory and will be happy to sell you additional Skips, Banishes, Rerolls, and an extra ARCANA. Buying it will increase the maximum amount of Arcanas you can carry by one.




Since the merchant respawns at every cycle if you're playing Endless, mixing it with Inverse means that you can get an extra arcana per cycle, with no limits! (Well, 22 is the limit...)



If you find the stage inversion weary on the eyes, but want to keep the gameplay changes, there's an option to disable the visual inversion.



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive
Day 7: Vampire Survivors Original Soundtrack

Road to v1.0: Day 7



The Vampire Survivors Original Soundtrack is now available on Steam!
It currently contains 25 music tracks from the game and 8 jingles, including the Treasure Opening ones,
for a total of 33 MP3 files, at 320kpbp, from Daniele Zandara, Filippo Vicarelli, and William Davies.

If When we'll add new music to VS, we'll also add it to this OST.
For starters, 3 more tracks will be added once the game is fully released on October 20th 👀
Lossless version will also be added.

https://store.steampowered.com/app/2169090/Vampire_Survivors_Soundtrack

There is also a Game + Soundtrack bundle available with a 15% discount:
https://store.steampowered.com/bundle/28346/Vampire_Survivors_Soundtrack_Bundle/

Fancy another preview? Here's the Side B theme for the Mad Forest stage:


What's happening ϝowoʁʁoʍ?


Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements
Day 6: new Side B music Barely Staying Alive

Road to v1.0: Day 6

[SPOILERS]



Day 6 reveal is another perfect vampire-hunting track, Moongolow Side B, from Filippo Vicarelli! Speaking of vampires, found any yet?



A bit of trivia about Moon-go-low: during development, I had decided to scrap the "typical water stage" in favor of focusing on some special events, but by then Daniele had already been working on the theme for the water stage. Once he delivered, I found that theme so enthralling and inspiring that I just decided to bring back the stage and make it part of the sequence of special events, because when those synths in the second half kick in is just like stepping into another plane of existence.

Like the new tracks but getting tired of all the posts about music? Don't worry, we'll spice things up soon, that's just because we've been building up to tomorrow's reveal 👀



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola
Day 5: UI improvements

Road to v1.0: Day 5

[SPOILERS]


Today we're going to have a quick look at some UI and QOL improvemenets, starting from the Character Selection screen, where you'll finally be able to see what stages you have completed for each character:


The list is there only if you need an excuse to play more, if you find it annoying you'll also get the option to disable it altogether and forget it ever existed:


As you can see the Options menu now supports pagination, because we're expecting plenty of new options going forward. We'll reveal a couple of new ones in the following days 👀


In the Stage Selection screen now you can easily see where you can find new relics. Finding all of them will be very important for unlocking the new content of v1.0!


Once you unlock the Magic Banger, you'll also get the option to lock your music selection, so that it will persist between runs:


On top of these there are some other minor tweaks, like explaining that you keep gold and unlocks when quitting, or that you can skip Treasure animations, including 5 item ones.



Previous days:
Day 1: new relic Seventh Trumpet
Day 2: new skin Mask of the Red Death
Day 3: new Side B music Libro Inferno
Day 4: new skin Pugnala Provola

Road to v1.0: Day 4

[SPOILERS]


We have a small update for Day 4, a new seconday skin for B- Pugnala! For Pugnala Provola!

Why secondary though? That's because all the new sprites have been made to replace the generic ones from an asset pack, but a few characters, like Christine, Pugnala, or Concetta, had always been drawn from scratch instead, so there is no real need to substitute them.

All the old skins were static sprites that got tweaked and animated by Twiranux and can always be selected in game after unlocking the Mindbender, while all the new skins are from Glauber Kotaki



Since a lot of fans have been asking for it, we're also publishing the new Boss Rash theme by Daniele Zandara!



On a totally unrelated note, on the 28th of October Bayo 3 will come out out so I'll finally have an excuse to take my first holiday of 2022 🥳
Anyway since VS will be on v1.0 on the 20th, I won't really have any work to do after that day, right? Right? 👀





Previous days:
Day 1: new relic, Seventh Trumpet
Day 2: new skin, Mask of the Red Death
Day 3: new Side B music Libro Inferno