Vampire Survivors cover
Vampire Survivors screenshot
PC Mac Steam
Genre: Role-playing (RPG), Indie, Arcade

Vampire Survivors

Patch 0.9.0

New Content





Contains 4 new achievements and:
- new Challenge stage
- 2 new Arcanas

Important:
- Moved save data folder on Windows to a safer location to avoid Cloud conflicts and issues on Steam Deck. The save files will now be in %APPDATA%/Vampire_Survivors_Data.

Extra (not present on the roadmap):
- 1 new character: Gyorunton. Due to time constraints, this one won't be linked to the usual Unlocks/Achievements. The unlock conditions are "Survive 15 minutes in the new challenge stage, with 1 active weapon only"
- 1 new weapon: Bracelet



Tweaks:
- Added a new music track when opening the Bestiary (can also be used as a standard in-game track )
- Added a cap to Duration for Limit Broken weapons
- Results screen now shows damage from special Arcanas



Bugfixes:
- Option to hide damage numbers also affects recovery numbers
- Some projectiles standing still when there are no enemies
- Vento Sacro and Fuwalafuwaloo stop firing after getting a Duration bonus via Limit Break

0.8.270 - Bugfixes

Bugfixes
- Having only Pentagram when limit breaking shouldn't display a blank menu anymore
- Limit broken Gorgeous Moon is now affected by amount
- Prevented Pentagram and Gorgeous Moon to flash too quickly when leveled up rapidly
- Made it easeir to see the relic at the end of Stage 5
- Fixed some typos in Limit Breaks
- Defeating the reaper before 31:00 counts as surviving 31 minutes

Steam Deck save issues
Thanks to everyone who's reporting details together with the new error popup, we're still unable to break the save system on our unit despite meddling with it in any possible way, but we should be able to get more help this week 🤞

Patch 0.8.0

New Content





Contains 3 new achievements and:
- new version of Stage 5, let's mosey! Will revert to a simpler version once successfully completed
- final roadmap relic with a new game mechanic
- 1 new arcana


Extra (not present on the roadmap):
- 1 minor relic to view enemies data from the main menu (the list is largely incomplete and will be updated with more data and details as we get closer to v1.0). Can be found in Dairy Plant.

Tweaks:
- Updated some graphics
- Added a visual indicator of how many skins are available per character
- Added option to always pick Coin Bag or Floor Chicken when leveling up after maxing out all weapons (unlocks automatically after playing long enough)
- Added visual reminders for Banished items
- Obtained unlocks can be filtered out from the list
- Crimson Shroud's retaliation damage now heavily damages some special enemies



Bugfixes:
- "Reach minute 31" arcanas not unlocking under certain situations
- Post-Moongolow stage crashing with certain characters
- Tentative fix for losing write access to save data folder
- Tentative fix for negative/overflowing coins


Content roadmap at v0.8.0


Patch 0.7.3

New Content





Contains 6 new achievements and:
- 1 new character
- 1 new weapon
- 2 new Arcanas

Extra (not present on the roadmap):
- 1 Minor relic to change character appearance (where applicable) and maximum active weapons per run (fill 100 slots in the COLLECTION page to unlock)
- 1 Minor relic to show discovered unions and evolutions during a run (found in Inlaid Library)

Tweaks:
- Improved stats of Vento Sacro's early levels
- Added extra area coverage to Fuwalafuwaloo
- Moved Magic Banger relic to Green Acres
- Hurry mode also gives a 25% XP bonus
- Added support for German and Brazilian-Portuguese

Bugfixes:
- Tentative fix for standard saves not working on Steam Deck for some users




24 of 24 Characters done!


And so we're done, we have finally finished implementing all playable characters for Vampire Survivors....
who am I kidding, there's no way I'm not adding a few more before version 1.0 😂
Please keep an eye on the devlog in Discord or on the socials for some surprises!

100.000


Positive reviews on Steam! 😱
This is incredible, thank you very much to all of you for making this little game such a big success! It's thanks to you that now we can also talk properly about...

poncle


When I wrote the name "poncle" for the first time, some 10 years ago, I went for a lowercase "p" because I had this pretentious thought of "this would serve as a reminder to stay small and humble no matter what". And oh my, with things being so crazy with VS that actually turned out to be a very good reminder to have!

We had a team for some time now, but I'm taking the opportunity to talk about it only now that one more developer, David, is finally joining me in working full time on the current version of the game. This doesn't mean we're going to reach version 1.0 of the game faster than expected, but it means we'll be putting in the game even more features and be faster in polishing rough edges. One of the new relics from this patch, the Grim Grimoire, is a good example of what kind of extras to expect!

If you've been following this kind of longer update posts, then you probably already know that since January we had freelancers working on porting VS to an industry-standard game engine. Some of those freelancers, Adam, Matt, and Sam (strictly in alphabetical order), are now part of poncle and are working full time on the engine port!
Initially we thought about re-making the game using features from the new engine, but the resulting game, even if better optimised, didn't really feel "Vampire Survivors" enough. For starters, the physics were too accurate and realistic, enemies weren't even able to push one another inside walls, or the fonts were just too crisp and easy to read. That was not acceptable.
So we're now busy rewriting the entire physics system so that it feels arcade-y rather than realistic and tweaking a lot of aspects of the main gameplay loop so that in the end, ideally we'll have a version of Vampire Survivors that plays just like the current one, but that is free of hardware and controller compatibility issues and that performs well even when there is an unreasonable amount of projectiles and enemies on screen.

We're still planning to release the new version this summer, but in reality "it will be ready when it's ready", we won't be rushing for an arbitrary release date and will take all the time it requires to be done right.

If you hang out in the VS Discord or follow the VS social media accounts, then you most likely already know the work of Beth (Slothie), our community manager, who's also working on a few surprises beyond the usual teasers and polls!

To sum it up, we might be getting close to the 𝓬σŇ𝓬𝔩𝕌ş𝐢σŇ of Vampire Survivors, but for poncle that's just the beginning :)

Patch 0.7.2

New Content





Contains 9 new achievements and:
- first iteration on Stage 5
- 1 new character
- 2 new Arcanas
- 1 new Weapon and its evolution
- 1 new PowerUp



Tweaks:
- The Stage Selection screen will now display when the lunar eclipse event is available in Moongolow (required to unlock Stage 5)
- Added a toggle to disable Golden Eggs bonuses
- Updated some graphics
- Changed PowerUp markup cost from percentage-based to a flat increase
- Added little icons for Vacuum, Rosary, Orologion, Nduja, and Floor Chicken on the map

Bugfixes:
- Bonus Revivals from Golden Eggs not working
- some controllers crashing the game at random intervals
- vanilla game crashing after save data alterations from mods
- Rerolls, Skips, and Banish disappearing from the PowerUp screen on old save files
- Fixed some special achievements needing a reboot to unlock on Steam

Stage 5: first iteration


I know this might take away some of the magic, but, after the previous "small" patch, I feel like it's important to let everyone know that currently there are no secrets nor particularly complex mechanics in Stage 5.
The main point of it is unlocking the new character, the stage will have to go through one or two more iterations before being considered complete :)

Thanks to everyone once again for your support in the beta, on social media, and of course for playing the game! 🙏

Patch 0.6.1

New Content



Contains 5 new achievements to unlock:
- 1 bonus stage
- 1 relic to access 2 minor gameplay mechanics
- 2 new arcanas
- 1 more rank for the Skip power-up




Tweaks:
- Halved base duration of Shadow Pinion and Valkyrie Turner
- Shadow Pinion and Valkyrie Turner striking attack has a damage bonus depending on how long it has been "charged"
- Arcana XIX - Heart of Fire also affects Valkyrie Turner's striking attack and Phiera Der Tuphello
- Every bonus point in Armor now also increases retaliatory damage by 10%. Retaliatory damage is currently inflicted by NO FUTURE and Arcana XIX
- Music and music mods can now be previewd in stage selection screen
- Rerolls can now be used to draft Arcanas

Bugfixes:
- Unfortunately, due to one of the new game mechanics, the time has come to fix the Bone-stuck-in-the-boss glitch
- Tentative fix to items sometimes not leveling up near the end of a run


New minor game mechanics


Due to the amount of work needed to improve on the save data issues with Mac and Steam Cloud, and also for the future patch 0.7, patch 0.6.0 will have less content than usual. I'm sorry for the inconvenience, but I also hope you have fun with the new little mechanics added in this patch!

One of the new mechanics is mostly for players who simply enjoy playing the game even when there's nothing left to unlock, so please don't feel like you have to grind for these new bonuses.

Future content, unlocks, and achievements will still be (un)balanced on the vanilla character stats and power-ups* and so will not expect you to have accumulated any of these new bonuses.
* Curse excluded

0.5.209 Savedata Recovery Menu

To access the recovery menu, go to Options from the main screen and click Data Recovery.

A few options will show up if the files required for the recovery are on your machine:

Load Last Run : loads the backup made at the end of your last run (synced with Steam Cloud)

Show Local Backups: shows a (possibly very long) list of backups that are stored exclusively on your machine. Click one of the entries to restore the backup from that version/date/time

Load Old System Data: useful to Mac/Linux users only, this should recover the data saved by the old system that got discontinued since Sunday the 8th of May.
Using this on Windows or for other reasons might yield unexpected results, as the old save system was highly fragmented and prone to data corruption.


Patch 0.5.2

New Content



Contains 8 new achievements and:

- A coffin in Gallo Tower
- 1 new weapon
- 2 weapon evolutions
- 1 new item to pickup
- 2 new Arcanas
- 1 new relic/minor gameplay option
- 1 more rank for Banish




Tweaks:
- updated some sprites
- added Fullscreen toggle in Options menu
- temporarily removed copyrighted music tracks and therefore "Streamer safe music" option (all music currently available is safe)
- increased area scaling for King Bible and Unholy Vespers

Bugfixes:
- Celestial Dusting firerate affected by FPS
- Phieraggi not visually scaling with Area


Community


Thank you very much for all the new subscribers on poncle's YT channel, thanks to you we were finally able to disable ads on all our videos, so you can enjoy the content in peace!

0.5.107

- Hotfix for character moving automatically when using certain controllers

0.5.106

- Restored analog movement speed when using analog sticks
- Lowered volume of Celestial Dusting
- Updated localisation