Vapormaze cover
Vapormaze screenshot
Genre: Shooter, Indie

Vapormaze

🚀 Vapormaze Selected for Indie FPS Summer Fest! 🚀

Super excited to share that Vapormaze has been picked for the Indie FPS Summer Showcase on Steam! đŸ•šī¸ Join us from June 5th to June 12th and dive into the action with Vapormaze and other awesome indie FPS games.

đŸ”Ģ Event Details:

Steam Event: June 5th - June 12th
LIVE Show: Don't miss out on June 8th for live gameplay and more!

🚀 Tune in on jimmy's (ZlimBratSki) channel to watch it!

https://www.youtube.com/c/Zlimbratski

Save the date, spread the word. Can't wait to see you there!

October Update

Here is a list of fixes/improvements for the latest update:

- Reduced size/spawn rate of props that were causing visual clutter
- Added an option to turn reduce/turn off mouse smoothing
- Rewrote the character controller physics for on air movement
- Increased platform size on platforming puzzles
- Added additional checks/removal for props on the exit hole, including the destructible pipes
- Fixed Steam achievements not triggering for some people.


New Weapons Update

Hey,
This is the biggest update yet.
It includes a lot of content and several improvements to the game's experience.
Here is the patch list:

- Added a new currency: Diamonds. Used to buy permanent improvements.
- Added a bunch of different guns. Each with it's own sound/visual effects and specific stats / play style.
- Revamped the upgrade system. Now purchasable upgrades can be selected before being bought, or can be swapped.
- New Unlocking system. Permanent improvements can be bought at the Big Shopping Machine. These affect the efficacy of upgrades and/or modify current statuses/values.
- Added a Max FPS limiting to 60 FPS option.
- Added Firing Button Swap option.
- Added camera visual effects when using slow motion pills.
- Increased hit box detection for the Snake Bot
- Alerted enemies sound decay less with distance, so it becomes easier to know their position and if they are alerted.
- Removed tutorial. Most game mechanics are pretty straight forward now, no need to use signs / bots to find areas of interest.
- 2nd art pass on some of the 3d models.
- Balanced all the game values to fit new weapons / shopping machines costs.
- Gifts now drop items instead of money.

New Maze Generation Update

Hey,

Here is a small list of changes of this update:

-Reworked Maze Generation. The maze now is more rectangular, allowing the player to find the exit in a easier manner.
-Removed Vapetrons
-Removed Exit Signs
-Added slow motion pills
-Added exploding bombs that can be used to break obstacles or kill multiple robots
-Added Pickable Items
-Reduced tree width, so it is harder to get blocked by it
-Fixed money bouncing off the player