đ Vapormaze Selected for Indie FPS Summer Fest! đ
Super excited to share that Vapormaze has been picked for the Indie FPS Summer Showcase on Steam! đšī¸ Join us from June 5th to June 12th and dive into the action with Vapormaze and other awesome indie FPS games.
đĢ Event Details:
Steam Event: June 5th - June 12th LIVE Show: Don't miss out on June 8th for live gameplay and more!
đ Tune in on jimmy's (ZlimBratSki) channel to watch it!
Save the date, spread the word. Can't wait to see you there!
October Update
Here is a list of fixes/improvements for the latest update:
- Reduced size/spawn rate of props that were causing visual clutter - Added an option to turn reduce/turn off mouse smoothing - Rewrote the character controller physics for on air movement - Increased platform size on platforming puzzles - Added additional checks/removal for props on the exit hole, including the destructible pipes - Fixed Steam achievements not triggering for some people.
New Weapons Update
Hey, This is the biggest update yet. It includes a lot of content and several improvements to the game's experience. Here is the patch list:
- Added a new currency: Diamonds. Used to buy permanent improvements. - Added a bunch of different guns. Each with it's own sound/visual effects and specific stats / play style. - Revamped the upgrade system. Now purchasable upgrades can be selected before being bought, or can be swapped. - New Unlocking system. Permanent improvements can be bought at the Big Shopping Machine. These affect the efficacy of upgrades and/or modify current statuses/values. - Added a Max FPS limiting to 60 FPS option. - Added Firing Button Swap option. - Added camera visual effects when using slow motion pills. - Increased hit box detection for the Snake Bot - Alerted enemies sound decay less with distance, so it becomes easier to know their position and if they are alerted. - Removed tutorial. Most game mechanics are pretty straight forward now, no need to use signs / bots to find areas of interest. - 2nd art pass on some of the 3d models. - Balanced all the game values to fit new weapons / shopping machines costs. - Gifts now drop items instead of money.
New Maze Generation Update
Hey,
Here is a small list of changes of this update:
-Reworked Maze Generation. The maze now is more rectangular, allowing the player to find the exit in a easier manner. -Removed Vapetrons -Removed Exit Signs -Added slow motion pills -Added exploding bombs that can be used to break obstacles or kill multiple robots -Added Pickable Items -Reduced tree width, so it is harder to get blocked by it -Fixed money bouncing off the player