As you know from our annoucement, we're working on Vaporum: Lockdown (a prequel to Vaporum), due to release in 2020. The community has received Vaporum very well, but has also given us a lot of suggestions on how to improve the game, or even add original situations and gameplay elements. Based on that, we decided to call upon you, Vaporum and dungeon crawler fans, to join forces in the creative process in making Vaporum: Lockdown!
We're announcing the Lockdown Level Design Contest!
One of the great designing tools that might help you, and which we used throughout the development of Vaporum, is Grid Cartographer, currently at 40% off on Steam!
We can't wait to see what kind of ingenious ideas the community harbors, and to lay our hands on your submissions! So, let your creative juices flow and, above all, have fun! :)
We are excited and proud to announce our new game in the making!
Vaporum: Lockdown is a prequel to our first game Vaporum and it's coming out in early 2020, and will be available on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, and Xbox One.
The game expands on everything that made the first game good, including more menacing enemy types, broadened skill trees, new gadgets, plenty of new unique items, and original puzzles and mechanics.
Vaporum: Lockdown follows the story of Lisa Teller, a teleport operator & scientist, who struggles to survive the aftermath of a terrible event.
You will encounter even nastier enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.
Fortunately, there’s plenty of new powerful toys to play with. Brand new weapon types, each with a specific use, many new unique weapons, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.
Prepare to solve new kinds of puzzles and hazards, using new interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot more about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.
Don’t forget to add the game to your Wishlist and SIGN UP for our newsletter to follow the development and all the news!
Stay tuned for more info!
New Fatbot Games Website!
Hey, guys!
Our company has a brand new official website! Check out what's going on in our studio and what you can expect from us in the near future. Including our next project from the Vaporum universe!
Thank you for your support!
Lore of Vaporum #3
Hey, guys!
We picked another bit of lore from the world of Vaporum, a piece of newspapers that dates 95 years after the last entry. In the article, the Supreme Bureau celebrates a hundred years of existence and iron rule over most of the known world.
Win Signature Edition and Steampunk Nintendo Switch
Hey, guys!
Win a Signature Edition copy of Vaporum and a fantastic steampunk customised Nintendo Switch to play it on HERE!
Enjoy! :)
Pre-Order Vaporum on Consoles Now!
Vaporum is on a pre-order sale right now on Nintendo Switch and Xbox One (20% discount)!
For those of you who want to play Vaporum on the consoles, or maybe tell your console-only friends about it, now is the time!
Here's the official release timeline for Vaporum on each console:
Nintendo Switch: April 11th, 2019 ($24.99 / €24.99 / £19.99)
Xbox One: April 10th, 2019 ($24.99 / €24.99 / £19.99)
PlayStation 4 EU: April 10th, 2019 (€24.99 / £19.99)
PlayStation 4 NA: April 9th, 2019 ($24.99)
Enjoy! :)
Fatbot Games Newsletter!
Hey, guys!
It's hard these days to get through to our existing and potential future fans. Let's build a closer relationship!
SIGN UP for our newsletter to receive direct exclusive content and news about our company right in your inbox! We'll send you first-hand information on our upcoming dungeon crawler in development and even some exclusive content (soundtracks, concept art, screenshots, etc.) before the official channels.
Thank you!
Loremaster Achievement Bug Fixed
Hey, guys!
We finally smashed the bug that caused some of you not to get the Loremaster achievement even when you found every single note and phonodiary in the game. It can only happen in pretty rare circumstances, so that's why most people who found all notes got the achievement, and why we were unable to find the culprit for so long.
It's a Steam-only fix, so there is no patch.
To unlock the achievement, you need to read (or re-read) these two notes:
- Agatha Chertsey, Sophie's Big Friend.
- Unknown, Teleportation Test Subject #42.
If you already read them in your playthrough, you will have to play again and re-read them, unfortunately. Loading an autosave from the beginning of level 10 (Arx Vaporum) should suffice though.
Enjoy! :)
Patch #14 (19-02-2019)
Hey, guys!
Patch time! A big one this time!
We've been silent for a long time now because we've been hard at work on porting Vaporum to Xbox One, PS4, and Switch. As that work is mostly done, we were able to put our attention back to the desktop version again.
Apart from smaller bugfixes that we found ourselves or that you guys reported to us, there is a whole host of optimizations and improvements going in with this patch.
For the game to work on the consoles at our expected standards, we had to dive deep under the hood and optimize lots of stuff. While some of these changes are specific to specific console targets, most are universal and will bring performance benefits to desktop targets as well. As a result, the game should perform better on any hardware, on any OS, and takes about 40% less space on your disk.
As always, we've been listening to all the feedback on our forums, and so we added new game options you guys asked for, and fixed issues you reported to us.
Here's the full list of changes:
Added an option to toggle head bobbing while moving. Motion sickness no more!
Added an option to toggle Stop Time Mode sounds.
Added options to toggle audiovisual indicators when you're low on health.
Added an option to set the type of your controller. This should fix, hopefully, all issues with controllers. If your controller doesn't work the way you'd expect, this setting will force the game to make the controller behave. :)
Improved the performance when reapplying the same skill to the player over and over (acid pool and such effects).
Improved the performance of the auto-map and the GUI overall.
Improved the performance of animations, some visual effects, and post-processes.
Improved culling to increase performance.
Improved overall rendering performance.
Reduced the disk space the game takes by about 40%.
Fixed: Tooltips hide when you move items between containers and your inventory.
Fixed the cursor misbehavior when the supersampling setting is not set to 1.0.
Fixed a few issues in localization.
Fixed: The button after the flame turret in L05 (The Riddle of Steel) can sometimes get you stuck, closing the door behind you, with no way to open the door again.
Fixed: Some controllers may crash the game.
Fixed: When you move into a hole in the Stop Time Mode, you don't fall. :D
Fixed: Some "bloody" effects still show up when the Gore setting is set to off.
Fixed: Shock Spider's light shines through walls.
Enjoy! :)
Lore of Vaporum #2
Today, we bring you another piece from the world Vaporum takes place in. It's about how the Supreme Bureau strengthened its position five years after usurping power over the Great Island Union.