Version 1.2 released. Controller/Key Remapping support added.
Hi everyone,
Just wanted to let you all know that the latest patch update has been uploaded (1.2) and it includes the following:
- Key Remapping support added.
- Controller support added.
- Issues with resolution drop down in Grpahics settings has been fixed.
- Multiple small bug fixes.
We will update the Updates Roadmap accordingly.
The next Patch update will be addressing all the necessary Performance Optimisations as well as bug fixes for any other problems that are still present.
Thanks again for all the love, support and patience everyone, we truly appreciate it :)
33% Discount on Vapour: Part 1 on the IndieGala Store.
33% Discount on Vapour: Part 1 for a limited time only at the Indie Gala Store. Grab'em now:
Hi everyone Patch#3 is out and her are the additions:
-Mouse Sensitivity controls added under Control Settings in the Options Menu
-Mouse Invert controls added under Control Settings in the Options Menu
-Some General Compatibility Fixes
-Some bug fixes
We will update the Roadmap accordingly.
As always thanks for all the love, support and feedback :)
*(Please Note: There is a conflict between the "Camera Zoom" action and Invert Mouse Movement, when the camera is in zoomed mode it will switch to non-Inverted, try to keep a higher Mouse Sensitivity and move slowly if you awant to use the Camera Zoom with Inverted Mouse movement comfortably. This is connected to a plugin we are using and we are working to solve this asap, apologies for the inconvenience)*
Vapour is now on the BundleStars Store. 20% Limited-time discount.
20% Discount on Vapour: Part 1 at the BundleStars Store for a limited time:
http://www.bundlestars.com/store/vapour/
Grab'em while they're hot :D
Vapour: Part 1 [Patch Update #2]
Hi everyone,
The 2nd Patch update for Vapour: Part 1 has been released, here are the following additions and fixes:
-English Subtitles
-Optional Objective Hints (can be turned on/off at will)
-Trading Cards
-Some Collider Fixes
-Some additional minor fixes
As a recap here are all the changes that were made in the previous (first) Patch Update:
-Some perfomance Optimisations (V-Sync now disabled by default, but can be toggled)
-Shorter Loading times for deaths and loading areas
-Story intro can now be skipped when starting a new game
-Graphics settings menu added
-Some Small Changes/Fixes
-Item/Weapon/Health Guide.
We will update the Updates Roadmap in the Community Hub accordingly.
Big thanks to "VillianSyndicate" for all the support!
We just wanted to thank VillianSyndicate for the video they have done and for all the direct feedback they have given us.
https://www.youtube.com/watch?v=nMXn81v9bYE
Hope you enjoy the video and be sure to give VillianSyndicate some support if you like their channel and content.
First Patch update for Vapour: Part 1
Hi everyone,
Just wanted to let you all know that we updated Vapour: Part 1 with a few patch fixes and improvements. Here is the list of changes included in the first update:
-Some Performance Optimisations
-Shorter Loading times for deaths and loading areas
-Story intro can now be skipped when starting a new game
-Graphics settings menu added
-Some Small Changes
-Item/Weapon/Health Guide.
Thanks again to everyone for all the feedback so far, we are jumping on the 2nd update right away so that we can get Vapour: Part 1 polished up as much as possible.
If you want to keep track of the progress of these updates you can check out the Updates Roadmap in the Cummunity Hub. Also if you have any suggestions on changes you would like to see, be sure to let us know.
Thanks again for all the support everyone, hope you enjoy the new changes we will try and get the next update out as thouroughly and quickly as possible.
HUGE Thanks for All the love and feedback (Updates Roadmap uploaded):
First of all we want to thank all of you that have supported Vapour so far, we are truly greatful for the love and support and we are glad that youre enjoying Vapour: Part 1 so far.
Also a HUGE thank you to everyone for the feedback you have given, it has helped us immensely in tracking down the few problems still left in Vapour: Part 1.
We are listining to fan feedback for more suggestions, but we believe we have located the biggest problems and we have started working on them already.
The Updates Roadmap has now been posted and pinned in the Discussion board, so be sure to check it out.
As a final notes, if you are struggling with a few puzzles in Vapour: Part 1 then you can ask for help in the "Spoilers Alert" Discussion in the Community Hub.