Update #71 -- Chinese New Year Event + Switch Update
Hey everyone!
I hope everyone had a great holiday break and New Year! We’re excited for 2025 here, and today we get things started with a small patch that sees Nian back, as we celebrate Chinese New Year. 2025 is the Year of the Snake, and a new deckback reward has been added to reflect this!
Switch Update
Unfortunately, we’re still going through things with Nintendo here. We’re close and could get the all-clear to release any day now, however, at this stage, we don’t have any update as it's still out of our hands. Stay tuned for more updates, I’ll let everyone know as soon as its good to go!
Bug Fixes
A few small bugs and tweaks have been queued up on our local version here for a while now, so these will be bundled in. Thanks to anyone who has reported stuff here on the Discord server. We’ll continue to address things as we go, and strive to make improvements wherever possible!
That’s it for now, sorry theres no news on new content. Our major focus is still on Switch, then we can look ahead at the exciting year to come!
All for now! - Josh
Patch Details:
Nian is back! Defeat Nian to claim an exclusive deckback in Year of the Snake event!
Fixed an issue where Everlasting Sapphire can negatively interact with artifacts that force discard effects before the first turn starts
Run history will now show spells when available
Improved Zeal particle effects in battle and in Zeal configuration screen
Deckbacks that are unlocked by entering a code can now be hidden in deckback selection screen
Fixed cards in deck manager being interacted with when filters are active
A couple of card text improvements and a lot of Chinese translations improvements
Update #70: Balance and Bug Fixes
Hey folks!
Sorry for the radio silence on our end, we’ve been deep in the trenches getting things ready for our official Switch launch! Throughout that process, we’ve also made a few bug fixes and balance changes, a few I know have been requested by many. I’ll throw a list down below of all the changes currently implemented in today patch.
Autumn Sale
Just a quick note: Vault of the Void is currently on sale as part of Steam's Autumn Sale! If you haven't already, it's a great time to grab a copy or mention it to a friend! Thank you everyone for your support!
We’ll be back shorty with more details about the official Switch launch, and more details about our plans for 2025! Thank you, everyone, take care!
All for now, -Josh
Balance
Double Time: Normal mobs and Elites now have 50% faster HP scaling (down from 100%); however Floor Guardians, Vault Guardians, and the Void will also gain some extra HP scaling at half of the rate. AP scaling is unchanged.
Dawnbringer encounter: reduced AP, Frenzy, and HP of Corellion Solspear.
Fearshaper encounter: reduced minions starting HP but increase their scaling from Phobos passive.
Bugs
Fixed a problem that prevents tooltips from appearing when hovering on Combo/Corruption/Zen counter
Fixed a rare crash when having specific energy changing artifacts (Crystal Lake Hand-me-down, but may affect others)
Fixed Blood Amulet trigger Block more than once per turn
Fixed Favour of Libra giving 4 energy before spending your energy, causing some energy to be wasted
Fixed Stalwart buff not having effect on the turn it is played
Fixed Master of Elements deckback not showing the correct colorful effects in some screens
Fixed some display issues in daily draft and leaderboards
Improve controller targeting in multiple screens and events
Seed input got a new look and now supports controller input
Massive performance optimisation pass -- a lot of things should be faster or consumes less battery if playing on a phone
Enemy AP and Frenzy value is only red when it's reduced by Weak or Slow. This means when an enemy is slowed at 1 Frenzy it no longer appears red to better help you pick Slow target in some fights.
Vault of the Void: Nightmare
Hey folks -- the wait is over, Vault of the Void: Nightmare is finally here! Thank you all for your patience as we put this together, I hope the wait is worth it! Before I dive into the details, I wanted to give a quick thank you for all the support for the mobile release, and also all the people who helped out making this release smooth by playing on the Beta Branch. This was instrumental in helping us squash as many little bugs as possible before going live. However, as usual, we’re on standby here for the next 48 hours to hotfix any issues we find! So please, if anything shows up, let us know in the Forums or on Discord! Thank you so much!
Whats New?
The goal of Nightmare was to get a smattering of content across several areas of game play, including some stuff we had been wanting to address for some time! Nightmare includes:
12 new Cards
12 new Artifacts
9 new Spells, including specific Class Spells which can be obtained from the Spell Child!
5 new Encounters, including hallway fights, Elites, Guardians and even a new Vault Guardian!
3 new Challenge Coins
17 new Achievements
Slight tweaks to some Starter Decks and Spells
Full balance pass across many aspects of the game
Numerous bug fixes and improvements
A full list of all the changes will be at the bottom of this post, with specific bug fixes and balance notes included!
Dawncaster Crossover!
Alongside Nightmare comes our portion of the epic crossover between Dawncaster and Vault of the Void! Players from Dawncaster will have noticed the epic Vault of the Void card pack available in game. Players of Vault now have the chance of facing the mighty Corellion Solspear and his devout followers, an epic Elite fight found on Floor 2.
If you haven’t heard about Dawncaster, its a deck building RPG with no microtransactions and frequent updates, available on both Android and iOS. You can join their Discord to learn more! The team over at Wanderlost Interactive have been amazing friends through both our development journeys, and were a massive help getting Vault of the Void, answering my many platform specific questions! We love being able to do this with them, and look forward to more epic content together in the future.
Whats Next?
Our major focus was getting a nice big content update out to celebrate the mobile release, and say thank you to all players for support so far. From here, our next major milestone will be Switch release, hoping by the end of the year. As we continue progressing this, work will be going in alongside on the 5th class. I’ll be sharing dev diaries and development progress as we go on that!
Thats it from us here! Its been a hard working couple of months and as we approach the end of the year, we're excited about the few more things we're keen to check off! Thank you all so much for the support, and a huge thank you to anyone who took the time to leave a review or rating on any of our store fronts -- its a major help for us and some of the best marketing we have!
Hope you all enjoy the patch -- until next time!
All for now! - Josh
Full Patch Notes
New Content
12 new Cards
12 new Artifacts
9 new Spells
5 new Encounters
3 new Challenge Coins
17 new Achievements
Balance -- Hidden
Combo is now consumed when the card is played instead of after all card effects are resolved. This means Discard: Combo 1 can properly replenish Combo when playing a Swift card.
Bleed Starter: Perforate (new card) now replaces For the Throat.
Draw Blood: Deal 6 damage on upgrade, up from 4.
For the Throat: Apply Bleed 7(10), up from 6(9), and can appear in card rewards
First Blood: Deal 11(14) damage, down from 15(21), and apply 11(14) Bleed, up from 7(10).
Thousand Cuts: Apply Bleed 15(20), up from 13(17).
Open Up: Set Bleed to 20, up from 19.
Bloody Hell: Apply Bleed 6(8), up from 5(7).
Salt in the Wound: Grant 4 Silent Shivs, up from 3.
Scatter Shot: Apply Bleed 5(7) to all enemies, up from 4(6).
Unrelenting: Upgrade no longer gives +5 Damage but +1 Combo.
Slick Strike: Deal 7(10) damage, down from 8(11).
Light It Up: Deal 8(9) damage, down from 9(10).
Blades Upon Blades: Deal 7(10) damage, down from 9(12), but generate 2 Hidden Blades each trigger, up from 1.
Balance -- Other
Spell Child expanded his book and now you can reroll for more spell selections, and the first spell before reroll is always one of the two new class specific spells.
Void Stone progress now caps at 3200. Pick Praetorian Guard (2) + Void Blessed (3) instabilities might get you an extra void stone now.
Lashing Kick (Enlightened Martial Starter Attack): Block 3(4) when not in Zen.
Leverage (Enlightened Martial Starter Spell): Trigger Future Strike at end of this turn.
Hooked Bo (Enlightened Uncommon Artifact): No longer require Fatigued enemy to apply +1 Slow.
Clawed Chain (Enlightened Common Artifact): Deal 3 Future Strike, once, up from 2.
Unholy Cleansing (Daughter Rare Buff): Deal damage equal to Soultithe, twice, up from once.
Boiled Blood (Neutral Spell): Rage 100%, down from 125%.
Wicked Worshipers Fight (Robed Cultist, Void Effigy, Robed Cultist): Reduce power of Void Effigy abilities.
The Birth Pit Fight (Pinkie, The Birth Pit, Pinkie): +1 AP to Pinkies every 6 cards drawn, down from 10.
Symbol of Despair: Apply Fear 1 and Attack with 1 Frenzy, instead of Apply Fear 2.
Symbol of Nothingness: Apply Hex 1. No longer apply Haunted.
QoL & Bug Fixes
Map
Huge refactor the underlying code of map. Most things should look the same – report a bug if you find something is different in a bad way!
This fix should have addressed the softlock that occured occasionally on the map!
Route Planner: now you can go back on each step if you want to try another route, instead of having to reset the entire route if you click a wrong tile.
Can no longer cheat Fog of War using the minimap!
Deck Manager
Refactor the underlying code of deck manager. Things don’t look the same but it should look better in every way – provide feedback if you feel otherwise!
Drag and drop to add cards to the deck!
Cards in the deck are now larger. Card names should no longer cover Void Stones and they’re properly centered.
Adding a card to deck or removing a card from deck now gets better animations with no screen flashes.
Improved performance when socketing and removing void stones.
Improved tutorials in Deck Manager.
Misc
Mobile will default to having Auto Zoom enabled, increasing readability
Fixed a problem that prevents Community Reward Interactive Battlefield from showing in the battlefield list.
Fixed a problem that prevents purge effects from scrolling to the bottom.
Switched Hidden Blade and Silent Shiv card arts in Developer Support Pack.
Fixed a problem where selecting a random spec in Introduction could random into Trickster and crash the game.
Fixed a crash when you get ALL the void stones in the void stone progress. No, before the patch you seriously really cannot get them all without cheating, but we’re fixing this anyway.
Fixed a problem where the run timer stops ticking when you open a deck viewer.
Changed the text in Introduction to indicate there is no Introduction difficulty for classes other than Hidden.
The Spell Book button now shows an alert icon when you have a new spell available.
Add “Hold to End Turn” in the options. If you would like to check the Discard pile but accidentally clicked on the End Turn, this might be a safeguard.
Added “Compact Enemy Frames” in the options for mobile/tablet players.
Fixed a problem where enemies could show incorrect Death prediction when Shii and Fortitude are involved.
Added missing sound effects when playing Swift cards and when generating Hidden Blades.
Vault of the Void: Nightmare Previews + Beta Access
Hi folks! As we gear up towards our next FREE content update, Nightmare, I wanted to drop a few previews in here! I’ve been previewing these over at Reddit and in the Discord, so if you want to see more head over there! (Please note, some of these cards may have changed since the images were made as feedback rolls in from Beta!)
Beta Access
Also, just a note, but Nightmare is up and running on the Public Beta Branch for Steam, as well as our different outlets for mobile. If you’re keen to give things a try early, you can switch to the Beta Branch on Steam by right clicking on the Vault of the Void in your Library -> Betas then select Beta from the dropdown. All progress is carried over between branches, and you should have no issue flicking between!
Of course, feel free to head over to the Discord to chat about your thoughts, or if you have any issues!
Thanks folks -- looking forward to the full release next week!!
Hello everyone! Wow, it's been some time between updates, but its been very busy times here! We have lots to update you all with, and its a very exciting day! Lots to unpack, some big news which you’ve all been waiting for, then a quick update at the end of whats around the corner!
DLC - Developer Supporter Pack
As part of this release, we’ve bundled together a Developer Support Pack – full of awesome Australian (the now iconic meme of my home country, according to the Discord!) themed cosmetics.
Many of you have reached out and asked for some sort of DLC or another way of supporting the game more, so I’m happy to finally release something of that nature! I have always been outspoken about keeping the price of Vault low, I want to make it as affordable for as many people as possible! For those of you who would like to support the game more, this is the perfect way -- and if you do, a huge thank you from the team here!
4 Alternative Artworks for Token cards (Hidden Blade, Silent Shiv, Chant, Void Coin)
3 Animated Deckbacks
Unique Purge Effect
New Battlefield
Unique Menu Artwork
Mobile Release – with Crossplay!
We did it! After much testing, many reviews and a lot of learning from Shu and I, we’ve finally released Vault of the Void onto mobile, both iOS and Android. This is such a huge day, and something I’ve been working towards since Vault was in its initial conception. Finally, after the big recode then a lot more tweaking, we’re here!
Android: http://bit.ly/3xguE1U
Apple: https://bit.ly/45rZSQe
One major feature for Mobile that I didn’t want to release without was Crossplay. The ability to start your run on the PC, and then jump on the train to work and finish a few more epic battles. I was determined to ensure that it wasn't shrouded in user emails, accounts, passwords and other things that just became a pain to manage. I’m so proud of the system design here, and Shu’s work on the technical side of things is amazing. Crossplay is now as simple as generating a link code on one device (in the Options menu), and entering that link code on another.
This should share full progress, including your current run, Unlocks, Mastery and the rest! The following things are not synced:
Cosmetic settings (all cosmetic unlocks should be synced, but you can configure different alternative arts, deckbacks, battlegrounds, and purge effects on your phone)
Run history (we won’t sync all your run history files)
Thank you so much to all the testers who joined in during the closed and open beta. We had over 200 play testers assist us through testing on iOS and Android, logging over 10k fights which is amazing! I appreciate you all so much for helping make this launch as smooth as possible!
And now for a small personal request from me! If possible please, it would mean so much if you get a chance to leave a store rating or review! I know its a pain, but it's such a huge help for us, and a big component to doing well in store listings!
If you have any issues or bugs with the PC or Mobile version of Vault, please join Discord and we’ll help you out!
Steam Deck Verification!
I love my Steamdeck, and this has been in the works for a long time now. It got put on the back burner whilst we did the recode (part of the recode was adding the things we needed for this!), but finally I can let you know that we are fully Steam Deck Verified! This is awesome news, and we’re super proud – I know a lot of you have been enjoying Vault on your Steamdecks already, but hopefully this will highlight the game to more of you as well!
We’ll continue to optimise and work on things here to make sure its a pleasant experience for everyone.
Balance Changes
We managed to sneak a few small balance changes into this patch as well! A full list is included below:
Flame Shield (Neutral Elite Artifact): now Block to Battle Round on EVEN turns, and double Block amount on ODD turns.
Celerity (Hidden Rare Ability): When upgraded, Draw & Discard 1 can trigger from both Purge and Discard instead of only Purge
Runed Pommel (Hidden Artifact): now Uncommon, down from Elite
Lucky Shiv (Hidden Uncommon Artifact): now works with Juke
Knave's Katar (Hidden Elite Artifact): now works on any non-Balanced Swift cards, not only Attack cards
Splattered Sawblade (Hidden Elite Artifact): now increase bleed by 1 for any source of Bleed, not only from cards
Sanguine Stopwatch (Hidden Elite Artifact): rework to "Every 12 energy spent, trigger Bleed on all enemies at the end of your turn"
Pyre (Enlightened Uncommon Buff): rework to "The first time each turn you draw an Affliction, gain 1 Energy, Discard 1 & add a Chant to hand. Expel."
Haste (Enlightened Rare Ability): buff now can stack over turns
Pocket Pagoda (Enlightened Artifact): now Uncommon, down from Elite
Micro Darts (Enlightened Rare Artifact): rework to "Every 4 Attack cards played, add a Foreseen Volatile Centipede Stance to your hand."
Null and Void (Daughter Common Ability): increase corruption damage from 125% to 150%
Daughter mastery cards update:
Girl's Best Friend replaces Null and Void
Distraction replaces Diversion
Loose Change replaces Knife in the Dark
In For a Penny replaces Death's Embrace
Bolster replaces Shadow Dancer
Opportunity replaces Soultax
What a journey this has been – thank you all for your patience through all this. The next patch is going to be a full content patch. The team is sitting down to go over some new additions, some new encounters, some cards and perhaps some other things. We’ve been wanting to add more monsters for sometime now, and its the perfect opportunity.
As usual, please let me know if theres anything you’d like added! Work on the next class is underway and we’ll provide updates and previews on that as we go, but it did get put on hold whilst we got mobile out the door. Switch is still slated for later this year, but we want to give some content love before diving into that platform some more!
Thank you everyone for all your support! Will be back soon with more updates!
Hello everyone! Thank you for all the kind words on the latest update, it's great to see so many of you enjoying the next specs and Challenge Coins! We’ve been hard at work here moving things forward, and today we’ve released a small update that includes a bunch of Quality of Life and Bug Fixes! It also has a few new things, including new Instablity Mods, and we've some exciting news regarding Android Beta!
I’ve listed things below for you all to take a look into!
New Instability Mods
We’ve added 2 new Instability Modifiers to the game :) Unending Horde and Double Time are now available to add to your run -- one giving mobs less battle progress and the other scaling enemies slightly faster! Enjoy!
Steam Deck Verified Status
We’ve undergone another round of changes here to help get us over the line for Steam Deck Verification status! We’ve submitted for another review and will keep you all updated! Thank you for your patience with this process.
Android Beta Opt-In
I’m also pleased to announce that we are currently accepting invites to the Android Mobile Beta! If you’d like to get into things right away, please join the Discord and reach out, we’ll get you added right away! iOS is still on the way -- stay tuned!
Thanks everyone for the support as we continue to move things forward! Excited for the future, and I hope you’ve enjoyed the sales recently as well. More news to come as things continue with the new era of Vault!
I've also been hearing all of you who have asked for more ways to support the game, through DLC/Cosmetics etc. I have something very exciting in the works on that front as well, and will continue to spoil things quietly as we progress along. Stay tuned!
All for now! Josh
New Content
New Instability: Unending Horde (8) (Enemies that show up in groups will give less Battle Progress on kill)
Tentative value
The battle still ends immediately if you wipe all the enemies, even if battle progress isn't filled to 100%
New Instability: Double Time (12) (Enemies scales twice as fast when you travel on the map)
Balance Changes
Enemy scaling data tweaked: now AP increases every 6 tiles, down from 7, and there's an extra scaling tier for some enemies
Tea Leaves (Matron of Memories option) no longer reduces your Max HP
Corrupted Heart: Now Daughter Elite (previously Global Common artifact)
Subvert (Hidden Trickster starting spell): Now grant 8 Bleed on 0 or 1 Combo, instead of only 0 Combo
Shed: Now costs 2, up from 1
Barbed Gauntlets: reword to work with every card draw after 5th
Card Spikes: reword to work with every card draw after 5th
Bug Fixes / Quality of Life
Vision now has a visual effects and sound, and vision cards now glow to indicate they're on top of the deck
Plan B: fix Block simulation
Bloody Ledger: now correctly works on enemy kill (non-suicide/flee)
Prayer Box: now ignore X cost cards
Spell Shield: now always work with Stew of Bad Memories
Foot Wraps: now correctly works with Desync cards, not only when breaking a chain
Fix Amplify can cause a crash when Insulator is active
Fix simulation with multiple instances of block
Tweaked effect order of several X cost cards (Body and Mind, Rolling Thunder, Retaliate)
Delay Draw will now always take effect regardless of hand size
Reduce screen flash after victory of a fight
Use LT/RT instead of LB/RB to change instability
In fight preparation, card/artifact reward will be auto selected when Blind Spot instability is active, instead of focusing on instability item and covering the screen
Update #66: New Specs, Challenge Coins and Balance Changes!
Hello everyone! Very excited today to present the latest update for Vault, this time, geared towards newer and older players alike! Throughout the last few months, Vault has undergone a massive transformation to broaden the audience, with mobile progress still underway (more on that soon!). However, I really wanted to spend some time with some awesome new content for our current long timers as well! The team have been hard at work, so let's dive into what we have.
New Spec for Each Class!
That's right! Now, when you head to the character select screen, you’ll have the option to choose a brand new spec! To unlock the spec, you’ll need to earn a 300k total score playing the first two specs -- wins or losses, they all count! Once unlocked, the new specs feature a collection of old cards and some new ones as well, all with their own focus area for players to enjoy!
I hope you all have a blast with these new specs, and enjoy some new synergies and fun that comes with it.
New Challenge Coins
In addition to the exciting new specs, we also have 4 new Challenge Coins for you all to enjoy -- new ways to play the game, and some new Achievements to earn as well! I hope you enjoy them!
Balance Updates
Lots of balance changes which have been queued up over the last few months -- thank you all for your feedback! Discord is the best place to join the discussion, and Dabor has been hosting daily Card and Artifact discussions which all help contribute to our process, alongside the game data! I’ve listed all these below for you to dive through.
Event Cardbacks
In case you missed it, in the previous update, there was some amazing feedback from players that helped me understand some of the concerns around timed events. I appreciate so much that everyone could give feedback and suggestions in such a civil way, and it made me rethink the way these are served, based on the concerns. As I mentioned in the comments, the process we've implemented now is that if you miss these event cardbacks, they can now be purchased in the Unlocks screen, at just a slightly higher price than others. Both the Treasure Goblin and Chinese New Year card backs are now available for purchase for those who missed it! A great solution, thank you all so much for your feedback!
Mobile Testing
We should have an announcement coming in the next few weeks about Mobile Testing. We’re getting a few tweaks and changes made, please join Discord to be the first to know how to get your hands on this awesome new way to play!
As always, thank you so much for all the positive feedback and support for Vault. Every lovely comment and review helps fuel the team here to keep pushing. We're excited for Mobile, and we're also in the process of getting fully verified for Steam Deck as well. There's lots of new things on the horizon, and I hope you enjoy what we've prepared today!
All for now, - Josh
New Content
New Spec for Each Class: 8 new class stater Cards, 4 new starting Spells, and 2 new starting Zeal power for Tempest! Earn 300K void points using other specs of the class to unlock
1 New Card: Mana Surge
1 New Artifact: Fading Ember
4 New Challenge Coins
Well of Stars: add two new Promises
Balance Updates
Obscure Trench Bug: no longer add Beetle Stone to expel cards
Carrying Case: only works with non-Volatile cards
Recycling Bin: now Daughter only
Synthetic Stone: can only trigger its effect up to 4 times each turn
Cultist Ward: now Tempest only
Barbed Wand: now grant Vulnerable 2 to the highest HP enemy instead of random enemy
Squid Stance: is now Uncommon
Lick the Knife: now Clot 2 to Rebound
Surprise Attack: reduce damage to 7 (Weak) + 12 (after Vulnerable) from 9 + 14
Unleash Darkness: Discard to gain 2 Corruption only takes effect when player has 15 or less corruption, reduced from 20
Cursed Shield: AOE damage reduced to 2(3) from 3(4)
Plunge: Rework card. Now reads: Gain X Corruption. Block 2(3), X times. When played, if your Threat is over X times 2(3), Trigger +1.
Hold Firm: Minor rework to use similar wording as Plunge. Now reads: Block 11(15). Next card played will cost 1 more. When played, if your Threat is over 11(15), Trigger +1.
Aegis of Ifraem: Now reads: Gain 1 charge each time you play an Attack card. If you have 7 or more charges, playing a Block when you have 15 or more threat card will cause it to Trigger +1 and consume 7 charges. Max 21 charges.
Wrath: now cost 2 voids when embrace your sins in new runs
Bug Fixes / Quality of Life
Reduce tooltip motion
Currently equipped potion will show tooltips when hovered with a controller
Cards, Artifacts, and Spells in Compendium will always show undiscovered tooltip, clarifying you should play a card or cast a spell to unlock it
Enemy tooltips will no longer cover battle progress but display on the side
In deck manager, save deck buttons will correctly show last saved time
Scoutlight will no longer turn on/off immune when a card is resolving
Simulation now works on block, delay block, and fortitude break
Fix effect of "killing an enemy" triggers when enemy suicide
Fix after using Route Planner, some map tiles would stop showing tooltips
Fix tooltip card positions when hovering on a card or artifact with more than 1 tooltip card
Fix "Balanced" keyword may not take effect in certain translations
Fix "When played" tip is spreading misleading information
Apply future strike when vulnerable will now correctly show yellow portion of enemy HP bar
Improve Zeal screen to show each Zeal power as "Zeal 3" "Zeal 5" instead of "Zeal 3/5". Compendium screen is unchanged
Reword Artifact and Spell undiscovered tooltip
Click on "New Deckback Unlock" popup now has visual effect to indicate cardback is equipped
Attempt to clarify Infecti passive: Infestation. Regardless how many of Infecti is alive, only one Infection card is added each turn, and each Infection draw only increase AP once
Limited time Deckbacks are available to be purchased from unlock
Playing a hexed card with Tempest now correctly checks Zeal powers when spending energy
Free promises in Well of Stars now have visual clues when player has Silver Medal to spend
Limit no longer spawns in Menagerie Challenge Coin runs (existing runs will work with Limit correctly capping Soultithe to 13)
Mute in background no longer cut music tracks in the middle
Steam achievement "Taking Home Some Hardware" (50 Challenge Coin Medals) now correctly tracks progress (after completing a challenge coin run)
Update #65: Chinese New Year Event + Linux Update
Hello everyone! Very exciting little content patch here. Fun little events like these are something I've been wanting to do for awhile, and I’m excited to finally have the time and resources to be able to achieve them!
Nian
To celebrate Chinese New Year, Nian has managed to slip their way into Vault of the Void! A new, limited time Elite fight is available right now. Spawning on the second floor, you’ll have a chance to banish Nian and claim the Year of the Dragon deckback, as a trophy for your accomplishment!
Nian will exit Vault for this year on February 26th, and then this deckback will be gone for good!
Hopefully this is something you all enjoy! I have lots of plans for more of these throughout the year, so please let me know if it's something you’d like more of as well!
Linux
So as promised, we’ve been investigating the linux build options. Things we’re almost there before we hit a frustrating snag. The linux dev environment is all set up, and we’re able to build the game -- however a restriction in the engine which forces files to be all lowercase has really caused us some issues (only on linux). Obviously, we’ve been in production for sometime now, with our cross save functionality all up and running -- but everything is currently using our regular naming convention. Changing this at this stage isn’t as simple as we’d like, with chances to have file class and lost data.
However, we’ve reached out to Gamemaker to hopefully get an option to disable this check. It's the final issue before a full linux build -- but sadly right now it's out of our hands. If we can’t get a supported solution, we’ll step back and take another look and see what we can do. I’m very sorry for the hold up!
Bug Fixes
Of course, we've been hard at work tending to all the reported bugs. Lots have been processed, heres some of the main ones though!
New Void Coins added by Counterfeit (Daughter Rare Artifact) will no longer discarded by Starcallers when they are just added to the deck
Playing a card that is made Balanced by Knave's Katar (Hidden Elite Artifact) and then Rebound will correctly consume combo when played again
When Sapphire Sloth (Enlightened Elite Artifact) applies Shii and kills an enemy at turn end, player will no longer be able to continue their turn
Crystal Lake Hand-me-down (Global Elite Artifact) should properly upgrade and add Red Void Stone to the first Heavy card played
Add Block and Heavy filters to Deck Management
Tweak controller scrolling in deck viewer, the cursor will no longer jump around and skip cards
Tweak layouts of several event screens to prevent text overlap with item bar
Fix Future Strike display on enemy HP bar when enemy has fortitude
Fix Spells in Spell Child can be purchased multiple times by re-entering the event
Fix some cards may show "Undiscovered" tooltips incorrectly when the settings is on
Fix Infecti "Heal" inconsistent numbers when increasing their Max HP
Add missing controller glyphs
All for now, - Josh
Update #64: Steam Demo + Mac OS Support
Hello everyone -- I hope you’re all enjoying 2.0!
Today marks the start of our commitment to the future of Vault of the Void! We’re well underway right now with mobile testing, and all is going very well. We’ve also started on some prototypes for the next class, and a special ingame event to come soon -- can’t wait to share more on that!
MacOS Support!
However, I’m pleased today to announce that Vault of the Void is available on Mac! You can now enjoy playing Vault on your Mac, and also have full access to Steam Cloud Save! So far reports have been good, but there are a few technical things we’re trying to work through. Firstly, I'm happy to say we got Retina display support working! However we still have an annoying issue where, on MacBooks with the notch, we currently can’t detect this, and therefore full screen gets pushed down a little. We are doing what we can to resolve this, but window mode works perfectly fine for now.
Also, we’re looking into alternatives for the fact that some users have CTRL + Left click setup as their touchpad “right click”, alongside some improvements to touchpad in general, to avoid cards getting “stuck”. We’ll continue to improve and progress things on this front over the next few weeks. Until then, please feel free to reach out on the Discord or Steam Forums if you encounter any issues!
Demo Version
Also in big news today, Vault of the Void now has a FREE to play Demo version available. If you’ve ever been interested in trying Vault, or perhaps have a friend that would like to try Vault but hasn’t, this could be for them!
I wanted to err on the side of being more generous with the Demo -- for that reason, the Demo version allows you to play the Hidden (the first class), as MUCH AS YOU LIKE! That's right, you’re free to climb all the way to I+50 if you like with the Hidden, no catch! To play the other classes, purchase cosmetics, play Daily Draft or Challenge Coins, you’ll need to own the full version however. I hope that feels fair for a Demo, and you’ll be able to continue your progress when you upgrade to the full version!
Some more exciting news hopefully coming later this week, then stay tuned for more content and updates as we carry on this awesome year of updates for Vault of the Void!