Vector 36 cover
Vector 36 screenshot
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Genre: Racing, Simulator, Indie

Vector 36

Update 1.7

This update includes:
• Complete render pipeline overhaul.
• Terrain generation and shader overhaul.
• Terrain height based blending, tessellation, and displacement added.
• Skimmer audio adjusted for realistic cockpit noise.
• Ground resonance audio added.
• Switched XR to openXR universal input.
• Track edge UI added.
• Opponent AI improved.

Update March 16

Moving Beta to Main branch. Updating new Beta.

Build 1.6.27

• Improved some issues in the input system.
• Created an input device exclusion window to remove unused devices.
• Various track decals added.
• Improved SFX for certain purges.

1.6 improvements.

1.6.18
• Added multi-controller support
• Resizable window mode while in VR (potentially cut down on rendering?)
• Pilot model optimized for clients and AI
• AI race start much faster (much... faster)
• AI range of speed per match is broader
• Fixed GK model
• Fixed GK Cockpit VR hands
• Brake now modulates Bias
• Jump now cuts magnetic grapple
• Sparking/Damage effects improved

Build 1.6.11. Major Updates.

• Created Auto-Hide panels in editor mode
• Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button
• Diverter Bias now will increment 1 when pressing the button, rather than holding
• Advanced ECU panels will not disappear when rotating the camera in editor mode
• New UI sound effects
• Options > Advanced now has a mouse sensitivity slider
• Cursor acceleration has been removed to make motion more predictable
• Input System increased to 4 total USB devices
• Input System updated to latest version of Rewired (some bugs may be introduced)
• All JavaScript files are purged/converted from the engine, preparing for latest Unity update
• Various script improvements and optimizations
• Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better
• DLC Garage test pad improved
• Store lighting subtley changed
• Maximum pixel lights increased to 10 for high graphics settings
• Headlights now cast shadows
• Fixed the Rex
• Removed Hopper cockpit mounting points and put them on the Hopper chassis.
• Full Menu and Race VR controller support added.
• VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware.
• Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does.
• Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far.
• Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad.
• Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu.
• Typo fixed.
• Options menu cleaned up.
• Skimmer light trail SFX have been improved for visibility.
• Fusion Purge SFX changed.
• Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump".
• Height drag removed.
• Crash damage cost reduced.
• Edit skimmer mirror button improved.
• "Jump" impulse increased.
• VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement.
• All cockpit hold nodes adjusted and improved
Refined Input System
• Global Deadzone added
• New Title Screen
• Camera performance and bugs fixed
• VR Hands integrated with Non VR, and all VR grip positions improved
• VR Hands rotation override
• Improved particle facing in VR
• Menu auto-scroll removed and page up/down buttons added
• Tournament filters not filtering correctly
• Shadow cascades reduced to one in race, 2 in garage
• General script improvements.

Headsets so far proven to work:
CV1
Rift S
Quest 1
Quest 2
Vive
Vive Pro
Index
HP WMR

DLC Release

Update 1.5.2

This update includes the release of the Sinter DLC

https://store.steampowered.com/app/1095626/Vector_36_Racewear_Forge_Sinter__Polar

Get to the races with this stylish but mostly functional engineer's helmet and thermal suit!

Updates to 1.5.2 include (PC only update, others on the way):


• Raised max fps to 120.
• Fixed a mirrored-part bug in the garage editor.
• Reworked the VR detection system to be all inclusive rather than exclusive support. (WMD and Index people, please let me know if it starts working better for you)
• Fixed VR bug that caused double vision in one eye. (Auto Disable Motion Blur for VR)
• Overall skimmer crash cost reduced.
• Removed ECU controlling Vector install limit, now all installs are limited to 6 Lift vectors, but now you can install them without putting an ECU in first.
• TrackIR re-installed and functional again.

If you are enjoying the experience, give the game a good review and as always let me know any question or comments on the forums. Join the Discord server here: https://discord.gg/DyNRuAF

-Ryan



Update 1.5.1X Multiplayer live. Finally : D

A long time coming... 1.5 is a major update.



The 2 biggest takeaways are that
1) Multiplayer is live and available.
2) The entire games speed has been raised x1.5 everything is faster across the board (watch out Khuy!).
3) Boost has been changed so that you cannot boost unless at minimum temperature.
4) DLC for MP has been added. 2 for now, more to come!

https://store.steampowered.com/app/1095621/Vector_36_Racewear__Stratus_One__Plateau/

https://store.steampowered.com/app/1095622/Vector_36_Racewear_Grit_Colonist__Dust/

Enjoy the following comprehensive change list:



Version 1.5.01 Update:
• Create Lobby as Open or League. League stays locked once created.
• Lobby Chat added.
• Smoothing Skimmer Extrapolations to Update, not FixedUpdate
• Damage, Collisions, Quick Respawn toggles Added but not implemented
• Time of Day, Buy In, Laps
• Start Gate Timer to 45 second delay for extra long load times
• After race, rejoining in Lobby immediately if lobby exists
• Player Record on Request
• Race Position UI fixed
• Removed Drag from Components to increase high speed stability for all skimmers
• Adjusted Store skimmers
• Edit UI Changes
• Garage Test Bugs fixed
• Edit Axis improved
• Changed ECU Advanced Panel bounds

Version 1.5.03 Update:
• Bug fix for starting on same pad as somebody else. Have a backup physical check after assigned check.
• Connected player count more accurate during racing.
• Improved motion extrapolation.
• Fixed multiple copies for client skim part position assignments.
• Complete rework of network transport code. Skimmer positions are now more accurate, more often, with much less bandwidth and cpu overhead.
• Heat model altered to have a lower maximum ramp value.
• Leader-board times saved as a float again, was accidentally rounding.
• Bay text altered to have less decimal places, cleaner text.
• Quill dashboard fuel gauge broken. Fixed.

Version 1.5.05 Update (including 1.5.04):
• Heat Ramp modified to return to 0 quicker, max value reduced.
• MP stat tracking system implemented.
• MP badge system implemented.
• MP record set independent of Single Player.

Version 1.5.06
• Lobby List element altered and simplified
• Lobby List Private/Public option added
• Lobby data condensed
• Request to Join altered and filtered based on room settings
• Record Request altered and filtered based on client permissions
• Kick Pilot button added
• Record system slightly improved.
• Badge system additions
• Client skimmers now throw out outdated position updates
• Prize divvy formula improved
• Title UI "Campaign" named back to "Garage"
• Exit from lobby now goes straight to Garage

Version 1.5.07
• Lobby min player added (2)
• Record system modified for trophy badges.
• Win Tally format improved and updated
• Win Tally now supports MP. Pilots show up in your tally board after a race.
• Minor performance updates.

Version 1.5.09
• Power system reworked for more overall speed across all skim tiers**
• Boost system reworked for shorter on-Boost and minTemp lockout
• Brake system reworked
• Store UI refreshed
• HammerHead Cockpit Seat raised
• Hopper Cockpit refreshed
• Garage Lift Thruster program panel default bug fix
• Skimmer crash in test area to reset skimmer
• Alert system relocated to top bar
• Screen exposure reduced
• Bias added to 3rd person HUD.

Version 1.5.10
• Pilot customization system added
• Pilot model updated
• Pilots added to bots and clients
• Min Temp bug fixed when skimmer turned off.
• Intro Pilot sequence update
• Cockpit model optimization changed
• Updated IK optimization to include source and target motion
• Added pilot spine IK. Shoulders and chest now follow head in VR.

Version 1.5.11
• Improved Grit Helmet to move with shoulders
• Coded in DLC ownership to helmets (beta is overridden)
• Added sfx to chat message
• Added notification when new player joins your lobby
• Warning popup when inviting friend from friendlist

Version 1.5.12
• Locked Down Racewear sets to DLC ownership only (sorry Beta folks!)
• Set up multiple backup systems for race start in the events of pilots or host dropping out before race start.
• Warning if Host Migration
• Warning if Last Pilot in Match
• Reworked some pilot record qualifications
• Garage Skimmer Stable now updates directly after flight test build.
• Garage Skimmer Specifications updates directly after flight test build.
• Ghost replay and leaderboard recording re-enabled.

Version 1.5.13-1.5.14
• Reworked Gate start timing for MP, fallback is 45 seconds, auto start if all players are accounted for. Late players will have to catch up!
• Completely disabled collisions in MP until a better "softer" solution can be made.
• Created several Steam and internet checks. If Steam is disconnect, race will end to combat an exploit of prize winnings.
• Fixed a bug on certain computers where even disabled trackIR code would break cockpit view.
• Lobby auto creates if none present.
• Lobby reworked update for when in multiplayer mode only.
• Maximum Radiator amounts limited to 6. Don't pretend you don't know why.

A side note:
I have tried really hard to test MP to the best of my ability, but there is a high chance that there will still be unresolved bugs and glitches. I want nothing but the best experience for the player, so will be updating it as soon as I can.

If you like the game, give it a review on Steam, its great to get the game more exposure and does wonders for my self-esteem. If you dont like it. Tell me why and there is a good chance I can do something about it.

Thanks and enjoy.
-Ryan

Multiplayer is almost here. Free to Play Weekend. New Trailer.

Update 1.4

This update features multiple major and minor changes to the game that should improve the experience. Most notably:

• The physics system has been updated (again) to change the way the skimmers perform at higher speeds. Instead of a being a drag value placed on all parts, there is now a single drag value on the chassis.

Initially, all parts were given very minute drag values to create a more robust simulation experience. There's not much air on mars, but I figured a small enough value wouldn't hurt anything. I was wrong, at 1200 kph. Top mounted parts would eventually torque the chassis upwards, low mounted, downward, etc at high enough speeds, leading to a lot of instability.

The new model MAY UPSET some of your skimmers dynamics. And for this I apologize, but after tweaking your skimmer to accommodate, you will hopefully find that your skimmer and all skimmers are much more stable than they used to be.

• Heat warning moved down to 50% instead of 75%. This means much earlier warning that fire is coming, but I also leave the chime on longer.

• Various garage updates. UI has been changed to make more sense. Test Area has been relit, various garage tweaks have yielded better stability.

• The Steam interface has been vastly improved. There was an issue with a duplicate steam manager bungling data. Challenge events are allowing loser skimmer purchases in store again.

• Repair bots finally warp to your location to help assemble faster. This was a long time coming, and I didnt want to fake any motion, but it is really clear that the bots take way too long. Hopefully this will remedy that.

• Other various tweaks and improvements to the game.

• Oh, and Multiplayer Beta (Beta!) is now live. Go here for instructions: https://discord.gg/DyNRuAF

• :D

Thanks!
-Ryan