Following our last post, the day has arrived, and Vectromirror (Vectromirror 0’s sequel) is out of Early Access. This means you can enjoy the full experience, including new levels and visuals, the complete narrative (told through voice acting), and new mechanics.
First and foremost, thank you for playing our game!
We’re happy to announce that the sequel, Vectromirror, will be out on May 27th. It’s been a long journey, and having you all play Vectromirror 0 helped immensely on the next title of the series.
Each level has it’s own art, based on each of the (6) emotions that you’ll go through during the narrative.
Narrative
This sequel includes a much deeper narrative about AI and human emotions, telling the full story of the series, all through Voice Acting (includes English subtitles).
More gameplay
The game is longer, includes new mechanics, and also non-linear levels to explore.
Join our Discord server. If you are looking for a place to chat about the game and join other speedrunners, that’s the place!
First and foremost, thank you for playing our game.
Version: 0.1649
What’s New
Epilepsy Warning
Due to the game having flashing lights, we decided to add this warning, so that those who suffer from epilepsy are informed about this aspect of the game. The warning appears as soon as you start the game.
Developer’s Notes
Future of Vectromirror 0
We’ve been working hard on the premium version and sequel, Vectromirror, which is getting a big update soon. Our team has been focusing on that version of the project, and therefore we haven’t made a lot of updates for this version. That being said, we’d like to mention that we do have more plans for Vectromirror 0, which we can’t comment yet (but rest assured that more content is in our plans =D).
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game, as well as join other speed runners, that’s the place!
First and foremost, thank you for playing our game.
Version: 0.1478
What’s New
Coyote Jump
Delay for still being able to jump after leaving a platform (a.k.a. Coyote Jump) added. This addition will help players not skip the first jump, which sometimes can bring the perception that the second jump is not working, where in fact the player had left the platform (late jump).
Vectromirror Update
New levels, major bug fixes, subtitles and more
The premium version of Vectromirror, which is the sequel of this version, just received A HUGE UPDATE! The new levels are doubling the duration of the experience, at no extra cost. =D <*>Added 2 new levels: Love and Rage, making the experience more wholesome. <*>Added voice-over for all levels, including the new ones. <*>Subtitles system added for the voiceovers <*>New mechanics added: Grapple Cube and Overclock <*>New area inside the level Trust <*>Voice over for the level Misery <*>Major bug fixes (over 150 squashed!)
We’ve been super busy with Vectromirror (premium version), and for that reason, we haven’t been doing many updates for Vectromirror 0. But rest assured that we have more plans for the free version as well, so keep tuned!
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speed runs, that’s the place!
First and foremost, thank you for playing our game.
Version: 0.1129
What’s New
Main Menu
Inside the Main Menu, we added two ways for players to be taken to the Vectromirror game (premium version with new levels, narrative, visuals and mechanics), which is currently in Early Access.
Added a clickable banner at the bottom-right that takes you to the Vectromirror Steam Store page.
Added a button called ‘Store Page’, which also leads you to the Steam Store page of the premium game.
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!