Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
Vega Conflict
Black Friday Sale!
Celebrate Black Friday with VEGA Conflict - New in-game Black Market Crafting and coin offers are available now through the weekend.
[Alien Mobilization] Begins 3pm 11/24
Attention Rebels! The Alien forces are mobilizing again and will be in Rebel space on November 24 at 3PM Pacific. You have 48 hours from event start to hit these mobilized fleets and earn points.
We have reduced the cost for most items in the store, added more content, and changed the Legendary Strongbox to guarantee a drop of one each of the T3 version of the new Limited Weapons: Inferno Wave 3, Inferno Gatling Ray 3, and Inferno Vector Torpedo 3.
THIS WILL BE A CO-OP EVENT. CHECK HERE FOR MORE INFO.
We have added level 40 Unknown Signal targets for lower level players.
TARGET POINTS
Each target will grant points, which can be redeemed in the Alien Mobilization Store. Maximum points available in each target are as follows:
Level Points*
40 5,000
45 7,500
50 10,000
55 15,000
60 25,000
65 65,000
70 100,000
*Co-op players will both receive equal points. Players that do not contribute to the fight will receive fewer points. Multiple attacks on the same target will earn fewer points.
PRIZE STORE OVERVIEW:
Prize Points
Legendary Strongbox* 150,000
Tier 3 Reusable Weapon 50,000
Tier 2 Reusable Weapon 30,000
Tier 1 Reusable Weapon 20,000
Heretic, Vigilante, Python, Hurricane,
or Machete Pattern Boxes 600,000
T5 Cores x2 350,000
Demon Corps Class Parts* 150,000
Iron Star Class Parts Strongbox 120,000
*Demon Corps Parts are available for the following hulls: Basilisk, Hellfire, Covenant, Tornado, Damocles.
Weapon Details:
Infernal Gatling Ray (Demon Corps Only)
I II III
Mass 862T 1034T 1207T
DPS 74 97 130
Range 0-3150m
Speed 4,000m/s
Piercing 2
Infernal Vector Torpedo (Demon Corps Only)
I II III
Mass 848T 1018T 1187T
DPS 41 53 71
Range 2000-4000m
Speed 1,100m/s
AOE 400m
Infernal Wave Driver (Demon Corps Only)
I II III
Mass 812T 1177T 1624T
DPS 44 72 120
Range 2000-4700m
Speed 1,800m/s
Shield Bypass +25%
Skirmish Armor Update
Rebels!
I won’t waste any time with fancy language: After continuing to monitor the situation, we have come to the conclusion that the Skirmish Armor should return to its previous stats.
We plan to make this change during the next scheduled update.
The stats will return to 720/1100/1660 HP with 10/15/20% Energy and Explosive resistance.
The next update is also scheduled to include the following tuning:
<*>Storm Driver Turret: Restoring original max range (2500-8400m)
<*>Unstable Reactor: Reducing overall damage
<*>Arc Missile Turret: Increased DPS
<*>Mine Modules: Increased mining rate and storage (level 11 + 12)
<*>Bridge 6: Additional Armor Slot
<*>Bridge 7: Additional Shield Slot
Bridge 6 + 7 are Live Now!
Players are now able to upgrade their bridge to level 6 and 7, unlocking more powerful base defense tech.
This feature will enable players at Bridge level 5 to upgrade Miners, Storage Modules, and Antimatter Silos to level 12 and Workshop to level 9.
Bridge 6
Bridge in-game assetpng
Storage: 9,315,000
HP: 14,000
Max mass: 11,200
Players will need Fleet Bay and Ship Factory level 10 in order to upgrade. Upgrading to Bridge 6 will provide the following benefits:
Combat Modules can be upgraded to Level 11
Fleet Bay can be upgraded to level 12
Ship Factory can be upgraded to level 11
Increases Resource Miners and Combat Modules to 13 max
Increases Storage Module and Antimatter Silo to 9 max.
*Some players have already upgraded to Fleet Bay 11. Players who have Fleet Bay 10 or lower will need to upgrade to Bridge 6 before unlocking Fleet Bay 11.
Bridge 7
Storage: 16,301,250
HP: 18,000
Max mass: 14,000
Players will need Fleet Bay 12 and Ship Factory level 11 in order to upgrade. Upgrading to Bridge 7 will provide the following benefits:
Combat modules can be upgraded to level 12
Fleet Bay can be upgraded to level 13
Increases Resource Miners and Combat Modules to 14 max
Increases Storage Module and Antimatter Silo to 10 max.
Fleet Bay 12
HP: 6000
Max Mass: 6,250
Max Fleet Mass: 47,500
Fleet Bay 13
HP: 8400
Max Mass: 7,200
Max Fleet Mass: 54,000
Ship Factory 11
HP: 4,800
Max Mass: 5,200
Combat Module 11
HP: 4,900
Max Mass: 5,100
Combat Module 12
HP: 6,200
Max Mass: 6,200
Miner Module 11
Storage: 1,030,400
Mining Rate: 27,500/hour
HP: 1,850
Max Mass: 1,850
Miner Module 12
Storage: 1,803,200
Mining Rate: 33,000/hour
HP: 2,320
Max Mass: 2,400
Storage Module 11
Storage Capacity: 58,880,000
HP: 2,300
Max Mass: 2,600
Storage Module 12
Storage Capacity: 103,040,000
HP: 3,000
Max Mass: 3,400
Antimatter Silo 11
Storage Capacity: 39,509,400
HP: 2,450
Max Mass: 2,450
Antimatter Silo 12
Storage Capacity: 98,773,500
HP: 2,700
Max Mass: 2,800
Workshop 9
HP: 1,480
Max Mass: 1,800
VEGA Conflict Update Notes 11/17
Rebels!
VEGA Conflict went down for maintenance at 7pm Pacific time on 11/17. This release contains several improvements and changes:
This update will include support for Bridge 6 and 7 and associated module upgrades, discussed in detail here: https://community.kixeye.com/discussion/670000
Changes to new base defense weapons to fit more in-line with established base defense norms. This should not change the effectiveness but further reward good piloting.*
Brimstone Torpedo Turret
DPS 90/140/210
Range 3000-8400m
Speed 1800m/s
Projectiles now detonate at their correct range, inline with the ship version.
Storm Driver Turret
DPS 90/160/255
Range 2500-7600
Support for new reusable items:
Infernal Gatling Ray.
Infernal Vector Torpedo.
Infernal Wave Driver.
Support for the next iteration of Alien Mobilization
Selectable public co-op assistance.
New prize options:
New Infernal Demon Corps Weapon prizes.
Lowered store cost of crafting material prizes.
Removed gold-bronze strongboxes.
Added direct redemption of reusable weapons.
Level 40 and 45 co-op targets.
Updated level 65 and 70 co-op targets to present a new challenge for elite players.
Elite level 75 single-player target.
Alien targets now have reduced sector aggro ranges.
Tweaks to Skirmish Armor:
Remove Explosive Resistance*
Resistance changed to 3/6/10% energy resistance.*
High level sector targets now grant resources at a rate of 35% Ore, 35% H3, 30% AM.
*Due to Apple’s release schedule, users on iOS may not see the visual aspects of some of these changes until the VEGA Conflict app is updated. However, all of these changes will be effective on the back end and iOS players will not receive any advantage/disadvantage.
VEGA Conflict scheduled maintenance 11/17 7pm PST
Rebels,
VEGA Conflict will be going down for an update on 11/17 at 7PM PST. We expect this update to last 3 hours.
[Event Briefing] Valhalla Special Event starts 11/18
Rebels!
The previously scheduled Valhalla RIOT has been changed to a new type of event dubbed the Valhalla Special Event. This event will include player-triggered base attacks to generate even more points. Enemy targets range from level 27-65 and grant 740-80,000 points.
This event follows the Event Store format and features several tons of older RIOT tech as the perfect one-stop shop for players that need to catch up.
Prize info:
Extra points can be redeemed for resources at standard RIOT levels.
New Base Weapon Stats*
The Storm Driver Turret, Brimstone Torpedo Turret, and Wave Driver Turret will be updated on 11/16. The stats are below.
Storm Driver Turret
I II III
Mass 424T 869T 1958
DPS 90 160 125 255210
Range 2500m-8100m
Speed 2500m/s
Brimstone Torpedo Turret
I II III
Mass 541T 946T 1654T
DPS 90 80 140 120 210 180
Range 3000-8400m
AOE 400m
Spread 0deg
Speed 1800m/s
Wave Driver Turret
I II III
Mass 541T 946T 1654T
DPS 43 33 75 58 124 96
Range 4400-9300m
Shield Bypass +25%
Speed 1800m/s
THE VALHALLA SPECIAL EVENT STARTS 3PM PST ON NOVEMBER 18
AND ENDS 3PM PST ON NOVEMBER 22.
[Event Briefing] Python Special Event Starting 11/12
Rebels!
We are offering a ton of catch-up content in the Python Special Event. Players can hit event fleets to earn points. This event will also include player-triggered base attacks to generate even more points.
This event follows the Event Store format and features older RIOT tech alongside new base defense weapons. This is the the perfect one-stop shop for players that need to catch up or defend their base.
Base Tech Net Torpedo Turret
Wave Driver Turret
Brimstone Torpedo Turret
Storm Driver Turret
New Base Weapon Stats
The Storm Driver Turret, Brimstone Torpedo Turret, and Wave Driver Turret will receive an update during next week's downtime. The changes will provide a DPS boost and add a minimum range to ensure they're balanced. Further details will be coming in next week's release notes.
Storm Driver Turret
I II III
Mass 424T 869T 1958
DPS 90 125 210
Range 0-8100m
Speed 2500m/s
Brimstone Torpedo Turret
I II III
Mass 541T 946T 1654T
DPS 80 120 180
Range 0-8400m
AOE 400m
Spread 0deg
Speed 1800m/s
Wave Driver Turret
I II III
Mass 541T 946T 1654T
DPS 33 58 96
Range 4400-9300m
Shield Bypass +25%
Speed 1800m/s
[ALIEN MOBILIZATION] Begins 11/10 at 3PM Pacific
Attention Rebels! The Alien forces are mobilizing again and will be in Rebel space on November 10 at 3PM Pacific. You have 48 hours from event start to hit these mobilized fleets and earn points.
THIS WILL BE A CO-OP EVENT.
These targets will feature the 3-hive Alien Mobilization targets, including two new lower level co-op targets at level 45 and level 50.
TARGET POINTS
Each target will grant points, which can be redeemed in the Alien Mobilization Store. Maximum points available in each target are as follows:
Level Points*
45 5,000
50 10,000
55 15,000
60 25,000
65 35,000
70 55,000
*Co-op players will both receive equal points. Players that do not contribute to the fight will receive fewer points. Multiple attacks on the same target will earn fewer points.
PRIZE STORE OVERVIEW:
Prize Points
Legendary Strongbox* 60,000
Gold Strongbox 40,000
Silver Strongbox 10,000
Bronze Strongbox 5,000
Heretic, Vigilante, Python, Hurricane,
or Machete Pattern Boxes 800,000
T5 Core Strongboxes 500,000
Demon Corps Class Parts Strongbox* 200,000
Iron Star Class Parts Strongbox 170,000
*Demon Corps Parts are available for the following hulls: Basilisk, Hellfire, Covenant.
*Legendary, Gold, Silver, and Bronze Strongboxes contain the following:
1 tier appropriate weapon
A bonus random weapon or hull.
PRIZE BOX ODDS:
Legendary Strongboxes have a chance to include either a Heretic Cruiser Token, Python Destroyer Token, or Vigilante Battleship Token.
Strongbox Hull Chance T3 Chance T2 Chance T1 Chance
Legendary Low Medium Medium None
Gold None Medium High None
Silver None None Medium High
Bronze None None Low Very High
Weapon Details:
Boosted Gladius Driver
I II III
Mass 320T 513T 820T
DPS 18 25 32
Range 2250-4750m
Shield Bypass 25%
Brutal Hydra Missile
I II III
Mass 369T 519T 770T
DPS 34 41 52
Range 1500-3000m
AOE 350m
Repeating Polaron Ray
I II III
Mass 117T 233T 465T
DPS 12 18 29
Range 0-3500m
Chain 4
Module Damage -20%
[CIVIL WAR INFO] Civil War begins 11/9 3PM Pacific
Rebels, the time for Civil War is upon us! Here are the details:
IN GAME LEADERBOARDS:
There are three leaderboards: Personal, Alliance and Sector.
Personal leaderboard is your own score. This is the total number of points you have accumulated during the Civil War. At the end of the Civil War, you will be ranked against all other players and receive a prize.
Alliance leaderboard is the combined total of your alliance's score. At the end of the Civil War, your alliance will be ranked, and ALL members of the alliance will be awarded the appropriate rank prize.
Sector leaderboard is the combined total of all players in a specific sector. All players in the sector will receive the corresponding prize.
All leaderboards have their own prizes. These prizes are not mutually exclusive: For example, it is possible to place top of the Sector leaderboard (thus winning the first place prize for sector) and rank 40th on the personal leaderboard (thus winning the prize for rank 31st - 80th.)
PRIZES:
Coins will be awarded to the top 2,200 ranked players on the Personal Leaderboard. Check the in-game dialog for the complete list.
There will also be new Reusable Blueprint Strongboxes available containing new Deflector Armor (Projectile), Shockwave Armor (Explosive), or Spectral Armor (Energy).
I II III
Mass 140 210 320
Health 520 725 1020
Resist 5% 10% 15%
THE RULES FOR THIS CIVIL WAR ARE:
Player vs Player only
Fleet vs Fleet and Fleet vs Base targets are allowed
Other sectors only
Sector relocation and alliance membership will be locked IMMEDIATELY when the Civil War starts and will remain locked for the duration of the event (24 hours)
BONUS:
There will be a 25% ship repair time discount during Civil War.
Now go and make your sector proud.
CIVIL WAR
STARTS: 3:00PM PACIFIC WEDNESDAY 9TH OF NOVEMBER
ENDS: 3:00PM PACIFIC THURSDAY 10TH OF NOVEMBER