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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

Vega Conflict

Black Friday Sale!



Celebrate Black Friday with VEGA Conflict - New in-game Black Market Crafting and coin offers are available now through the weekend.

[Alien Mobilization] Begins 3pm 11/24


Attention Rebels! The Alien forces are mobilizing again and will be in Rebel space on November 24 at 3PM Pacific. You have 48 hours from event start to hit these mobilized fleets and earn points.

We have reduced the cost for most items in the store, added more content, and changed the Legendary Strongbox to guarantee a drop of one each of the T3 version of the new Limited Weapons: Inferno Wave 3, Inferno Gatling Ray 3, and Inferno Vector Torpedo 3.

THIS WILL BE A CO-OP EVENT. CHECK HERE FOR MORE INFO.

We have added level 40 Unknown Signal targets for lower level players.


TARGET POINTS

Each target will grant points, which can be redeemed in the Alien Mobilization Store. Maximum points available in each target are as follows:

Level Points*

40 5,000

45 7,500

50 10,000

55 15,000

60 25,000

65 65,000

70 100,000

*Co-op players will both receive equal points. Players that do not contribute to the fight will receive fewer points. Multiple attacks on the same target will earn fewer points.


PRIZE STORE OVERVIEW:

Prize Points

Legendary Strongbox* 150,000

Tier 3 Reusable Weapon 50,000

Tier 2 Reusable Weapon 30,000

Tier 1 Reusable Weapon 20,000

Heretic, Vigilante, Python, Hurricane,

or Machete Pattern Boxes 600,000

T5 Cores x2 350,000

Demon Corps Class Parts* 150,000

Iron Star Class Parts Strongbox 120,000

*Demon Corps Parts are available for the following hulls: Basilisk, Hellfire, Covenant, Tornado, Damocles.


Weapon Details:

Infernal Gatling Ray (Demon Corps Only)

I II III

Mass 862T 1034T 1207T

DPS 74 97 130

Range 0-3150m

Speed 4,000m/s

Piercing 2


Infernal Vector Torpedo (Demon Corps Only)

I II III

Mass 848T 1018T 1187T

DPS 41 53 71

Range 2000-4000m

Speed 1,100m/s

AOE 400m


Infernal Wave Driver (Demon Corps Only)

I II III

Mass 812T 1177T 1624T

DPS 44 72 120

Range 2000-4700m

Speed 1,800m/s

Shield Bypass +25%

Skirmish Armor Update

Rebels!

I won’t waste any time with fancy language: After continuing to monitor the situation, we have come to the conclusion that the Skirmish Armor should return to its previous stats.

We plan to make this change during the next scheduled update.

The stats will return to 720/1100/1660 HP with 10/15/20% Energy and Explosive resistance.

The next update is also scheduled to include the following tuning:

    <*>Storm Driver Turret: Restoring original max range (2500-8400m)
    <*>Unstable Reactor: Reducing overall damage
    <*>Arc Missile Turret: Increased DPS
    <*>Mine Modules: Increased mining rate and storage (level 11 + 12)
    <*>Bridge 6: Additional Armor Slot
    <*>Bridge 7: Additional Shield Slot

    Bridge 6 + 7 are Live Now!



    Players are now able to upgrade their bridge to level 6 and 7, unlocking more powerful base defense tech.

    This feature will enable players at Bridge level 5 to upgrade Miners, Storage Modules, and Antimatter Silos to level 12 and Workshop to level 9.

    Bridge 6

    Bridge in-game assetpng

    Storage: 9,315,000

    HP: 14,000

    Max mass: 11,200

    Players will need Fleet Bay and Ship Factory level 10 in order to upgrade. Upgrading to Bridge 6 will provide the following benefits:

    Combat Modules can be upgraded to Level 11
    Fleet Bay can be upgraded to level 12
    Ship Factory can be upgraded to level 11
    Increases Resource Miners and Combat Modules to 13 max
    Increases Storage Module and Antimatter Silo to 9 max.
    *Some players have already upgraded to Fleet Bay 11. Players who have Fleet Bay 10 or lower will need to upgrade to Bridge 6 before unlocking Fleet Bay 11.

    Bridge 7

    Storage: 16,301,250

    HP: 18,000

    Max mass: 14,000

    Players will need Fleet Bay 12 and Ship Factory level 11 in order to upgrade. Upgrading to Bridge 7 will provide the following benefits:

    Combat modules can be upgraded to level 12
    Fleet Bay can be upgraded to level 13
    Increases Resource Miners and Combat Modules to 14 max
    Increases Storage Module and Antimatter Silo to 10 max.
    Fleet Bay 12

    HP: 6000

    Max Mass: 6,250

    Max Fleet Mass: 47,500

    Fleet Bay 13

    HP: 8400

    Max Mass: 7,200

    Max Fleet Mass: 54,000

    Ship Factory 11

    HP: 4,800

    Max Mass: 5,200

    Combat Module 11

    HP: 4,900

    Max Mass: 5,100

    Combat Module 12

    HP: 6,200

    Max Mass: 6,200

    Miner Module 11

    Storage: 1,030,400

    Mining Rate: 27,500/hour

    HP: 1,850

    Max Mass: 1,850

    Miner Module 12

    Storage: 1,803,200

    Mining Rate: 33,000/hour

    HP: 2,320

    Max Mass: 2,400

    Storage Module 11

    Storage Capacity: 58,880,000

    HP: 2,300

    Max Mass: 2,600

    Storage Module 12

    Storage Capacity: 103,040,000

    HP: 3,000

    Max Mass: 3,400

    Antimatter Silo 11

    Storage Capacity: 39,509,400

    HP: 2,450

    Max Mass: 2,450

    Antimatter Silo 12

    Storage Capacity: 98,773,500

    HP: 2,700

    Max Mass: 2,800

    Workshop 9

    HP: 1,480

    Max Mass: 1,800

    VEGA Conflict Update Notes 11/17

    Rebels!

    VEGA Conflict went down for maintenance at 7pm Pacific time on 11/17. This release contains several improvements and changes:

    • This update will include support for Bridge 6 and 7 and associated module upgrades, discussed in detail here: https://community.kixeye.com/discussion/670000
      Changes to new base defense weapons to fit more in-line with established base defense norms. This should not change the effectiveness but further reward good piloting.*
    • Wave Driver Turret
      DPS 43/75/124
      Range 4400m - 9300m
      Speed 1800m/s
    • Brimstone Torpedo Turret
      DPS 90/140/210
      Range 3000-8400m
      Speed 1800m/s
      Projectiles now detonate at their correct range, inline with the ship version.
    • Storm Driver Turret
      DPS 90/160/255
      Range 2500-7600
    • Support for new reusable items:
      Infernal Gatling Ray.
      Infernal Vector Torpedo.
      Infernal Wave Driver.
    • Support for the next iteration of Alien Mobilization
      Selectable public co-op assistance.
      New prize options:
      New Infernal Demon Corps Weapon prizes.
      Lowered store cost of crafting material prizes.
      Removed gold-bronze strongboxes.
      Added direct redemption of reusable weapons.
      Level 40 and 45 co-op targets.
      Updated level 65 and 70 co-op targets to present a new challenge for elite players.
      Elite level 75 single-player target.
      Alien targets now have reduced sector aggro ranges.
    • Tweaks to Skirmish Armor:
      Remove Explosive Resistance*
      Resistance changed to 3/6/10% energy resistance.*
    • High level sector targets now grant resources at a rate of 35% Ore, 35% H3, 30% AM.


    *Due to Apple’s release schedule, users on iOS may not see the visual aspects of some of these changes until the VEGA Conflict app is updated. However, all of these changes will be effective on the back end and iOS players will not receive any advantage/disadvantage.

    VEGA Conflict scheduled maintenance 11/17 7pm PST

    Rebels,

    VEGA Conflict will be going down for an update on 11/17 at 7PM PST. We expect this update to last 3 hours.

    [Event Briefing] Valhalla Special Event starts 11/18

    Rebels!

    The previously scheduled Valhalla RIOT has been changed to a new type of event dubbed the Valhalla Special Event. This event will include player-triggered base attacks to generate even more points. Enemy targets range from level 27-65 and grant 740-80,000 points.

    This event follows the Event Store format and features several tons of older RIOT tech as the perfect one-stop shop for players that need to catch up.

    Prize info:

    Item Cost
    Hulls 1,100,000
    Tier 3 600,000
    Tier 2 140,000
    Tier 1 12,000

    Hulls

    • Valhalla Carrier
    • Lance Destroyer
    • Zeal Battleship
    • Komodo Cutter

    Ship Tech

    • Bomber Squadron
    • Burst Ray
    • Binary Thrusters
    • Vector Torpedo
    • Wave Driver

    Base Tech

    • Echo Ray Turret
    • SICO Missile Turret
    • AP Driver Turret
    • Wave Driver Turret
    • Brimstone Torpedo Turret
    • Storm Driver Turret


    Extra points can be redeemed for resources at standard RIOT levels.

    New Base Weapon Stats*

    The Storm Driver Turret, Brimstone Torpedo Turret, and Wave Driver Turret will be updated on 11/16. The stats are below.

    Storm Driver Turret
    I II III
    Mass 424T 869T 1958
    DPS 90 160 125 255210
    Range 2500m-8100m
    Speed 2500m/s


    Brimstone Torpedo Turret
    I II III
    Mass 541T 946T 1654T
    DPS 90 80 140 120 210 180
    Range 3000-8400m
    AOE 400m
    Spread 0deg
    Speed 1800m/s

    Wave Driver Turret
    I II III
    Mass 541T 946T 1654T
    DPS 43 33 75 58 124 96
    Range 4400-9300m
    Shield Bypass +25%
    Speed 1800m/s


    THE VALHALLA SPECIAL EVENT STARTS 3PM PST ON NOVEMBER 18

    AND ENDS 3PM PST ON NOVEMBER 22.

    [Event Briefing] Python Special Event Starting 11/12

    Rebels!

    We are offering a ton of catch-up content in the Python Special Event. Players can hit event fleets to earn points. This event will also include player-triggered base attacks to generate even more points.

    This event follows the Event Store format and features older RIOT tech alongside new base defense weapons. This is the the perfect one-stop shop for players that need to catch up or defend their base.

    Prize info:

    Item Cost
    Hulls 1,100,000
    Tier 3 600,000
    Tier 2 140,000
    Tier 1 12,000

    Hulls
    Python Cutter
    Dread Battleship
    Gharial Cutter
    Condor Frigate

    Ship Tech
    Spectral Warheads
    Metaphase Shield
    Fusion Thrusters
    Creeper Torpedo
    Siege Driver
    Armored Hold

    Base Tech
    Net Torpedo Turret
    Wave Driver Turret
    Brimstone Torpedo Turret
    Storm Driver Turret
    New Base Weapon Stats


    The Storm Driver Turret, Brimstone Torpedo Turret, and Wave Driver Turret will receive an update during next week's downtime. The changes will provide a DPS boost and add a minimum range to ensure they're balanced. Further details will be coming in next week's release notes.


    Storm Driver Turret
    I II III
    Mass 424T 869T 1958
    DPS 90 125 210
    Range 0-8100m
    Speed 2500m/s


    Brimstone Torpedo Turret
    I II III
    Mass 541T 946T 1654T
    DPS 80 120 180
    Range 0-8400m
    AOE 400m
    Spread 0deg
    Speed 1800m/s


    Wave Driver Turret
    I II III
    Mass 541T 946T 1654T
    DPS 33 58 96
    Range 4400-9300m
    Shield Bypass +25%
    Speed 1800m/s

    [ALIEN MOBILIZATION] Begins 11/10 at 3PM Pacific



    Attention Rebels! The Alien forces are mobilizing again and will be in Rebel space on November 10 at 3PM Pacific. You have 48 hours from event start to hit these mobilized fleets and earn points.

    THIS WILL BE A CO-OP EVENT.



    These targets will feature the 3-hive Alien Mobilization targets, including two new lower level co-op targets at level 45 and level 50.

    TARGET POINTS



    Each target will grant points, which can be redeemed in the Alien Mobilization Store. Maximum points available in each target are as follows:

    Level Points*
    45 5,000
    50 10,000
    55 15,000
    60 25,000
    65 35,000
    70 55,000


    *Co-op players will both receive equal points. Players that do not contribute to the fight will receive fewer points. Multiple attacks on the same target will earn fewer points.

    PRIZE STORE OVERVIEW:



    Prize Points
    Legendary Strongbox* 60,000
    Gold Strongbox 40,000
    Silver Strongbox 10,000
    Bronze Strongbox 5,000
    Heretic, Vigilante, Python, Hurricane,
    or Machete Pattern Boxes 800,000
    T5 Core Strongboxes 500,000
    Demon Corps Class Parts Strongbox* 200,000
    Iron Star Class Parts Strongbox 170,000

    *Demon Corps Parts are available for the following hulls: Basilisk, Hellfire, Covenant.
    *Legendary, Gold, Silver, and Bronze Strongboxes contain the following:
    1 tier appropriate weapon
    A bonus random weapon or hull.

    PRIZE BOX ODDS:



    Legendary Strongboxes have a chance to include either a Heretic Cruiser Token, Python Destroyer Token, or Vigilante Battleship Token.

    Strongbox Hull Chance T3 Chance T2 Chance T1 Chance

    Legendary Low Medium Medium None
    Gold None Medium High None
    Silver None None Medium High
    Bronze None None Low Very High

    Weapon Details:

    Boosted Gladius Driver

    I II III

    Mass 320T 513T 820T

    DPS 18 25 32

    Range 2250-4750m

    Shield Bypass 25%

    Brutal Hydra Missile

    I II III

    Mass 369T 519T 770T

    DPS 34 41 52

    Range 1500-3000m

    AOE 350m

    Repeating Polaron Ray

    I II III

    Mass 117T 233T 465T

    DPS 12 18 29

    Range 0-3500m

    Chain 4

    Module Damage -20%

    [CIVIL WAR INFO] Civil War begins 11/9 3PM Pacific

    Rebels, the time for Civil War is upon us! Here are the details:

    IN GAME LEADERBOARDS:



    There are three leaderboards: Personal, Alliance and Sector.

    Personal leaderboard is your own score. This is the total number of points you have accumulated during the Civil War. At the end of the Civil War, you will be ranked against all other players and receive a prize.
    Alliance leaderboard is the combined total of your alliance's score. At the end of the Civil War, your alliance will be ranked, and ALL members of the alliance will be awarded the appropriate rank prize.

    Sector leaderboard is the combined total of all players in a specific sector. All players in the sector will receive the corresponding prize.

    All leaderboards have their own prizes. These prizes are not mutually exclusive: For example, it is possible to place top of the Sector leaderboard (thus winning the first place prize for sector) and rank 40th on the personal leaderboard (thus winning the prize for rank 31st - 80th.)

    PRIZES:



    Coins will be awarded to the top 2,200 ranked players on the Personal Leaderboard. Check the in-game dialog for the complete list.

    There will also be new Reusable Blueprint Strongboxes available containing new Deflector Armor (Projectile), Shockwave Armor (Explosive), or Spectral Armor (Energy).
    I II III
    Mass 140 210 320
    Health 520 725 1020
    Resist 5% 10% 15%


    THE RULES FOR THIS CIVIL WAR ARE:



    • Player vs Player only
    • Fleet vs Fleet and Fleet vs Base targets are allowed
    • Other sectors only
    • Sector relocation and alliance membership will be locked IMMEDIATELY when the Civil War starts and will remain locked for the duration of the event (24 hours)

    BONUS:



    There will be a 25% ship repair time discount during Civil War.

    Now go and make your sector proud.

    CIVIL WAR
    STARTS: 3:00PM PACIFIC WEDNESDAY 9TH OF NOVEMBER
    ENDS: 3:00PM PACIFIC THURSDAY 10TH OF NOVEMBER