James from FuturLab here, creators of Velocity 2X!
I wanted to jump in here and thank you for your interest in our special game.
It's special because every member of the team put their heart and soul into it, and for many of us it’s been a landmark achievement. For some it was a chance to create a compelling character whose personality people can fall in love with. For others it was the creation of an accessible adventure that anyone can enjoy, no matter their level of skill or experience. Indeed, four year old girls enjoy it as much as 40-something men. It was also a channel for inspiration from the amazing art we grew up with watching animated sci-fi.
For me, it was being able to recreate in Velocity 2X the liberating sense of flow that I first experienced playing WipEout 2097 as a kid; an appreciation for muscle memory that was compounded as I worked my way through thousands of shin bruises learning how to skateboard.
RHYTHM REWARDS
Velocity 2X is an exercise in choreography. As you are guided through its 50 campaign levels, you’re being taken on one giant learning experience, teaching its particular ‘tricks’ and ‘moves’, so that you can later glide through effortlessly to earn the PERFECT medals.
As a new player, we hope you will embrace its seductive, rhythmical flow; one that will – with sufficient practice – guide you between nimble grace and gleeful destruction.
Whilst Velocity 2X is beautiful, and accessible, and funny, and dramatic, and surprising – what it does best is reward your effort. If you commit yourself to excellence, you will achieve a thoroughly satisfying sense of flow that will be hard to beat.
THANKS
Thanks so much to Sierra for helping us to bring our adventure to you folks here on Steam, and a mighty shout out to Barry Irvine and Andy Yelland - responsible for creating and porting our engine - for being reliably awesome.
We look forward to welcoming new players, and if you're ever passing by on Twitter, please do come and say hello @FuturLab.