Vengeance cover
Vengeance screenshot
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Genre: Shooter, Strategy, Indie

Vengeance

0.4.2.0 Release

Greetings!

The promised connection fixing update is finally here.
It mostly fixes the connection issues by now using Steam's tech to connect. Dedicated servers will also show up in Steam's server browser.

The game mode Push was removed as it was very unbalanced.

The maps also got some reworks. Expect issues.

A bug fixing update will come out later this month, if bugs are found (which is very likely, after all, it's still early access).

Hope we'll meet you in game!

0.4.1.0 Release

Hello everyone,

because of a very critical bug we are releasing the update earlier than we planned to. Not everything that was reported so far has been fixed but this was too important to wait any longer.

Fixed:
-Kobra Scope on StG44
-Reddot on MPX
-Credits not going up far enough
-Getting stuck in Trees
-Loadout bug when reaching team level 4 on either team
-Invisible wall on village
-Invisible walls on other objects
-Player count not being displayed correctly
-Ping fix
-Reflection probe on village

Modified:
-Player count is now 8 instead of 10, tell us if you like it better that way or if you would like to return to more players
-Reduced smoke
-Increased Chat lifetime
-Added testers to credits

Beta Update Released

After a long time waiting, it's finally here: Vengeance Beta (0.4.0.0).

https://www.youtube.com/watch?v=mnBKvbxMZiw

Added:
-Weapons:
--MP7
--Vector
--Deagle
--M40A3
-Main Menu Background
-Patreon Button
-Spawn Protection
-Credits Menu
-New Languages:
--Polish
--Arabic
--Spanish
-New Game Modes:
--Push
--Global Thermonuclear War
-Loadout menu is accessible in game now
-Quick class selection (Press X while ingame and alive)
-You can now choose your voice (Out of those which you have unlocked)
-Chooseable camos for each time
-Team levels that unlock said camos
-Attachments of weapons must now be unlocked by playing with that weapon and leveling it up
-Domination capture zone is now displayed by a circle around it
-Domination flags now display the flag of the team that currently owns this flag
-New logos for USE/Resistance
-Team name displayed in scoreboard
-Assists system
-Badges for Kills / Assists / Killstreaks / Captures
-Healing effect for syringe
-Intro effect (Server name, Map, Game Mode)
-Start screen ingame (Game mode, Map, instructions)
-Game End Screen with stats
-New countdown in the middle while waiting

Fixed:
-Fixed a lot of bugs
-Improved performance by a lot
-Reduced memory usage to < 1 GB most of the time
-Improved load up time and Bolt starting time
-Weapons should no longer clip through walls

Modified:
-Completely remade all maps
-Improved graphics by
--Lightmapping
--Color Grading
-Improved Sprays menu
-New soundtrack in game and in the main menu
-Removed mag tap on SCARL animations
-Completely reworked loadout menu
-Switched from Zeus to Photon Cloud which should guarantee a successful connection
-New pistol crouching animations
-New sounds for fully automatic weapons
-Domination capture trigger is now a cylinder instead of a sphere
-New Pause Menu
-Modified host menu
-Extended domination UI
-Improved HUD
-Improved ADS positions on pistols


Removed:
-Temporarily removed zombies / wave survival mode (Zombies mode will come back later)
-Removed shitty maps

Update coming out very soon

It has been *very* long but the time is finally over:
The update is almost done (98%) and will (probably) release in two weeks.

We really hope it has been worth the time for you!

Bad and disgusting news.

Edit: I don't know what caused the issue, but in a fresh project it works (with the same code). So we're continuing there. Expect the update in october.
Sorry@ExitGames but that was the first obivous reason but after nothing worked anymore, the reason had to be somewhere else!

Beta Progress "Beta Teaser"

Quick beta progress gameplay video!

Hello everyone!

Still working on the beta update - and making progress.
The game is now running better than ever (on our systems at least) and quite an amount of new features is in it! Nothing a short video like this can cover - but a more detailed information only video will follow soon!

https://www.youtube.com/watch?v=qvy7JZFph44

Vengeance: Year Two

Are you ready for year 2?


We ain't dead yet. Stay tuned:
Beta update (0.4.0.0) will be released in 2 months.




We want to publish some devlogs soon about new stuff on our YouTube channel, check it out if you want:
https://www.youtube.com/user/themars2011

Update 0.3.1.0

Hello everyone! After the delay, it's finally here:

Added:
-New Language: Italian

Modified:
-Damage taking effect intensity reduced
-Hit reaction intensity reduced
-Spray lighting improved (They don't shine anymore)

Fixed:
-Urban Checkpoint floating models fixed
-Urban Checkpoint invisible wall missing fixed
-Harbor old spawns fixed
-Votes not getting reset fixed
-Blackout pipes not navmeshsed fixed
-Shelter objects lighting fixed
-Train object not having a collider fixed
-RSASS third person fixed
-Czech language fixed
-Fixed a few achievements not working
-Fixed Sky Color

Improvements:
-Improved startup time

I will publish some devlogs soon about new stuff on my YouTube channel, check it out if you want:
https://www.youtube.com/user/themars2011

About the bug fixing update (0.3.1.0)

Hello everyone,

I am very sorry to say this but we have to delay it by a week (hopefully not more, maybe less tho).
Why?
The decal system we are using is causing some heavy problems in the new builds that really destroy the performance and we have to sort that out first.

I hope you all understand.

Regards,
themars2011