server:
- fixed an issue with savegame not loading properly when there was a problem with a double player entry
- fixed building not being destroyed properly when it's lifetime expired (in some occassions)
- fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number)
- fixed an issue wich caused company valuation to be NaN
- fixed an issue wich caused contracts with self to be priced NaN
- fixed an issue wich caused buildings to be valued NaN
- fixed the companies / blueprints / contracts / buildings affected by the issues above
- removed cash from demolish (was exploitable)
- removed cash from abandon except for the plot value of $25k (was exploitable)
- optimised code to increase server speed. With this amount of players our minute to process was getting way too short.
client:
-fixed job openings overflow
-changed demolish button description
-removed messagebox related to database popping up in rare occassions
patch 0.1.4c - 10/06/2018 - Serverside patch
The server will be offline in a few moments for 15 minutes to apply the patch.
- fixed a bug in the event system wich could freeze the server.
- fixed a bug wich prevented the blueprint and vehicles in production to not properly save their progress. This meant that with server restarts, progress on these were lost. This should no longer be the case.
- Goods for sale are no longer used or transported to the branches they are needed at.
patch 0.1.4b - 10/06/2018 - Serverside patch
The server will be offline shortly for 15 minutes to apply the patch.
- fixed event spam of 'Hired an employee', especially annoying for big companies. Also causing lag on the server.
patch 0.1.4a - 08/06/2018 - Serverside patch
I will bring down the server in the morning hours (CEST) on 08/06/2018. Applying the patch will take approximately 15 minutes.
- fixed issue wich could freeze the server (had to do with object visibility of blueprints)
- When bankrupting, vehicles now go out of service before transferring to the city. This was not the case before.
- When bankrupting , rental contracts would drop and the city would become owner of the office.
This is fixed so that the actual owner gets his office back.
patch 0.1.4 - 07/06/2018 - Client patch
- First version of the tutorial added. It is possible to disable/enable this by pressing 'escape'. There is a future plan to add this to a setting too so you can disable it permanenlty. But for the sake of releasing it in a speedy manner for new players I solved it this way to include a more enjoyable disable function at a later time.
- Chat scroll should now be able to scroll more properly.
patch 0.1.3a - 03/06/2018 - Serverside patch
The server will be down for 15 to 30 minutes to apply this patch. (4pm cest to 4:30pm cest)
- City now always pays $25k for any plot you abandon.
Previously the city would pay back the pricing you last paid, but this allowed for unintended exploits.
- Fixed a bug preventing connection to the game in rare occasions
- Central bank prints money on its own to keep inflation towards 0%. However, this effect has been downscaled somewhat to allow for bigger fluctuations in inflation.
This might need more tweaking in future patches.
First company founded!
Hi!
Today I pressed the early access release button on Steam.
I hope at least some people will be interested in my work. As of today, it can be played. It's not yet a finished game. But , with more work and player(your) input i can hopefully make it into something nice.
I've been looking at some feedback I received and most if not all want a tutorial. As the game can be hard to get into at first.
To new players, i'd advise starting out with the starting blueprints the city provides and , if unsure, go for housing, housing stands pretty much on its own and needs no other branches to function once built.
Now, back to that tutorial. Considering it's such an important feature for people to know how to play the game. I'll make sure I get this feature in asap. In the meantime I hope the 'wiki' pages provide sufficient info on how to get started.
Further down the line I'm also thinking about a stock market. I think it could be nice if you could trade stocks and invest in companies other than your own.
Next,
I have a leaderboard on Steam, your characters cash determines how high up you are. If you wish to be first, make sure you 'pay dividends' in the 'financial' page of your company. It's also a safe store of money incase you bankrupt and need to start over.