If you're enjoying the game, please give us a thumbs up so others can see that you like it.
If you aren't enjoying the game, please let us know how we can improve the overall experience.
We appreciate all the support we can get and that includes everybody who has put even a few minutes into experiencing Venture Forth. Any and all support truly goes towards the developer's ability to make more content for this game and begin to develop other games in the future.
Take care and enjoy,
IndieVoyageRob
Launch Version Updates
We're live but that doesn't mean we're not still working hard to bring you awesome new content. Here's the latest:
New Game Features
New Starting Area
Official Title Music by Peaks
New Sound Effects for the Spider, Phoenix and Sea Creature
We're Live!!!
Hey everybody,
As per the headline, we're live! Tell your friends, tell your enemies, tell random people on the street. IF you happen to be on a mountaintop, shout it though I don't want you to start any avalanches or anything. Not on our account as that'll weigh heavy on our collective concsience.
So enjoy and happy venturing!
IVR
New Build Posted (June 15)
New Modding Features
Fully customizable procedural world generation
Brand new procedural landmark naming affix? system
Ability to mark special ares in landmarks for reference in world blueprints
End Goal customization
Full ambient music customization with Music Blueprints
Ambient color customization
Landmark entry sound customization
Ability to add fully customizable messages anywhere in the world
Global inventory/bundle blueprint abstraction
Recursive Inventory/Bundle Blueprint definition
Custom in-game map details and hex messages while creating landmark blueprints
More detailed debugging notifications while modding
Ability to connect directly to saved gridspace states.
Added multi-line comment functionality
Ability to spawn test-only equipment, critters and bundles.
Enhanced Cave Textures
Review recent messages with “Enter” key
Assorted bug fixes
New Build as of 4/28
Patch Notes
Adorable New Owl Creature
Revamped Health Bar
Polished Equipment Dropping
Equipment Details Default to On
Removed Auto-Sprint
Slower Stamina Drain
Fixed Arrow Auto-equip Bug
Fix Fall Damage Bug
Removed Old Worlds
Wall Colors Scale With Ambient Light
Polished Water Depth Tracking
Fixed Giant Spider Leg Bug
Increased Message Display Time
Polished Body Lunge Telegraph Frames
New Build Posted (April 7)
Spider Added, New Creatures to Unresting Depths world.
New Creature: Spider
Fish creatures and bird added to Unresting Depths
Various Dev Mod bugfixes
New Build Posted (March 28)
New Creatures Added - Sea and Air Edition
Pirahna
Angler Fish
Bird
Updated Dragon
New Build Posted!
Options menu updated
Included new performance options
Added invert Y-Axis option
New Blueprint Models Added for Creatures and Equipment
Bat_Body
Bat_Wing
Crossbow
Dragon_Body
Dragon_Claw
Dragon_Wing
Gatekeeper
Genie
Genie_Fist
God_Egg
God_Egg_Flaming
Golem
Golem_Ball
Hand_Cannon
Heavy_Chest
Heavy_Helm
Infernal_Blade
Key
Kraken_Bow
Large_Bow
Large_Sword
Lich
Lich_Fist
Mage_Hat
Mage_Robe
Mythril_Blade
Old_Battle_Arrow
Old_Bow
Old_Crystal
Old_Knight_Chest_Heavy
Old_Knight_Full_Heavy
Old_Knight_Helmet_Heavy
Old_Shield
Old_Staff
Old_Sword_Knight
Old_Torch
Owl
Radiance_Bow
Rune_Blade
Skeleton
Skeleton_Claw
Sword_of_Tombs
Templar_Charm
Templar_Charm_Flaming
Volcano_Heart
Water_Snake_Idol
Wisp
Also removed the pardon our dust splash screen and changed the test calibration screen to an in-game sreenshot
Version Update
Patch Notes: 17.02.26.1500
Hey everybody, here's your friendly and most awesome post regarding the latest build notes.
New Features:
Completed World Builder
Added Sample World Document with Building Notes
New Art:
New Level
Loot Containers
The Fork (room: in new level)
Update to The Abyss (room: in new level)
A variety of bug fixes have been implemented. Please comment and rate/review the game. We're looking forward to seeing what you have to say.
As always, enjoy :).
Indie Voyage and Arclight Worlds
New Build - Blueprints Feature Expanded
Venture Forth Blueprints allow you to not only customize your levels, but to build an entire game from scratch using Arclight Worlds' custom engine. Jeremy Ingham's very easy to understand building language is easy to learn and contains very simple but powerful commands that'll enable you to not only build incredible worlds of your very own, but now you can blueprint your very own equipment and critters.
Check out my tutorial in the Guides section to get a running start. New versions of the guide coming out this weekend.