Verde Station is live for Linux! I had a great group of beta testers the last few weeks trying to break it and it held up very well.
I'm officially supporting SteamOS and Ubuntu but it worked on several other distros just fine. Check out this thread for a ton of feedback from a few beta testers. It includes their distro and some system information too. Please read through it before buying if you want to see other Linux user's experiences first.
Also, V1.1 is out for Windows, Mac, and Linux. It should only be about 10MB for Mac and PC users updating. Just a few bug fixes. Some audio issues and hopefully squashed one where a trigger could break. If you still see any please be sure to post in the forums or email help@duel-boot.com. Thanks.
Soren
Verde Station is Out!
Verde Station is now released, V1.0! And, on top of that, it's on sale for HALF OFF!
Thanks to all the Early Access players who made the game better. I hope all the new players enjoy it too. That's it. Have fun.
Coming out of Early Access Tomorrow!
I'm really excited to announce that Verde Station will be coming out of Early Access and moving to full release right along with the Holiday sale tomorrow! Right at 10am PT when the sale begins (as long as Steam's servers can handle the load). ProTip: Wait until the sale starts to save a few bucks, I don't mind. :)
Thanks so much to everyone who's played over the last few months and helped improve the game. I'm really excited for everyone else to play it!
In honor of the release, I'm sharing a new poster that I had made by an amazing artist named Yolanda Tomayo. You may have seen some of her awesome game posters on her Deviant Art page. She does incredible work. If you happen to be in the market contact her immediately. Two posters below for your downloading pleasure:
I hope you enjoy the game tomorrow! If you do, please share on Twitter, Facebook, and bathroom walls. I'd really appreciate it. I don't have a big design, development, or marketing team. It's literally just me doing absolutely everything. Making the game and trying to promote it. Just one dude. So I appreciate your help.
I hope you like it. Thanks!
Soren
Update #5 is Live!
This is a big one and one of the last before final release so beat the game up and let me know! Restart Steam if you don't see it. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has Update #5 listed.
*Consider absolutely everything below this to be spoilers. I mean it. DO NOT KEEP READING IF YOU HAVEN'T PLAYED.*
I'll just let everyone go through the big list below. Lots of new stuff. The biggest being backtracking and an extended gameplay path. I tested them over and over and over but there may still be a few bugs.
You can only backtrack a room or two depending on where you are because of how the game is setup but that should be more fun. If you get to a locked door that beeps at you it's probably intentional. However, if you get stuck somewhere you think you shouldn't let me know in the forums or email me at sorensilk@duel-boot.com.
Oh, and the disks may cause issues since they're kind of complex but hopefully not.
Update Log:
*Definite spoilers! Don't read if you haven't played the game*
Added: Extended gameplay path.
Added: Backtrack system.
Added: Crackable bay window, D365.
Added: Fire extinguisher texture change system.
Added: Multiple new SysAdmin messages.
Added: Follow-up Mental Stability check.
Added: New contents to lounge crates.
Added: Multiple story disks.
Added: Towel change system.
Added: Tree growth system for new day.
Added: Bedroom pillow change system.
Added: New hall Post-its on new day.
Added: Crate lid face in lounge on new day.
Added: New systems in new kitchen days.
Added: Door close system for areas left.
Added: Administrator Terminal to main menu. I'm not even telling Early
Access players what commands work here. Don't even ask.
Fixed: Airlock floor collider not working properly.
Fixed: Text on profile info doesn't clear properly.
Fixed: Lids removed in lounge on D365 still gone on D1.
Fixed: Kitchen D365 cabinet: pick up book when you open it. A few other doors too.
Fixed: If you crouch and strafe left or right foot steps sound moves left or right correspondingly.
Fixed: Tree loader location (was clipping stairs).
Fixed: Lounge would disappear but was still be accesable.
Fixed: Wall in lower food storage disappears when going into skybox.
Fixed: Checkpoint bug, when restarting from a checkpoint you go back to the lounge, D365
Fixed: General optimization.
Fixed: Bedroom door breaks if opened during System Check.
Fixed: Bedroom light sound from wrong location.
Fixed: Collision under Lounge stairs.
Fixed: Some items would get stuck if clicked during pause.
Fixed: Changed all input to general buttons rather than specific mouse/keyboard buttons so they can be changed in the configuration.
Fixed: Colliders on walkways.
Fixed: Improved colliders on all hall floors.
Changed: Game-play path.
Changed: Text on Kitchen terminal for broken meal distributor.
Changed: FOV can't be changed in pause menu, only main menu. Working on a fix but it may stay this way.
Geez, that's a lot of stuff. I hope you enjoy it. I did my best to kill all the bugs but, of course, let me know if you see any others.
Steam Sale, Linux, and You!
Surprising no one, it's that time of year again, when your wallet/purse feels the pain of the Steam Sale.
So, Verde Station is HALF OFF! Update #4 was just released yesterday so now is a perfect time to play. The game will be hitting full release before the end of the year, so even if you're not a fan of Early Access games you can buy it on sale and play very soon! Already have a copy? Buy one for a friend!
Next, Linux is coming! But first, I want to do some more extensive testing which means a possible free game for you. If you're interested in helping test on Linux I'll be giving away a few copies of the game for Linux users willing to beat up the game and report back. Send me an email at sorensilk@duel-boot.com with your system information (Specific OS, system specs, etc.). If you're running a Steam box I'm even more interested to hear from you.
Last, but definitely not least, you! The time is now for you to submit a short story or Choose-Your-Own Adventure style text game that may make it into the game. Check out this thread for all the info. I've already gotten some great submissions and would love to see more.
That's it for now. Have a great Thanksgiving if you celebrate it, if not, have a great, regular week!
*Apologies for all the exclamation points, I've had way too much coffee this morning...
Update #4 is live!
Update #4 is live on Steam!
You know the routine, be sure to restart Steam if you don't see it. It should be under 100MB. If you're not sure, just look at the bottom line of the main menu, it has Update #4 listed.
*Consider everything below this to include possible spoilers*
I added lots of improvements and changes in this update. Some minor, some major. Full change list below and here's more info on a few of the bigger ones:
Crouch! I had always planned to add this, just hadn't gotten around to it. Enjoy your new view.
Greenhouse bay doors can be opened. I don't want to spoil it for you but if you've already played through the game once you can probably figure out how to do it.
Achievement framework. You might have noticed some weird Achievements listed for the game the other day. They are all placeholder for now. You can't unlock them yet so don't bother trying. A set of full achievements will either be in a future update or the final release.
Disk framework. I've added a system in the lounge where you can load a disk into the terminal. Each will contain different content, mostly user generated short stories or text based games. See this thread if you'd like to contribute something. There is one placeholder disk in the game now. Many more will be added as I get submissions and add my own.
Update Log:
*Definite spoilers! Don't read if you haven't played the game*
Added: Crouch!
Added: Functionality to greenhouse bay doors.
Added: Two new Resident Views.
Added: Interactive valve in kitchen.
Added: Save system for Tree Murder/Savior System.
Added: Save system for broken screens.
Added: Confirmation before quiting game.
Added: Ability to drink from bottles after microwaving.
Added: Achievements framework (no real achievments in yet).
Added: Disk framework (one disk in game, many more soon)
Added: Error for bedroom picture frame on return.
Added: Additional lights to Food Storage area.
Added: More accents/grunge for D365.
Fixed: A few items that would break the interaction system.
Fixed: Bathroom faucet could be triggered while already running.
Fixed: Broken glass inside trash bin double sized.
Fixed: Footsteps getting stuck on/off.
Fixed: Muted audio on first open.
Fixed: Most audio should now pause when the game is paused. (the station hum keeps going on purpose)
Fixed: Issue where you could get into the greenhouse when you shouldn't have been able to.
Changed: Cabinet labels/symbols.
Changed: Command for player info and Jeff messages.
Changed: Some text on Jeff messages. Keep Clear.
Changed: Location of Command for player info.
Changed: Calibration flash in greenhouse ends with different view.
Changed: Ceiling texture in Food Storage area.
That's it. Let me know if you have any problems, questions, or suggestions!
Update #3 is Live!
Update #3 is live on Steam!
As usual, be sure to restart Steam if you don't see it. It should be about 90MB. If you're not sure, just look at the bottom line of the main menu, it has the update number listed. Full change list below.
*Consider everything below this to include possible spoilers* Originally I had planned for this update to include a new game-play path but things got switched up a bit. Still working on it, just not releasing it yet. Such is game development. So this update includes your standard bug fixes and a pretty decent amount of new additions. Some you'll notice, some hopefully you don't.
The biggest one that should improve things (but may unintentionally break things so let me know) is a new interaction system. The highlight system, picking up objects, throwing them, etc. is new. It's all behind the scenes stuff so it shouldn't look different. Ideally this corrects some bugs like picking up objects through doors, getting stuck holding items, items clipping through environments, etc.
You'll also notice that along with this you can pickup almost all small objects. With this many interactive items a few weird physics things may happen. If you see anything really weird, please let me know.
Of course, if you have any issues, questions, or suggestions be sure to post on the forums or shoot an email to help@duel-boot.com. Thanks everyone!
Update Log:
Definite spoilers! Don't read if you haven't played the game!
Added: New item highlight/pickup system.
Added: Interactivity to almost all small items (dishes, books, etc.)
Added: Interactive valves to main pipes in greenhouse.
Added: Tree Murder/Savior System. Yeah, that's right. (not tied to save system yet.)
Added: Trash disposal system.
Added: Waste catch in lower pantry.
Added: Picture frame in bedroom (custom images based on Profile).
Added: Scratches for moved plant bases.
Added: Lounge nap zone. Yep.
Added: Lower pantry crates.
Added: Breakable terminal screens. (not tied to save system yet.)
Added: Items to skybox area (more to come).
Added: Additional fire extinguishers. (Safety First!)
Added: More door labels to kitchen cabinets.
Fixed: Double vision for held objects when headbob turned on.
Fixed: Some objects clipping environment when held.
Fixed: Colliders on Bay doors.
Fixed: Pause menu didn't always cover entire screen.
Fixed: Ability to pull items out of the microwave.
Fixed: Drawers/Cabinets double opening.
Fixed: Ability to pull items through cabinets.
Fixed: Bedroom pillow texture.
Changed: No more examine objects, pickup only.
Changed: Ceiling textures, now with more fancy.
Changed: Bedroom vase texture.
Changed: Terminal wire colors to match new ceiling wires.
Changed: Location of OSHA screen in Kitchen.
Changed: Drawers to door in kitchen.
Changed: Improved colliders throughout, especially flooring.
One last Note: As always, thanks for playing. That's it!
Update #2 Live
Update #2 is live on Steam. (The Mac version had a slight delay but is live now).
As usual, be sure to restart Steam if you don't see an update. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has the Update number listed. Full list of changes below. Mostly bugs again. Hoping to do a bigger content update in the next few weeks.
Of course, if you have any issues, questions, or suggestions be sure to post on the forums or shoot an email to help@duel-boot.com. Since I'm getting ready to do a big round of content additions and changes to the game-play path get your ideas in asap. I want to hear them. Thanks everyone!
Update Log (includes mild spoilers):
Fixed: Kitchen table can fold through floor.
Fixed: Small objects like pencils clip through doorframe and doorjams.
Fixed: All main menu options in pause menu.
Fixed: All sound effects volume can be adjusted.*
Fixed: Could clip through airlock doorway when exiting station.
Fixed: Lights turned on but textures never changed: Bedroom closet, Lounge closet, and bathroom.
Fixed: Gap by food storage door
Fixed: Lounge ceiling visible from skybox
Fixed: Picked up items shouldn't clip through the environment.
Fixed: Book on armchair in greenhouse becomes non interactive after dropped sometimes.
Fixed: Typo in Lounger Message 1.
Changed: Picked up objects are closer to camera.
*Long explanation about the sound for those interested. This was a big chunk of the update. It was not difficult just extremely time consuming. I started out using Unity's native calls to play a sound. Unfortunately it's not great as far as making mass changes to sound volumes. To add full volume control of all sounds (and give me a lot more control over sounds in general) I started using the Master Audio plugin. I had planned to use it from the beginning but just never got around to it. What happened in the meantime was I had ended up with just over 1,000 sound effects that were being called. The majority being the little click sound when you press a key on the terminals. Once I got Master Audio implemented I had to re-setup 1,000+ sounds. Not difficult, just very time consuming...I knew better than to wait so long but it happens. If you're working a game or plan to, be sure to keep these little things in mind. :)
One last Note: Since so many sound effects had to be changed, please let me know if anything sounds wrong or the audio levels are weird for something. I playtested a lot but with 1,000+ changes something may have slipped through. Thanks.
Update #1 and RPS Article
It's been a great first week! Thanks to everyone who's been playing and giving feedback in the forums. As I've mentioned, I'm trying to post an update every Friday. This first one is primarily bug fixes but includes a few additions as well. It's live right now on Steam. You may need to restart Steam to force the update. It should be about 15MB. Below is a list of the changes and I've also added an Update file in the game folder if you want to dig through that.
Of course, if anything listed below is still broken for you or not working as you'd expect please post in the forums or shoot an email to help@duel-boot.com. Oh, and be sure to check out the article about Verde Station that was posted today over on Rock, Paper, Shotgun. It's a fun conversational style but does include some spoilers if you haven't played yet.
Update Log (includes mild spoilers):
Fixed: Players could get stuck in the kitchen table as it came down
Fixed: Double walls in the Food Storage area.
Fixed: Player could push through skybox while holding an item.
Fixed: Typo in Jeff message Kitchen, Day 1
Fixed: Sticky pad in bedroom would get stuck on player and environment
Fixed: Crate lid in bedroom would get stuck on player and environment
Fixed: Footsteps outside of airlock
Fixed: Crosshair would move if player Alt+tabbed out of the game and back in.
Fixed: Station hum could be heard outside of station
Fixed: Audio went to right channel only outside of station
Fixed: Ambient station hum too loud in bedroom and greenhouse.
Fixed: Music in greenhouse faded too abruptly when entering hallway.
Added: Screen textures in Control Room now lighted. Also shutdown with station reboot.
Added: Bay window barrier switch now flashes so it's more noticeable.
Added: Mouse Sensitivity
Added: Invert Y axis for mouse
Added: FOV selection
Added: Save system for all options like mouse sensitivity, volume, etc. Now saves when game is shutdown.
Added: Loading screen for first open and game over.
Added: This Update file to the build.
Changed: Color of text on locker to white so it's more noticeable.
A few Notes:
Lots of options were added to the main menu, but most are not in the pause menu yet, ONLY the main menu. They will be on the next update.
Volume for music saves but sound effects currently don't. Hopefully that will be in the next update.
Verde Station Launches on Early Access
Today Verde Station launches on Early Access!
I'm really excited for the Community to get their hands on the game and start getting involved. As I've mentioned before, I'm hoping for a lot more than players sharing bugs (although that's important too).
Feel free to post about ideas and suggestions to add to the game in the Discussion area. I'll use that as the primary source for FAQs, changelogs, etc.
Keep in mind the Disscussion area is likely to contain spoilers so be sure to play first before digging in too deep. I hope you enjoy the game!