In this update we've added all the new special throw moves, and fixed various bugs. Throws are executed by pressing z + x, or A + B (Controller)...
Enjoy!
Fixes->
Health bars work properly now,
Fixed Dog wasn't hitting crouching opponent,
Replaced Gun's knife move with clothesline,
Added question mark to Sang's map pin,
Fixed don't explode the bomb if the bomb person won the round,
Fixed A.I should attack if bomb attached and less than 1/3 health,
Fixed arrested makes the perfect symbol,
Fixed turn off dizzy effect when defeated,
Added perfects and arrests text to bottom of map screen,
Changed arrested to detained,
Added throws,
Added dizzy icon above head,
Fixed game crash,
Added gun's backstab throw, causes reverse,
Added Hyuk's grenade,
Added Yohan's bomb,
Added dizzy effect,
Added bars to defeated guys face if he was arrested,
Fixed A.I on Lvl1 only does specials and no normals,
Added skull and bones for criminals handcuff hud,
Added throws to movelist sheets,
Added throw and combo to pause screen,
Added text scrolling for movelist sheets,
Added screen shakes when opponent hits floor,
Added A.I chases handcuffed player,
Changed round symbol to show perfect,
Checked grab range for all chars,
Added handcuffs to hud,
Ran checks for -> sprite[index]. x,
Added trainer can do hancuffs also,
Added missing punch throws for criminals, anim 64,
Fixed Siu started reloading after doing a throw, (missing anims)
Any questions leave a post on the forums,
Thanks guys,
Paul
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
New release date!
I'm changing the release date from the 14th April to the 14th of May. This is so we can spend more time polishing the gameplay and adding more content.
The downside is it will cost us more money and time, but it should provide a better product for you the consumer!
Any problems leave a comment,
Paul
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
7th Update! New special moves
This update has extra special moves for Yohan, Gun, Siu, and Gyeong.
Done - >
Add GUN Knife special move,
Add shading to Jae's coat,
Add Jaes breakdance special,
Give siu three bullets,
Give Gyeong two bullets,
Give gyeong a magnum, make it more powerful,
Add SIU Pigoen special move,
Fix P2 yohan vial makes spinning sound,
Add YOHAN Bomb drop special move,
Fix odd dot on MInso BG,
Fixed odd crash on Victory screen,
Any problems let me know,
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
6th Update! New blocking system
This update has major changes to the combo and blocking systems under your feedback, details are below, enjoy!
FIXED ->
Fixed memory leak crash,
Fixed controller/keyboard over-rides,
Fixed Minso mid-low kick is unstoppable,
Fixed Controllers rumble if using keyboard,
Fixed cornered AI is better now,
NEW->
Added pause screen with movelist, press start for controller, or esc/enter,
Totally new blocking system,
Added more detail to distant road floor on minso bg,
Changed all chars pain anim length,
Blocked hits now move the blocker back abit,
Fixed Van/car flips direction when reached map pin,
Animated subway cars,
Animated crowd at subway,
Added more depth to background on Reese stage,
Changed characters seem to low down on the screen,
Added spacebar to block, and LeftShoulder to block on controller,
You can now break combos by blocking after 3hits,
Any problems let me know,
Thanks,
Paul Stephen-Davis
@Bluestargeneral
Ceo Retro Army Ltd
5th Update! Polish & Fixes
This version has various fixes for combos/specials, we've also added more polish to the stages and animations! Full details below...
FIXES->
Fixed specials getting stuck when hit,
Fixed lights on Minso Background,
Fixed bugs in blocking system,
Fixed hold down moves not working consistently,
Fixed odd electrocute bugs,
Fixed Jae's dash move, works always now,
Fixed bugs in the animation system,
CHANGES->
Low kick no longer breaks through crouch/block,
Crouch/block, turtling works as a strategy now,
Extended Minso's tazer mid range,
Made Gyeong's uppercut more satisfying,
Changed the runtime libraries to be static, fixes installation problems,
Hold moves can now break/cancel specials,
A.I fights harder when cornered now,
NEW->
Crouching is now animated,
Added dust effects to dash moves,
Made win symbol after round end flash,
Animated van/car at map screen,
Added siren sfx to map screen,
Added more detail to Gyeong's coat,
Added shadow trails to all dash moves,
Added shadow trails to attack dogs,
Added moving leaves to Reese stage,
Added moving rubbish to Siu stage,
Animated bushes on Reese stage,
Any questions/feedback leave a post on our forums!
Paul
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
4th Update! Final Boss
In this version we've added the Final Boss Sang, and his background, plus a new extended song for that stage.
Sang has three specials, a machinegun and a flamethrower!
Your suggestions implemented in this version->
@Oc***s - Portaits slide when pressing outside of the character select menu,
Fixed!
Other fixes ->
Changed overall difficulty, later stages are tougher, mid stages are abit easier.
Low Block works better now, fixed bug where you can get stuck in the block/crouch animation,
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
3rd Update! Training Mode!
Training mode is now available, this includes a new cop character 'Sensei', a new dojo background and a brand new kicking track by Truong-Son.
Suggestions and Fixes added->
@D****L : 'Try win/icons next to clock'
Done.
@Oc***s : Hyuk's moves are too fast, can chain infinite moves,
Fixed.
I'll probably add the criminal training character and background next, depending on feedback,
Any problems please leave a comment on the VG forums!
Thanks,
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
2nd Update! Controller fixes
Hi VG players,
Included in this update->
-> Fixed combo specials that weren't connecting,
-> Fixed bug where storing special moves in air, caused a temporary button/lock,
-> Specials and combos are now easier to execute with the controller,
-> Fixed electrocution bugs, for Minso and Reese,
Basically the controller and combo systems work properly now, and the gameplay feels smoother. I fixed a number of low level bugs but there's still some work to be done on the controller specials executions but I'll do it next update.
Any suggestions/ideas leave a comment on our forums,
Thanks,
Paul
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Limited
1st update! New gun combat plus your suggestions!
Hi Guys,
We've implemented some of your suggestions as promised. I've also improved the gun combat to play as it should do. Enjoy the update!
Suggestions implemented->
User : T*******ma
Suggestion : (Include Controller button prompts)
The game now displays button prompts if a controller is connected, otherwise it shows the keyboard prompts. As a bonus I've updated the move lists to show the correct buttons. You can still play with controller and keyboard and I added some other few fixes!
User : O****s
Suggestion : (Yohans vials are too strong)
Vial damage has been reduced, and Yohan's reload time increased.
User : Mc ******es
Suggestion : (Gun's barrel roll is too strong)
I've increased the dizzy time to compensate.
User : C****op
Suggestion : (Add reload text to hud if out of ammo)
Done! And works well too! Thanks.
New gun combat->
All guns now fire instantly, with reduced damage and increased reload times. However you can now implement gun moves into combos, for pretty devasting attacks.
Side note ***(I'd strongly recommend using the keyboard...for now)****
I've noticed that playing with a controller is incredibly harder at the moment, especially when trying to do specials and combos. If you want the full experience I'd recommend using the keyboard until I've fixed the issue in the next update. The controller still works fine, but I need to work on it more.
Thanks for everyones comments and suggestions,
Paul
Paul Stephen-Davis
@bluestargeneral
CEO Retro Army Ltd