We would like to apologize that you have not heard from us for a long time.
Good evening,
I would like to apologize that you have not heard from us for a long time. But we want to work transparently, I would like to give you a brief insight into where exactly the problem was and why we have not been in touch for a while or brought out an update.
First, the problem of saving the settings was addressed. Since the game was always exported by only one of us and the error never went away, although everything was correct in the code, I had decided after a week to export the game myself. Suddenly the saving worked, although we had the same export settings and everything else was identical.
But suddenly a "game breaking" bug occurred during my export. If you wanted to return to the menu as a host after creating a server, the game crashed. The same happened with the client but already when connecting to the server. Although we had all the settings the same and as I said also the same project, we went through everything.
Now finally, after so long time was wasted, I found a workaround. When we start the game with the "-dx11" parameter, it doesn't crash.
Therefore we will set the game to start with this parameter.
Sorry for the long waiting time and please don't be angry that there is not so much in the update as you would expect after such a long time.
Versus. Update EA 0.2.4
We have made a few changes and bugfixes for you! You can see the detailed patchnotes here:
Quality of Life
Added Ingame Chat
Changed the Spawning System
Convenie
Removed Microlags
Added missing Blocking Volume
Reworked Foliage and Landscape
Warehouse
Fixed Nanite loading issues
Castaway
Added little Islands around the map
Reworked Landscape material
Please refresh the game or restart steam.
Versus. Hot Fix EA 0.2.9
We have made a few changes and bugfixes for you! You can see the detailed patchnotes here:
Gamebreaking Bugs
Team and Weapon Selection Tab gets now properly removed from the HUD
Overall / Quality of Life
Added Hitmarker
Fixed/Improved AKM Hit detection
Changed AKM Firerate and Sound
Changed MP6 Firerate
Improved overall Hit detection of the Player Charakter
Convenie
Fixed Landscape and Physicsmaterial
Added Landscape details
Warehouse
Optimzied and added Nanite-Meshes
Fixed Lightmap issues
Versus. Hot Fix EA 0.2.3
We have made a few changes and bugfixes for you! You can see the detailed patchnotes here:
Gamebreaking Bugs
Team Buttons are now enabled again if a Player disconnects
Pause Menu is now opening Globally
Overall
Fixed Bullet Casing attenuation
Improved Footsteps attenuation
Weapon is now destroyed after a Player disconnects
Warehouse
Added missing Blocking Volume
Convenie
Optimized Nanite-Meshes
Fixed Model loading issues
Please refresh the game or restart steam.
Finally! VERSUS. is now available as Early Access Release!
The long-awaited Early Access Release is now finally here!
First person shooter made in Germany! Versus. is the very first game made by Cravex Games, a startup developer studio from Germany.
You want to stand up to your mate? No problem! It's time to settle this dispute. There can only be one survivor! Thanks to the new Unreal Engine 5 and the small maps you will be able to play on highly detailed maps.
We as developers would like to work with the community as transparently as possible.
That's why it's important that you know that you are giving us feedback in the Early Access phase and at the same time you are supporting the project financially through the Early Access purchase so that we can work on it more intensively. This leads to a higher quality, and most importantly, the community is not pushed into the background.