Here is your High Technocrat again, ready to serve you.
Here are more fixes and updates:
Fixed exploit with the event card "Glove" that could generate infinite cards in one turn.
Fixed some buildings that did not combine properly.
Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall.
Added gold mine and food and wood export market buildings to sandbox mode.
Fixed the combination of houses with foundry or farms.
Removed the restriction of placing stone buildings on top of brick buildings in sandbox mode.
As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!
Kind regards.
Updates and Fixes 08
Greetings, Great Architects!
Here is your High Technocrat again, ready to serve you.
Here are more fixes and updates:
Fixed Spanish translation issue.
Fixed issue where the woodcutter could not be placed above normal houses.
Fixed issue with the ancient book artifact, which, when combined with the library, could prevent discarding and block the turn.
Fixed placement of houses above the library, now aligns correctly.
Adjusted the design of the great waterfall.
Added: If you receive 3 identical cards in your hand, the event card for the glove or the 7-sided die will be automatically given to obtain more cards.
Added: If you receive a farm card without having a well in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
Added: If you receive a windmill card without having a farm in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
Added: If you receive a Brickworks card without having a sand extractor in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
Added: If you receive a woodcutter card without having a forest in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
Added: If you receive a sawmill card without having a woodcutter in the city, the dice label will be added to the card so you'll have another chance to obtain a desired card.
Added: Check for space for new cards in hand for artifacts that grant cards.
As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!
Kind regards.
Updates and Fixes 07
Greetings, Great Architects!
Here is your High Technocrat, ready to serve you.
Here are more fixes and updates:
Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not.
Added: When a military building is installed, the military troops menu is activated.
Added: An icon appears when maximum points are reached.
Fixed: Placement issues with platforms over sand extraction buildings and farms.
Increased the radius for requiring other buildings for the sawmill, carpenter, and blacksmith.
Added interactions between all platforms, the school, clinic, sawmill, and stone house with brick and stone houses to ensure proper alignment.
As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!
Kind regards.
Updates and Fixes 06
Greetings, Great Architects!
Here is your High Technocrat, ready to serve you.
During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented:
The clinic card has been corrected to now display the health value it provides.
We've increased the security value of the "guardhouse" card from 5 to 15.
The probability of guards' impact has been reduced from 40% to 25%.
The probability of archers' impact has been increased from 40% to 45%.
We've decreased the progress points cost of the indoor farm from 4 to 2.
Initial values of wonders in roguelite mode have been adjusted to be more interesting on each map.
An assigned value of 50 has been given to the indoor farm.
The artifact and event card for shovel, fertilizer and pickaxe have been fixed to not affect only level 0 buildings as intended.
A feature has been added to receive 20% of points upon dismissal in the final map.
Points obtained upon completing a map have been readjusted.
A seal indicating how a level has been completed has been added to roguelite mode points.
Points obtained upon completing a map in roguelite mode have been rebalanced.
As always, I greatly appreciate your dedication to playing the game and for helping us gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!
Kind regards.
Updates and Hot fixes 05
Reduced the cost of workers in buildings that generate citizen needs.
Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.
Updates and Hot fixes 04
A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure.
Updates and Hot fixes 03
The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.
Updates and Hot fixes 02
A dual file-saving system has been implemented for the roguelite mode. Now, each time a new map is started, a file will be automatically saved in a different location. This ensures that in case of any error or corruption when loading the main game file, the backup file can be used to load the game from the beginning of the new map.
Updates and Hot fixes 01
Hi Great Architects! First of all, thank you for your support and patience!
Here is a list of little fixes and additions that I made in the last days.
Fixed the bug of quitting from the throne room that load an old map.
Three new market export cards have been added: wood, stone, and metal.
A button to load games from the tutorial has been implemented.
A button to unlock the 60 fps cap has been added.
A bug in the tower artifact that prevented stone buildings from being placed on brick has been fixed.
The function to remove all buildings before traveling has been added to prevent them from appearing on the next map.
An issue allowing the repeated selection of an artifact when starting a new game and exiting has been resolved.
Upgrades for regions 2 and 3 have been hidden in the throne upgrade book.
Translation errors in throne benefits have been corrected.
Costs of throne benefits have been adjusted.
May your Vertical Kingdoms thrive!
Draw your cards and start building!
Vertical Kingdom is out now!
Although it technically launched yesterday, we wanted to share our heartfelt thanks to everyone in the community who has supported the game. Your reviews, feedback, and continued support mean the world to us and we hope you continue to enjoy playing Vertical Kingdom for a long time to come!
🃏 Draw Cards & Build Your City
Raise towering cities using a card-based system. Pick five decks each turn, then play the cards to build upwards. Manage resources like food, water, bricks, wood, stone, and metal, all needed to ensure the city has room to grow and play new cards.
🏰 Revive a Lost Empire
As the Great Architect, it's your job to rebuild the Empire, one building and one region at a time. Undertake great expeditions to raise new cities in the Emperor's name and deal with the challenges of each region: Treacherous terrain, resource shortages, and ever-limited building space.
📝 Planning is Everything
Take ownership of every decision and every card played as all buildings are permanent, no redos. Plan around and synergize with imperial citizen’s homes and workshops. Produce more taxes, resources, and maintain loyalty to the Empire - and just maybe the locals will help you with the great evil that lurks among the ruins…
To celebrate the game's launch, Vertical Kingdom will be 10% off until April 22nd!
💞 Supporting Indie Games
If you buy the game, please consider leaving an honest review on Steam! Reviews have a massive impact on indie games and we'd love to see your thoughts and experiences through a review.
Sharing the game through word of mouth with family and friends or on social media with your followers can really help spread the word and give others a chance to discover their next favorite indie game. So many indies are discovered with a simple share or casual discussion.